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path: root/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
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Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftBody.cpp')
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBody.cpp1413
1 files changed, 726 insertions, 687 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
index 81b846d7f8..d1980ea6c5 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
@@ -37,12 +37,12 @@ static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& l
{
btAlignedObjectArray<bool> marked;
btAlignedObjectArray<btDbvtNode*> newLeafNodes;
- btAlignedObjectArray<std::pair<int,int> > childIds;
+ btAlignedObjectArray<std::pair<int, int> > childIds;
btAlignedObjectArray<btAlignedObjectArray<int> > newAdj;
marked.resize(N);
for (int i = 0; i < N; ++i)
marked[i] = false;
-
+
// pair adjacent nodes into new(parent) node
for (int i = 0; i < N; ++i)
{
@@ -61,7 +61,7 @@ static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& l
leafNodes[i]->parent = node;
leafNodes[n]->parent = node;
newLeafNodes.push_back(node);
- childIds.push_back(std::make_pair(i,n));
+ childIds.push_back(std::make_pair(i, n));
merged = true;
marked[n] = true;
break;
@@ -70,7 +70,7 @@ static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& l
if (!merged)
{
newLeafNodes.push_back(leafNodes[i]);
- childIds.push_back(std::make_pair(i,-1));
+ childIds.push_back(std::make_pair(i, -1));
}
marked[i] = true;
}
@@ -78,7 +78,7 @@ static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& l
newAdj.resize(newLeafNodes.size());
for (int i = 0; i < newLeafNodes.size(); ++i)
{
- for (int j = i+1; j < newLeafNodes.size(); ++j)
+ for (int j = i + 1; j < newLeafNodes.size(); ++j)
{
bool neighbor = false;
const btAlignedObjectArray<int>& leftChildNeighbors = adj[childIds[i].first];
@@ -143,7 +143,7 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV
/* Nodes */
const btScalar margin = getCollisionShape()->getMargin();
m_nodes.resize(node_count);
- m_X.resize(node_count);
+ m_X.resize(node_count);
for (int i = 0, ni = node_count; i < ni; ++i)
{
Node& n = m_nodes[i];
@@ -154,7 +154,7 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV
n.m_im = n.m_im > 0 ? 1 / n.m_im : 0;
n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
n.m_material = pm;
- m_X[i] = n.m_x;
+ m_X[i] = n.m_x;
}
updateBounds();
setCollisionQuadrature(3);
@@ -195,8 +195,8 @@ void btSoftBody::initDefaults()
m_cfg.piterations = 1;
m_cfg.diterations = 0;
m_cfg.citerations = 4;
- m_cfg.drag = 0;
- m_cfg.m_maxStress = 0;
+ m_cfg.drag = 0;
+ m_cfg.m_maxStress = 0;
m_cfg.collisions = fCollision::Default;
m_pose.m_bvolume = false;
m_pose.m_bframe = false;
@@ -222,12 +222,14 @@ void btSoftBody::initDefaults()
m_windVelocity = btVector3(0, 0, 0);
m_restLengthScale = btScalar(1.0);
m_dampingCoefficient = 1.0;
- m_sleepingThreshold = .4;
+ m_sleepingThreshold = .04;
m_useSelfCollision = false;
m_collisionFlags = 0;
m_softSoftCollision = false;
m_maxSpeedSquared = 0;
m_repulsionStiffness = 0.5;
+ m_gravityFactor = 1;
+ m_cacheBarycenter = false;
m_fdbvnt = 0;
}
@@ -436,7 +438,7 @@ void btSoftBody::appendFace(int model, Material* mat)
ZeroInitialize(f);
f.m_material = mat ? mat : m_materials[0];
}
- m_faces.push_back(f);
+ m_faces.push_back(f);
}
//
@@ -525,94 +527,111 @@ void btSoftBody::appendAnchor(int node, btRigidBody* body, const btVector3& loca
//
void btSoftBody::appendDeformableAnchor(int node, btRigidBody* body)
{
- DeformableNodeRigidAnchor c;
- btSoftBody::Node& n = m_nodes[node];
- const btScalar ima = n.m_im;
- const btScalar imb = body->getInvMass();
- btVector3 nrm;
- const btCollisionShape* shp = body->getCollisionShape();
- const btTransform& wtr = body->getWorldTransform();
- btScalar dst =
- m_worldInfo->m_sparsesdf.Evaluate(
- wtr.invXform(m_nodes[node].m_x),
- shp,
- nrm,
- 0);
-
- c.m_cti.m_colObj = body;
- c.m_cti.m_normal = wtr.getBasis() * nrm;
