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-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp316
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diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index 750718f57f..0000000000
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSoftBodyConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
-#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletSoftBody/btSoftBody.h"
-
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06) //make this configurable
-
-btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btCollisionAlgorithm(ci),
- m_isSwapped(isSwapped),
- m_btSoftBodyTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped)
-{
-}
-
-btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
-{
-}
-
-btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
-{
- m_softBody = (isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject());
- m_triBody = isSwapped ? body0Wrap->getCollisionObject() : body1Wrap->getCollisionObject();
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
-
- clearCache();
-}
-
-btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
-{
- clearCache();
- // m_dispatcher->releaseManifold( m_manifoldPtr );
-}
-
-void btSoftBodyTriangleCallback::clearCache()
-{
- for (int i = 0; i < m_shapeCache.size(); i++)
- {
- btTriIndex* tmp = m_shapeCache.getAtIndex(i);
- btAssert(tmp);
- btAssert(tmp->m_childShape);
- m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape); //necessary?
- delete tmp->m_childShape;
- }
- m_shapeCache.clear();
-}
-
-void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
-{
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
-
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
-
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
- {
- btVector3 color(1, 1, 0);
- const btTransform& tr = m_triBody->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]), tr(triangle[1]), color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]), tr(triangle[2]), color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]), tr(triangle[0]), color);
- }
-
- btTriIndex triIndex(partId, triangleIndex, 0);
- btHashKey<btTriIndex> triKey(triIndex.getUid());
-
- btTriIndex* shapeIndex = m_shapeCache[triKey];
- if (shapeIndex)
- {
- btCollisionShape* tm = shapeIndex->m_childShape;
- btAssert(tm);
-
- //copy over user pointers to temporary shape
- tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
- btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
- //btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
- btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex);
- ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
-
- colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
- return;
- }
-
- //aabb filter is already applied!
-
- //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
-
- // if (m_softBody->getCollisionShape()->getShapeType()==
- {
- // btVector3 other;
- btVector3 normal = (triangle[1] - triangle[0]).cross(triangle[2] - triangle[0]);
- normal.normalize();
- normal *= BT_SOFTBODY_TRIANGLE_EXTRUSION;
- // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
- // other+=normal*22.f;
- btVector3 pts[6] = {triangle[0] + normal,
- triangle[1] + normal,
- triangle[2] + normal,
- triangle[0] - normal,
- triangle[1] - normal,
- triangle[2] - normal};
-
- btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(), 6);
-
- // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
-
- //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
- // tm.setMargin(m_collisionMarginTriangle);
-
- //copy over user pointers to temporary shape
- tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
- btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
- btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); //btTransform::getIdentity());//??
-
- ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
-
- colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
- triIndex.m_childShape = tm;
- m_shapeCache.insert(triKey, triIndex);
- }
-}
-
-void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle + btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
- m_resultOut = resultOut;
-
- btVector3 aabbWorldSpaceMin, aabbWorldSpaceMax;
- m_softBody->getAabb(aabbWorldSpaceMin, aabbWorldSpaceMax);
- btVector3 halfExtents = (aabbWorldSpaceMax - aabbWorldSpaceMin) * btScalar(0.5);
- btVector3 softBodyCenter = (aabbWorldSpaceMax + aabbWorldSpaceMin) * btScalar(0.5);
-
- btTransform softTransform;
- softTransform.setIdentity();
- softTransform.setOrigin(softBodyCenter);
-
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
- btTransformAabb(halfExtents, m_collisionMarginTriangle, convexInTriangleSpace, m_aabbMin, m_aabbMax);
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::clearCache()
-{
- m_btSoftBodyTriangleCallback.clearCache();
-}
-
-void btSoftBodyConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- //btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
- const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
-
- if (triBody->getCollisionShape()->isConcave())
- {
- const btCollisionObject* triOb = triBody->getCollisionObject();
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triOb->getCollisionShape());
-
- // if (convexBody->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
-
- // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
- m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, triBody, dispatchInfo, resultOut);
-
- concaveShape->processAllTriangles(&m_btSoftBodyTriangleCallback, m_btSoftBodyTriangleCallback.getAabbMin(), m_btSoftBodyTriangleCallback.getAabbMax());
-
- // resultOut->refreshContactPoints();
- }
- }
-}
-
-btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
-
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
-
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
-
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
- LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
- : m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
-
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
- ident, ident, castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
- }
- };
-
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
-
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
- convexbody->getCcdSweptSphereRadius(), curHitFraction);
-
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
- btCollisionObject* concavebody = triBody;
-
- btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
-
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
- }
-
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction(raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
-
- return btScalar(1.);
-}