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-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MATRIX3x3_H
-#define BT_MATRIX3x3_H
-
-#include "btVector3.h"
-#include "btQuaternion.h"
-#include <stdio.h>
-
-#ifdef BT_USE_SSE
-//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
-//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
-#define vMPPP (_mm_set_ps(+0.0f, +0.0f, +0.0f, -0.0f))
-#endif
-
-#if defined(BT_USE_SSE)
-#define v0000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
-#define v1000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f))
-#define v0100 (_mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f))
-#define v0010 (_mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f))
-#elif defined(BT_USE_NEON)
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0000) = {0.0f, 0.0f, 0.0f, 0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
-const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
-#endif
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btMatrix3x3Data btMatrix3x3DoubleData
-#else
-#define btMatrix3x3Data btMatrix3x3FloatData
-#endif //BT_USE_DOUBLE_PRECISION
-
-/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
-* Make sure to only include a pure orthogonal matrix without scaling. */
-ATTRIBUTE_ALIGNED16(class)
-btMatrix3x3
-{
- ///Data storage for the matrix, each vector is a row of the matrix
- btVector3 m_el[3];
-
-public:
- /** @brief No initializaion constructor */
- btMatrix3x3() {}
-
- // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
-
- /**@brief Constructor from Quaternion */
- explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
- /*
- template <typename btScalar>
- Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
- {
- setEulerYPR(yaw, pitch, roll);
- }
- */
- /** @brief Constructor with row major formatting */
- btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
- {
- setValue(xx, xy, xz,
- yx, yy, yz,
- zx, zy, zz);
- }
-
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- SIMD_FORCE_INLINE btMatrix3x3(const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2)
- {
- m_el[0].mVec128 = v0;
- m_el[1].mVec128 = v1;
- m_el[2].mVec128 = v2;
- }
-
- SIMD_FORCE_INLINE btMatrix3x3(const btVector3& v0, const btVector3& v1, const btVector3& v2)
- {
- m_el[0] = v0;
- m_el[1] = v1;
- m_el[2] = v2;
- }
-
- // Copy constructor
- SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& rhs)
- {
- m_el[0].mVec128 = rhs.m_el[0].mVec128;
- m_el[1].mVec128 = rhs.m_el[1].mVec128;
- m_el[2].mVec128 = rhs.m_el[2].mVec128;
- }
-
- // Assignment Operator
- SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m)
- {
- m_el[0].mVec128 = m.m_el[0].mVec128;
- m_el[1].mVec128 = m.m_el[1].mVec128;
- m_el[2].mVec128 = m.m_el[2].mVec128;
-
- return *this;
- }
-
-#else
-
- /** @brief Copy constructor */
- SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& other)
- {
- m_el[0] = other.m_el[0];
- m_el[1] = other.m_el[1];
- m_el[2] = other.m_el[2];
- }
-
- /** @brief Assignment Operator */
- SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
- {
- m_el[0] = other.m_el[0];
- m_el[1] = other.m_el[1];
- m_el[2] = other.m_el[2];
- return *this;
- }
-
- SIMD_FORCE_INLINE btMatrix3x3(const btVector3& v0, const btVector3& v1, const btVector3& v2)
- {
- m_el[0] = v0;
- m_el[1] = v1;
- m_el[2] = v2;
- }
-
-#endif
-
- /** @brief Get a column of the matrix as a vector
- * @param i Column number 0 indexed */
- SIMD_FORCE_INLINE btVector3 getColumn(int i) const
- {
- return btVector3(m_el[0][i], m_el[1][i], m_el[2][i]);
- }
-
- /** @brief Get a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE const btVector3& getRow(int i) const
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
-
- /** @brief Get a mutable reference to a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE btVector3& operator[](int i)
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
-
- /** @brief Get a const reference to a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE const btVector3& operator[](int i) const
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
-
- /** @brief Multiply by the target matrix on the right
- * @param m Rotation matrix to be applied
- * Equivilant to this = this * m */
- btMatrix3x3& operator*=(const btMatrix3x3& m);
-
- /** @brief Adds by the target matrix on the right
- * @param m matrix to be applied
- * Equivilant to this = this + m */
- btMatrix3x3& operator+=(const btMatrix3x3& m);
-
- /** @brief Substractss by the target matrix on the right
- * @param m matrix to be applied
- * Equivilant to this = this - m */
- btMatrix3x3& operator-=(const btMatrix3x3& m);