- c.m_cti.m_offset = dst;
- c.m_node = &m_nodes[node];
- const btScalar fc = m_cfg.kDF * body->getFriction();
- c.m_c2 = ima;
- c.m_c3 = fc;
- c.m_c4 = body->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
- static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
- const btMatrix3x3& iwi = body->getInvInertiaTensorWorld();
- const btVector3 ra = n.m_x - wtr.getOrigin();
-
- c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
- c.m_c1 = ra;
- c.m_local = body->getWorldTransform().inverse() * m_nodes[node].m_x;
- c.m_node->m_battach = 1;
- m_deformableAnchors.push_back(c);
+ DeformableNodeRigidAnchor c;
+ btSoftBody::Node& n = m_nodes[node];
+ const btScalar ima = n.m_im;
+ const btScalar imb = body->getInvMass();
+ btVector3 nrm;
+ const btCollisionShape* shp = body->getCollisionShape();
+ const btTransform& wtr = body->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(m_nodes[node].m_x),
+ shp,
+ nrm,
+ 0);
+
+ c.m_cti.m_colObj = body;
+ c.m_cti.m_normal = wtr.getBasis() * nrm;
+ c.m_cti.m_offset = dst;
+ c.m_node = &m_nodes[node];
+ const btScalar fc = m_cfg.kDF * body->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = body->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = body->getInvInertiaTensorWorld();
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+
+ c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_local = body->getWorldTransform().inverse() * m_nodes[node].m_x;
+ c.m_node->m_battach = 1;
+ m_deformableAnchors.push_back(c);
+}
+
+void btSoftBody::removeAnchor(int node)
+{
+ const btSoftBody::Node& n = m_nodes[node];
+ for (int i = 0; i < m_deformableAnchors.size();)
+ {
+ const DeformableNodeRigidAnchor& c = m_deformableAnchors[i];
+ if (c.m_node == &n)
+ {
+ m_deformableAnchors.removeAtIndex(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
}
//
void btSoftBody::appendDeformableAnchor(int node, btMultiBodyLinkCollider* link)
{
- DeformableNodeRigidAnchor c;
- btSoftBody::Node& n = m_nodes[node];
- const btScalar ima = n.m_im;
- btVector3 nrm;
- const btCollisionShape* shp = link->getCollisionShape();
- const btTransform& wtr = link->getWorldTransform();
- btScalar dst =
- m_worldInfo->m_sparsesdf.Evaluate(
- wtr.invXform(m_nodes[node].m_x),
- shp,
- nrm,
- 0);
- c.m_cti.m_colObj = link;
- c.m_cti.m_normal = wtr.getBasis() * nrm;
- c.m_cti.m_offset = dst;
- c.m_node = &m_nodes[node];
- const btScalar fc = m_cfg.kDF * link->getFriction();
- c.m_c2 = ima;
- c.m_c3 = fc;
- c.m_c4 = link->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
- btVector3 normal = c.m_cti.m_normal;
- btVector3 t1 = generateUnitOrthogonalVector(normal);
- btVector3 t2 = btCross(normal, t1);
- btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
- findJacobian(link, jacobianData_normal, c.m_node->m_x, normal);
- findJacobian(link, jacobianData_t1, c.m_node->m_x, t1);
- findJacobian(link, jacobianData_t2, c.m_node->m_x, t2);
-
- btScalar* J_n = &jacobianData_normal.m_jacobians[0];
- btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
- btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
-
- btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
- btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
- btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
-
- btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
- t1.getX(), t1.getY(), t1.getZ(),
- t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
- const int ndof = link->m_multiBody->getNumDofs() + 6;
- btMatrix3x3 local_impulse_matrix = (Diagonal(n.m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
- c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
- c.jacobianData_normal = jacobianData_normal;
- c.jacobianData_t1 = jacobianData_t1;
- c.jacobianData_t2 = jacobianData_t2;
- c.t1 = t1;
- c.t2 = t2;
- const btVector3 ra = n.m_x - wtr.getOrigin();
- c.m_c1 = ra;
- c.m_local = link->getWorldTransform().inverse() * m_nodes[node].m_x;
- c.m_node->m_battach = 1;
