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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
deleted file mode 100644
index 5b65216e4b..0000000000
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSoftRigidCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "btSoftBody.h"
-#include "BulletSoftBody/btSoftBodySolvers.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///TODO: include all the shapes that the softbody can collide with
-///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
-
-//#include <stdio.h>
-
-btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, bool isSwapped)
- : btCollisionAlgorithm(ci),
- //m_ownManifold(false),
- //m_manifoldPtr(mf),
- m_isSwapped(isSwapped)
-{
-}
-
-btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
-{
- //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
-
- /*if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
- */
-}
-
-#include <stdio.h>
-#include "LinearMath/btQuickprof.h"
-void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision");
- (void)dispatchInfo;
- (void)resultOut;
- //printf("btSoftRigidCollisionAlgorithm\n");
- // const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
- // const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
- btSoftBody* softBody = m_isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
- const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject()) == softBody->m_collisionDisabledObjects.size())
- {
- softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
- }
-}
-
-btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}