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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h798
1 files changed, 726 insertions, 72 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
index cde4746d58..b9ebc95b6b 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#define _BT_SOFT_BODY_INTERNALS_H
#include "btSoftBody.h"
-
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
@@ -29,9 +28,10 @@ subject to the following restrictions:
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include <string.h> //for memset
#include <cmath>
+#include "poly34.h"
// Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction
-static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+static SIMD_FORCE_INLINE void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
btMultiBodyJacobianData& jacobianData,
const btVector3& contact_point,
const btVector3& dir)
@@ -44,7 +44,7 @@ static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
}
-static btVector3 generateUnitOrthogonalVector(const btVector3& u)
+static SIMD_FORCE_INLINE btVector3 generateUnitOrthogonalVector(const btVector3& u)
{
btScalar ux = u.getX();
btScalar uy = u.getY();
@@ -62,6 +62,571 @@ static btVector3 generateUnitOrthogonalVector(const btVector3& u)
v.normalize();
return v;
}
+
+static SIMD_FORCE_INLINE bool proximityTest(const btVector3& x1, const btVector3& x2, const btVector3& x3, const btVector3& x4, const btVector3& normal, const btScalar& mrg, btVector3& bary)
+{
+ btVector3 x43 = x4-x3;
+ if (std::abs(x43.dot(normal)) > mrg)
+ return false;
+ btVector3 x13 = x1-x3;
+ btVector3 x23 = x2-x3;
+ btScalar a11 = x13.length2();
+ btScalar a22 = x23.length2();
+ btScalar a12 = x13.dot(x23);
+ btScalar b1 = x13.dot(x43);
+ btScalar b2 = x23.dot(x43);
+ btScalar det = a11*a22 - a12*a12;
+ if (det < SIMD_EPSILON)
+ return false;
+ btScalar w1 = (b1*a22-b2*a12)/det;
+ btScalar w2 = (b2*a11-b1*a12)/det;
+ btScalar w3 = 1-w1-w2;
+ btScalar delta = mrg / std::sqrt(0.5*std::abs(x13.cross(x23).safeNorm()));
+ bary = btVector3(w1,w2,w3);
+ for (int i = 0; i < 3; ++i)
+ {
+ if (bary[i] < -delta || bary[i] > 1+delta)
+ return false;
+ }
+ return true;
+}
+static const int KDOP_COUNT = 13;
+static btVector3 dop[KDOP_COUNT]={btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1),
+ btVector3(1,1,0),
+ btVector3(1,0,1),
+ btVector3(0,1,1),
+ btVector3(1,-1,0),
+ btVector3(1,0,-1),
+ btVector3(0,1,-1),
+ btVector3(1,1,1),
+ btVector3(1,-1,1),
+ btVector3(1,1,-1),
+ btVector3(1,-1,-1)
+};
+
+static inline int getSign(const btVector3& n, const btVector3& x)
+{
+ btScalar d = n.dot(x);
+ if (d>SIMD_EPSILON)
+ return 1;
+ if (d<-SIMD_EPSILON)
+ return -1;
+ return 0;
+}
+
+static SIMD_FORCE_INLINE bool hasSeparatingPlane(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btVector3 hex[6] = {face->m_n[0]->m_x - node->m_x,
+ face->m_n[1]->m_x - node->m_x,
+ face->m_n[2]->m_x - node->m_x,
+ face->m_n[0]->m_x + dt*face->m_n[0]->m_v - node->m_x,
