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-rw-r--r--thirdparty/bullet/LinearMath/btConvexHull.cpp1120
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diff --git a/thirdparty/bullet/LinearMath/btConvexHull.cpp b/thirdparty/bullet/LinearMath/btConvexHull.cpp
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--- a/thirdparty/bullet/LinearMath/btConvexHull.cpp
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-/*
-Stan Melax Convex Hull Computation
-Copyright (c) 2003-2006 Stan Melax http://www.melax.com/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "btConvexHull.h"
-#include "btAlignedObjectArray.h"
-#include "btMinMax.h"
-#include "btVector3.h"
-
-//----------------------------------
-
-class int3
-{
-public:
- int x, y, z;
- int3(){};
- int3(int _x, int _y, int _z)
- {
- x = _x;
- y = _y;
- z = _z;
- }
- const int &operator[](int i) const { return (&x)[i]; }
- int &operator[](int i) { return (&x)[i]; }
-};
-
-//------- btPlane ----------
-
-inline btPlane PlaneFlip(const btPlane &plane) { return btPlane(-plane.normal, -plane.dist); }
-inline int operator==(const btPlane &a, const btPlane &b) { return (a.normal == b.normal && a.dist == b.dist); }
-inline int coplanar(const btPlane &a, const btPlane &b) { return (a == b || a == PlaneFlip(b)); }
-
-//--------- Utility Functions ------
-
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point);
-
-btVector3 ThreePlaneIntersection(const btPlane &p0, const btPlane &p1, const btPlane &p2);
-btVector3 ThreePlaneIntersection(const btPlane &p0, const btPlane &p1, const btPlane &p2)
-{
- btVector3 N1 = p0.normal;
- btVector3 N2 = p1.normal;
- btVector3 N3 = p2.normal;
-
- btVector3 n2n3;
- n2n3 = N2.cross(N3);
- btVector3 n3n1;
- n3n1 = N3.cross(N1);
- btVector3 n1n2;
- n1n2 = N1.cross(N2);
-
- btScalar quotient = (N1.dot(n2n3));
-
- btAssert(btFabs(quotient) > btScalar(0.000001));
-
- quotient = btScalar(-1.) / quotient;
- n2n3 *= p0.dist;
- n3n1 *= p1.dist;
- n1n2 *= p2.dist;
- btVector3 potentialVertex = n2n3;
- potentialVertex += n3n1;
- potentialVertex += n1n2;
- potentialVertex *= quotient;
-
- btVector3 result(potentialVertex.getX(), potentialVertex.getY(), potentialVertex.getZ());
- return result;
-}
-
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint = NULL, btVector3 *vpoint = NULL);
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
-btVector3 NormalOf(const btVector3 *vert, const int n);
-
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1)
-{
- // returns the point where the line p0-p1 intersects the plane n&d
- btVector3 dif;
- dif = p1 - p0;
- btScalar dn = btDot(plane.normal, dif);
- btScalar t = -(plane.dist + btDot(plane.normal, p0)) / dn;
- return p0 + (dif * t);
-}
-
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
-{
- return point - plane.normal * (btDot(point, plane.normal) + plane.dist);
-}
-
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
-{
- // return the normal of the triangle
- // inscribed by v0, v1, and v2
- btVector3 cp = btCross(v1 - v0, v2 - v1);
- btScalar m = cp.length();
- if (m == 0) return btVector3(1, 0, 0);
- return cp * (btScalar(1.0) / m);
-}
-
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
-{
- btVector3 cp;
- cp = btCross(udir, vdir).normalized();
-
- btScalar distu = -btDot(cp, ustart);
- btScalar distv = -btDot(cp, vstart);
- btScalar dist = (btScalar)fabs(distu - distv);
- if (upoint)
- {
- btPlane plane;
- plane.normal = btCross(vdir, cp).normalized();
- plane.dist = -btDot(plane.normal, vstart);
- *upoint = PlaneLineIntersection(plane, ustart, ustart + udir);
- }
- if (vpoint)
- {
- btPlane plane;
- plane.normal = btCross(udir, cp).normalized();
