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Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp')
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp241
1 files changed, 110 insertions, 131 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
index 6facce4e86..282dbf75f0 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftMultiBodyDynamicsWorld.h"
#include "LinearMath/btQuickprof.h"
@@ -24,42 +23,38 @@ subject to the following restrictions:
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
#include "LinearMath/btSerializer.h"
-
btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld(
btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btMultiBodyConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration,
- btSoftBodySolver *softBodySolver ) :
- btMultiBodyDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_softBodySolver( softBodySolver ),
- m_ownsSolver(false)
+ btSoftBodySolver* softBodySolver) : btMultiBodyDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_softBodySolver(softBodySolver),
+ m_ownsSolver(false)
{
- if( !m_softBodySolver )
+ if (!m_softBodySolver)
{
- void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
- m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
+ m_softBodySolver = new (ptr) btDefaultSoftBodySolver();
m_ownsSolver = true;
}
- m_drawFlags = fDrawFlags::Std;
- m_drawNodeTree = true;
- m_drawFaceTree = false;
- m_drawClusterTree = false;
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
- m_sbi.air_density = (btScalar)1.2;
- m_sbi.water_density = 0;
- m_sbi.water_offset = 0;
- m_sbi.water_normal = btVector3(0,0,0);
- m_sbi.m_gravity.setValue(0,-10,0);
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -10, 0);
m_sbi.m_sparsesdf.Initialize();
-
-
}
btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
@@ -71,82 +66,78 @@ btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
}
}
-void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
{
BT_PROFILE("predictUnconstraintMotionSoftBody");
- m_softBodySolver->predictMotion( float(timeStep) );
+ m_softBodySolver->predictMotion(float(timeStep));
}
}
-void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
+void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
-
// Let the solver grab the soft bodies and if necessary optimize for it
- m_softBodySolver->optimize( getSoftBodyArray() );
+ m_softBodySolver->optimize(getSoftBodyArray());
- if( !m_softBodySolver->checkInitialized() )
+ if (!m_softBodySolver->checkInitialized())
{
- btAssert( "Solver initialization failed\n" );
+ btAssert("Solver initialization failed\n");
}
- btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
+ btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
///solve soft bodies constraints
- solveSoftBodiesConstraints( timeStep );
+ solveSoftBodiesConstraints(timeStep);
//self collisions
- for ( int i=0;i<m_softBodies.size();i++)
+ for (int i = 0; i < m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
psb->defaultCollisionHandler(psb);
}
///update soft bodies
- m_softBodySolver->updateSoftBodies( );
-
+ m_softBodySolver->updateSoftBodies();
+
// End solver-wise simulation step
// ///////////////////////////////
-
}
-void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
+void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints(btScalar timeStep)
{
BT_PROFILE("solveSoftConstraints");
- if(m_softBodies.size())
+ if (m_softBodies.size())
{
btSoftBody::solveClusters(m_softBodies);
}
// Solve constraints solver-wise
- m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
-
+ m_softBodySolver->solveConstraints(timeStep * m_softBodySolver->getTimeScale());
}
-void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
{
m_softBodies.push_back(body);
// Set the soft body solver that will deal with this body
// to be the world's solver
- body->setSoftBodySolver( m_softBodySolver );
+ body->setSoftBodySolver(m_softBodySolver);
btCollisionWorld::addCollisionObject(body,
- collisionFilterGroup,
- collisionFilterMask);
-
+ collisionFilterGroup,
+ collisionFilterMask);
}
-void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
+void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);
btCollisionWorld::removeCollisionObject(body);
}
-void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btSoftBody* body = btSoftBody::upcast(collisionObject);
if (body)
@@ -155,60 +146,57 @@ void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* coll
btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
}
-void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
+void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
{
btMultiBodyDynamicsWorld::debugDrawWorld();
if (getDebugDrawer())
{
int i;
- for ( i=0;i<this->m_softBodies.size();i++)
+ for (i = 0; i < this->m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
- btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
- btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ btSoftBodyHelpers::DrawFrame(psb, m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb, m_debugDrawer, m_drawFlags);
}
-
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
- if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
- if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
+ if (m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb, m_debugDrawer);
+ if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer);
+ if (m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb, m_debugDrawer);
}
- }
- }
+ }
+ }
}
-
-
-
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
{
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btSoftMultiBodyDynamicsWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftMultiBodyDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btSoftMultiBodyDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
m_rayToTrans.setIdentity();
m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
- rayDir.normalize ();
+ rayDir.normalize();
///what about division by zero? --> just set rayDirection[i] to INF/1e30
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
@@ -217,22 +205,19 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
}
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
@@ -250,110 +235,106 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
}
};
-void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
- btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+ btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
{
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
-void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
- if (collisionShape->isSoftBody()) {
+ if (collisionShape->isSoftBody())
+ {
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
- if (softBody) {
+ if (softBody)
+ {
btSoftBody::sRayCast softResult;
- if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
-
- if (softResult.fraction<= resultCallback.m_closestHitFraction)
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
{
-
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
- btVector3 normal=-rayDir;
+ btVector3 normal = -rayDir;
normal.normalize();
if (softResult.feature == btSoftBody::eFeature::Face)
{
normal = softBody->m_faces[softResult.index].m_normal;
- if (normal.dot(rayDir) > 0) {
+ if (normal.dot(rayDir) > 0)
+ {
// normal always point toward origin of the ray
normal = -normal;
}
}
-
- btCollisionWorld::LocalRayResult rayResult
- (collisionObject,
- &shapeInfo,
- normal,
- softResult.fraction);
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(rayResult,normalInWorldSpace);
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
}
}
}
- }
- else {
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
}
}
-
-void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
}
}
-
}
-void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeSoftBodies(serializer);
@@ -367,5 +348,3 @@ void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-
-