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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h545
1 files changed, 513 insertions, 32 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
index 7efe514f38..cde4746d58 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
@@ -25,7 +25,43 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include <string.h> //for memset
+#include <cmath>
+
+// Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction
+static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+ btMultiBodyJacobianData& jacobianData,
+ const btVector3& contact_point,
+ const btVector3& dir)
+{
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
+}
+static btVector3 generateUnitOrthogonalVector(const btVector3& u)
+{
+ btScalar ux = u.getX();
+ btScalar uy = u.getY();
+ btScalar uz = u.getZ();
+ btScalar ax = std::abs(ux);
+ btScalar ay = std::abs(uy);
+ btScalar az = std::abs(uz);
+ btVector3 v;
+ if (ax <= ay && ax <= az)
+ v = btVector3(0, -uz, uy);
+ else if (ay <= ax && ay <= az)
+ v = btVector3(-uz, 0, ux);
+ else
+ v = btVector3(-uy, ux, 0);
+ v.normalize();
+ return v;
+}
//
// btSymMatrix
//
@@ -298,6 +334,46 @@ static inline btMatrix3x3 Diagonal(btScalar x)
m[2] = btVector3(0, 0, x);
return (m);
}
+
+static inline btMatrix3x3 Diagonal(const btVector3& v)
+{
+ btMatrix3x3 m;
+ m[0] = btVector3(v.getX(), 0, 0);
+ m[1] = btVector3(0, v.getY(), 0);
+ m[2] = btVector3(0, 0, v.getZ());
+ return (m);
+}
+
+static inline btScalar Dot(const btScalar* a,const btScalar* b, int ndof)
+{
+ btScalar result = 0;
+ for (int i = 0; i < ndof; ++i)
+ result += a[i] * b[i];
+ return result;
+}
+
+static inline btMatrix3x3 OuterProduct(const btScalar* v1,const btScalar* v2,const btScalar* v3,
+ const btScalar* u1, const btScalar* u2, const btScalar* u3, int ndof)
+{
+ btMatrix3x3 m;
+ btScalar a11 = Dot(v1,u1,ndof);
+ btScalar a12 = Dot(v1,u2,ndof);
+ btScalar a13 = Dot(v1,u3,ndof);
+
+ btScalar a21 = Dot(v2,u1,ndof);
+ btScalar a22 = Dot(v2,u2,ndof);
+ btScalar a23 = Dot(v2,u3,ndof);
+
+ btScalar a31 = Dot(v3,u1,ndof);
+ btScalar a32 = Dot(v3,u2,ndof);
+ btScalar a33 = Dot(v3,u3,ndof);
+ m[0] = btVector3(a11, a12, a13);
+ m[1] = btVector3(a21, a22, a23);
+ m[2] = btVector3(a31, a32, a33);
+ return (m);
+}
+
+
//
static inline btMatrix3x3 Add(const btMatrix3x3& a,
const btMatrix3x3& b)
@@ -428,6 +504,77 @@ static inline void ProjectOrigin(const btVector3& a,
}
//
+static inline bool rayIntersectsTriangle(const btVector3& origin, const btVector3& dir, const btVector3& v0, const btVector3& v1, const btVector3& v2, btScalar& t)
+{
+ btScalar a, f, u, v;
+
+ btVector3 e1 = v1 - v0;
+ btVector3 e2 = v2 - v0;
+ btVector3 h = dir.cross(e2);
+ a = e1.dot(h);
+
+ if (a > -0.00001 && a < 0.00001)
+ return (false);
+
+ f = btScalar(1) / a;
+ btVector3 s = origin - v0;
+ u = f * s.dot(h);
+
+ if (u < 0.0 || u > 1.0)
+ return (false);
+
+ btVector3 q = s.cross(e1);
+ v = f * dir.dot(q);
+ if (v < 0.0 || u + v > 1.0)
+ return (false);
+ // at this stage we can compute t to find out where
+ // the intersection point is on the line
+ t = f * e2.dot(q);
+ if (t > 0) // ray intersection
+ return (true);
+ else // this means that there is a line intersection
+ // but not a ray intersection
+ return (false);
+}
+
+static inline bool lineIntersectsTriangle(const btVector3& rayStart, const btVector3& rayEnd, const btVector3& p1, const btVector3& p2, const btVector3& p3, btVector3& sect, btVector3& normal)
+{
+ btVector3 dir = rayEnd - rayStart;
+ btScalar dir_norm = dir.norm();
+ if (dir_norm < SIMD_EPSILON)
+ return false;
+ dir.normalize();
+
+ btScalar t;
+
+ bool ret = rayIntersectsTriangle(rayStart, dir, p1, p2, p3, t);
+
+ if (ret)
+ {
+ if (t <= dir_norm)
+ {
+ sect = rayStart + dir * t;
+ }
+ else
+ {
+ ret = false;
+ }
+ }
+
+ if (ret)
+ {
+ btVector3 n = (p3-p1).cross(p2-p1);
+ n.safeNormalize();
+ if (n.dot(dir) < 0)
+ normal = n;
+ else
+ normal = -n;
+ }
+ return ret;
+}
+
+
+//
template <typename T>
static inline T BaryEval(const T& a,
const T& b,
@@ -854,10 +1001,62 @@ struct btSoftColliders
psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root, psb->m_cdbvt.m_root, *this);
}
};
+ //
+ // CollideSDF_RS
+ //