- plane.dist = -btDot(plane.normal, ustart);
- *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir);
- }
- return dist;
-}
-
-#define COPLANAR (0)
-#define UNDER (1)
-#define OVER (2)
-#define SPLIT (OVER | UNDER)
-#define PAPERWIDTH (btScalar(0.001))
-
-btScalar planetestepsilon = PAPERWIDTH;
-
-typedef ConvexH::HalfEdge HalfEdge;
-
-ConvexH::ConvexH(int vertices_size, int edges_size, int facets_size)
-{
- vertices.resize(vertices_size);
- edges.resize(edges_size);
- facets.resize(facets_size);
-}
-
-int PlaneTest(const btPlane &p, const btVector3 &v);
-int PlaneTest(const btPlane &p, const btVector3 &v)
-{
- btScalar a = btDot(v, p.normal) + p.dist;
- int flag = (a > planetestepsilon) ? OVER : ((a < -planetestepsilon) ? UNDER : COPLANAR);
- return flag;
-}
-
-int SplitTest(ConvexH &convex, const btPlane &plane);
-int SplitTest(ConvexH &convex, const btPlane &plane)
-{
- int flag = 0;
- for (int i = 0; i < convex.vertices.size(); i++)
- {
- flag |= PlaneTest(plane, convex.vertices[i]);
- }
- return flag;
-}
-
-class VertFlag
-{
-public:
- unsigned char planetest;
- unsigned char junk;
- unsigned char undermap;
- unsigned char overmap;
-};
-class EdgeFlag
-{
-public:
- unsigned char planetest;
- unsigned char fixes;
- short undermap;
- short overmap;
-};
-class PlaneFlag
-{
-public:
- unsigned char undermap;
- unsigned char overmap;
-};
-class Coplanar
-{
-public:
- unsigned short ea;
- unsigned char v0;
- unsigned char v1;
-};
-
-template <class T>
-int maxdirfiltered(const T *p, int count, const T &dir, btAlignedObjectArray<int> &allow)
-{
- btAssert(count);
- int m = -1;
- for (int i = 0; i < count; i++)
- if (allow[i])
- {
- if (m == -1 || btDot(p[i], dir) > btDot(p[m], dir))
- m = i;
- }
- btAssert(m != -1);
- return m;
-}
-
-btVector3 orth(const btVector3 &v);
-btVector3 orth(const btVector3 &v)
-{
- btVector3 a = btCross(v, btVector3(0, 0, 1));
- btVector3 b = btCross(v, btVector3(0, 1, 0));
- if (a.length() > b.length())
- {
- return a.normalized();
- }
- else
- {
- return b.normalized();
- }
-}
-
-template <class T>
-int maxdirsterid(const T *p, int count, const T &dir, btAlignedObjectArray<int> &allow)
-{
- int m = -1;
- while (m == -1)
- {
- m = maxdirfiltered(p, count, dir, allow);
- if (allow[m] == 3) return m;
- T u = orth(dir);
- T v = btCross(u, dir);
- int ma = -1;
- for (btScalar x = btScalar(0.0); x <= btScalar(360.0); x += btScalar(45.0))
- {
- btScalar s = btSin(SIMD_RADS_PER_DEG * (x));
- btScalar c = btCos(SIMD_RADS_PER_DEG * (x));
- int mb = maxdirfiltered(p, count, dir + (u * s + v * c) * btScalar(0.025), allow);
- if (ma == m && mb == m)
- {
- allow[m] = 3;
- return m;
- }
- if (ma != -1 && ma != mb) // Yuck - this is really ugly
- {
- int mc = ma;
- for (btScalar xx = x - btScalar(40.0); xx <= x; xx += btScalar(5.0))
- {
- btScalar s = btSin(SIMD_RADS_PER_DEG * (xx));
- btScalar c = btCos(SIMD_RADS_PER_DEG * (xx));
- int md = maxdirfiltered(p, count, dir + (u * s + v * c) * btScalar(0.025), allow);
- if (mc == m && md == m)
- {
- allow[m] = 3;
- return m;
- }
- mc = md;
- }
- }
- ma = mb;
- }
- allow[m] = 0;
- m = -1;
- }
- btAssert(0);
- return m;
-}
-
-int operator==(const int3 &a, const int3 &b);
-int operator==(const int3 &a, const int3 &b)
-{
- for (int i = 0; i < 3; i++)
- {
- if (a[i] != b[i]) return 0;
- }
- return 1;
-}
-
-int above(btVector3 *vertices, const int3 &t, const btVector3 &p, btScalar epsilon);
-int above(btVector3 *vertices, const int3 &t, const btVector3 &p, btScalar epsilon)
-{
- btVector3 n = TriNormal(vertices[t[0]], vertices[t[1]], vertices[t[2]]);
- return (btDot(n, p - vertices[t[0]]) > epsilon); // EPSILON???
