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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h1086
1 files changed, 567 insertions, 519 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
index 1ad82616ea..7efe514f38 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
@@ -19,29 +19,37 @@ subject to the following restrictions:
#include "btSoftBody.h"
-
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
//
// btSymMatrix
//
template <typename T>
struct btSymMatrix
{
- btSymMatrix() : dim(0) {}
- btSymMatrix(int n,const T& init=T()) { resize(n,init); }
- void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); }
- int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
- T& operator()(int c,int r) { return(store[index(c,r)]); }
- const T& operator()(int c,int r) const { return(store[index(c,r)]); }
- btAlignedObjectArray<T> store;
- int dim;
-};
+ btSymMatrix() : dim(0) {}
+ btSymMatrix(int n, const T& init = T()) { resize(n, init); }
+ void resize(int n, const T& init = T())
+ {
+ dim = n;
+ store.resize((n * (n + 1)) / 2, init);
+ }
+ int index(int c, int r) const
+ {
+ if (c > r) btSwap(c, r);
+ btAssert(r < dim);
+ return ((r * (r + 1)) / 2 + c);
+ }
+ T& operator()(int c, int r) { return (store[index(c, r)]); }
+ const T& operator()(int c, int r) const { return (store[index(c, r)]); }
+ btAlignedObjectArray<T> store;
+ int dim;
+};
//
// btSoftBodyCollisionShape
@@ -49,67 +57,64 @@ struct btSymMatrix
class btSoftBodyCollisionShape : public btConcaveShape
{
public:
- btSoftBody* m_body;
+ btSoftBody* m_body;
btSoftBodyCollisionShape(btSoftBody* backptr)
{
m_shapeType = SOFTBODY_SHAPE_PROXYTYPE;
- m_body=backptr;
+ m_body = backptr;
}
virtual ~btSoftBodyCollisionShape()
{
-
}
- void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
+ void processAllTriangles(btTriangleCallback* /*callback*/, const btVector3& /*aabbMin*/, const btVector3& /*aabbMax*/) const
{
//not yet
btAssert(0);
}
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
/* t is usually identity, except when colliding against btCompoundShape. See Issue 512 */
- const btVector3 mins=m_body->m_bounds[0];
- const btVector3 maxs=m_body->m_bounds[1];
- const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),maxs.y(),maxs.z()),
- t*btVector3(mins.x(),maxs.y(),maxs.z())};
- aabbMin=aabbMax=crns[0];
- for(int i=1;i<8;++i)
+ const btVector3 mins = m_body->m_bounds[0];
+ const btVector3 maxs = m_body->m_bounds[1];
+ const btVector3 crns[] = {t * btVector3(mins.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), maxs.y(), maxs.z()),
+ t * btVector3(mins.x(), maxs.y(), maxs.z())};
+ aabbMin = aabbMax = crns[0];
+ for (int i = 1; i < 8; ++i)
{
aabbMin.setMin(crns[i]);
aabbMax.setMax(crns[i]);
}
}
-
- virtual void setLocalScaling(const btVector3& /*scaling*/)
- {
+ virtual void setLocalScaling(const btVector3& /*scaling*/)
+ {
///na
}
virtual const btVector3& getLocalScaling() const
{
- static const btVector3 dummy(1,1,1);
+ static const btVector3 dummy(1, 1, 1);
return dummy;
}
- virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
+ virtual void calculateLocalInertia(btScalar /*mass*/, btVector3& /*inertia*/) const
{
///not yet
btAssert(0);
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "SoftBody";
}
-
};
//
@@ -118,48 +123,53 @@ public:
class btSoftClusterCollisionShape : public btConvexInternalShape
{
public:
- const btSoftBody::Cluster* m_cluster;
+ const btSoftBody::Cluster* m_cluster;
- btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
+ btSoftClusterCollisionShape(const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
- btSoftBody::Node* const * n=&m_cluster->m_nodes[0];
- btScalar d=btDot(vec,n[0]->m_x);
- int j=0;
- for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
+ btSoftBody::Node* const* n = &m_cluster->m_nodes[0];
+ btScalar d = btDot(vec, n[0]->m_x);
+ int j = 0;
+ for (int i = 1, ni = m_cluster->m_nodes.size(); i < ni; ++i)
{
- const btScalar k=btDot(vec,n[i]->m_x);
- if(k>d) { d=k;j=i; }
+ const btScalar k = btDot(vec, n[i]->m_x);
+ if (k > d)
+ {
+ d = k;
+ j = i;
+ }
}
- return(n[j]->m_x);
+ return (n[j]->m_x);
}
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return(localGetSupportingVertex(vec));
+ return (localGetSupportingVertex(vec));
}
//notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
- {}
-
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
+ {
+ }
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {}
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const
+ {
+ }
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {}
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ }
- virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
+ virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
//debugging