+ face->m_n[1]->m_x + dt*face->m_n[1]->m_v - node->m_x,
+ face->m_n[2]->m_x + dt*face->m_n[2]->m_v - node->m_x
+ };
+ btVector3 segment = dt*node->m_v;
+ for (int i = 0; i < KDOP_COUNT; ++i)
+ {
+ int s = getSign(dop[i], segment);
+ int j = 0;
+ for (; j < 6; ++j)
+ {
+ if (getSign(dop[i], hex[j]) == s)
+ break;
+ }
+ if (j == 6)
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool nearZero(const btScalar& a)
+{
+ return (a>-SAFE_EPSILON && a<SAFE_EPSILON);
+}
+static SIMD_FORCE_INLINE bool sameSign(const btScalar& a, const btScalar& b)
+{
+ return (nearZero(a) || nearZero(b) || (a>SAFE_EPSILON && b>SAFE_EPSILON) || (a<-SAFE_EPSILON && b<-SAFE_EPSILON));
+}
+static SIMD_FORCE_INLINE bool diffSign(const btScalar& a, const btScalar& b)
+{
+ return !sameSign(a, b);
+}
+inline btScalar evaluateBezier2(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &t, const btScalar &s)
+{
+ btScalar s2 = s*s;
+ btScalar t2 = t*t;
+
+ return p0*s2+p1*btScalar(2.0)*s*t+p2*t2;
+}
+inline btScalar evaluateBezier(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &p3, const btScalar &t, const btScalar &s)
+{
+ btScalar s2 = s*s;
+ btScalar s3 = s2*s;
+ btScalar t2 = t*t;
+ btScalar t3 = t2*t;
+
+ return p0*s3+p1*btScalar(3.0)*s2*t+p2*btScalar(3.0)*s*t2+p3*t3;
+}
+static SIMD_FORCE_INLINE bool getSigns(bool type_c, const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, const btScalar& t1, btScalar &lt0, btScalar &lt1)
+{
+ if (sameSign(t0, t1)) {
+ lt0 = t0;
+ lt1 = t0;
+ return true;
+ }
+
+ if (type_c || diffSign(k0, k3)) {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0<-0)
+ ft = -ft;
+
+ if (sameSign(ft, k0)) {
+ lt0 = t1;
+ lt1 = t1;
+ }
+ else {
+ lt0 = t0;
+ lt1 = t0;
+ }
+ return true;
+ }
+
+ if (!type_c) {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0<-0)
+ ft = -ft;
+
+ if (diffSign(ft, k0)) {
+ lt0 = t0;
+ lt1 = t1;
+ return true;
+ }
+
+ btScalar fk = evaluateBezier2(k1-k0, k2-k1, k3-k2, t0, -t1);
+
+ if (sameSign(fk, k1-k0))
+ lt0 = lt1 = t1;
+ else
+ lt0 = lt1 = t0;
+
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE void getBernsteinCoeff(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, btScalar& k0, btScalar& k1, btScalar& k2, btScalar& k3)
+{
+ const btVector3& n0 = face->m_n0;
+ const btVector3& n1 = face->m_n1;
+ btVector3 n_hat = n0 + n1 - face->m_vn;
+ btVector3 p0ma0 = node->m_x - face->m_n[0]->m_x;
+ btVector3 p1ma1 = node->m_q - face->m_n[0]->m_q;
+ k0 = (p0ma0).dot(n0) * 3.0;
+ k1 = (p0ma0).dot(n_hat) + (p1ma1).dot(n0);
+ k2 = (p1ma1).dot(n_hat) + (p0ma0).dot(n1);
+ k3 = (p1ma1).dot(n1) * 3.0;
+}
+
+static SIMD_FORCE_INLINE void polyDecomposition(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, btScalar& u0, btScalar& u1, btScalar& v0, btScalar& v1)
+{
+ btScalar denom = 4.0 * (j1-j2) * (j1-j0) + (j2-j0) * (j2-j0);
+ u0 = (2.0*(j1-j2)*(3.0*k1-2.0*k0-k3) - (j0-j2)*(3.0*k2-2.0*k3-k0)) / denom;
