diff options
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp')
-rw-r--r-- | thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp | 316 |
1 files changed, 0 insertions, 316 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp deleted file mode 100644 index 750718f57f..0000000000 --- a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp +++ /dev/null @@ -1,316 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSoftBodyConcaveCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "BulletCollision/CollisionShapes/btConcaveShape.h" -#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" -#include "BulletCollision/CollisionShapes/btTriangleShape.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" -#include "BulletCollision/CollisionShapes/btConvexHullShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -#include "LinearMath/btIDebugDraw.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletSoftBody/btSoftBody.h" - -#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06) //make this configurable - -btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) - : btCollisionAlgorithm(ci), - m_isSwapped(isSwapped), - m_btSoftBodyTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped) -{ -} - -btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm() -{ -} - -btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher), - m_dispatchInfoPtr(0) -{ - m_softBody = (isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject()); - m_triBody = isSwapped ? body0Wrap->getCollisionObject() : body1Wrap->getCollisionObject(); - - // - // create the manifold from the dispatcher 'manifold pool' - // - // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); - - clearCache(); -} - -btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback() -{ - clearCache(); - // m_dispatcher->releaseManifold( m_manifoldPtr ); -} - -void btSoftBodyTriangleCallback::clearCache() -{ - for (int i = 0; i < m_shapeCache.size(); i++) - { - btTriIndex* tmp = m_shapeCache.getAtIndex(i); - btAssert(tmp); - btAssert(tmp->m_childShape); - m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape); //necessary? - delete tmp->m_childShape; - } - m_shapeCache.clear(); -} - -void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex) -{ - //just for debugging purposes - //printf("triangle %d",m_triangleCount++); - - btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher1 = m_dispatcher; - - ///debug drawing of the overlapping triangles - if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)) - { - btVector3 color(1, 1, 0); - const btTransform& tr = m_triBody->getWorldTransform(); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]), tr(triangle[1]), color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]), tr(triangle[2]), color); - m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]), tr(triangle[0]), color); - } - - btTriIndex triIndex(partId, triangleIndex, 0); - btHashKey<btTriIndex> triKey(triIndex.getUid()); - - btTriIndex* shapeIndex = m_shapeCache[triKey]; - if (shapeIndex) - { - btCollisionShape* tm = shapeIndex->m_childShape; - btAssert(tm); - - //copy over user pointers to temporary shape - tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); - - btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1); - //btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//?? - btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); - ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS; - btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr); - - colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut); - colAlgo->~btCollisionAlgorithm(); - ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); - - return; - } - - //aabb filter is already applied! - - //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject); - - // if (m_softBody->getCollisionShape()->getShapeType()== - { - // btVector3 other; - btVector3 normal = (triangle[1] - triangle[0]).cross(triangle[2] - triangle[0]); - normal.normalize(); - normal *= BT_SOFTBODY_TRIANGLE_EXTRUSION; - // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f; - // other+=normal*22.f; - btVector3 pts[6] = {triangle[0] + normal, - triangle[1] + normal, - triangle[2] + normal, - triangle[0] - normal, - triangle[1] - normal, - triangle[2] - normal}; - - btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(), 6); - - // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other); - - //btTriangleShape tm(triangle[0],triangle[1],triangle[2]); - // tm.setMargin(m_collisionMarginTriangle); - - //copy over user pointers to temporary shape - tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer()); - - btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1); - btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); //btTransform::getIdentity());//?? - - ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS; - btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr); - - colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut); - colAlgo->~btCollisionAlgorithm(); - ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); - - triIndex.m_childShape = tm; - m_shapeCache.insert(triKey, triIndex); - } -} - -void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - m_dispatchInfoPtr = &dispatchInfo; - m_collisionMarginTriangle = collisionMarginTriangle + btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION); - m_resultOut = resultOut; - - btVector3 aabbWorldSpaceMin, aabbWorldSpaceMax; - m_softBody->getAabb(aabbWorldSpaceMin, aabbWorldSpaceMax); - btVector3 halfExtents = (aabbWorldSpaceMax - aabbWorldSpaceMin) * btScalar(0.5); - btVector3 softBodyCenter = (aabbWorldSpaceMax + aabbWorldSpaceMin) * btScalar(0.5); - - btTransform softTransform; - softTransform.setIdentity(); - softTransform.setOrigin(softBodyCenter); - - btTransform convexInTriangleSpace; - convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform; - btTransformAabb(halfExtents, m_collisionMarginTriangle, convexInTriangleSpace, m_aabbMin, m_aabbMax); -} - -void btSoftBodyConcaveCollisionAlgorithm::clearCache() -{ - m_btSoftBodyTriangleCallback.clearCache(); -} - -void btSoftBodyConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - //btCollisionObject* convexBody = m_isSwapped ? body1 : body0; - const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap; - - if (triBody->getCollisionShape()->isConcave()) - { - const btCollisionObject* triOb = triBody->getCollisionObject(); - const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triOb->getCollisionShape()); - - // if (convexBody->getCollisionShape()->isConvex()) - { - btScalar collisionMarginTriangle = concaveShape->getMargin(); - - // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); - m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, triBody, dispatchInfo, resultOut); - - concaveShape->processAllTriangles(&m_btSoftBodyTriangleCallback, m_btSoftBodyTriangleCallback.getAabbMin(), m_btSoftBodyTriangleCallback.getAabbMax()); - - // resultOut->refreshContactPoints(); - } - } -} - -btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - btCollisionObject* convexbody = m_isSwapped ? body1 : body0; - btCollisionObject* triBody = m_isSwapped ? body0 : body1; - - //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) - - //only perform CCD above a certain threshold, this prevents blocking on the long run - //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... - btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); - if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) - { - return btScalar(1.); - } - - //const btVector3& from = convexbody->m_worldTransform.getOrigin(); - //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); - //todo: only do if the motion exceeds the 'radius' - - btTransform triInv = triBody->getWorldTransform().inverse(); - btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); - btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); - - struct LocalTriangleSphereCastCallback : public btTriangleCallback - { - btTransform m_ccdSphereFromTrans; - btTransform m_ccdSphereToTrans; - btTransform m_meshTransform; - - btScalar m_ccdSphereRadius; - btScalar m_hitFraction; - - LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction) - : m_ccdSphereFromTrans(from), - m_ccdSphereToTrans(to), - m_ccdSphereRadius(ccdSphereRadius), - m_hitFraction(hitFraction) - { - } - - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - //do a swept sphere for now - btTransform ident; - ident.setIdentity(); - btConvexCast::CastResult castResult; - castResult.m_fraction = m_hitFraction; - btSphereShape pointShape(m_ccdSphereRadius); - btTriangleShape triShape(triangle[0], triangle[1], triangle[2]); - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver); - //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); - //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); - //local space? - - if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans, - ident, ident, castResult)) - { - if (m_hitFraction > castResult.m_fraction) - m_hitFraction = castResult.m_fraction; - } - } - }; - - if (triBody->getCollisionShape()->isConcave()) - { - btVector3 rayAabbMin = convexFromLocal.getOrigin(); - rayAabbMin.setMin(convexToLocal.getOrigin()); - btVector3 rayAabbMax = convexFromLocal.getOrigin(); - rayAabbMax.setMax(convexToLocal.getOrigin()); - btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); - rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0); - rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0); - - btScalar curHitFraction = btScalar(1.); //is this available? - LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal, - convexbody->getCcdSweptSphereRadius(), curHitFraction); - - raycastCallback.m_hitFraction = convexbody->getHitFraction(); - - btCollisionObject* concavebody = triBody; - - btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape(); - - if (triangleMesh) - { - triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax); - } - - if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) - { - convexbody->setHitFraction(raycastCallback.m_hitFraction); - return raycastCallback.m_hitFraction; - } - } - - return btScalar(1.); -} |