- virtual const char* getName()const {return "SOFTCLUSTER";}
+ virtual const char* getName() const { return "SOFTCLUSTER"; }
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
btConvexInternalShape::setMargin(margin);
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
return btConvexInternalShape::getMargin();
}
@@ -171,229 +181,247 @@ public:
//
template <typename T>
-static inline void ZeroInitialize(T& value)
+static inline void ZeroInitialize(T& value)
{
- memset(&value,0,sizeof(T));
+ memset(&value, 0, sizeof(T));
}
//
template <typename T>
-static inline bool CompLess(const T& a,const T& b)
-{ return(a<b); }
+static inline bool CompLess(const T& a, const T& b)
+{
+ return (a < b);
+}
//
template <typename T>
-static inline bool CompGreater(const T& a,const T& b)
-{ return(a>b); }
+static inline bool CompGreater(const T& a, const T& b)
+{
+ return (a > b);
+}
//
template <typename T>
-static inline T Lerp(const T& a,const T& b,btScalar t)
-{ return(a+(b-a)*t); }
+static inline T Lerp(const T& a, const T& b, btScalar t)
+{
+ return (a + (b - a) * t);
+}
//
template <typename T>
-static inline T InvLerp(const T& a,const T& b,btScalar t)
-{ return((b+a*t-b*t)/(a*b)); }
+static inline T InvLerp(const T& a, const T& b, btScalar t)
+{
+ return ((b + a * t - b * t) / (a * b));
+}
//
-static inline btMatrix3x3 Lerp( const btMatrix3x3& a,
- const btMatrix3x3& b,
- btScalar t)
+static inline btMatrix3x3 Lerp(const btMatrix3x3& a,
+ const btMatrix3x3& b,
+ btScalar t)
{
- btMatrix3x3 r;
- r[0]=Lerp(a[0],b[0],t);
- r[1]=Lerp(a[1],b[1],t);
- r[2]=Lerp(a[2],b[2],t);
- return(r);
+ btMatrix3x3 r;
+ r[0] = Lerp(a[0], b[0], t);
+ r[1] = Lerp(a[1], b[1], t);
+ r[2] = Lerp(a[2], b[2], t);
+ return (r);
}
//
-static inline btVector3 Clamp(const btVector3& v,btScalar maxlength)
+static inline btVector3 Clamp(const btVector3& v, btScalar maxlength)
{
- const btScalar sql=v.length2();
- if(sql>(maxlength*maxlength))
- return((v*maxlength)/btSqrt(sql));
+ const btScalar sql = v.length2();
+ if (sql > (maxlength * maxlength))
+ return ((v * maxlength) / btSqrt(sql));
else
- return(v);
+ return (v);
}
//
template <typename T>
-static inline T Clamp(const T& x,const T& l,const T& h)
-{ return(x<l?l:x>h?h:x); }
+static inline T Clamp(const T& x, const T& l, const T& h)
+{
+ return (x < l ? l : x > h ? h : x);
+}
//
template <typename T>
-static inline T Sq(const T& x)
-{ return(x*x); }
+static inline T Sq(const T& x)
+{
+ return (x * x);
+}
//
template <typename T>
-static inline T Cube(const T& x)
-{ return(x*x*x); }
+static inline T Cube(const T& x)
+{
+ return (x * x * x);
+}
//
template <typename T>
-static inline T Sign(const T& x)
-{ return((T)(x<0?-1:+1)); }
+static inline T Sign(const T& x)
+{
+ return ((T)(x < 0 ? -1 : +1));
+}
//
template <typename T>
-static inline bool SameSign(const T& x,const T& y)
-{ return((x*y)>0); }
-//
-static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y)
+static inline bool SameSign(const T& x, const T& y)
{
- const btVector3 d=x-y;
- return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
+ return ((x * y) > 0);
}
//
-static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s)
+static inline btScalar ClusterMetric(const btVector3& x, const btVector3& y)
{
- const btScalar xx=a.x()*a.x();
- const btScalar yy=a.y()*a.y();
- const btScalar zz=a.z()*a.z();
- const btScalar xy=a.x()*a.y();
- const btScalar yz=a.y()*a.z();
- const btScalar zx=a.z()*a.x();
- btMatrix3x3 m;
- m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx);
- m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz);
- m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s);
- return(m);
+ const btVector3 d = x - y;
+ return (btFabs(d[0]) + btFabs(d[1]) + btFabs(d[2]));
+}
+//
+static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a, btScalar s)
+{
+ const btScalar xx = a.x() * a.x();
+ const btScalar yy = a.y() * a.y();
+ const btScalar zz = a.z() * a.z();
+ const btScalar xy = a.x() * a.y();
+ const btScalar yz = a.y() * a.z();
+ const btScalar zx = a.z() * a.x();
+ btMatrix3x3 m;
+ m[0] = btVector3(1 - xx + xx * s, xy * s - xy, zx * s - zx);
+ m[1] = btVector3(xy * s - xy, 1 - yy + yy * s, yz * s - yz);
+ m[2] = btVector3(zx * s - zx, yz * s - yz, 1 - zz + zz * s);
+ return (m);
}
//
-static inline btMatrix3x3 Cross(const btVector3& v)
+static inline btMatrix3x3 Cross(const btVector3& v)
{
- btMatrix3x3 m;
- m[0]=btVector3(0,-v.z(),+v.y());
- m[1]=btVector3(+v.z(),0,-v.x());
- m[2]=btVector3(-v.y(),+v.x(),0);
- return(m);
+ btMatrix3x3 m;
+ m[0] = btVector3(0, -v.z(), +v.y());
+ m[1] = btVector3(+v.z(), 0, -v.x());
+ m[2] = btVector3(-v.y(), +v.x(), 0);
+ return (m);
}
//
-static inline btMatrix3x3 Diagonal(btScalar x)
+static inline btMatrix3x3 Diagonal(btScalar x)