-
- /** @brief Set from the rotational part of a 4x4 OpenGL matrix
- * @param m A pointer to the beginning of the array of scalars*/
- void setFromOpenGLSubMatrix(const btScalar* m)
- {
- m_el[0].setValue(m[0], m[4], m[8]);
- m_el[1].setValue(m[1], m[5], m[9]);
- m_el[2].setValue(m[2], m[6], m[10]);
- }
- /** @brief Set the values of the matrix explicitly (row major)
- * @param xx Top left
- * @param xy Top Middle
- * @param xz Top Right
- * @param yx Middle Left
- * @param yy Middle Middle
- * @param yz Middle Right
- * @param zx Bottom Left
- * @param zy Bottom Middle
- * @param zz Bottom Right*/
- void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
- {
- m_el[0].setValue(xx, xy, xz);
- m_el[1].setValue(yx, yy, yz);
- m_el[2].setValue(zx, zy, zz);
- }
-
- /** @brief Set the matrix from a quaternion
- * @param q The Quaternion to match */
- void setRotation(const btQuaternion& q)
- {
- btScalar d = q.length2();
- btFullAssert(d != btScalar(0.0));
- btScalar s = btScalar(2.0) / d;
-
-#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
- __m128 vs, Q = q.get128();
- __m128i Qi = btCastfTo128i(Q);
- __m128 Y, Z;
- __m128 V1, V2, V3;
- __m128 V11, V21, V31;
- __m128 NQ = _mm_xor_ps(Q, btvMzeroMask);
- __m128i NQi = btCastfTo128i(NQ);
-
- V1 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 0, 2, 3))); // Y X Z W
- V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0, 0, 1, 3)); // -X -X Y W
- V3 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(2, 1, 0, 3))); // Z Y X W
- V1 = _mm_xor_ps(V1, vMPPP); // change the sign of the first element
-
- V11 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 1, 0, 3))); // Y Y X W
- V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
- V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0, 2, 0, 3)); // X Z -X -W
-
- V2 = V2 * V1; //
- V1 = V1 * V11; //
- V3 = V3 * V31; //
-
- V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2, 3, 1, 3)); // -Z -W Y W
- V11 = V11 * V21; //
- V21 = _mm_xor_ps(V21, vMPPP); // change the sign of the first element
- V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3, 3, 1, 3)); // W W -Y -W
- V31 = _mm_xor_ps(V31, vMPPP); // change the sign of the first element
- Y = btCastiTo128f(_mm_shuffle_epi32(NQi, BT_SHUFFLE(3, 2, 0, 3))); // -W -Z -X -W
- Z = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 0, 1, 3))); // Y X Y W
-
- vs = _mm_load_ss(&s);
- V21 = V21 * Y;
- V31 = V31 * Z;
-
- V1 = V1 + V11;
- V2 = V2 + V21;
- V3 = V3 + V31;
-
- vs = bt_splat3_ps(vs, 0);
- // s ready
- V1 = V1 * vs;
- V2 = V2 * vs;
- V3 = V3 * vs;
-
- V1 = V1 + v1000;
- V2 = V2 + v0100;
- V3 = V3 + v0010;
-
- m_el[0] = V1;
- m_el[1] = V2;
- m_el[2] = V3;
-#else
- btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
- btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
- btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
- btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
- setValue(
- btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
- xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
- xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
-#endif
- }
-
- /** @brief Set the matrix from euler angles using YPR around YXZ respectively
- * @param yaw Yaw about Y axis
- * @param pitch Pitch about X axis
- * @param roll Roll about Z axis
- */
- void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
- {
- setEulerZYX(roll, pitch, yaw);
- }
-
- /** @brief Set the matrix from euler angles YPR around ZYX axes
- * @param eulerX Roll about X axis
- * @param eulerY Pitch around Y axis
- * @param eulerZ Yaw about Z axis
- *
- * These angles are used to produce a rotation matrix. The euler
- * angles are applied in ZYX order. I.e a vector is first rotated
- * about X then Y and then Z
- **/
- void setEulerZYX(btScalar eulerX, btScalar eulerY, btScalar eulerZ)
- {
- ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
- btScalar ci(btCos(eulerX));
- btScalar cj(btCos(eulerY));
- btScalar ch(btCos(eulerZ));
- btScalar si(btSin(eulerX));
- btScalar sj(btSin(eulerY));
- btScalar sh(btSin(eulerZ));
- btScalar cc = ci * ch;
- btScalar cs = ci * sh;
- btScalar sc = si * ch;
- btScalar ss = si * sh;
-
- setValue(cj * ch, sj * sc - cs, sj * cc + ss,
- cj * sh, sj * ss + cc, sj * cs - sc,
- -sj, cj * si, cj * ci);
- }
-
- /**@brief Set the matrix to the identity */
- void setIdentity()
- {
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- m_el[0] = v1000;
- m_el[1] = v0100;
- m_el[2] = v0010;
-#else
- setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
-#endif
- }
-
- /**@brief Set the matrix to the identity */
- void setZero()
- {
