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diff --git a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
-#define BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
-
-#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
-#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
-#include "BulletSoftBody/btSoftBody.h"
-
-#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
-typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
-#endif
-
-class btSoftBodySolver;
-
-class btSoftMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
-{
- btSoftBodyArray m_softBodies;
- int m_drawFlags;
- bool m_drawNodeTree;
- bool m_drawFaceTree;
- bool m_drawClusterTree;
- btSoftBodyWorldInfo m_sbi;
- ///Solver classes that encapsulate multiple soft bodies for solving
- btSoftBodySolver* m_softBodySolver;
- bool m_ownsSolver;
-
-protected:
- virtual void predictUnconstraintMotion(btScalar timeStep);
-
- virtual void internalSingleStepSimulation(btScalar timeStep);
-
- void solveSoftBodiesConstraints(btScalar timeStep);
-
- void serializeSoftBodies(btSerializer* serializer);
-
-public:
- btSoftMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver* softBodySolver = 0);
-
- virtual ~btSoftMultiBodyDynamicsWorld();
-
- virtual void debugDrawWorld();
-
- void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
-
- void removeSoftBody(btSoftBody* body);
-
- ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- int getDrawFlags() const { return (m_drawFlags); }
- void setDrawFlags(int f) { m_drawFlags = f; }
-
- btSoftBodyWorldInfo& getWorldInfo()
- {
- return m_sbi;
- }
- const btSoftBodyWorldInfo& getWorldInfo() const
- {
- return m_sbi;
- }
-
- virtual btDynamicsWorldType getWorldType() const
- {
- return BT_SOFT_MULTIBODY_DYNAMICS_WORLD;
- }
-
- btSoftBodyArray& getSoftBodyArray()
- {
- return m_softBodies;
- }
-
- const btSoftBodyArray& getSoftBodyArray() const
- {
- return m_softBodies;
- }
-
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
-
- /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
- /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
- /// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- virtual void serialize(btSerializer* serializer);
-};
-
-#endif //BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H