{
- btMatrix3x3 m;
- m[0]=btVector3(x,0,0);
- m[1]=btVector3(0,x,0);
- m[2]=btVector3(0,0,x);
- return(m);
+ btMatrix3x3 m;
+ m[0] = btVector3(x, 0, 0);
+ m[1] = btVector3(0, x, 0);
+ m[2] = btVector3(0, 0, x);
+ return (m);
}
//
-static inline btMatrix3x3 Add(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Add(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]+b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] + b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Sub(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Sub(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]-b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] - b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Mul(const btMatrix3x3& a,
- btScalar b)
+static inline btMatrix3x3 Mul(const btMatrix3x3& a,
+ btScalar b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]*b;
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] * b;
+ return (r);
}
//
-static inline void Orthogonalize(btMatrix3x3& m)
+static inline void Orthogonalize(btMatrix3x3& m)
{
- m[2]=btCross(m[0],m[1]).normalized();
- m[1]=btCross(m[2],m[0]).normalized();
- m[0]=btCross(m[1],m[2]).normalized();
+ m[2] = btCross(m[0], m[1]).normalized();
+ m[1] = btCross(m[2], m[0]).normalized();
+ m[0] = btCross(m[1], m[2]).normalized();
}
//
-static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
+static inline btMatrix3x3 MassMatrix(btScalar im, const btMatrix3x3& iwi, const btVector3& r)
{
- const btMatrix3x3 cr=Cross(r);
- return(Sub(Diagonal(im),cr*iwi*cr));
+ const btMatrix3x3 cr = Cross(r);
+ return (Sub(Diagonal(im), cr * iwi * cr));
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar dt,
- btScalar ima,
- btScalar imb,
- const btMatrix3x3& iwi,
- const btVector3& r)
+static inline btMatrix3x3 ImpulseMatrix(btScalar dt,
+ btScalar ima,
+ btScalar imb,
+ const btMatrix3x3& iwi,
+ const btVector3& r)
{
- return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse());
+ return (Diagonal(1 / dt) * Add(Diagonal(ima), MassMatrix(imb, iwi, r)).inverse());
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra,
- btScalar imb,const btMatrix3x3& iib,const btVector3& rb)
+static inline btMatrix3x3 ImpulseMatrix(btScalar ima, const btMatrix3x3& iia, const btVector3& ra,
+ btScalar imb, const btMatrix3x3& iib, const btVector3& rb)
{
- return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
+ return (Add(MassMatrix(ima, iia, ra), MassMatrix(imb, iib, rb)).inverse());
}
//
-static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia,
- const btMatrix3x3& iib)
+static inline btMatrix3x3 AngularImpulseMatrix(const btMatrix3x3& iia,
+ const btMatrix3x3& iib)
{
- return(Add(iia,iib).inverse());
+ return (Add(iia, iib).inverse());
}
//
-static inline btVector3 ProjectOnAxis( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnAxis(const btVector3& v,
+ const btVector3& a)
{
- return(a*btDot(v,a));
+ return (a * btDot(v, a));
}
//
-static inline btVector3 ProjectOnPlane( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnPlane(const btVector3& v,
+ const btVector3& a)
{
- return(v-ProjectOnAxis(v,a));
+ return (v - ProjectOnAxis(v, a));
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3 d=b-a;
- const btScalar m2=d.length2();
- if(m2>SIMD_EPSILON)
- {
- const btScalar t=Clamp<btScalar>(-btDot(a,d)/m2,0,1);
- const btVector3 p=a+d*t;
- const btScalar l2=p.length2();
- if(l2<sqd)
+ const btVector3 d = b - a;
+ const btScalar m2 = d.length2();
+ if (m2 > SIMD_EPSILON)
+ {
+ const btScalar t = Clamp<btScalar>(-btDot(a, d) / m2, 0, 1);
+ const btVector3 p = a + d * t;
+ const btScalar l2 = p.length2();
+ if (l2 < sqd)
{
- prj=p;
- sqd=l2;
+ prj = p;
+ sqd = l2;
}
}
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3& q=btCross(b-a,c-a);
- const btScalar m2=q.length2();
- if(m2>SIMD_EPSILON)
+ const btVector3& q = btCross(b - a, c - a);
+ const btScalar m2 = q.length2();
+ if (m2 > SIMD_EPSILON)
{
- const btVector3 n=q/btSqrt(m2);
- const btScalar k=btDot(a,n);
- const btScalar k2=k*k;
- if(k2<sqd)
+ const btVector3 n = q / btSqrt(m2);
+ const btScalar k = btDot(a, n);
+ const btScalar k2 = k * k;
+ if (k2 < sqd)
{
- const btVector3 p=n*k;
- if( (btDot(btCross(a-p,b-p),q)>0)&&
- (btDot(btCross(b-p,c-p),q)>0)&&
- (btDot(btCross(c-p,a-p),q)>0))
- {
- prj=p;
- sqd=k2;
+ const btVector3 p = n * k;
+ if ((btDot(btCross(a - p, b - p), q) > 0) &&
+ (btDot(btCross(b - p, c - p), q) > 0) &&
+ (btDot(btCross(c - p, a - p), q) > 0))
+ {
+ prj = p;
+ sqd = k2;
}
else
{
- ProjectOrigin(a,b,prj,sqd);
- ProjectOrigin(b,c,prj,sqd);
- ProjectOrigin(c,a,prj,sqd);
+ ProjectOrigin(a, b, prj, sqd);
+ ProjectOrigin(b, c, prj, sqd);
+ ProjectOrigin(c, a, prj, sqd);
}
}
}
@@ -401,155 +429,159 @@ static inline void ProjectOrigin( const btVector3& a,