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- m_el[0] = v0000;
- m_el[1] = v0000;
- m_el[2] = v0000;
-#else
- setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(0.0));
-#endif
- }
-
- static const btMatrix3x3& getIdentity()
- {
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- static const btMatrix3x3
- identityMatrix(v1000, v0100, v0010);
-#else
- static const btMatrix3x3
- identityMatrix(
- btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
-#endif
- return identityMatrix;
- }
-
- /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
- * @param m The array to be filled */
- void getOpenGLSubMatrix(btScalar * m) const
- {
-#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128* vm = (__m128*)m;
- __m128 vT;
-
- v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
- v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
-#elif defined(BT_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t){static_cast<uint32_t>(-1), 0};
- float32x4_t* vm = (float32x4_t*)m;
- float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
- float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
- float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
- float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
-#else
- m[0] = btScalar(m_el[0].x());
- m[1] = btScalar(m_el[1].x());
- m[2] = btScalar(m_el[2].x());
- m[3] = btScalar(0.0);
- m[4] = btScalar(m_el[0].y());
- m[5] = btScalar(m_el[1].y());
- m[6] = btScalar(m_el[2].y());
- m[7] = btScalar(0.0);
- m[8] = btScalar(m_el[0].z());
- m[9] = btScalar(m_el[1].z());
- m[10] = btScalar(m_el[2].z());
- m[11] = btScalar(0.0);
-#endif
- }
-
- /**@brief Get the matrix represented as a quaternion
- * @param q The quaternion which will be set */
- void getRotation(btQuaternion & q) const
- {
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
- btScalar s, x;
-
- union {
- btSimdFloat4 vec;
- btScalar f[4];
- } temp;
-
- if (trace > btScalar(0.0))
- {
- x = trace + btScalar(1.0);
-
- temp.f[0] = m_el[2].y() - m_el[1].z();
- temp.f[1] = m_el[0].z() - m_el[2].x();
- temp.f[2] = m_el[1].x() - m_el[0].y();
- temp.f[3] = x;
- //temp.f[3]= s * btScalar(0.5);
- }
- else
- {
- int i, j, k;
- if (m_el[0].x() < m_el[1].y())
- {
- if (m_el[1].y() < m_el[2].z())
- {
- i = 2;
- j = 0;
- k = 1;
- }
- else
- {
- i = 1;
- j = 2;
- k = 0;
- }
- }
- else
- {
- if (m_el[0].x() < m_el[2].z())
- {
- i = 2;
- j = 0;
- k = 1;
- }
- else
- {
- i = 0;
- j = 1;
- k = 2;
- }
- }
-
- x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0);
-
- temp.f[3] = (m_el[k][j] - m_el[j][k]);
- temp.f[j] = (m_el[j][i] + m_el[i][j]);
- temp.f[k] = (m_el[k][i] + m_el[i][k]);
- temp.f[i] = x;
- //temp.f[i] = s * btScalar(0.5);
- }
-
- s = btSqrt(x);
- q.set128(temp.vec);
- s = btScalar(0.5) / s;
-
- q *= s;
-#else
- btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
-
- btScalar temp[4];
-
- if (trace > btScalar(0.0))
- {
- btScalar s = btSqrt(trace + btScalar(1.0));
- temp[3] = (s * btScalar(0.5));
- s = btScalar(0.5) / s;
-
- temp[0] = ((m_el[2].y() - m_el[1].z()) * s);
- temp[1] = ((m_el[0].z() - m_el[2].x()) * s);
- temp[2] = ((m_el[1].x() - m_el[0].y()) * s);
- }
- else
- {
- int i = m_el[0].x() < m_el[1].y() ? (m_el[1].y() < m_el[2].z() ? 2 : 1) : (m_el[0].x() < m_el[2].z() ? 2 : 0);
- int j = (i + 1) % 3;
- int k = (i + 2) % 3;
-
- btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
- temp[i] = s * btScalar(0.5);
- s = btScalar(0.5) / s;
-
- temp[3] = (m_el[k][j] - m_el[j][k]) * s;
- temp[j] = (m_el[j][i] + m_el[i][j]) * s;
- temp[k] = (m_el[k][i] + m_el[i][k]) * s;
- }
- q.setValue(temp[0], temp[1], temp[2], temp[3]);
-#endif
- }
-
- /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
- * @param yaw Yaw around Y axis
- * @param pitch Pitch around X axis
- * @param roll around Z axis */
- void getEulerYPR(btScalar & yaw, btScalar & pitch, btScalar & roll) const
- {
- // first use the normal calculus
- yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
- pitch = btScalar(btAsin(-m_el[2].x()));
- roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
-
- // on pitch = +/-HalfPI
- if (btFabs(pitch) == SIMD_HALF_PI)
- {
- if (yaw > 0)
- yaw -= SIMD_PI;
- else
- yaw += SIMD_PI;
-
- if (roll > 0)
- roll -= SIMD_PI;
- else
- roll += SIMD_PI;
- }
- };
-
- /**@brief Get the matrix represented as euler angles around ZYX
- * @param yaw Yaw around Z axis
- * @param pitch Pitch around Y axis
- * @param roll around X axis
- * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
- void getEulerZYX(btScalar & yaw, btScalar & pitch, btScalar & roll, unsigned int solution_number = 1) const
- {
- struct Euler
- {
- btScalar yaw;
- btScalar pitch;
