diff options
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp')
-rw-r--r-- | thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp deleted file mode 100644 index 5b65216e4b..0000000000 --- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp +++ /dev/null @@ -1,78 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftRigidCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btBoxShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "btSoftBody.h" -#include "BulletSoftBody/btSoftBodySolvers.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -///TODO: include all the shapes that the softbody can collide with -///alternatively, implement special case collision algorithms (just like for rigid collision shapes) - -//#include <stdio.h> - -btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, bool isSwapped) - : btCollisionAlgorithm(ci), - //m_ownManifold(false), - //m_manifoldPtr(mf), - m_isSwapped(isSwapped) -{ -} - -btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() -{ - //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject); - - /*if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } - */ -} - -#include <stdio.h> -#include "LinearMath/btQuickprof.h" -void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision"); - (void)dispatchInfo; - (void)resultOut; - //printf("btSoftRigidCollisionAlgorithm\n"); - // const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap; - // const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap; - btSoftBody* softBody = m_isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject(); - const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped ? body0Wrap : body1Wrap; - - if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject()) == softBody->m_collisionDisabledObjects.size()) - { - softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap); - } -} - -btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} |