+ u1 = (2.0*(j1-j0)*(3.0*k2-2.0*k3-k0) - (j2-j0)*(3.0*k1-2.0*k0-k3)) / denom;
+ v0 = k0-u0*j0;
+ v1 = k3-u1*j2;
+}
+
+static SIMD_FORCE_INLINE bool rootFindingLemma(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3)
+{
+ btScalar u0, u1, v0, v1;
+ btScalar j0 = 3.0*(k1-k0);
+ btScalar j1 = 3.0*(k2-k1);
+ btScalar j2 = 3.0*(k3-k2);
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (sameSign(v0, v1))
+ {
+ btScalar Ypa = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*v0*(1.0-v0) + j2*v0*v0; // Y'(v0)
+ if (sameSign(Ypa, j0))
+ {
+ return (diffSign(k0,v1));
+ }
+ }
+ return diffSign(k0,v0);
+}
+
+static SIMD_FORCE_INLINE void getJs(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Node* a, const btSoftBody::Node* b, const btSoftBody::Node* c, const btSoftBody::Node* p, const btScalar& dt, btScalar& j0, btScalar& j1, btScalar& j2)
+{
+ const btVector3& a0 = a->m_x;
+ const btVector3& b0 = b->m_x;
+ const btVector3& c0 = c->m_x;
+ const btVector3& va = a->m_v;
+ const btVector3& vb = b->m_v;
+ const btVector3& vc = c->m_v;
+ const btVector3 a1 = a0 + dt*va;
+ const btVector3 b1 = b0 + dt*vb;
+ const btVector3 c1 = c0 + dt*vc;
+ btVector3 n0 = (b0-a0).cross(c0-a0);
+ btVector3 n1 = (b1-a1).cross(c1-a1);
+ btVector3 n_hat = n0+n1 - dt*dt*(vb-va).cross(vc-va);
+ const btVector3& p0 = p->m_x;
+ const btVector3& vp = p->m_v;
+ btVector3 p1 = p0 + dt*vp;
+ btVector3 m0 = (b0-p0).cross(c0-p0);
+ btVector3 m1 = (b1-p1).cross(c1-p1);
+ btVector3 m_hat = m0+m1 - dt*dt*(vb-vp).cross(vc-vp);
+ btScalar l0 = m0.dot(n0);
+ btScalar l1 = 0.25 * (m0.dot(n_hat) + m_hat.dot(n0));
+ btScalar l2 = btScalar(1)/btScalar(6)*(m0.dot(n1) + m_hat.dot(n_hat) + m1.dot(n0));
+ btScalar l3 = 0.25 * (m_hat.dot(n1) + m1.dot(n_hat));
+ btScalar l4 = m1.dot(n1);
+
+ btScalar k1p = 0.25 * k0 + 0.75 * k1;
+ btScalar k2p = 0.5 * k1 + 0.5 * k2;
+ btScalar k3p = 0.75 * k2 + 0.25 * k3;
+
+ btScalar s0 = (l1 * k0 - l0 * k1p)*4.0;
+ btScalar s1 = (l2 * k0 - l0 * k2p)*2.0;
+ btScalar s2 = (l3 * k0 - l0 * k3p)*btScalar(4)/btScalar(3);
+ btScalar s3 = l4 * k0 - l0 * k3;
+
+ j0 = (s1*k0 - s0*k1) * 3.0;
+ j1 = (s2*k0 - s0*k2) * 1.5;
+ j2 = (s3*k0 - s0*k3);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0)
+ btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(v0)
+
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0;
+ btScalar L = sameSign(sign_Ytp, k0) ? u1 : u0;
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K = (sameSign(sign_Ytp,k0)) ? v1 : v0;
+ return diffSign(L,K);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0)
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0, L1, L2;
+ if (diffSign(sign_Ytp,k0))
+ {
+ L1 = u0;
+ L2 = u1;
+ }
+ else
+ {
+ btScalar Yp_u0 = j0*(1.0-u0)*(1.0-u0) + 2.0*j1*(1.0-u0)*u0 + j2*u0*u0;
+ if (sameSign(Yp_u0,j0))
+ {
+ L1 = u1;
+ L2 = u1;
+ }
+ else
+ {
+ L1 = u0;
+ L2 = u0;
+ }
+ }
+ btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(uv0)
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K1, K2;