- btScalar roll;
- };
-
- Euler euler_out;
- Euler euler_out2; //second solution
- //get the pointer to the raw data
-
- // Check that pitch is not at a singularity
- if (btFabs(m_el[2].x()) >= 1)
- {
- euler_out.yaw = 0;
- euler_out2.yaw = 0;
-
- // From difference of angles formula
- btScalar delta = btAtan2(m_el[0].x(), m_el[0].z());
- if (m_el[2].x() > 0) //gimbal locked up
- {
- euler_out.pitch = SIMD_PI / btScalar(2.0);
- euler_out2.pitch = SIMD_PI / btScalar(2.0);
- euler_out.roll = euler_out.pitch + delta;
- euler_out2.roll = euler_out.pitch + delta;
- }
- else // gimbal locked down
- {
- euler_out.pitch = -SIMD_PI / btScalar(2.0);
- euler_out2.pitch = -SIMD_PI / btScalar(2.0);
- euler_out.roll = -euler_out.pitch + delta;
- euler_out2.roll = -euler_out.pitch + delta;
- }
- }
- else
- {
- euler_out.pitch = -btAsin(m_el[2].x());
- euler_out2.pitch = SIMD_PI - euler_out.pitch;
-
- euler_out.roll = btAtan2(m_el[2].y() / btCos(euler_out.pitch),
- m_el[2].z() / btCos(euler_out.pitch));
- euler_out2.roll = btAtan2(m_el[2].y() / btCos(euler_out2.pitch),
- m_el[2].z() / btCos(euler_out2.pitch));
-
- euler_out.yaw = btAtan2(m_el[1].x() / btCos(euler_out.pitch),
- m_el[0].x() / btCos(euler_out.pitch));
- euler_out2.yaw = btAtan2(m_el[1].x() / btCos(euler_out2.pitch),
- m_el[0].x() / btCos(euler_out2.pitch));
- }
-
- if (solution_number == 1)
- {
- yaw = euler_out.yaw;
- pitch = euler_out.pitch;
- roll = euler_out.roll;
- }
- else
- {
- yaw = euler_out2.yaw;
- pitch = euler_out2.pitch;
- roll = euler_out2.roll;
- }
- }
-
- /**@brief Create a scaled copy of the matrix
- * @param s Scaling vector The elements of the vector will scale each column */
-
- btMatrix3x3 scaled(const btVector3& s) const
- {
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- return btMatrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
-#else
- return btMatrix3x3(
- m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
- m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
- m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
-#endif
- }
-
- /**@brief Return the determinant of the matrix */
- btScalar determinant() const;
- /**@brief Return the adjoint of the matrix */
- btMatrix3x3 adjoint() const;
- /**@brief Return the matrix with all values non negative */
- btMatrix3x3 absolute() const;
- /**@brief Return the transpose of the matrix */
- btMatrix3x3 transpose() const;
- /**@brief Return the inverse of the matrix */
- btMatrix3x3 inverse() const;
-
- /// Solve A * x = b, where b is a column vector. This is more efficient
- /// than computing the inverse in one-shot cases.
- ///Solve33 is from Box2d, thanks to Erin Catto,
- btVector3 solve33(const btVector3& b) const
- {
- btVector3 col1 = getColumn(0);
- btVector3 col2 = getColumn(1);
- btVector3 col3 = getColumn(2);
-
- btScalar det = btDot(col1, btCross(col2, col3));
- if (btFabs(det) > SIMD_EPSILON)
- {
- det = 1.0f / det;
- }
- btVector3 x;
- x[0] = det * btDot(b, btCross(col2, col3));
- x[1] = det * btDot(col1, btCross(b, col3));
- x[2] = det * btDot(col1, btCross(col2, b));
- return x;
- }
-
- btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
- btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
-
- SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
- {
- return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
- }
- SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
- {
- return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
- }
- SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
- {
- return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
- }
-
- ///extractRotation is from "A robust method to extract the rotational part of deformations"
- ///See http://dl.acm.org/citation.cfm?doid=2994258.2994269
- ///decomposes a matrix A in a orthogonal matrix R and a
- ///symmetric matrix S:
- ///A = R*S.
- ///note that R can include both rotation and scaling.
- SIMD_FORCE_INLINE void extractRotation(btQuaternion & q, btScalar tolerance = 1.0e-9, int maxIter = 100)
- {
- int iter = 0;
- btScalar w;
- const btMatrix3x3& A = *this;
- for (iter = 0; iter < maxIter; iter++)
- {
- btMatrix3x3 R(q);
- btVector3 omega = (R.getColumn(0).cross(A.getColumn(0)) + R.getColumn(1).cross(A.getColumn(1)) + R.getColumn(2).cross(A.getColumn(2))) * (btScalar(1.0) / btFabs(R.getColumn(0).dot(A.getColumn(0)) + R.getColumn(1).dot(A.getColumn(1)) + R.getColumn(2).dot(A.getColumn(2))) +
- tolerance);
- w = omega.norm();
- if (w < tolerance)
- break;
- q = btQuaternion(btVector3((btScalar(1.0) / w) * omega), w) *
- q;
- q.normalize();
- }
- }
-
- /**@brief diagonalizes this matrix by the Jacobi method.
- * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
- * coordinate system, i.e., old_this = rot * new_this * rot^T.
- * @param threshold See iteration
- * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
- * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
- *
- * Note that this matrix is assumed to be symmetric.
- */
- void diagonalize(btMatrix3x3 & rot, btScalar threshold, int maxSteps)
- {
- rot.setIdentity();
- for (int step = maxSteps; step > 0; step--)
- {
- // find off-diagonal element [p][q] with largest magnitude
- int p = 0;
- int q = 1;
- int r = 2;
- btScalar max = btFabs(m_el[0][1]);
- btScalar v = btFabs(m_el[0][2]);
- if (v > max)
- {
- q = 2;
- r = 1;
- max = v;
- }
- v = btFabs(m_el[1][2]);
- if (v > max)
- {
- p = 1;
- q = 2;
- r = 0;
- max = v;
- }
-
- btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
- if (max <= t)
- {
- if (max <= SIMD_EPSILON * t)
- {
- return;
- }
- step = 1;
- }
-
- // compute Jacobi rotation J which leads to a zero for element [p][q]
- btScalar mpq = m_el[p][q];
- btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
- btScalar theta2 = theta * theta;
- btScalar cos;
- btScalar sin;
- if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
- {
- t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
- : 1 / (theta - btSqrt(1 + theta2));
- cos = 1 / btSqrt(1 + t * t);
- sin = cos * t;
- }
- else
- {
- // approximation for large theta-value, i.e., a nearly diagonal matrix
- t = 1 / (theta * (2 + btScalar(0.5) / theta2));
- cos = 1 - btScalar(0.5) * t * t;
- sin = cos * t;
- }
-
- // apply rotation to matrix (this = J^T * this * J)
- m_el[p][q] = m_el[q][p] = 0;
- m_el[p][p] -= t * mpq;
- m_el[q][q] += t * mpq;
- btScalar mrp = m_el[r][p];
- btScalar mrq = m_el[r][q];
- m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq;
- m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp;
-
- // apply rotation to rot (rot = rot * J)
- for (int i = 0; i < 3; i++)
- {
- btVector3& row = rot[i];
- mrp = row[p];
- mrq = row[q];
- row[p] = cos * mrp - sin * mrq;
- row[q] = cos * mrq + sin * mrp;
- }
- }
- }
-
- /**@brief Calculate the matrix cofactor
- * @param r1 The first row to use for calculating the cofactor
- * @param c1 The first column to use for calculating the cofactor
- * @param r1 The second row to use for calculating the cofactor
- * @param c1 The second column to use for calculating the cofactor
- * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
- */
- btScalar cofac(int r1, int c1, int r2, int c2) const
- {
- return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
- }
-
- void serialize(struct btMatrix3x3Data & dataOut) const;
-
- void serializeFloat(struct btMatrix3x3FloatData & dataOut) const;
-
- void deSerialize(const struct btMatrix3x3Data& dataIn);
-
- void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
-
- void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
-};
-
-SIMD_FORCE_INLINE btMatrix3x3&
-btMatrix3x3::operator*=(const btMatrix3x3& m)
-{
-#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
- __m128 rv00, rv01, rv02;
- __m128 rv10, rv11, rv12;
- __m128 rv20, rv21, rv22;
- __m128 mv0, mv1, mv2;
-
- rv02 = m_el[0].mVec128;
- rv12 = m_el[1].mVec128;
- rv22 = m_el[2].mVec128;
-
- mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask);
- mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask);
- mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask);
-
- // rv0
- rv00 = bt_splat_ps(rv02, 0);
- rv01 = bt_splat_ps(rv02, 1);
- rv02 = bt_splat_ps(rv02, 2);
-
- rv00 = _mm_mul_ps(rv00, mv0);
- rv01 = _mm_mul_ps(rv01, mv1);
- rv02 = _mm_mul_ps(rv02, mv2);
-
- // rv1
- rv10 = bt_splat_ps(rv12, 0);
- rv11 = bt_splat_ps(rv12, 1);
- rv12 = bt_splat_ps(rv12, 2);
-
- rv10 = _mm_mul_ps(rv10, mv0);
- rv11 = _mm_mul_ps(rv11, mv1);
- rv12 = _mm_mul_ps(rv12, mv2);
-
- // rv2
- rv20 = bt_splat_ps(rv22, 0);
- rv21 = bt_splat_ps(rv22, 1);
- rv22 = bt_splat_ps(rv22, 2);
-
- rv20 = _mm_mul_ps(rv20, mv0);
- rv21 = _mm_mul_ps(rv21, mv1);
- rv22 = _mm_mul_ps(rv22, mv2);
-
- rv00 = _mm_add_ps(rv00, rv01);
- rv10 = _mm_add_ps(rv10, rv11);
- rv20 = _mm_add_ps(rv20, rv21);
-
- m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
- m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
- m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
-
-#elif defined(BT_USE_NEON)
-
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m_el[0].mVec128;
- v1 = m_el[1].mVec128;
- v2 = m_el[2].mVec128;
-
- mv0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
- mv1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
- mv2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