- m_deformableAnchors.push_back(c);
+ DeformableNodeRigidAnchor c;
+ btSoftBody::Node& n = m_nodes[node];
+ const btScalar ima = n.m_im;
+ btVector3 nrm;
+ const btCollisionShape* shp = link->getCollisionShape();
+ const btTransform& wtr = link->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(m_nodes[node].m_x),
+ shp,
+ nrm,
+ 0);
+ c.m_cti.m_colObj = link;
+ c.m_cti.m_normal = wtr.getBasis() * nrm;
+ c.m_cti.m_offset = dst;
+ c.m_node = &m_nodes[node];
+ const btScalar fc = m_cfg.kDF * link->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = link->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
+ btVector3 normal = c.m_cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(link, jacobianData_normal, c.m_node->m_x, normal);
+ findJacobian(link, jacobianData_t1, c.m_node->m_x, t1);
+ findJacobian(link, jacobianData_t2, c.m_node->m_x, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = link->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(n.m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ c.m_c1 = ra;
+ c.m_local = link->getWorldTransform().inverse() * m_nodes[node].m_x;
+ c.m_node->m_battach = 1;
+ m_deformableAnchors.push_back(c);
}
//
void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1)
@@ -731,7 +750,7 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
- // cos(10º) = 0.98480
+ // cos(10º) = 0.98480
if (0 < n_dot_v && n_dot_v < 0.98480f)
fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
@@ -817,7 +836,7 @@ void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
- // cos(10º) = 0.98480
+ // cos(10º) = 0.98480
if (0 < n_dot_v && n_dot_v < 0.98480f)
fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
@@ -882,6 +901,7 @@ void btSoftBody::setVelocity(const btVector3& velocity)
if (n.m_im > 0)
{
n.m_v = velocity;
+ n.m_vn = velocity;
}
}
}
@@ -1010,66 +1030,70 @@ void btSoftBody::setVolumeDensity(btScalar density)
//
btVector3 btSoftBody::getLinearVelocity()
{
- btVector3 total_momentum = btVector3(0,0,0);
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0/m_nodes[i].m_im;
- total_momentum += mass * m_nodes[i].m_v;
- }
- btScalar total_mass = getTotalMass();
- return total_mass == 0 ? total_momentum : total_momentum / total_mass;
+ btVector3 total_momentum = btVector3(0, 0, 0);
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0 / m_nodes[i].m_im;
+ total_momentum += mass * m_nodes[i].m_v;
+ }
+ btScalar total_mass = getTotalMass();
+ return total_mass == 0 ? total_momentum : total_momentum / total_mass;
}
//
void btSoftBody::setLinearVelocity(const btVector3& linVel)
{
- btVector3 old_vel = getLinearVelocity();
- btVector3 diff = linVel - old_vel;
- for (int i = 0; i < m_nodes.size(); ++i)
- m_nodes[i].m_v += diff;
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 diff = linVel - old_vel;
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].m_v += diff;
}
//
void btSoftBody::setAngularVelocity(const btVector3& angVel)
{
- btVector3 old_vel = getLinearVelocity();
- btVector3 com = getCenterOfMass();
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel;
- }
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 com = getCenterOfMass();
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel;
+ }
}
//
btTransform btSoftBody::getRigidTransform()
{
- btVector3 t = getCenterOfMass();
- btMatrix3x3 S;
- S.setZero();
- // get rotation that minimizes L2 difference: \sum_i || RX_i + t - x_i ||
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- S += OuterProduct(m_X[i], t-m_nodes[i].m_x);
- }
- btVector3 sigma;
- btMatrix3x3 U,V;
- singularValueDecomposition(S,U,sigma,V);
- btMatrix3x3 R = V * U.transpose();
- btTransform trs;
- trs.setIdentity();
- trs.setOrigin(t);
- trs.setBasis(R);
- return trs;
+ btVector3 t = getCenterOfMass();
+ btMatrix3x3 S;
+ S.setZero();
+ // Get rotation that minimizes L2 difference: \sum_i || RX_i + t - x_i ||
+ // It's important to make sure that S has the correct signs.