//
template <typename T>
-static inline T BaryEval( const T& a,
- const T& b,
- const T& c,
- const btVector3& coord)
+static inline T BaryEval(const T& a,
+ const T& b,
+ const T& c,
+ const btVector3& coord)
{
- return(a*coord.x()+b*coord.y()+c*coord.z());
+ return (a * coord.x() + b * coord.y() + c * coord.z());
}
//
-static inline btVector3 BaryCoord( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& p)
+static inline btVector3 BaryCoord(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& p)
{
- const btScalar w[]={ btCross(a-p,b-p).length(),
- btCross(b-p,c-p).length(),
- btCross(c-p,a-p).length()};
- const btScalar isum=1/(w[0]+w[1]+w[2]);
- return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
+ const btScalar w[] = {btCross(a - p, b - p).length(),
+ btCross(b - p, c - p).length(),
+ btCross(c - p, a - p).length()};
+ const btScalar isum = 1 / (w[0] + w[1] + w[2]);
+ return (btVector3(w[1] * isum, w[2] * isum, w[0] * isum));
}
//
-inline static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
- const btVector3& a,
- const btVector3& b,
- const btScalar accuracy,
- const int maxiterations=256)
+inline static btScalar ImplicitSolve(btSoftBody::ImplicitFn* fn,
+ const btVector3& a,
+ const btVector3& b,
+ const btScalar accuracy,
+ const int maxiterations = 256)
{
- btScalar span[2]={0,1};
- btScalar values[2]={fn->Eval(a),fn->Eval(b)};
- if(values[0]>values[1])
+ btScalar span[2] = {0, 1};
+ btScalar values[2] = {fn->Eval(a), fn->Eval(b)};
+ if (values[0] > values[1])
{
- btSwap(span[0],span[1]);
- btSwap(values[0],values[1]);
+ btSwap(span[0], span[1]);
+ btSwap(values[0], values[1]);
}
- if(values[0]>-accuracy) return(-1);
- if(values[1]<+accuracy) return(-1);
- for(int i=0;i<maxiterations;++i)
+ if (values[0] > -accuracy) return (-1);
+ if (values[1] < +accuracy) return (-1);
+ for (int i = 0; i < maxiterations; ++i)
{
- const btScalar t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
- const btScalar v=fn->Eval(Lerp(a,b,t));
- if((t<=0)||(t>=1)) break;
- if(btFabs(v)<accuracy) return(t);
- if(v<0)
- { span[0]=t;values[0]=v; }
+ const btScalar t = Lerp(span[0], span[1], values[0] / (values[0] - values[1]));
+ const btScalar v = fn->Eval(Lerp(a, b, t));
+ if ((t <= 0) || (t >= 1)) break;
+ if (btFabs(v) < accuracy) return (t);
+ if (v < 0)
+ {
+ span[0] = t;
+ values[0] = v;
+ }
else
- { span[1]=t;values[1]=v; }
+ {
+ span[1] = t;
+ values[1] = v;
+ }
}
- return(-1);
+ return (-1);
}
-inline static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
- const btVector3& x,
- btSoftBody::sMedium& medium)
+inline static void EvaluateMedium(const btSoftBodyWorldInfo* wfi,
+ const btVector3& x,
+ btSoftBody::sMedium& medium)
{
- medium.m_velocity = btVector3(0,0,0);
- medium.m_pressure = 0;
- medium.m_density = wfi->air_density;
- if(wfi->water_density>0)
+ medium.m_velocity = btVector3(0, 0, 0);
+ medium.m_pressure = 0;
+ medium.m_density = wfi->air_density;
+ if (wfi->water_density > 0)
{
- const btScalar depth=-(btDot(x,wfi->water_normal)+wfi->water_offset);
- if(depth>0)
+ const btScalar depth = -(btDot(x, wfi->water_normal) + wfi->water_offset);
+ if (depth > 0)
{
- medium.m_density = wfi->water_density;
- medium.m_pressure = depth*wfi->water_density*wfi->m_gravity.length();
+ medium.m_density = wfi->water_density;
+ medium.m_pressure = depth * wfi->water_density * wfi->m_gravity.length();
}
}
}
-
//
-static inline btVector3 NormalizeAny(const btVector3& v)
+static inline btVector3 NormalizeAny(const btVector3& v)
{
- const btScalar l=v.length();
- if(l>SIMD_EPSILON)
- return(v/l);
+ const btScalar l = v.length();
+ if (l > SIMD_EPSILON)
+ return (v / l);
else
- return(btVector3(0,0,0));
+ return (btVector3(0, 0, 0));
}
//
-static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f,
- btScalar margin)
+static inline btDbvtVolume VolumeOf(const btSoftBody::Face& f,
+ btScalar margin)
{
- const btVector3* pts[]={ &f.m_n[0]->m_x,
- &f.m_n[1]->m_x,
- &f.m_n[2]->m_x};
- btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3);
- vol.Expand(btVector3(margin,margin,margin));
- return(vol);
+ const btVector3* pts[] = {&f.m_n[0]->m_x,
+ &f.m_n[1]->m_x,
+ &f.m_n[2]->m_x};
+ btDbvtVolume vol = btDbvtVolume::FromPoints(pts, 3);
+ vol.Expand(btVector3(margin, margin, margin));
+ return (vol);
}
//
-static inline btVector3 CenterOf( const btSoftBody::Face& f)
+static inline btVector3 CenterOf(const btSoftBody::Face& f)
{
- return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
+ return ((f.m_n[0]->m_x + f.m_n[1]->m_x + f.m_n[2]->m_x) / 3);
}
//
-static inline btScalar AreaOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2)
+static inline btScalar AreaOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 cr=btCross(a,b);
