diff options
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftBodyData.h')
-rw-r--r-- | thirdparty/bullet/BulletSoftBody/btSoftBodyData.h | 311 |
1 files changed, 153 insertions, 158 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h index 87d8841cfa..cec6f401ec 100644 --- a/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h +++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h @@ -19,199 +19,194 @@ subject to the following restrictions: #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletDynamics/Dynamics/btRigidBody.h" - -struct SoftBodyMaterialData +struct SoftBodyMaterialData { - float m_linearStiffness; - float m_angularStiffness; - float m_volumeStiffness; - int m_flags; + float m_linearStiffness; + float m_angularStiffness; + float m_volumeStiffness; + int m_flags; }; -struct SoftBodyNodeData +struct SoftBodyNodeData { - SoftBodyMaterialData *m_material; - btVector3FloatData m_position; - btVector3FloatData m_previousPosition; - btVector3FloatData m_velocity; - btVector3FloatData m_accumulatedForce; - btVector3FloatData m_normal; - float m_inverseMass; - float m_area; - int m_attach; - int m_pad; + SoftBodyMaterialData *m_material; + btVector3FloatData m_position; + btVector3FloatData m_previousPosition; + btVector3FloatData m_velocity; + btVector3FloatData m_accumulatedForce; + btVector3FloatData m_normal; + float m_inverseMass; + float m_area; + int m_attach; + int m_pad; }; -struct SoftBodyLinkData +struct SoftBodyLinkData { - SoftBodyMaterialData *m_material; - int m_nodeIndices[2]; // Node pointers - float m_restLength; // Rest length - int m_bbending; // Bending link + SoftBodyMaterialData *m_material; + int m_nodeIndices[2]; // Node pointers + float m_restLength; // Rest length + int m_bbending; // Bending link }; -struct SoftBodyFaceData +struct SoftBodyFaceData { - btVector3FloatData m_normal; // Normal - SoftBodyMaterialData *m_material; - int m_nodeIndices[3]; // Node pointers - float m_restArea; // Rest area -}; + btVector3FloatData m_normal; // Normal + SoftBodyMaterialData *m_material; + int m_nodeIndices[3]; // Node pointers + float m_restArea; // Rest area +}; -struct SoftBodyTetraData +struct SoftBodyTetraData { - btVector3FloatData m_c0[4]; // gradients - SoftBodyMaterialData *m_material; - int m_nodeIndices[4]; // Node pointers - float m_restVolume; // Rest volume - float m_c1; // (4*kVST)/(im0+im1+im2+im3) - float m_c2; // m_c1/sum(|g0..3|^2) - int m_pad; + btVector3FloatData m_c0[4]; // gradients + SoftBodyMaterialData *m_material; + int m_nodeIndices[4]; // Node pointers + float m_restVolume; // Rest volume + float m_c1; // (4*kVST)/(im0+im1+im2+im3) + float m_c2; // m_c1/sum(|g0..3|^2) + int m_pad; }; -struct SoftRigidAnchorData +struct SoftRigidAnchorData { - btMatrix3x3FloatData m_c0; // Impulse matrix - btVector3FloatData m_c1; // Relative anchor - btVector3FloatData m_localFrame; // Anchor position in body space - btRigidBodyData *m_rigidBody; - int m_nodeIndex; // Node pointer - float m_c2; // ima*dt + btMatrix3x3FloatData m_c0; // Impulse matrix + btVector3FloatData m_c1; // Relative anchor + btVector3FloatData m_localFrame; // Anchor position in body space + btRigidBodyData *m_rigidBody; + int m_nodeIndex; // Node pointer + float m_c2; // ima*dt }; - - -struct SoftBodyConfigData +struct SoftBodyConfigData { - int m_aeroModel; // Aerodynamic model (default: V_Point) - float m_baumgarte; // Velocities correction factor (Baumgarte) - float m_damping; // Damping coefficient [0,1] - float m_drag; // Drag coefficient [0,+inf] - float m_lift; // Lift coefficient [0,+inf] - float m_pressure; // Pressure coefficient [-inf,+inf] - float m_volume; // Volume conversation coefficient [0,+inf] - float m_dynamicFriction; // Dynamic friction coefficient [0,1] - float m_poseMatch; // Pose matching coefficient [0,1] - float m_rigidContactHardness; // Rigid contacts hardness [0,1] - float m_kineticContactHardness; // Kinetic contacts hardness [0,1] - float m_softContactHardness; // Soft contacts hardness [0,1] - float m_anchorHardness; // Anchors hardness [0,1] - float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only) - float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only) - float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only) - float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) - float m_maxVolume; // Maximum volume ratio for pose - float m_timeScale; // Time scale - int m_velocityIterations; // Velocities solver iterations - int m_positionIterations; // Positions solver iterations - int m_driftIterations; // Drift solver iterations - int m_clusterIterations; // Cluster solver iterations - int m_collisionFlags; // Collisions flags + int m_aeroModel; // Aerodynamic model (default: V_Point) + float m_baumgarte; // Velocities correction factor (Baumgarte) + float m_damping; // Damping coefficient [0,1] + float m_drag; // Drag coefficient [0,+inf] + float m_lift; // Lift coefficient [0,+inf] + float m_pressure; // Pressure coefficient [-inf,+inf] + float m_volume; // Volume conversation coefficient [0,+inf] + float m_dynamicFriction; // Dynamic friction coefficient [0,1] + float m_poseMatch; // Pose matching coefficient [0,1] + float m_rigidContactHardness; // Rigid