-}
-int hasedge(const int3 &t, int a, int b);
-int hasedge(const int3 &t, int a, int b)
-{
- for (int i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- if (t[i] == a && t[i1] == b) return 1;
- }
- return 0;
-}
-int hasvert(const int3 &t, int v);
-int hasvert(const int3 &t, int v)
-{
- return (t[0] == v || t[1] == v || t[2] == v);
-}
-int shareedge(const int3 &a, const int3 &b);
-int shareedge(const int3 &a, const int3 &b)
-{
- int i;
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- if (hasedge(a, b[i1], b[i])) return 1;
- }
- return 0;
-}
-
-class btHullTriangle;
-
-class btHullTriangle : public int3
-{
-public:
- int3 n;
- int id;
- int vmax;
- btScalar rise;
- btHullTriangle(int a, int b, int c) : int3(a, b, c), n(-1, -1, -1)
- {
- vmax = -1;
- rise = btScalar(0.0);
- }
- ~btHullTriangle()
- {
- }
- int &neib(int a, int b);
-};
-
-int &btHullTriangle::neib(int a, int b)
-{
- static int er = -1;
- int i;
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- if ((*this)[i] == a && (*this)[i1] == b) return n[i2];
- if ((*this)[i] == b && (*this)[i1] == a) return n[i2];
- }
- btAssert(0);
- return er;
-}
-void HullLibrary::b2bfix(btHullTriangle *s, btHullTriangle *t)
-{
- int i;
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- int a = (*s)[i1];
- int b = (*s)[i2];
- btAssert(m_tris[s->neib(a, b)]->neib(b, a) == s->id);
- btAssert(m_tris[t->neib(a, b)]->neib(b, a) == t->id);
- m_tris[s->neib(a, b)]->neib(b, a) = t->neib(b, a);
- m_tris[t->neib(b, a)]->neib(a, b) = s->neib(a, b);
- }
-}
-
-void HullLibrary::removeb2b(btHullTriangle *s, btHullTriangle *t)
-{
- b2bfix(s, t);
- deAllocateTriangle(s);
-
- deAllocateTriangle(t);
-}
-
-void HullLibrary::checkit(btHullTriangle *t)
-{
- (void)t;
-
- int i;
- btAssert(m_tris[t->id] == t);
- for (i = 0; i < 3; i++)
- {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- int a = (*t)[i1];
- int b = (*t)[i2];
-
- // release compile fix
- (void)i1;
- (void)i2;
- (void)a;
- (void)b;
-
- btAssert(a != b);
- btAssert(m_tris[t->n[i]]->neib(b, a) == t->id);
- }
-}
-
-btHullTriangle *HullLibrary::allocateTriangle(int a, int b, int c)
-{
- void *mem = btAlignedAlloc(sizeof(btHullTriangle), 16);
- btHullTriangle *tr = new (mem) btHullTriangle(a, b, c);
- tr->id = m_tris.size();
- m_tris.push_back(tr);
-
- return tr;
-}
-
-void HullLibrary::deAllocateTriangle(btHullTriangle *tri)
-{
- btAssert(m_tris[tri->id] == tri);
- m_tris[tri->id] = NULL;
- tri->~btHullTriangle();
- btAlignedFree(tri);
-}
-
-void HullLibrary::extrude(btHullTriangle *t0, int v)
-{
- int3 t = *t0;
- int n = m_tris.size();
- btHullTriangle *ta = allocateTriangle(v, t[1], t[2]);
- ta->n = int3(t0->n[0], n + 1, n + 2);
- m_tris[t0->n[0]]->neib(t[1], t[2]) = n + 0;
- btHullTriangle *tb = allocateTriangle(v, t[2], t[0]);
- tb->n = int3(t0->n[1], n + 2, n + 0);
- m_tris[t0->n[1]]->neib(t[2], t[0]) = n + 1;
- btHullTriangle *tc = allocateTriangle(v, t[0], t[1]);
- tc->n = int3(t0->n[2], n + 0, n + 1);
- m_tris[t0->n[2]]->neib(t[0], t[1]) = n + 2;
- checkit(ta);
- checkit(tb);
- checkit(tc);
- if (hasvert(*m_tris[ta->n[0]], v)) removeb2b(ta, m_tris[ta->n[0]]);
- if (hasvert(*m_tris[tb->n[0]], v)) removeb2b(tb, m_tris[tb->n[0]]);
- if (hasvert(*m_tris[tc->n[0]], v)) removeb2b(tc, m_tris[tc->n[0]]);
- deAllocateTriangle(t0);
-}
-
-btHullTriangle *HullLibrary::extrudable(btScalar epsilon)
-{
- int i;
- btHullTriangle *t = NULL;
- for (i = 0; i < m_tris.size(); i++)
- {
- if (!t || (m_tris[i] && t->rise < m_tris[i]->rise))
- {
- t = m_tris[i];
- }
- }
- return (t->rise > epsilon) ? t : NULL;