+ struct CollideSDF_RS : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* leaf)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)leaf->data;
+ DoNode(*node);
+ }
+ void DoNode(btSoftBody::Node& n) const
+ {
+ const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
+ btSoftBody::RContact c;
+
+ if ((!n.m_battach) &&
+ psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
+ {
+ const btScalar ima = n.m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
+ {
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, c.m_cti.m_normal);
+ const btVector3 fv = vr - c.m_cti.m_normal * dn;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_node = &n;
+ c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_c2 = ima * psb->m_sst.sdt;
+ c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
+ psb->m_rcontacts.push_back(c);
+ if (m_rigidBody)
+ m_rigidBody->activate();
+ }
+ }
+ }
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
+ };
+
//
- // CollideSDF_RS
+ // CollideSDF_RD
//
- struct CollideSDF_RS : btDbvt::ICollide
+ struct CollideSDF_RD : btDbvt::ICollide
{
void Process(const btDbvtNode* leaf)
{
@@ -867,36 +1066,75 @@ struct btSoftColliders
void DoNode(btSoftBody::Node& n) const
{
const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
- btSoftBody::RContact c;
+ btSoftBody::DeformableNodeRigidContact c;
- if ((!n.m_battach) &&
- psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
- {
- const btScalar ima = n.m_im;
- const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
- const btScalar ms = ima + imb;
- if (ms > 0)
- {
- const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
- static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
- const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
- const btVector3 ra = n.m_x - wtr.getOrigin();
- const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
- const btVector3 vb = n.m_x - n.m_q;
- const btVector3 vr = vb - va;
- const btScalar dn = btDot(vr, c.m_cti.m_normal);
- const btVector3 fv = vr - c.m_cti.m_normal * dn;
- const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
- c.m_node = &n;
- c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
- c.m_c1 = ra;
- c.m_c2 = ima * psb->m_sst.sdt;
- c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
- c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
- psb->m_rcontacts.push_back(c);
- if (m_rigidBody)
- m_rigidBody->activate();
- }
+ if (!n.m_battach)
+ {
+ // check for collision at x_{n+1}^* as well at x_n
+ if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
+ {
+ const btScalar ima = n.m_im;
+ // todo: collision between multibody and fixed deformable node will be missed.
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
+ {
+ // resolve contact at x_n
+ psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ false);
+ btSoftBody::sCti& cti = c.m_cti;
+ c.m_node = &n;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+
+ c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ btVector3 normal = cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(multibodyLinkCol, jacobianData_normal, c.m_node->m_x, normal);
+ findJacobian(multibodyLinkCol, jacobianData_t1, c.m_node->m_x, t1);
+ findJacobian(multibodyLinkCol, jacobianData_t2, c.m_node->m_x, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(n.m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ }
+ }
+ psb->m_nodeRigidContacts.push_back(c);
+ }
+ }
}
}
btSoftBody* psb;
@@ -905,6 +1143,112 @@ struct btSoftColliders
btScalar dynmargin;
btScalar stamargin;
};
+
+ //
+ // CollideSDF_RDF
+ //
+ struct CollideSDF_RDF : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* leaf)
+ {
+ btSoftBody::Face* face = (btSoftBody::Face*)leaf->data;
+ DoNode(*face);
+ }
+ void DoNode(btSoftBody::Face& f) const
+ {
+ btSoftBody::Node* n0 = f.m_n[0];
+ btSoftBody::Node* n1 = f.m_n[1];
+ btSoftBody::Node* n2 = f.m_n[2];
+
+ const btScalar m = (n0->m_im > 0 && n1->m_im > 0 && n2->m_im > 0 )? dynmargin : stamargin;
+ btSoftBody::DeformableFaceRigidContact c;
+ btVector3 contact_point;
+ btVector3 bary;
+ if (psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, true))
+ {
+ f.m_pcontact[3] = 1;
+ btScalar ima = n0->m_im + n1->m_im + n2->m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ // todo: collision between multibody and fixed deformable face will be missed.