- const btScalar area=cr.length();
- return(area);
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 cr = btCross(a, b);
+ const btScalar area = cr.length();
+ return (area);
}
//
-static inline btScalar VolumeOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2,
- const btVector3& x3)
+static inline btScalar VolumeOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2,
+ const btVector3& x3)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 c=x3-x0;
- return(btDot(a,btCross(b,c)));
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 c = x3 - x0;
+ return (btDot(a, btCross(b, c)));
}
//
-
//
-static inline void ApplyClampedForce( btSoftBody::Node& n,
- const btVector3& f,
- btScalar dt)
+static inline void ApplyClampedForce(btSoftBody::Node& n,
+ const btVector3& f,
+ btScalar dt)
{
- const btScalar dtim=dt*n.m_im;
- if((f*dtim).length2()>n.m_v.length2())
- {/* Clamp */
- n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim;
+ const btScalar dtim = dt * n.m_im;
+ if ((f * dtim).length2() > n.m_v.length2())
+ { /* Clamp */
+ n.m_f -= ProjectOnAxis(n.m_v, f.normalized()) / dtim;
}
else
- {/* Apply */
- n.m_f+=f;
+ { /* Apply */
+ n.m_f += f;
}
}
//
-static inline int MatchEdge( const btSoftBody::Node* a,
- const btSoftBody::Node* b,
- const btSoftBody::Node* ma,
- const btSoftBody::Node* mb)
+static inline int MatchEdge(const btSoftBody::Node* a,
+ const btSoftBody::Node* b,
+ const btSoftBody::Node* ma,
+ const btSoftBody::Node* mb)
{
- if((a==ma)&&(b==mb)) return(0);
- if((a==mb)&&(b==ma)) return(1);
- return(-1);
+ if ((a == ma) && (b == mb)) return (0);
+ if ((a == mb) && (b == ma)) return (1);
+ return (-1);
}
//
@@ -557,58 +589,72 @@ static inline int MatchEdge( const btSoftBody::Node* a,
// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html
// outputs are NOT sorted.
//
-struct btEigen
+struct btEigen
{
- static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
+ static int system(btMatrix3x3& a, btMatrix3x3* vectors, btVector3* values = 0)
{
- static const int maxiterations=16;
- static const btScalar accuracy=(btScalar)0.0001;
- btMatrix3x3& v=*vectors;
- int iterations=0;
+ static const int maxiterations = 16;
+ static const btScalar accuracy = (btScalar)0.0001;
+ btMatrix3x3& v = *vectors;
+ int iterations = 0;
vectors->setIdentity();
- do {
- int p=0,q=1;
- if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
- if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
- if(btFabs(a[p][q])>accuracy)
+ do
+ {
+ int p = 0, q = 1;
+ if (btFabs(a[p][q]) < btFabs(a[0][2]))
{
- const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]);
- const btScalar z=btFabs(w);
- const btScalar t=w/(z*(btSqrt(1+w*w)+z));
- if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */
+ p = 0;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) < btFabs(a[1][2]))
+ {
+ p = 1;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) > accuracy)
+ {
+ const btScalar w = (a[q][q] - a[p][p]) / (2 * a[p][q]);
+ const btScalar z = btFabs(w);
+ const btScalar t = w / (z * (btSqrt(1 + w * w) + z));
+ if (t == t) /* [WARNING] let hope that one does not get thrown aways by some compilers... */
{
- const btScalar c=1/btSqrt(t*t+1);
- const btScalar s=c*t;
- mulPQ(a,c,s,p,q);
- mulTPQ(a,c,s,p,q);
- mulPQ(v,c,s,p,q);
- } else break;
- } else break;
- } while((++iterations)<maxiterations);
- if(values)
+ const btScalar c = 1 / btSqrt(t * t + 1);
+ const btScalar s = c * t;
+ mulPQ(a, c, s, p, q);
+ mulTPQ(a, c, s, p, q);
+ mulPQ(v, c, s, p, q);
+ }
+ else
+ break;
+ }
+ else
+ break;
+ } while ((++iterations) < maxiterations);
+ if (values)
{
- *values=btVector3(a[0][0],a[1][1],a[2][2]);
+ *values = btVector3(a[0][0], a[1][1], a[2][2]);
}
- return(iterations);
+ return (iterations);
}
+
private:
- static inline void mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulTPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[p][0],a[p][1],a[p][2]},
- {a[q][0],a[q][1],a[q][2]}};
+ const btScalar m[2][3] = {{a[p][0], a[p][1], a[p][2]},
+ {a[q][0], a[q][1], a[q][2]}};
int i;
- for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[p][i] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[q][i] = c * m[1][i] + s * m[0][i];
}
- static inline void mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[0][p],a[1][p],a[2][p]},
- {a[0][q],a[1][q],a[2][q]}};
+ const btScalar m[2][3] = {{a[0][p], a[1][p], a[2][p]},
+ {a[0][q], a[1][q], a[2][q]}};
int i;
- for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[i][p] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[i][q] = c * m[1][i] + s * m[0][i];
}
};
@@ -616,9 +662,9 @@ private:
// Polar decomposition,
// "Computing the Polar Decomposition with Applications", Nicholas J. Higham, 1986.