+ // SVD is only unique up to the ordering of singular values.
+ // SVD will manipulate U and V to ensure the ordering of singular values. If all three singular
+ // vaues are negative, SVD will permute colums of U to make two of them positive.
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ S -= OuterProduct(m_X[i], t - m_nodes[i].m_x);
+ }
+ btVector3 sigma;
+ btMatrix3x3 U, V;
+ singularValueDecomposition(S, U, sigma, V);
+ btMatrix3x3 R = V * U.transpose();
+ btTransform trs;
+ trs.setIdentity();
+ trs.setOrigin(t);
+ trs.setBasis(R);
+ return trs;
}
//
void btSoftBody::transformTo(const btTransform& trs)
{
- // get the current best rigid fit
- btTransform current_transform = getRigidTransform();
- // apply transform in material space
- btTransform new_transform = trs * current_transform.inverse();
- transform(new_transform);
+ // get the current best rigid fit
+ btTransform current_transform = getRigidTransform();
+ // apply transform in material space
+ btTransform new_transform = trs * current_transform.inverse();
+ transform(new_transform);
}
//
@@ -1130,7 +1154,7 @@ void btSoftBody::scale(const btVector3& scl)
updateNormals();
updateBounds();
updateConstants();
- initializeDmInverse();
+ initializeDmInverse();
}
//
@@ -2010,22 +2034,22 @@ bool btSoftBody::rayTest(const btVector3& rayFrom,
}
bool btSoftBody::rayFaceTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results)
+ const btVector3& rayTo,
+ sRayCast& results)
{
if (m_faces.size() == 0)
return false;
else
{
- if (m_fdbvt.empty())
- initializeFaceTree();
+ if (m_fdbvt.empty())
+ initializeFaceTree();
}
-
- results.body = this;
- results.fraction = 1.f;
- results.index = -1;
-
- return (rayFaceTest(rayFrom, rayTo, results.fraction, results.index) != 0);
+
+ results.body = this;
+ results.fraction = 1.f;
+ results.index = -1;
+
+ return (rayFaceTest(rayFrom, rayTo, results.fraction, results.index) != 0);
}
//
@@ -2056,112 +2080,111 @@ void btSoftBody::setSolver(eSolverPresets::_ preset)
void btSoftBody::predictMotion(btScalar dt)
{
- int i, ni;
-
- /* Update */
- if (m_bUpdateRtCst)
- {
- m_bUpdateRtCst = false;
- updateConstants();
- m_fdbvt.clear();
- if (m_cfg.collisions & fCollision::VF_SS)
- {
- initializeFaceTree();
- }
- }
-
- /* Prepare */
- m_sst.sdt = dt * m_cfg.timescale;
- m_sst.isdt = 1 / m_sst.sdt;
- m_sst.velmrg = m_sst.sdt * 3;
- m_sst.radmrg = getCollisionShape()->getMargin();
- m_sst.updmrg = m_sst.radmrg * (btScalar)0.25;
- /* Forces */
- addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
- applyForces();
- /* Integrate */
- for (i = 0, ni = m_nodes.size(); i < ni; ++i)
- {
- Node& n = m_nodes[i];
- n.m_q = n.m_x;
- btVector3 deltaV = n.m_f * n.m_im * m_sst.sdt;
- {
- btScalar maxDisplacement = m_worldInfo->m_maxDisplacement;
- btScalar clampDeltaV = maxDisplacement / m_sst.sdt;
- for (int c = 0; c < 3; c++)
- {
- if (deltaV[c] > clampDeltaV)
- {
- deltaV[c] = clampDeltaV;
- }
- if (deltaV[c] < -clampDeltaV)
- {
- deltaV[c] = -clampDeltaV;
- }
- }
- }
- n.m_v += deltaV;
- n.m_x += n.m_v * m_sst.sdt;
- n.m_f = btVector3(0, 0, 0);
- }
- /* Clusters */
- updateClusters();
- /* Bounds */
- updateBounds();
- /* Nodes */
- ATTRIBUTE_ALIGNED16(btDbvtVolume)
- vol;
- for (i = 0, ni = m_nodes.size(); i < ni; ++i)
- {
- Node& n = m_nodes[i];
- vol = btDbvtVolume::FromCR(n.m_x, m_sst.radmrg);
- m_ndbvt.update(n.m_leaf,
- vol,
- n.m_v * m_sst.velmrg,
- m_sst.updmrg);
- }
- /* Faces */
- if (!m_fdbvt.empty())
- {
- for (int i = 0; i < m_faces.size(); ++i)
- {
