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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h231
1 files changed, 117 insertions, 114 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
index 7271530109..e433558c18 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
@@ -22,127 +22,130 @@ subject to the following restrictions:
// Helpers
//
-/* fDrawFlags */
-struct fDrawFlags { enum _ {
- Nodes = 0x0001,
- Links = 0x0002,
- Faces = 0x0004,
- Tetras = 0x0008,
- Normals = 0x0010,
- Contacts = 0x0020,
- Anchors = 0x0040,
- Notes = 0x0080,
- Clusters = 0x0100,
- NodeTree = 0x0200,
- FaceTree = 0x0400,
- ClusterTree = 0x0800,
- Joints = 0x1000,
- /* presets */
- Std = Links+Faces+Tetras+Anchors+Notes+Joints,
- StdTetra = Std-Faces+Tetras
-};};
-
-struct btSoftBodyHelpers
+/* fDrawFlags */
+struct fDrawFlags
{
- /* Draw body */
- static void Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags=fDrawFlags::Std);
- /* Draw body infos */
- static void DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool stress);
- /* Draw node tree */
- static void DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw face tree */
- static void DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw cluster tree */
- static void DrawClusterTree(btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw rigid frame */
- static void DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw);
- /* Create a rope */
- static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo,
- const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds);
- /* Create a patch */
- static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags);
- /* Create a patch with UV Texture Coordinates */
- static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags,
- float* tex_coords=0);
- static float CalculateUV(int resx,int resy,int ix,int iy,int id);
- /* Create an ellipsoid */
- static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
- const btVector3& center,
- const btVector3& radius,
- int res);
- /* Create from trimesh */
- static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo,
- const btScalar* vertices,
- const int* triangles,
- int ntriangles,
- bool randomizeConstraints = true);
- /* Create from convex-hull */
- static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo,
- const btVector3* vertices,
- int nvertices,
- bool randomizeConstraints = true);
+ enum _
+ {
+ Nodes = 0x0001,
+ Links = 0x0002,
+ Faces = 0x0004,
+ Tetras = 0x0008,
+ Normals = 0x0010,
+ Contacts = 0x0020,
+ Anchors = 0x0040,
+ Notes = 0x0080,
+ Clusters = 0x0100,
+ NodeTree = 0x0200,
+ FaceTree = 0x0400,
+ ClusterTree = 0x0800,
+ Joints = 0x1000,
+ /* presets */
+ Std = Links + Faces + Tetras + Anchors + Notes + Joints,
+ StdTetra = Std - Faces + Tetras
+ };
+};
+struct btSoftBodyHelpers
+{
+ /* Draw body */
+ static void Draw(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags = fDrawFlags::Std);
+ /* Draw body infos */
+ static void DrawInfos(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool stress);
+ /* Draw node tree */
+ static void DrawNodeTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw face tree */
+ static void DrawFaceTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw cluster tree */
+ static void DrawClusterTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw rigid frame */
+ static void DrawFrame(btSoftBody* psb,
+ btIDebugDraw* idraw);
+ /* Create a rope */
+ static btSoftBody* CreateRope(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds);
+ /* Create a patch */
+ static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags);
+ /* Create a patch with UV Texture Coordinates */
+ static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords = 0);
+ static float CalculateUV(int resx, int resy, int ix, int iy, int id);
+ /* Create an ellipsoid */
+ static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& center,
+ const btVector3& radius,
+ int res);
+ /* Create from trimesh */
+ static btSoftBody* CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,
+ const btScalar* vertices,
+ const int* triangles,
+ int ntriangles,
+ bool randomizeConstraints = true);
+ /* Create from convex-hull */
+ static btSoftBody* CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo,
+ const btVector3* vertices,
+ int nvertices,
+ bool randomizeConstraints = true);
- /* Export TetGen compatible .smesh file */
-// static void ExportAsSMeshFile( btSoftBody* psb,
-// const char* filename);
- /* Create from TetGen .ele, .face, .node files */
-// static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
-// const char* ele,
-// const char* face,
-// const char* node,
-// bool bfacelinks,
-// bool btetralinks,
-// bool bfacesfromtetras);
- /* Create from TetGen .ele, .face, .node data */
- static btSoftBody* CreateFromTetGenData( btSoftBodyWorldInfo& worldInfo,
- const char* ele,
- const char* face,
- const char* node,
- bool bfacelinks,
- bool btetralinks,
- bool bfacesfromtetras);
+ /* Export TetGen compatible .smesh file */
+ // static void ExportAsSMeshFile( btSoftBody* psb,
+ // const char* filename);
+ /* Create from TetGen .ele, .face, .node files */
+ // static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
+ // const char* ele,
+ // const char* face,
+ // const char* node,
+ // bool bfacelinks,
+ // bool btetralinks,
+ // bool bfacesfromtetras);
+ /* Create from TetGen .ele, .face, .node data */
+ static btSoftBody* CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras);
/// Sort the list of links to move link calculations that are dependent upon earlier
/// ones as far as possible away from the calculation of those values
/// This tends to make adjacent loop iterations not dependent upon one another,
/// so out-of-order processors can execute instructions from multiple iterations at once
- static void ReoptimizeLinkOrder(btSoftBody *psb );
+ static void ReoptimizeLinkOrder(btSoftBody* psb);
};
-#endif //BT_SOFT_BODY_HELPERS_H
+#endif //BT_SOFT_BODY_HELPERS_H