//
-static inline int PolarDecompose( const btMatrix3x3& m,btMatrix3x3& q,btMatrix3x3& s)
+static inline int PolarDecompose(const btMatrix3x3& m, btMatrix3x3& q, btMatrix3x3& s)
{
- static const btPolarDecomposition polar;
+ static const btPolarDecomposition polar;
return polar.decompose(m, q, s);
}
@@ -630,282 +676,284 @@ struct btSoftColliders
//
// ClusterBase
//
- struct ClusterBase : btDbvt::ICollide
+ struct ClusterBase : btDbvt::ICollide
{
- btScalar erp;
- btScalar idt;
- btScalar m_margin;
- btScalar friction;
- btScalar threshold;
+ btScalar erp;
+ btScalar idt;
+ btScalar m_margin;
+ btScalar friction;
+ btScalar threshold;
ClusterBase()
{
- erp =(btScalar)1;
- idt =0;
- m_margin =0;
- friction =0;
- threshold =(btScalar)0;
+ erp = (btScalar)1;
+ idt = 0;
+ m_margin = 0;
+ friction = 0;
+ threshold = (btScalar)0;
}
- bool SolveContact( const btGjkEpaSolver2::sResults& res,
- btSoftBody::Body ba,const btSoftBody::Body bb,
- btSoftBody::CJoint& joint)
+ bool SolveContact(const btGjkEpaSolver2::sResults& res,
+ btSoftBody::Body ba, const btSoftBody::Body bb,
+ btSoftBody::CJoint& joint)
{
- if(res.distance<m_margin)
+ if (res.distance < m_margin)
{
btVector3 norm = res.normal;
- norm.normalize();//is it necessary?
-
- const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
- const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
- const btVector3 va=ba.velocity(ra);
- const btVector3 vb=bb.velocity(rb);
- const btVector3 vrel=va-vb;
- const btScalar rvac=btDot(vrel,norm);
- btScalar depth=res.distance-m_margin;
-
-// printf("depth=%f\n",depth);
- const btVector3 iv=norm*rvac;
- const btVector3 fv=vrel-iv;
- joint.m_bodies[0] = ba;
- joint.m_bodies[1] = bb;
- joint.m_refs[0] = ra*ba.xform().getBasis();
- joint.m_refs[1] = rb*bb.xform().getBasis();
- joint.m_rpos[0] = ra;
- joint.m_rpos[1] = rb;
- joint.m_cfm = 1;
- joint.m_erp = 1;
- joint.m_life = 0;
- joint.m_maxlife = 0;
- joint.m_split = 1;
-
- joint.m_drift = depth*norm;
-
- joint.m_normal = norm;
-// printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
- joint.m_delete = false;
- joint.m_friction = fv.length2()<(rvac*friction*rvac*friction)?1:friction;
- joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
- bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
-
- return(true);
+ norm.normalize(); //is it necessary?