+ if (diffSign(sign_Ytp,k0))
+ {
+ K1 = v0;
+ K2 = v1;
+ }
+ else
+ {
+ btScalar Yp_v0 = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*(1.0-v0)*v0 + j2*v0*v0;
+ if (sameSign(Yp_v0,j0))
+ {
+ K1 = v1;
+ K2 = v1;
+ }
+ else
+ {
+ K1 = v0;
+ K2 = v0;
+ }
+ }
+ return (diffSign(K1, L1) || diffSign(L2, K2));
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ // p2
+ getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ // p3
+ getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0 = true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ // p2
+ getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0=true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ // p3
+ getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0=true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool coplanarAndInsideTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ // Coplanar test
+ if (diffSign(k1-k0, k3-k2))
+ {
+ // Case b:
+ if (sameSign(k0, k3) && !rootFindingLemma(k0,k1,k2,k3))
+ return false;
+ // inside test
+ return signDetermination2(k0, k1, k2, k3, face, node, dt);
+ }
+ else
+ {
+ // Case c:
+ if (sameSign(k0, k3))
+ return false;
+ // inside test
+ return signDetermination1(k0, k1, k2, k3, face, node, dt);
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool conservativeCulling(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg)
+{
+ if (k0 > mrg && k1 > mrg && k2 > mrg && k3 > mrg)
+ return true;
+ if (k0 < -mrg && k1 < -mrg && k2 < -mrg && k3 < -mrg)
+ return true;
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE void deCasteljau(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, btScalar& k10, btScalar& k20, btScalar& k30, btScalar& k21, btScalar& k12)
+{
+ k10 = k0*(1.0-t0) + k1*t0;
+ btScalar k11 = k1*(1.0-t0) + k2*t0;
+ k12 = k2*(1.0-t0) + k3*t0;
+ k20 = k10*(1.0-t0) + k11*t0;
+ k21 = k11*(1.0-t0) + k12*t0;
+ k30 = k20*(1.0-t0) + k21*t0;
+}
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg)
+{
+ btScalar k0, k1, k2, k3;
+ getBernsteinCoeff(face, node, dt, k0, k1, k2, k3);
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return true;
+ if (diffSign(k2-2.0*k1+k0, k3-2.0*k2+k1))
+ {
+ btScalar k10, k20, k30, k21, k12;
+ btScalar t0 = (k2-2.0*k1+k0)/(k0-3.0*k1+3.0*k2-k3);
+ deCasteljau(k0, k1, k2, k3, t0, k10, k20, k30, k21, k12);
+ return bernsteinVFTest(k0, k10, k20, k30, mrg, face, node, dt) || bernsteinVFTest(k30, k21, k12, k3, mrg, face, node, dt);
+ }
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE bool continuousCollisionDetection(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (hasSeparatingPlane(face, node, dt))
+ return false;
+ btVector3 x21 = face->m_n[1]->m_x - face->m_n[0]->m_x;
+ btVector3 x31 = face->m_n[2]->m_x - face->m_n[0]->m_x;
+ btVector3 x41 = node->m_x - face->m_n[0]->m_x;
+ btVector3 v21 = face->m_n[1]->m_v - face->m_n[0]->m_v;
+ btVector3 v31 = face->m_n[2]->m_v - face->m_n[0]->m_v;