- Face& f = m_faces[i];
- const btVector3 v = (f.m_n[0]->m_v +
- f.m_n[1]->m_v +
- f.m_n[2]->m_v) /
- 3;
- vol = VolumeOf(f, m_sst.radmrg);
- m_fdbvt.update(f.m_leaf,
- vol,
- v * m_sst.velmrg,
- m_sst.updmrg);
- }
- }
- /* Pose */
- updatePose();
- /* Match */
- if (m_pose.m_bframe && (m_cfg.kMT > 0))
- {
- const btMatrix3x3 posetrs = m_pose.m_rot;
- for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
- {
- Node& n = m_nodes[i];
- if (n.m_im > 0)
- {
- const btVector3 x = posetrs * m_pose.m_pos[i] + m_pose.m_com;
- n.m_x = Lerp(n.m_x, x, m_cfg.kMT);
- }
- }
- }
- /* Clear contacts */
- m_rcontacts.resize(0);
- m_scontacts.resize(0);
- /* Optimize dbvt's */
- m_ndbvt.optimizeIncremental(1);
- m_fdbvt.optimizeIncremental(1);
- m_cdbvt.optimizeIncremental(1);
-}
+ int i, ni;
+ /* Update */
+ if (m_bUpdateRtCst)
+ {
+ m_bUpdateRtCst = false;
+ updateConstants();
+ m_fdbvt.clear();
+ if (m_cfg.collisions & fCollision::VF_SS)
+ {
+ initializeFaceTree();
+ }
+ }
+
+ /* Prepare */
+ m_sst.sdt = dt * m_cfg.timescale;
+ m_sst.isdt = 1 / m_sst.sdt;
+ m_sst.velmrg = m_sst.sdt * 3;
+ m_sst.radmrg = getCollisionShape()->getMargin();
+ m_sst.updmrg = m_sst.radmrg * (btScalar)0.25;
+ /* Forces */
+ addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
+ applyForces();
+ /* Integrate */
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
+ n.m_q = n.m_x;
+ btVector3 deltaV = n.m_f * n.m_im * m_sst.sdt;
+ {
+ btScalar maxDisplacement = m_worldInfo->m_maxDisplacement;
+ btScalar clampDeltaV = maxDisplacement / m_sst.sdt;
+ for (int c = 0; c < 3; c++)
+ {
+ if (deltaV[c] > clampDeltaV)
+ {
+ deltaV[c] = clampDeltaV;
+ }
+ if (deltaV[c] < -clampDeltaV)
+ {
+ deltaV[c] = -clampDeltaV;
+ }
+ }
+ }
+ n.m_v += deltaV;
+ n.m_x += n.m_v * m_sst.sdt;
+ n.m_f = btVector3(0, 0, 0);
+ }
+ /* Clusters */
+ updateClusters();
+ /* Bounds */
+ updateBounds();
+ /* Nodes */
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
+ vol = btDbvtVolume::FromCR(n.m_x, m_sst.radmrg);
+ m_ndbvt.update(n.m_leaf,
+ vol,
+ n.m_v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ /* Faces */
+ if (!m_fdbvt.empty())
+ {
+ for (int i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ const btVector3 v = (f.m_n[0]->m_v +
+ f.m_n[1]->m_v +
+ f.m_n[2]->m_v) /
+ 3;
+ vol = VolumeOf(f, m_sst.radmrg);
+ m_fdbvt.update(f.m_leaf,
+ vol,
+ v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ }
+ /* Pose */
+ updatePose();
+ /* Match */
+ if (m_pose.m_bframe && (m_cfg.kMT > 0))
+ {
+ const btMatrix3x3 posetrs = m_pose.m_rot;
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
+ if (n.m_im > 0)
+ {
+ const btVector3 x = posetrs * m_pose.m_pos[i] + m_pose.m_com;
+ n.m_x = Lerp(n.m_x, x, m_cfg.kMT);
+ }
+ }
+ }
+ /* Clear contacts */
+ m_rcontacts.resize(0);
+ m_scontacts.resize(0);
+ /* Optimize dbvt's */
+ m_ndbvt.optimizeIncremental(1);
+ m_fdbvt.optimizeIncremental(1);
+ m_cdbvt.optimizeIncremental(1);
+}
//
void btSoftBody::solveConstraints()
@@ -2534,12 +2557,12 @@ int btSoftBody::rayTest(const btVector3& rayFrom, const btVector3& rayTo,
}
int btSoftBody::rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
- btScalar& mint, int& index) const
+ btScalar& mint, int& index) const
{
int cnt = 0;
{ /* Use dbvt */
RayFromToCaster collider(rayFrom, rayTo, mint);
-
+
btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider);
if (collider.m_face)
{
@@ -2551,7 +2574,6 @@ int btSoftBody::rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
return (cnt);
}
-
//