-}
-
-int4 HullLibrary::FindSimplex(btVector3 *verts, int verts_count, btAlignedObjectArray<int> &allow)
-{
- btVector3 basis[3];
- basis[0] = btVector3(btScalar(0.01), btScalar(0.02), btScalar(1.0));
- int p0 = maxdirsterid(verts, verts_count, basis[0], allow);
- int p1 = maxdirsterid(verts, verts_count, -basis[0], allow);
- basis[0] = verts[p0] - verts[p1];
- if (p0 == p1 || basis[0] == btVector3(0, 0, 0))
- return int4(-1, -1, -1, -1);
- basis[1] = btCross(btVector3(btScalar(1), btScalar(0.02), btScalar(0)), basis[0]);
- basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)), basis[0]);
- if (basis[1].length() > basis[2].length())
- {
- basis[1].normalize();
- }
- else
- {
- basis[1] = basis[2];
- basis[1].normalize();
- }
- int p2 = maxdirsterid(verts, verts_count, basis[1], allow);
- if (p2 == p0 || p2 == p1)
- {
- p2 = maxdirsterid(verts, verts_count, -basis[1], allow);
- }
- if (p2 == p0 || p2 == p1)
- return int4(-1, -1, -1, -1);
- basis[1] = verts[p2] - verts[p0];
- basis[2] = btCross(basis[1], basis[0]).normalized();
- int p3 = maxdirsterid(verts, verts_count, basis[2], allow);
- if (p3 == p0 || p3 == p1 || p3 == p2) p3 = maxdirsterid(verts, verts_count, -basis[2], allow);
- if (p3 == p0 || p3 == p1 || p3 == p2)
- return int4(-1, -1, -1, -1);
- btAssert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3));
- if (btDot(verts[p3] - verts[p0], btCross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0)
- {
- btSwap(p2, p3);
- }
- return int4(p0, p1, p2, p3);
-}
-
-int HullLibrary::calchullgen(btVector3 *verts, int verts_count, int vlimit)
-{
- if (verts_count < 4) return 0;
- if (vlimit == 0) vlimit = 1000000000;
- int j;
- btVector3 bmin(*verts), bmax(*verts);
- btAlignedObjectArray<int> isextreme;
- isextreme.reserve(verts_count);
- btAlignedObjectArray<int> allow;
- allow.reserve(verts_count);
-
- for (j = 0; j < verts_count; j++)
- {
- allow.push_back(1);
- isextreme.push_back(0);
- bmin.setMin(verts[j]);
- bmax.setMax(verts[j]);
- }
- btScalar epsilon = (bmax - bmin).length() * btScalar(0.001);
- btAssert(epsilon != 0.0);
-
- int4 p = FindSimplex(verts, verts_count, allow);
- if (p.x == -1) return 0; // simplex failed
-
- btVector3 center = (verts[p[0]] + verts[p[1]] + verts[p[2]] + verts[p[3]]) / btScalar(4.0); // a valid interior point
- btHullTriangle *t0 = allocateTriangle(p[2], p[3], p[1]);
- t0->n = int3(2, 3, 1);
- btHullTriangle *t1 = allocateTriangle(p[3], p[2], p[0]);
- t1->n = int3(3, 2, 0);
- btHullTriangle *t2 = allocateTriangle(p[0], p[1], p[3]);
- t2->n = int3(0, 1, 3);
- btHullTriangle *t3 = allocateTriangle(p[1], p[0], p[2]);
- t3->n = int3(1, 0, 2);
- isextreme[p[0]] = isextreme[p[1]] = isextreme[p[2]] = isextreme[p[3]] = 1;
- checkit(t0);
- checkit(t1);
- checkit(t2);
- checkit(t3);
-
- for (j = 0; j < m_tris.size(); j++)
- {
- btHullTriangle *t = m_tris[j];
- btAssert(t);
- btAssert(t->vmax < 0);
- btVector3 n = TriNormal(verts[(*t)[0]], verts[(*t)[1]], verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts, verts_count, n, allow);
- t->rise = btDot(n, verts[t->vmax] - verts[(*t)[0]]);
- }
- btHullTriangle *te;
- vlimit -= 4;
- while (vlimit > 0 && ((te = extrudable(epsilon)) != 0))
- {
- //int3 ti=*te;
- int v = te->vmax;
- btAssert(v != -1);
- btAssert(!isextreme[v]); // wtf we've already done this vertex
- isextreme[v] = 1;
- //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already
- j = m_tris.size();
- while (j--)
- {
- if (!m_tris[j]) continue;
- int3 t = *m_tris[j];
- if (above(verts, t, verts[v], btScalar(0.01) * epsilon))