+
+ const btVector3 ra = res.witnesses[0] - ba.xform().getOrigin();
+ const btVector3 rb = res.witnesses[1] - bb.xform().getOrigin();
+ const btVector3 va = ba.velocity(ra);
+ const btVector3 vb = bb.velocity(rb);
+ const btVector3 vrel = va - vb;
+ const btScalar rvac = btDot(vrel, norm);
+ btScalar depth = res.distance - m_margin;
+
+ // printf("depth=%f\n",depth);
+ const btVector3 iv = norm * rvac;
+ const btVector3 fv = vrel - iv;
+ joint.m_bodies[0] = ba;
+ joint.m_bodies[1] = bb;
+ joint.m_refs[0] = ra * ba.xform().getBasis();
+ joint.m_refs[1] = rb * bb.xform().getBasis();
+ joint.m_rpos[0] = ra;
+ joint.m_rpos[1] = rb;
+ joint.m_cfm = 1;
+ joint.m_erp = 1;
+ joint.m_life = 0;
+ joint.m_maxlife = 0;
+ joint.m_split = 1;
+
+ joint.m_drift = depth * norm;
+
+ joint.m_normal = norm;
+ // printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
+ joint.m_delete = false;
+ joint.m_friction = fv.length2() < (rvac * friction * rvac * friction) ? 1 : friction;
+ joint.m_massmatrix = ImpulseMatrix(ba.invMass(), ba.invWorldInertia(), joint.m_rpos[0],
+ bb.invMass(), bb.invWorldInertia(), joint.m_rpos[1]);
+
+ return (true);
}
- return(false);
+ return (false);
}
};
//
// CollideCL_RS
//
- struct CollideCL_RS : ClusterBase
+ struct CollideCL_RS : ClusterBase
{
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObjWrap;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObjWrap;
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
- btSoftClusterCollisionShape cshape(cluster);
-
- const btConvexShape* rshape=(const btConvexShape*)m_colObjWrap->getCollisionShape();
+ btSoftBody::Cluster* cluster = (btSoftBody::Cluster*)leaf->data;
+ btSoftClusterCollisionShape cshape(cluster);
+
+ const btConvexShape* rshape = (const btConvexShape*)m_colObjWrap->getCollisionShape();
///don't collide an anchored cluster with a static/kinematic object
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
return;
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
- rshape,m_colObjWrap->getWorldTransform(),
- btVector3(1,0,0),res))
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&cshape, btTransform::getIdentity(),
+ rshape, m_colObjWrap->getWorldTransform(),
+ btVector3(1, 0, 0), res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cluster,m_colObjWrap->getCollisionObject(),joint))//prb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cluster, m_colObjWrap->getCollisionObject(), joint)) //prb,joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;psb->m_joints.push_back(pj);
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ psb->m_joints.push_back(pj);
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
{
- pj->m_erp *= psb->m_cfg.kSKHR_CL;
- pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSKHR_CL;
+ pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
}
else
{
- pj->m_erp *= psb->m_cfg.kSRHR_CL;
- pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSRHR_CL;
+ pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
}
}
}
}
- void ProcessColObj(btSoftBody* ps,const btCollisionObjectWrapper* colObWrap)
+ void ProcessColObj(btSoftBody* ps, const btCollisionObjectWrapper* colObWrap)
{
- psb = ps;
- m_colObjWrap = colObWrap;
- idt = ps->m_sst.isdt;
- m_margin = m_colObjWrap->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin();
+ psb = ps;
+ m_colObjWrap = colObWrap;
+ idt = ps->m_sst.isdt;
+ m_margin = m_colObjWrap->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin();
///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
- friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction());
- btVector3 mins;
- btVector3 maxs;
-
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(),mins,maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(1,1,1)*m_margin);
- ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
- }
+ friction = btMin(psb->m_cfg.kDF, m_colObjWrap->getCollisionObject()->getFriction());
+ btVector3 mins;
+ btVector3 maxs;
+
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(), mins, maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(1, 1, 1) * m_margin);
+ ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root, volume, *this);
+ }
};
//
// CollideCL_SS
//
- struct CollideCL_SS : ClusterBase
+ struct CollideCL_SS : ClusterBase
{
- btSoftBody* bodies[2];
- void Process(const btDbvtNode* la,const btDbvtNode* lb)
+ btSoftBody* bodies[2];
+ void Process(const btDbvtNode* la, const btDbvtNode* lb)
{
- btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data;
- btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data;
+ btSoftBody::Cluster* cla = (btSoftBody::Cluster*)la->data;
+ btSoftBody::Cluster* clb = (btSoftBody::Cluster*)lb->data;
-
- bool connected=false;
- if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size()))
+ bool connected = false;
+ if ((bodies[0] == bodies[1]) && (bodies[0]->m_clusterConnectivity.size()))
{
- connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex];
+ connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex + bodies[0]->m_clusters.size() * clb->m_clusterIndex];
}
if (!connected)
{
- btSoftClusterCollisionShape csa(cla);
- btSoftClusterCollisionShape csb(clb);
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(),
- &csb,btTransform::getIdentity(),
- cla->m_com-clb->m_com,res))
+ btSoftClusterCollisionShape csa(cla);
+ btSoftClusterCollisionShape csb(clb);
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&csa, btTransform::getIdentity(),
+ &csb, btTransform::getIdentity(),