+ btVector3 v41 = node->m_v - face->m_n[0]->m_v;
+ btVector3 a = x21.cross(x31);
+ btVector3 b = x21.cross(v31) + v21.cross(x31);
+ btVector3 c = v21.cross(v31);
+ btVector3 d = x41;
+ btVector3 e = v41;
+ btScalar a0 = a.dot(d);
+ btScalar a1 = a.dot(e) + b.dot(d);
+ btScalar a2 = c.dot(d) + b.dot(e);
+ btScalar a3 = c.dot(e);
+ btScalar eps = SAFE_EPSILON;
+ int num_roots = 0;
+ btScalar roots[3];
+ if (std::abs(a3) < eps)
+ {
+ // cubic term is zero
+ if (std::abs(a2) < eps)
+ {
+ if (std::abs(a1) < eps)
+ {
+ if (std::abs(a0) < eps)
+ {
+ num_roots = 2;
+ roots[0] = 0;
+ roots[1] = dt;
+ }
+ }
+ else
+ {
+ num_roots = 1;
+ roots[0] = -a0/a1;
+ }
+ }
+ else
+ {
+ num_roots = SolveP2(roots, a1/a2, a0/a2);
+ }
+ }
+ else
+ {
+ num_roots = SolveP3(roots, a2/a3, a1/a3, a0/a3);
+ }
+// std::sort(roots, roots+num_roots);
+ if (num_roots > 1)
+ {
+ if (roots[0] > roots[1])
+ btSwap(roots[0], roots[1]);
+ }
+ if (num_roots > 2)
+ {
+ if (roots[0] > roots[2])
+ btSwap(roots[0], roots[2]);
+ if (roots[1] > roots[2])
+ btSwap(roots[1], roots[2]);
+ }
+ for (int r = 0; r < num_roots; ++r)
+ {
+ double root = roots[r];
+ if (root <= 0)
+ continue;
+ if (root > dt + SIMD_EPSILON)
+ return false;
+ btVector3 x1 = face->m_n[0]->m_x + root * face->m_n[0]->m_v;
+ btVector3 x2 = face->m_n[1]->m_x + root * face->m_n[1]->m_v;
+ btVector3 x3 = face->m_n[2]->m_x + root * face->m_n[2]->m_v;
+ btVector3 x4 = node->m_x + root * node->m_v;
+ btVector3 normal = (x2-x1).cross(x3-x1);
+ normal.safeNormalize();
+ if (proximityTest(x1, x2, x3, x4, normal, mrg, bary))
+ return true;
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool bernsteinCCD(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (!bernsteinVFTest(face, node, dt, mrg))
+ return false;
+ if (!continuousCollisionDetection(face, node, dt, 1e-6, bary))
+ return false;
+ return true;
+}
+
//
// btSymMatrix
//
@@ -373,6 +938,26 @@ static inline btMatrix3x3 OuterProduct(const btScalar* v1,const btScalar* v2,con
return (m);
}
+static inline btMatrix3x3 OuterProduct(const btVector3& v1,const btVector3& v2)
+{
+ btMatrix3x3 m;
+ btScalar a11 = v1[0] * v2[0];
+ btScalar a12 = v1[0] * v2[1];
+ btScalar a13 = v1[0] * v2[2];
+
+ btScalar a21 = v1[1] * v2[0];
+ btScalar a22 = v1[1] * v2[1];
+ btScalar a23 = v1[1] * v2[2];
+
+ btScalar a31 = v1[2] * v2[0];
+ btScalar a32 = v1[2] * v2[1];
+ btScalar a33 = v1[2] * v2[2];
+ m[0] = btVector3(a11, a12, a13);
+ m[1] = btVector3(a21, a22, a23);
+ m[2] = btVector3(a31, a32, a33);
+ return (m);
+}
+
//
static inline btMatrix3x3 Add(const btMatrix3x3& a,
@@ -1070,8 +1655,8 @@ struct btSoftColliders
if (!n.m_battach)
{
- // check for collision at x_{n+1}^* as well at x_n
- if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
+ // check for collision at x_{n+1}^*
+ if (psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
{
const btScalar ima = n.m_im;
// todo: collision between multibody and fixed deformable node will be missed.