- {
- extrude(m_tris[j], v);
- }
- }
- // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle
- j = m_tris.size();
- while (j--)
- {
- if (!m_tris[j]) continue;
- if (!hasvert(*m_tris[j], v)) break;
- int3 nt = *m_tris[j];
- if (above(verts, nt, center, btScalar(0.01) * epsilon) || btCross(verts[nt[1]] - verts[nt[0]], verts[nt[2]] - verts[nt[1]]).length() < epsilon * epsilon * btScalar(0.1))
- {
- btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
- btAssert(nb);
- btAssert(!hasvert(*nb, v));
- btAssert(nb->id < j);
- extrude(nb, v);
- j = m_tris.size();
- }
- }
- j = m_tris.size();
- while (j--)
- {
- btHullTriangle *t = m_tris[j];
- if (!t) continue;
- if (t->vmax >= 0) break;
- btVector3 n = TriNormal(verts[(*t)[0]], verts[(*t)[1]], verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts, verts_count, n, allow);
- if (isextreme[t->vmax])
- {
- t->vmax = -1; // already done that vertex - algorithm needs to be able to terminate.
- }
- else
- {
- t->rise = btDot(n, verts[t->vmax] - verts[(*t)[0]]);
- }
- }
- vlimit--;
- }
- return 1;
-}
-
-int HullLibrary::calchull(btVector3 *verts, int verts_count, TUIntArray &tris_out, int &tris_count, int vlimit)
-{
- int rc = calchullgen(verts, verts_count, vlimit);
- if (!rc) return 0;
- btAlignedObjectArray<int> ts;
- int i;
-
- for (i = 0; i < m_tris.size(); i++)
- {
- if (m_tris[i])
- {
- for (int j = 0; j < 3; j++)
- ts.push_back((*m_tris[i])[j]);
- deAllocateTriangle(m_tris[i]);
- }
- }
- tris_count = ts.size() / 3;
- tris_out.resize(ts.size());
-
- for (i = 0; i < ts.size(); i++)
- {
- tris_out[i] = static_cast<unsigned int>(ts[i]);
- }
- m_tris.resize(0);
-
- return 1;
-}
-
-bool HullLibrary::ComputeHull(unsigned int vcount, const btVector3 *vertices, PHullResult &result, unsigned int vlimit)
-{
- int tris_count;
- int ret = calchull((btVector3 *)vertices, (int)vcount, result.m_Indices, tris_count, static_cast<int>(vlimit));
- if (!ret) return false;
- result.mIndexCount = (unsigned int)(tris_count * 3);
- result.mFaceCount = (unsigned int)tris_count;
- result.mVertices = (btVector3 *)vertices;
- result.mVcount = (unsigned int)vcount;
- return true;
-}
-
-void ReleaseHull(PHullResult &result);
-void ReleaseHull(PHullResult &result)
-{
- if (result.m_Indices.size())
- {
- result.m_Indices.clear();
- }
-
- result.mVcount = 0;
- result.mIndexCount = 0;
- result.mVertices = 0;
-}
-
-//*********************************************************************
-//*********************************************************************
-//******** HullLib header
-//*********************************************************************
-//*********************************************************************
-
-//*********************************************************************
-//*********************************************************************
-//******** HullLib implementation
-//*********************************************************************
-//*********************************************************************
-
-HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request
- HullResult &result) // contains the resulst
-{
- HullError ret = QE_FAIL;
-
- PHullResult hr;
-
- unsigned int vcount = desc.mVcount;
- if (vcount < 8) vcount = 8;
-
- btAlignedObjectArray<btVector3> vertexSource;
- vertexSource.resize(static_cast<int>(vcount));
-
- btVector3 scale;
-
- unsigned int ovcount;
-
- bool ok = CleanupVertices(desc.mVcount, desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale); // normalize point cloud, remove duplicates!