static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n)
{
@@ -2580,7 +2602,7 @@ static inline void calculateNormalCone(btDbvntNode* root)
}
else
{
- btVector3 n0(0,0,0), n1(0,0,0);
+ btVector3 n0(0, 0, 0), n1(0, 0, 0);
btScalar a0 = 0, a1 = 0;
if (root->childs[0])
{
@@ -2594,8 +2616,8 @@ static inline void calculateNormalCone(btDbvntNode* root)
n1 = root->childs[1]->normal;
a1 = root->childs[1]->angle;
}
- root->normal = (n0+n1).safeNormalize();
- root->angle = btMax(a0,a1) + btAngle(n0, n1)*0.5;
+ root->normal = (n0 + n1).safeNormalize();
+ root->angle = btMax(a0, a1) + btAngle(n0, n1) * 0.5;
}
}
@@ -2609,7 +2631,8 @@ void btSoftBody::initializeFaceTree()
for (int i = 0; i < m_faces.size(); ++i)
{
Face& f = m_faces[i];
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = VolumeOf(f, 0);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol = VolumeOf(f, 0);
btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
node->parent = NULL;
node->data = &f;
@@ -2623,7 +2646,7 @@ void btSoftBody::initializeFaceTree()
// construct the adjacency list for triangles
for (int i = 0; i < adj.size(); ++i)
{
- for (int j = i+1; j < adj.size(); ++j)
+ for (int j = i + 1; j < adj.size(); ++j)
{
int dup = 0;
for (int k = 0; k < 3; ++k)
@@ -2661,7 +2684,8 @@ void btSoftBody::rebuildNodeTree()
for (int i = 0; i < m_nodes.size(); ++i)
{
Node& n = m_nodes[i];
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = btDbvtVolume::FromCR(n.m_x, 0);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol = btDbvtVolume::FromCR(n.m_x, 0);
btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
node->parent = NULL;
node->data = &n;
@@ -2704,61 +2728,61 @@ btVector3 btSoftBody::evaluateCom() const
}
bool btSoftBody::checkContact(const btCollisionObjectWrapper* colObjWrap,
- const btVector3& x,
- btScalar margin,
- btSoftBody::sCti& cti) const
-{
- btVector3 nrm;
- const btCollisionShape* shp = colObjWrap->getCollisionShape();
- // const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
- //const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
- const btTransform& wtr = colObjWrap->getWorldTransform();
- //todo: check which transform is needed here
-
- btScalar dst =
- m_worldInfo->m_sparsesdf.Evaluate(
- wtr.invXform(x),
- shp,
- nrm,
- margin);
- if (dst < 0)
- {
- cti.m_colObj = colObjWrap->getCollisionObject();
- cti.m_normal = wtr.getBasis() * nrm;
- cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
- return (true);
- }
- return (false);
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti) const
+{
+ btVector3 nrm;
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ // const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
+ //const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
+ const btTransform& wtr = colObjWrap->getWorldTransform();
+ //todo: check which transform is needed here
+
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(x),
+ shp,
+ nrm,
+ margin);
+ if (dst < 0)
+ {
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
+ return (true);
+ }
+ return (false);
}
//
bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWrap,
- const btVector3& x,
- btScalar margin,
- btSoftBody::sCti& cti, bool predict) const
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti, bool predict) const
{
btVector3 nrm;
const btCollisionShape* shp = colObjWrap->getCollisionShape();
- const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
- // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
- // but resolve contact at x_n
- btTransform wtr = (predict) ?