- m_el[0].mVec128 = rv0;
- m_el[1].mVec128 = rv1;
- m_el[2].mVec128 = rv2;
-#else
- setValue(
- m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
- m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
- m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
-#endif
- return *this;
-}
-
-SIMD_FORCE_INLINE btMatrix3x3&
-btMatrix3x3::operator+=(const btMatrix3x3& m)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
-#else
- setValue(
- m_el[0][0] + m.m_el[0][0],
- m_el[0][1] + m.m_el[0][1],
- m_el[0][2] + m.m_el[0][2],
- m_el[1][0] + m.m_el[1][0],
- m_el[1][1] + m.m_el[1][1],
- m_el[1][2] + m.m_el[1][2],
- m_el[2][0] + m.m_el[2][0],
- m_el[2][1] + m.m_el[2][1],
- m_el[2][2] + m.m_el[2][2]);
-#endif
- return *this;
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-operator*(const btMatrix3x3& m, const btScalar& k)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
- __m128 vk = bt_splat_ps(_mm_load_ss((float*)&k), 0x80);
- return btMatrix3x3(
- _mm_mul_ps(m[0].mVec128, vk),
- _mm_mul_ps(m[1].mVec128, vk),
- _mm_mul_ps(m[2].mVec128, vk));
-#elif defined(BT_USE_NEON)
- return btMatrix3x3(
- vmulq_n_f32(m[0].mVec128, k),
- vmulq_n_f32(m[1].mVec128, k),
- vmulq_n_f32(m[2].mVec128, k));
-#else
- return btMatrix3x3(
- m[0].x() * k, m[0].y() * k, m[0].z() * k,
- m[1].x() * k, m[1].y() * k, m[1].z() * k,
- m[2].x() * k, m[2].y() * k, m[2].z() * k);
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- return btMatrix3x3(
- m1[0].mVec128 + m2[0].mVec128,
- m1[1].mVec128 + m2[1].mVec128,
- m1[2].mVec128 + m2[2].mVec128);
-#else
- return btMatrix3x3(
- m1[0][0] + m2[0][0],
- m1[0][1] + m2[0][1],
- m1[0][2] + m2[0][2],
-
- m1[1][0] + m2[1][0],
- m1[1][1] + m2[1][1],
- m1[1][2] + m2[1][2],
-
- m1[2][0] + m2[2][0],
- m1[2][1] + m2[2][1],
- m1[2][2] + m2[2][2]);
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- return btMatrix3x3(
- m1[0].mVec128 - m2[0].mVec128,
- m1[1].mVec128 - m2[1].mVec128,
- m1[2].mVec128 - m2[2].mVec128);
-#else
- return btMatrix3x3(
- m1[0][0] - m2[0][0],
- m1[0][1] - m2[0][1],
- m1[0][2] - m2[0][2],
-
- m1[1][0] - m2[1][0],
- m1[1][1] - m2[1][1],
- m1[1][2] - m2[1][2],
-
- m1[2][0] - m2[2][0],
- m1[2][1] - m2[2][1],
- m1[2][2] - m2[2][2]);
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3&
-btMatrix3x3::operator-=(const btMatrix3x3& m)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
-#else
- setValue(
- m_el[0][0] - m.m_el[0][0],
- m_el[0][1] - m.m_el[0][1],
- m_el[0][2] - m.m_el[0][2],
- m_el[1][0] - m.m_el[1][0],
- m_el[1][1] - m.m_el[1][1],
- m_el[1][2] - m.m_el[1][2],
- m_el[2][0] - m.m_el[2][0],
- m_el[2][1] - m.m_el[2][1],
- m_el[2][2] - m.m_el[2][2]);
-#endif
- return *this;
-}
-
-SIMD_FORCE_INLINE btScalar
-btMatrix3x3::determinant() const
-{
- return btTriple((*this)[0], (*this)[1], (*this)[2]);
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::absolute() const
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
- return btMatrix3x3(
- _mm_and_ps(m_el[0].mVec128, btvAbsfMask),
- _mm_and_ps(m_el[1].mVec128, btvAbsfMask),
- _mm_and_ps(m_el[2].mVec128, btvAbsfMask));
-#elif defined(BT_USE_NEON)
- return btMatrix3x3(
- (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask));
-#else
- return btMatrix3x3(
- btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
- btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
- btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::transpose() const
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128 vT;
-
- v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
- v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
-
- return btMatrix3x3(v0, v1, v2);
-#elif defined(BT_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t){static_cast<uint32_t>(-1), 0};
- float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
- float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
- float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
- float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
- return btMatrix3x3(v0, v1, v2);
-#else
- return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
- m_el[0].y(), m_el[1].y(), m_el[2].y(),
- m_el[0].z(), m_el[1].z(), m_el[2].z());
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::adjoint() const
-{
- return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::inverse() const
-{
- btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
- btScalar det = (*this)[0].dot(co);
- //btFullAssert(det != btScalar(0.0));
- btAssert(det != btScalar(0.0));
- btScalar s = btScalar(1.0) / det;
- return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
- // zeros w
- // static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