-
- if (ok)
- {
- // if ( 1 ) // scale vertices back to their original size.
- {
- for (unsigned int i = 0; i < ovcount; i++)
- {
- btVector3 &v = vertexSource[static_cast<int>(i)];
- v[0] *= scale[0];
- v[1] *= scale[1];
- v[2] *= scale[2];
- }
- }
-
- ok = ComputeHull(ovcount, &vertexSource[0], hr, desc.mMaxVertices);
-
- if (ok)
- {
- // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table.
- btAlignedObjectArray<btVector3> vertexScratch;
- vertexScratch.resize(static_cast<int>(hr.mVcount));
-
- BringOutYourDead(hr.mVertices, hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount);
-
- ret = QE_OK;
-
- if (desc.HasHullFlag(QF_TRIANGLES)) // if he wants the results as triangle!
- {
- result.mPolygons = false;
- result.mNumOutputVertices = ovcount;
- result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount;
-
- result.m_Indices.resize(static_cast<int>(hr.mIndexCount));
-
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3) * ovcount);
-
- if (desc.HasHullFlag(QF_REVERSE_ORDER))
- {
- const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
-
- for (unsigned int i = 0; i < hr.mFaceCount; i++)
- {
- dest[0] = source[2];
- dest[1] = source[1];
- dest[2] = source[0];
- dest += 3;
- source += 3;
- }
- }
- else
- {
- memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int) * hr.mIndexCount);
- }
- }
- else
- {
- result.mPolygons = true;
- result.mNumOutputVertices = ovcount;
- result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount + hr.mFaceCount;
- result.m_Indices.resize(static_cast<int>(result.mNumIndices));
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3) * ovcount);
-
- // if ( 1 )
- {
- const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
- for (unsigned int i = 0; i < hr.mFaceCount; i++)
- {
- dest[0] = 3;
- if (desc.HasHullFlag(QF_REVERSE_ORDER))
- {
- dest[1] = source[2];
- dest[2] = source[1];
- dest[3] = source[0];
- }
- else
- {
- dest[1] = source[0];
- dest[2] = source[1];
- dest[3] = source[2];
- }
-
- dest += 4;
- source += 3;
- }
- }
- }
- ReleaseHull(hr);
- }
- }
-
- return ret;
-}
-
-HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
-{
- if (result.m_OutputVertices.size())
- {
- result.mNumOutputVertices = 0;
- result.m_OutputVertices.clear();
- }
- if (result.m_Indices.size())
- {
- result.mNumIndices = 0;
- result.m_Indices.clear();
- }
- return QE_OK;
-}
-
-static void addPoint(unsigned int &vcount, btVector3 *p, btScalar x, btScalar y, btScalar z)
-{
- // XXX, might be broken
- btVector3 &dest = p[vcount];
- dest[0] = x;
- dest[1] = y;
- dest[2] = z;
- vcount++;
-}
-
-btScalar GetDist(btScalar px, btScalar py, btScalar pz, const btScalar *p2);
-btScalar GetDist(btScalar px, btScalar py, btScalar pz, const btScalar *p2)
-{
- btScalar dx = px - p2[0];
- btScalar dy = py - p2[1];
- btScalar dz = pz - p2[2];
-
- return dx * dx + dy * dy + dz * dz;
-}
-
-bool HullLibrary::CleanupVertices(unsigned int svcount,
- const btVector3 *svertices,
- unsigned int stride,
- unsigned int &vcount, // output number of vertices
- btVector3 *vertices, // location to store the results.