contacts hardness [0,1] + float m_kineticContactHardness; // Kinetic contacts hardness [0,1] + float m_softContactHardness; // Soft contacts hardness [0,1] + float m_anchorHardness; // Anchors hardness [0,1] + float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only) + float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only) + float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only) + float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) + float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) + float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only) + float m_maxVolume; // Maximum volume ratio for pose + float m_timeScale; // Time scale + int m_velocityIterations; // Velocities solver iterations + int m_positionIterations; // Positions solver iterations + int m_driftIterations; // Drift solver iterations + int m_clusterIterations; // Cluster solver iterations + int m_collisionFlags; // Collisions flags }; -struct SoftBodyPoseData +struct SoftBodyPoseData { - btMatrix3x3FloatData m_rot; // Rotation - btMatrix3x3FloatData m_scale; // Scale - btMatrix3x3FloatData m_aqq; // Base scaling - btVector3FloatData m_com; // COM - - btVector3FloatData *m_positions; // Reference positions - float *m_weights; // Weights - int m_numPositions; - int m_numWeigts; - - int m_bvolume; // Is valid - int m_bframe; // Is frame - float m_restVolume; // Rest volume - int m_pad; + btMatrix3x3FloatData m_rot; // Rotation + btMatrix3x3FloatData m_scale; // Scale + btMatrix3x3FloatData m_aqq; // Base scaling + btVector3FloatData m_com; // COM + + btVector3FloatData *m_positions; // Reference positions + float *m_weights; // Weights + int m_numPositions; + int m_numWeigts; + + int m_bvolume; // Is valid + int m_bframe; // Is frame + float m_restVolume; // Rest volume + int m_pad; }; -struct SoftBodyClusterData +struct SoftBodyClusterData { - btTransformFloatData m_framexform; - btMatrix3x3FloatData m_locii; - btMatrix3x3FloatData m_invwi; - btVector3FloatData m_com; - btVector3FloatData m_vimpulses[2]; - btVector3FloatData m_dimpulses[2]; - btVector3FloatData m_lv; - btVector3FloatData m_av; - - btVector3FloatData *m_framerefs; - int *m_nodeIndices; - float *m_masses; - - int m_numFrameRefs; - int m_numNodes; - int m_numMasses; - - float m_idmass; - float m_imass; - int m_nvimpulses; - int m_ndimpulses; - float m_ndamping; - float m_ldamping; - float m_adamping; - float m_matching; - float m_maxSelfCollisionImpulse; - float m_selfCollisionImpulseFactor; - int m_containsAnchor; - int m_collide; - int m_clusterIndex; + btTransformFloatData m_framexform; + btMatrix3x3FloatData m_locii; + btMatrix3x3FloatData m_invwi; + btVector3FloatData m_com; + btVector3FloatData m_vimpulses[2]; + btVector3FloatData m_dimpulses[2]; + btVector3FloatData m_lv; + btVector3FloatData m_av; + + btVector3FloatData *m_framerefs; + int *m_nodeIndices; + float *m_masses; + + int m_numFrameRefs; + int m_numNodes; + int m_numMasses; + + float m_idmass; + float m_imass; + int m_nvimpulses; + int m_ndimpulses; + float m_ndamping; + float m_ldamping; + float m_adamping; + float m_matching; + float m_maxSelfCollisionImpulse; + float m_selfCollisionImpulseFactor; + int m_containsAnchor; + int m_collide; + int m_clusterIndex; }; - -enum btSoftJointBodyType +enum btSoftJointBodyType { - BT_JOINT_SOFT_BODY_CLUSTER=1, + BT_JOINT_SOFT_BODY_CLUSTER = 1, BT_JOINT_RIGID_BODY, BT_JOINT_COLLISION_OBJECT }; -struct btSoftBodyJointData +struct btSoftBodyJointData { - void *m_bodyA; - void *m_bodyB; - btVector3FloatData m_refs[2]; - float m_cfm; - float m_erp; - float m_split; - int m_delete; - btVector3FloatData m_relPosition[2];//linear - int m_bodyAtype; - int m_bodyBtype; - int m_jointType; - int m_pad; + void *m_bodyA; + void *m_bodyB; + btVector3FloatData m_refs[2]; + float m_cfm; + float m_erp; + float m_split; + int m_delete; + btVector3FloatData m_relPosition[2]; //linear + int m_bodyAtype; + int m_bodyBtype; + int m_jointType; + int m_pad; }; ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct btSoftBodyFloatData +struct btSoftBodyFloatData { - btCollisionObjectFloatData m_collisionObjectData; - - SoftBodyPoseData *m_pose; - SoftBodyMaterialData **m_materials; - SoftBodyNodeData *m_nodes; - SoftBodyLinkData *m_links; - SoftBodyFaceData *m_faces; - SoftBodyTetraData *m_tetrahedra; - SoftRigidAnchorData *m_anchors; - SoftBodyClusterData *m_clusters; - btSoftBodyJointData *m_joints; - - int m_numMaterials; - int m_numNodes; - int m_numLinks; - int m_numFaces; - int m_numTetrahedra; - int m_numAnchors; - int m_numClusters; - int m_numJoints; - SoftBodyConfigData m_config; + btCollisionObjectFloatData m_collisionObjectData; + + SoftBodyPoseData *m_pose; + SoftBodyMaterialData **m_materials; + SoftBodyNodeData *m_nodes; + SoftBodyLinkData *m_links; + SoftBodyFaceData *m_faces; + SoftBodyTetraData *m_tetrahedra; + SoftRigidAnchorData *m_anchors; + SoftBodyClusterData *m_clusters; + btSoftBodyJointData *m_joints; + + int m_numMaterials; + int m_numNodes; + int m_numLinks; + int m_numFaces; + int m_numTetrahedra; + int m_numAnchors; + int m_numClusters; + int m_numJoints; + SoftBodyConfigData m_config; }; -#endif //BT_SOFTBODY_FLOAT_DATA - +#endif //BT_SOFTBODY_FLOAT_DATA |