+ const btScalar ms = ima + imb;
+ if (ms > 0)
+ {
+ // resolve contact at x_n
+ psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
+ btSoftBody::sCti& cti = c.m_cti;
+ c.m_contactPoint = contact_point;
+ c.m_bary = bary;
+ // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
+ c.m_weights = btScalar(2)/(btScalar(1) + bary.length2()) * bary;
+ c.m_face = &f;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+
+ // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
+ ima = bary.getX()*c.m_weights.getX() * n0->m_im + bary.getY()*c.m_weights.getY() * n1->m_im + bary.getZ()*c.m_weights.getZ() * n2->m_im;
+
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = contact_point - wtr.getOrigin();
+
+ // we do not scale the impulse matrix by dt
+ c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ btVector3 normal = cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(multibodyLinkCol, jacobianData_normal, contact_point, normal);
+ findJacobian(multibodyLinkCol, jacobianData_t1, contact_point, t1);
+ findJacobian(multibodyLinkCol, jacobianData_t2, contact_point, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(ima) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ }
+ }
+ psb->m_faceRigidContacts.push_back(c);
+ }
+ }
+ else
+ {
+ f.m_pcontact[3] = 0;
+ }
+ }
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
+ };
+
//
// CollideVF_SS
//
@@ -915,6 +1259,12 @@ struct btSoftColliders
{
btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ for (int i = 0; i < 3; ++i)
+ {
+ if (face->m_n[i] == node)
+ continue;
+ }
+
btVector3 o = node->m_x;
btVector3 p;
btScalar d = SIMD_INFINITY;
@@ -944,7 +1294,7 @@ struct btSoftColliders
c.m_node = node;
c.m_face = face;
c.m_weights = w;
- c.m_friction = btMax(psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
+ c.m_friction = btMax (psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
c.m_cfm[0] = ma / ms * psb[0]->m_cfg.kSHR;
c.m_cfm[1] = mb / ms * psb[1]->m_cfg.kSHR;
psb[0]->m_scontacts.push_back(c);
@@ -954,6 +1304,137 @@ struct btSoftColliders
btSoftBody* psb[2];
btScalar mrg;
};
+
+
+ //
+ // CollideVF_DD
+ //
+ struct CollideVF_DD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+
+ btVector3 o = node->m_x;
+ btVector3 p;
+ btScalar d = SIMD_INFINITY;
+ ProjectOrigin(face->m_n[0]->m_x - o,
+ face->m_n[1]->m_x - o,
+ face->m_n[2]->m_x - o,
+ p, d);
+ const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
+ if (d < (m * m))
+ {
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
+ {
+ mb = 0;
+ }
+ const btScalar ms = ma + mb;
+ if (ms > 0)
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ if (useFaceNormal)
+ c.m_normal = face->m_normal;
+ else
+ c.m_normal = p / -btSqrt(d);
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = w;
+ // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
+ c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
+ c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
+ c.m_c0 = btScalar(1)/(ma + c.m_imf);
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
+
+ //
+ // CollideFF_DD
+ //
+ struct CollideFF_DD : btDbvt::ICollide
+ {
+ void Process(const btDbvntNode* lface1,
+ const btDbvntNode* lface2)
+ {
+ btSoftBody::Face* f = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface2->data;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f->m_n[node_id];
+ bool skip = false;
+ for (int i = 0; i < 3; ++i)
+ {
+ if (face->m_n[i] == node)
+ {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ continue;
+ btVector3 o = node->m_x;
+ btVector3 p;
+ btScalar d = SIMD_INFINITY;
+ ProjectOrigin(face->m_n[0]->m_x - o,
+ face->m_n[1]->m_x - o,
+ face->m_n[2]->m_x - o,
+ p, d);
+ const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
+ if (d < (m * m))
+ {
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
+ {
+ mb = 0;
+ }
+ const btScalar ms = ma + mb;
+ if (ms > 0)
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ if (useFaceNormal)
+ c.m_normal = face->m_normal;
+ else
+ c.m_normal = p / -btSqrt(d);
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = w;
+ // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
+ c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
+ c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
+ c.m_c0 = btScalar(1)/(ma + c.m_imf);
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
};
#endif //_BT_SOFT_BODY_INTERNALS_H