+ cla->m_com - clb->m_com, res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cla,clb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cla, clb, joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;bodies[0]->m_joints.push_back(pj);
- pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
- pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ bodies[0]->m_joints.push_back(pj);
+ pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL, bodies[1]->m_cfg.kSSHR_CL);
+ pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL + bodies[1]->m_cfg.kSS_SPLT_CL) / 2;
}
}
- } else
+ }
+ else
{
- static int count=0;
+ static int count = 0;
count++;
//printf("count=%d\n",count);
-
}
}
- void ProcessSoftSoft(btSoftBody* psa,btSoftBody* psb)
+ void ProcessSoftSoft(btSoftBody* psa, btSoftBody* psb)
{
- idt = psa->m_sst.isdt;
+ idt = psa->m_sst.isdt;
//m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
- m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin());
- friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
- bodies[0] = psa;
- bodies[1] = psb;
- psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
- }
+ m_margin = (psa->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin());
+ friction = btMin(psa->m_cfg.kDF, psb->m_cfg.kDF);
+ bodies[0] = psa;
+ bodies[1] = psb;
+ psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root, psb->m_cdbvt.m_root, *this);
+ }
};
//
// CollideSDF_RS
//
- struct CollideSDF_RS : btDbvt::ICollide
+ struct CollideSDF_RS : btDbvt::ICollide
{
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Node* node=(btSoftBody::Node*)leaf->data;
+ btSoftBody::Node* node = (btSoftBody::Node*)leaf->data;
DoNode(*node);
}
- void DoNode(btSoftBody::Node& n) const
+ void DoNode(btSoftBody::Node& n) const
{
- const btScalar m=n.m_im>0?dynmargin:stamargin;
- btSoftBody::RContact c;
+ const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
+ btSoftBody::RContact c;
- if( (!n.m_battach)&&
- psb->checkContact(m_colObj1Wrap,n.m_x,m,c.m_cti))
+ if ((!n.m_battach) &&
+ psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
{
- const btScalar ima=n.m_im;
- const btScalar imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f;
- const btScalar ms=ima+imb;
- if(ms>0)
+ const btScalar ima = n.m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
{
- const btTransform& wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
- static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0);
- const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
- const btVector3 ra=n.m_x-wtr.getOrigin();
- const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=vb-va;
- const btScalar dn=btDot(vr,c.m_cti.m_normal);
- const btVector3 fv=vr-c.m_cti.m_normal*dn;
- const btScalar fc=psb->m_cfg.kDF*m_colObj1Wrap->getCollisionObject()->getFriction();
- c.m_node = &n;
- c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
- c.m_c1 = ra;
- c.m_c2 = ima*psb->m_sst.sdt;
- c.m_c3 = fv.length2()<(dn*fc*dn*fc)?0:1-fc;
- c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, c.m_cti.m_normal);
+ const btVector3 fv = vr - c.m_cti.m_normal * dn;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_node = &n;
+ c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_c2 = ima * psb->m_sst.sdt;
+ c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
psb->m_rcontacts.push_back(c);
if (m_rigidBody)
m_rigidBody->activate();
}
}
}
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObj1Wrap;
- btRigidBody* m_rigidBody;
- btScalar dynmargin;
- btScalar stamargin;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
};
//
// CollideVF_SS
//
- struct CollideVF_SS : btDbvt::ICollide
+ struct CollideVF_SS : btDbvt::ICollide
{
- void Process(const btDbvtNode* lnode,
- const btDbvtNode* lface)
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
{
- btSoftBody::Node* node=(btSoftBody::Node*)lnode->data;
- btSoftBody::Face* face=(btSoftBody::Face*)lface->data;
- btVector3 o=node->m_x;
- btVector3 p;
- btScalar d=SIMD_INFINITY;
- ProjectOrigin( face->m_n[0]->m_x-o,
- face->m_n[1]->m_x-o,
- face->m_n[2]->m_x-o,
- p,d);
- const btScalar m=mrg+(o-node->m_q).length()*2;
- if(d<(m*m))
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 o = node->m_x;
+ btVector3 p;
+ btScalar d = SIMD_INFINITY;
+ ProjectOrigin(face->m_n[0]->m_x - o,
+ face->m_n[1]->m_x - o,
+ face->m_n[2]->m_x - o,
+ p, d);
+ const btScalar m = mrg + (o - node->m_q).length() * 2;
+ if (d < (m * m))
{
- const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
- const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
- const btScalar ma=node->m_im;
- btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
- if( (n[0]->m_im<=0)||
- (n[1]->m_im<=0)||
- (n[2]->m_im<=0))
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
{
- mb=0;
+ mb = 0;
}
- const btScalar ms=ma+mb;
- if(ms>0)
+ const btScalar ms = ma + mb;
+ if (ms > 0)
{
- btSoftBody::SContact c;
- c.m_normal = p/-btSqrt(d);
- c.m_margin = m;
- c.m_node = node;
- c.m_face = face;
- c.m_weights = w;
- c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
- c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR;
- c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR;
+ btSoftBody::SContact c;
+ c.m_normal = p / -btSqrt(d);
+ c.m_margin = m;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_weights = w;
+ c.m_friction = btMax(psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
+ c.m_cfm[0] = ma / ms * psb[0]->m_cfg.kSHR;
+ c.m_cfm[1] = mb / ms * psb[1]->m_cfg.kSHR;
psb[0]->m_scontacts.push_back(c);
}
- }
+ }
}
- btSoftBody* psb[2];
- btScalar mrg;
+ btSoftBody* psb[2];
+ btScalar mrg;
};
};
-#endif //_BT_SOFT_BODY_INTERNALS_H
+#endif //_BT_SOFT_BODY_INTERNALS_H