- __m128 row = m_el[0].mVec128;
- __m128 m0 = _mm_and_ps(m.getRow(0).mVec128, btvFFF0fMask);
- __m128 m1 = _mm_and_ps(m.getRow(1).mVec128, btvFFF0fMask);
- __m128 m2 = _mm_and_ps(m.getRow(2).mVec128, btvFFF0fMask);
- __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
- __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
- __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
- row = m_el[1].mVec128;
- r0 = _mm_add_ps(r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
- row = m_el[2].mVec128;
- r0 = _mm_add_ps(r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
- return btMatrix3x3(r0, r1, r2);
-
-#elif defined BT_USE_NEON
- // zeros w
- static const uint32x4_t xyzMask = (const uint32x4_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0};
- float32x4_t m0 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(0).mVec128, xyzMask);
- float32x4_t m1 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(1).mVec128, xyzMask);
- float32x4_t m2 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(2).mVec128, xyzMask);
- float32x4_t row = m_el[0].mVec128;
- float32x4_t r0 = vmulq_lane_f32(m0, vget_low_f32(row), 0);
- float32x4_t r1 = vmulq_lane_f32(m0, vget_low_f32(row), 1);
- float32x4_t r2 = vmulq_lane_f32(m0, vget_high_f32(row), 0);
- row = m_el[1].mVec128;
- r0 = vmlaq_lane_f32(r0, m1, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32(r1, m1, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32(r2, m1, vget_high_f32(row), 0);
- row = m_el[2].mVec128;
- r0 = vmlaq_lane_f32(r0, m2, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32(r1, m2, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32(r2, m2, vget_high_f32(row), 0);
- return btMatrix3x3(r0, r1, r2);
-#else
- return btMatrix3x3(
- m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
- m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
- m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
- m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
- m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
- m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
- m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
- m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
- m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
- __m128 a0 = m_el[0].mVec128;
- __m128 a1 = m_el[1].mVec128;
- __m128 a2 = m_el[2].mVec128;
-
- btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- __m128 mx = mT[0].mVec128;
- __m128 my = mT[1].mVec128;
- __m128 mz = mT[2].mVec128;
-
- __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
- __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
- __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
- r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
- r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
- return btMatrix3x3(r0, r1, r2);
-
-#elif defined BT_USE_NEON
- float32x4_t a0 = m_el[0].mVec128;
- float32x4_t a1 = m_el[1].mVec128;
- float32x4_t a2 = m_el[2].mVec128;
-
- btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- float32x4_t mx = mT[0].mVec128;
- float32x4_t my = mT[1].mVec128;
- float32x4_t mz = mT[2].mVec128;
-
- float32x4_t r0 = vmulq_lane_f32(mx, vget_low_f32(a0), 0);
- float32x4_t r1 = vmulq_lane_f32(mx, vget_low_f32(a1), 0);
- float32x4_t r2 = vmulq_lane_f32(mx, vget_low_f32(a2), 0);
- r0 = vmlaq_lane_f32(r0, my, vget_low_f32(a0), 1);
- r1 = vmlaq_lane_f32(r1, my, vget_low_f32(a1), 1);
- r2 = vmlaq_lane_f32(r2, my, vget_low_f32(a2), 1);
- r0 = vmlaq_lane_f32(r0, mz, vget_high_f32(a0), 0);
- r1 = vmlaq_lane_f32(r1, mz, vget_high_f32(a1), 0);
- r2 = vmlaq_lane_f32(r2, mz, vget_high_f32(a2), 0);
- return btMatrix3x3(r0, r1, r2);
-
-#else
- return btMatrix3x3(
- m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
- m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
- m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
-#endif
-}
-
-SIMD_FORCE_INLINE btVector3
-operator*(const btMatrix3x3& m, const btVector3& v)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- return v.dot3(m[0], m[1], m[2]);
-#else
- return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
-#endif
-}
-
-SIMD_FORCE_INLINE btVector3
-operator*(const btVector3& v, const btMatrix3x3& m)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
-
- const __m128 vv = v.mVec128;
-
- __m128 c0 = bt_splat_ps(vv, 0);
- __m128 c1 = bt_splat_ps(vv, 1);
- __m128 c2 = bt_splat_ps(vv, 2);
-
- c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask));
- c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask));
- c0 = _mm_add_ps(c0, c1);
- c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask));
-
- return btVector3(_mm_add_ps(c0, c2));