@@ -1159,7 +1744,6 @@ struct btSoftColliders
btSoftBody::Node* n0 = f.m_n[0];
btSoftBody::Node* n1 = f.m_n[1];
btSoftBody::Node* n2 = f.m_n[2];
-
const btScalar m = (n0->m_im > 0 && n1->m_im > 0 && n2->m_im > 0 )? dynmargin : stamargin;
btSoftBody::DeformableFaceRigidContact c;
btVector3 contact_point;
@@ -1174,18 +1758,19 @@ struct btSoftColliders
if (ms > 0)
{
// resolve contact at x_n
- psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
+// psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
btSoftBody::sCti& cti = c.m_cti;
c.m_contactPoint = contact_point;
c.m_bary = bary;
// todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
c.m_weights = btScalar(2)/(btScalar(1) + bary.length2()) * bary;
c.m_face = &f;
+ // friction is handled by the nodes to prevent sticking
+// const btScalar fc = 0;
const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
// the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
ima = bary.getX()*c.m_weights.getX() * n0->m_im + bary.getY()*c.m_weights.getY() * n1->m_im + bary.getZ()*c.m_weights.getZ() * n2->m_im;
-
c.m_c2 = ima;
c.m_c3 = fc;
c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
@@ -1316,19 +1901,11 @@ struct btSoftColliders
{
btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
-
- btVector3 o = node->m_x;
- btVector3 p;
- btScalar d = SIMD_INFINITY;
- ProjectOrigin(face->m_n[0]->m_x - o,
- face->m_n[1]->m_x - o,
- face->m_n[2]->m_x - o,
- p, d);
- const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
- if (d < (m * m))
+ btVector3 bary;
+ if (proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
{
const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
- const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btVector3 w = bary;
const btScalar ma = node->m_im;
btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
if ((n[0]->m_im <= 0) ||
@@ -1341,20 +1918,14 @@ struct btSoftColliders
if (ms > 0)
{
btSoftBody::DeformableFaceNodeContact c;
- if (useFaceNormal)
- c.m_normal = face->m_normal;
- else
- c.m_normal = p / -btSqrt(d);
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
c.m_margin = mrg;
c.m_node = node;
c.m_face = face;
c.m_bary = w;
- // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
- c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
- // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
- c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
- c.m_c0 = btScalar(1)/(ma + c.m_imf);
psb[0]->m_faceNodeContacts.push_back(c);
}
}
@@ -1372,69 +1943,152 @@ struct btSoftColliders
void Process(const btDbvntNode* lface1,
const btDbvntNode* lface2)
{
- btSoftBody::Face* f = (btSoftBody::Face*)lface1->data;
- btSoftBody::Face* face = (btSoftBody::Face*)lface2->data;
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
for (int node_id = 0; node_id < 3; ++node_id)
{
- btSoftBody::Node* node = f->m_n[node_id];
- bool skip = false;
+ btSoftBody::Node* node = f1->m_n[node_id];
for (int i = 0; i < 3; ++i)
{
- if (face->m_n[i] == node)
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
{
skip = true;
break;
}
}
if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (!proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
continue;
- btVector3 o = node->m_x;
- btVector3 p;
- btScalar d = SIMD_INFINITY;
- ProjectOrigin(face->m_n[0]->m_x - o,
- face->m_n[1]->m_x - o,
- face->m_n[2]->m_x - o,
- p, d);
- const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
- if (d < (m * m))
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
+
+ struct CollideCCD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ void Process(const btDbvntNode* lface1,
+ const btDbvntNode* lface2)
+ {
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+ for (int i = 0; i < 3; ++i)
{
- const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
- const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
- const btScalar ma = node->m_im;
- btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
- if ((n[0]->m_im <= 0) ||
- (n[1]->m_im <= 0) ||
- (n[2]->m_im <= 0))
- {
- mb = 0;
- }
- const btScalar ms = ma + mb;
- if (ms > 0)
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
{
- btSoftBody::DeformableFaceNodeContact c;
- if (useFaceNormal)
- c.m_normal = face->m_normal;
- else
- c.m_normal = p / -btSqrt(d);
- c.m_margin = mrg;
- c.m_node = node;
- c.m_face = face;
- c.m_bary = w;
- // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
- c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
- c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
- // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
- c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
- c.m_c0 = btScalar(1)/(ma + c.m_imf);
- psb[0]->m_faceNodeContacts.push_back(c);
+ skip = true;
+ break;
}
}
+ if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
}
}
btSoftBody* psb[2];
- btScalar mrg;
+ btScalar dt, mrg;
bool useFaceNormal;
};
};
-
#endif //_BT_SOFT_BODY_INTERNALS_H