- btScalar normalepsilon,
- btVector3 &scale)
-{
- if (svcount == 0) return false;
-
- m_vertexIndexMapping.resize(0);
-
-#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
-
- vcount = 0;
-
- btScalar recip[3] = {0.f, 0.f, 0.f};
-
- if (scale)
- {
- scale[0] = 1;
- scale[1] = 1;
- scale[2] = 1;
- }
-
- btScalar bmin[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
- btScalar bmax[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
-
- const char *vtx = (const char *)svertices;
-
- // if ( 1 )
- {
- for (unsigned int i = 0; i < svcount; i++)
- {
- const btScalar *p = (const btScalar *)vtx;
-
- vtx += stride;
-
- for (int j = 0; j < 3; j++)
- {
- if (p[j] < bmin[j]) bmin[j] = p[j];
- if (p[j] > bmax[j]) bmax[j] = p[j];
- }
- }
- }
-
- btScalar dx = bmax[0] - bmin[0];
- btScalar dy = bmax[1] - bmin[1];
- btScalar dz = bmax[2] - bmin[2];
-
- btVector3 center;
-
- center[0] = dx * btScalar(0.5) + bmin[0];
- center[1] = dy * btScalar(0.5) + bmin[1];
- center[2] = dz * btScalar(0.5) + bmin[2];
-
- if (dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3)
- {
- btScalar len = FLT_MAX;
-
- if (dx > EPSILON && dx < len) len = dx;
- if (dy > EPSILON && dy < len) len = dy;
- if (dz > EPSILON && dz < len) len = dz;
-
- if (len == FLT_MAX)
- {
- dx = dy = dz = btScalar(0.01); // one centimeter
- }
- else
- {
- if (dx < EPSILON) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if (dy < EPSILON) dy = len * btScalar(0.05);
- if (dz < EPSILON) dz = len * btScalar(0.05);
- }
-
- btScalar x1 = center[0] - dx;
- btScalar x2 = center[0] + dx;
-
- btScalar y1 = center[1] - dy;
- btScalar y2 = center[1] + dy;
-
- btScalar z1 = center[2] - dz;
- btScalar z2 = center[2] + dz;
-
- addPoint(vcount, vertices, x1, y1, z1);
- addPoint(vcount, vertices, x2, y1, z1);
- addPoint(vcount, vertices, x2, y2, z1);
- addPoint(vcount, vertices, x1, y2, z1);
- addPoint(vcount, vertices, x1, y1, z2);
- addPoint(vcount, vertices, x2, y1, z2);
- addPoint(vcount, vertices, x2, y2, z2);
- addPoint(vcount, vertices, x1, y2, z2);
-
- return true; // return cube
- }
- else
- {
- if (scale)
- {
- scale[0] = dx;
- scale[1] = dy;
- scale[2] = dz;
-
- recip[0] = 1 / dx;
- recip[1] = 1 / dy;
- recip[2] = 1 / dz;
-
- center[0] *= recip[0];
- center[1] *= recip[1];
- center[2] *= recip[2];
- }
- }
-
- vtx = (const char *)svertices;
-
- for (unsigned int i = 0; i < svcount; i++)
- {
- const btVector3 *p = (const btVector3 *)vtx;
- vtx += stride;
-
- btScalar px = p->getX();
- btScalar py = p->getY();
- btScalar pz = p->getZ();
-
- if (scale)
- {
- px = px * recip[0]; // normalize
- py = py * recip[1]; // normalize
- pz = pz * recip[2]; // normalize
- }
-
- // if ( 1 )
- {
- unsigned int j;
-
- for (j = 0; j < vcount; j++)
- {
- /// XXX might be broken
- btVector3 &v = vertices[j];
-
- btScalar x = v[0];
- btScalar y = v[1];
- btScalar z = v[2];
-
- btScalar dx = btFabs(x - px);
- btScalar dy = btFabs(y - py);
- btScalar dz = btFabs(z - pz);
-
- if (dx < normalepsilon && dy < normalepsilon && dz < normalepsilon)
- {
- // ok, it is close enough to the old one
- // now let us see if it is further from the center of the point cloud than the one we already recorded.
- // in which case we keep this one instead.