-#elif defined(BT_USE_NEON)
- const float32x4_t vv = v.mVec128;
- const float32x2_t vlo = vget_low_f32(vv);
- const float32x2_t vhi = vget_high_f32(vv);
-
- float32x4_t c0, c1, c2;
-
- c0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
- c1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
- c2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
-
- c0 = vmulq_lane_f32(c0, vlo, 0);
- c1 = vmulq_lane_f32(c1, vlo, 1);
- c2 = vmulq_lane_f32(c2, vhi, 0);
- c0 = vaddq_f32(c0, c1);
- c0 = vaddq_f32(c0, c2);
-
- return btVector3(c0);
-#else
- return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
-#endif
-}
-
-SIMD_FORCE_INLINE btMatrix3x3
-operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
-
- __m128 m10 = m1[0].mVec128;
- __m128 m11 = m1[1].mVec128;
- __m128 m12 = m1[2].mVec128;
-
- __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask);
-
- __m128 c0 = bt_splat_ps(m10, 0);
- __m128 c1 = bt_splat_ps(m11, 0);
- __m128 c2 = bt_splat_ps(m12, 0);
-
- c0 = _mm_mul_ps(c0, m2v);
- c1 = _mm_mul_ps(c1, m2v);
- c2 = _mm_mul_ps(c2, m2v);
-
- m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask);
-
- __m128 c0_1 = bt_splat_ps(m10, 1);
- __m128 c1_1 = bt_splat_ps(m11, 1);
- __m128 c2_1 = bt_splat_ps(m12, 1);
-
- c0_1 = _mm_mul_ps(c0_1, m2v);
- c1_1 = _mm_mul_ps(c1_1, m2v);
- c2_1 = _mm_mul_ps(c2_1, m2v);
-
- m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask);
-
- c0 = _mm_add_ps(c0, c0_1);
- c1 = _mm_add_ps(c1, c1_1);
- c2 = _mm_add_ps(c2, c2_1);
-
- m10 = bt_splat_ps(m10, 2);
- m11 = bt_splat_ps(m11, 2);
- m12 = bt_splat_ps(m12, 2);
-
- m10 = _mm_mul_ps(m10, m2v);
- m11 = _mm_mul_ps(m11, m2v);
- m12 = _mm_mul_ps(m12, m2v);
-
- c0 = _mm_add_ps(c0, m10);
- c1 = _mm_add_ps(c1, m11);
- c2 = _mm_add_ps(c2, m12);
-
- return btMatrix3x3(c0, c1, c2);
-
-#elif defined(BT_USE_NEON)
-
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m1[0].mVec128;
- v1 = m1[1].mVec128;
- v2 = m1[2].mVec128;
-
- mv0 = (float32x4_t)vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask);
- mv1 = (float32x4_t)vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask);
- mv2 = (float32x4_t)vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
- return btMatrix3x3(rv0, rv1, rv2);
-
-#else
- return btMatrix3x3(
- m2.tdotx(m1[0]), m2.tdoty(m1[0]), m2.tdotz(m1[0]),
- m2.tdotx(m1[1]), m2.tdoty(m1[1]), m2.tdotz(m1[1]),
- m2.tdotx(m1[2]), m2.tdoty(m1[2]), m2.tdotz(m1[2]));
-#endif
-}
-
-/*
-SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
-return btMatrix3x3(
-m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
-m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
-m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
-m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
-m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
-m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
-m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
-m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
-m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
-}
-*/
-
-/**@brief Equality operator between two matrices
-* It will test all elements are equal. */
-SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
-{
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
-
- __m128 c0, c1, c2;
-
- c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
- c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
- c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
-
- c0 = _mm_and_ps(c0, c1);
- c0 = _mm_and_ps(c0, c2);
-
- int m = _mm_movemask_ps((__m128)c0);
- return (0x7 == (m & 0x7));
-
-#else
- return (m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
- m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
- m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2]);
-#endif
-}
-
-///for serialization
-struct btMatrix3x3FloatData
-{
- btVector3FloatData m_el[3];
-};
-
-///for serialization
-struct btMatrix3x3DoubleData
-{
- btVector3DoubleData m_el[3];
-};
-
-SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
-{
- for (int i = 0; i < 3; i++)
- m_el[i].serialize(dataOut.m_el[i]);
-}
-
-SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
-{
- for (int i = 0; i < 3; i++)
- m_el[i].serializeFloat(dataOut.m_el[i]);
-}
-
-SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
-{
- for (int i = 0; i < 3; i++)
- m_el[i].deSerialize(dataIn.m_el[i]);
-}
-
-SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
-{
- for (int i = 0; i < 3; i++)
- m_el[i].deSerializeFloat(dataIn.m_el[i]);
-}
-
-SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
-{
- for (int i = 0; i < 3; i++)
- m_el[i].deSerializeDouble(dataIn.m_el[i]);
-}
-
-#endif //BT_MATRIX3x3_H