-
- btScalar dist1 = GetDist(px, py, pz, center);
- btScalar dist2 = GetDist(v[0], v[1], v[2], center);
-
- if (dist1 > dist2)
- {
- v[0] = px;
- v[1] = py;
- v[2] = pz;
- }
-
- break;
- }
- }
-
- if (j == vcount)
- {
- btVector3 &dest = vertices[vcount];
- dest[0] = px;
- dest[1] = py;
- dest[2] = pz;
- vcount++;
- }
- m_vertexIndexMapping.push_back(j);
- }
- }
-
- // ok..now make sure we didn't prune so many vertices it is now invalid.
- // if ( 1 )
- {
- btScalar bmin[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
- btScalar bmax[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
-
- for (unsigned int i = 0; i < vcount; i++)
- {
- const btVector3 &p = vertices[i];
- for (int j = 0; j < 3; j++)
- {
- if (p[j] < bmin[j]) bmin[j] = p[j];
- if (p[j] > bmax[j]) bmax[j] = p[j];
- }
- }
-
- btScalar dx = bmax[0] - bmin[0];
- btScalar dy = bmax[1] - bmin[1];
- btScalar dz = bmax[2] - bmin[2];
-
- if (dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
- {
- btScalar cx = dx * btScalar(0.5) + bmin[0];
- btScalar cy = dy * btScalar(0.5) + bmin[1];
- btScalar cz = dz * btScalar(0.5) + bmin[2];
-
- btScalar len = FLT_MAX;
-
- if (dx >= EPSILON && dx < len) len = dx;
- if (dy >= EPSILON && dy < len) len = dy;
- if (dz >= EPSILON && dz < len) len = dz;
-
- if (len == FLT_MAX)
- {
- dx = dy = dz = btScalar(0.01); // one centimeter
- }
- else
- {
- if (dx < EPSILON) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if (dy < EPSILON) dy = len * btScalar(0.05);
- if (dz < EPSILON) dz = len * btScalar(0.05);
- }
-
- btScalar x1 = cx - dx;
- btScalar x2 = cx + dx;
-
- btScalar y1 = cy - dy;
- btScalar y2 = cy + dy;
-
- btScalar z1 = cz - dz;
- btScalar z2 = cz + dz;
-
- vcount = 0; // add box
-
- addPoint(vcount, vertices, x1, y1, z1);
- addPoint(vcount, vertices, x2, y1, z1);
- addPoint(vcount, vertices, x2, y2, z1);
- addPoint(vcount, vertices, x1, y2, z1);
- addPoint(vcount, vertices, x1, y1, z2);
- addPoint(vcount, vertices, x2, y1, z2);
- addPoint(vcount, vertices, x2, y2, z2);
- addPoint(vcount, vertices, x1, y2, z2);
-
- return true;
- }
- }
-
- return true;
-}
-
-void HullLibrary::BringOutYourDead(const btVector3 *verts, unsigned int vcount, btVector3 *overts, unsigned int &ocount, unsigned int *indices, unsigned indexcount)
-{
- btAlignedObjectArray<int> tmpIndices;
- tmpIndices.resize(m_vertexIndexMapping.size());
- int i;
-
- for (i = 0; i < m_vertexIndexMapping.size(); i++)
- {
- tmpIndices[i] = m_vertexIndexMapping[i];
- }
-
- TUIntArray usedIndices;
- usedIndices.resize(static_cast<int>(vcount));
- memset(&usedIndices[0], 0, sizeof(unsigned int) * vcount);
-
- ocount = 0;
-
- for (i = 0; i < int(indexcount); i++)
- {
- unsigned int v = indices[i]; // original array index
-
- btAssert(v >= 0 && v < vcount);
-
- if (usedIndices[static_cast<int>(v)]) // if already remapped
- {
- indices[i] = usedIndices[static_cast<int>(v)] - 1; // index to new array
- }
- else
- {
- indices[i] = ocount; // new index mapping
-
- overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
- overts[ocount][1] = verts[v][1];
- overts[ocount][2] = verts[v][2];
-
- for (int k = 0; k < m_vertexIndexMapping.size(); k++)
- {
- if (tmpIndices[k] == int(v))
- m_vertexIndexMapping[k] = ocount;
- }
-
- ocount++; // increment output vert count
-
- btAssert(ocount >= 0 && ocount <= vcount);
-
- usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
- }
- }
-}