- (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
- : colObjWrap->getWorldTransform();
+ const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
+ // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
+ // but resolve contact at x_n
+ btTransform wtr = (predict) ? (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform() * (*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
+ : colObjWrap->getWorldTransform();
btScalar dst =
m_worldInfo->m_sparsesdf.Evaluate(
wtr.invXform(x),
shp,
nrm,
margin);
+
if (!predict)
{
cti.m_colObj = colObjWrap->getCollisionObject();
cti.m_normal = wtr.getBasis() * nrm;
- cti.m_offset = dst;
+ cti.m_offset = dst;
}
- if (dst < 0)
- return true;
+ if (dst < 0)
+ return true;
return (false);
}
@@ -2767,175 +2791,131 @@ bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWr
// point p with respect to triangle (a, b, c)
static void getBarycentric(const btVector3& p, btVector3& a, btVector3& b, btVector3& c, btVector3& bary)
{
- btVector3 v0 = b - a, v1 = c - a, v2 = p - a;
- btScalar d00 = v0.dot(v0);
- btScalar d01 = v0.dot(v1);
- btScalar d11 = v1.dot(v1);
- btScalar d20 = v2.dot(v0);
- btScalar d21 = v2.dot(v1);
- btScalar denom = d00 * d11 - d01 * d01;
- bary.setY((d11 * d20 - d01 * d21) / denom);
- bary.setZ((d00 * d21 - d01 * d20) / denom);
- bary.setX(btScalar(1) - bary.getY() - bary.getZ());
+ btVector3 v0 = b - a, v1 = c - a, v2 = p - a;
+ btScalar d00 = v0.dot(v0);
+ btScalar d01 = v0.dot(v1);
+ btScalar d11 = v1.dot(v1);
+ btScalar d20 = v2.dot(v0);
+ btScalar d21 = v2.dot(v1);
+ btScalar denom = d00 * d11 - d01 * d01;
+ bary.setY((d11 * d20 - d01 * d21) / denom);
+ bary.setZ((d00 * d21 - d01 * d20) / denom);
+ bary.setX(btScalar(1) - bary.getY() - bary.getZ());
}
//
bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap,
- Face& f,
- btVector3& contact_point,
- btVector3& bary,
- btScalar margin,
- btSoftBody::sCti& cti, bool predict) const
-{
- btVector3 nrm;
- const btCollisionShape* shp = colObjWrap->getCollisionShape();
- const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
- // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
- // but resolve contact at x_n
- btTransform wtr = (predict) ?
- (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
- : colObjWrap->getWorldTransform();
- btScalar dst;
-
-//#define USE_QUADRATURE 1
-//#define CACHE_PREV_COLLISION
-
- // use the contact position of the previous collision
-#ifdef CACHE_PREV_COLLISION
- if (f.m_pcontact[3] != 0)
- {
- for (int i = 0; i < 3; ++i)
- bary[i] = f.m_pcontact[i];
- contact_point = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
- dst = m_worldInfo->m_sparsesdf.Evaluate(
- wtr.invXform(contact_point),
- shp,
- nrm,
- margin);
- nrm = wtr.getBasis() * nrm;
- cti.m_colObj = colObjWrap->getCollisionObject();
- // use cached contact point
- }
- else
- {
- btGjkEpaSolver2::sResults results;
- btTransform triangle_transform;
- triangle_transform.setIdentity();
- triangle_transform.setOrigin(f.m_n[0]->m_x);
- btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x);
- btVector3 guess(0,0,0);
- const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
- btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
- dst = results.distance - margin;
- contact_point = results.witnesses[0];
- getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
- nrm = results.normal;
- cti.m_colObj = colObjWrap->getCollisionObject();
- for (int i = 0; i < 3; ++i)
- f.m_pcontact[i] = bary[i];
- }
- return (dst < 0);
-#endif
+ Face& f,
+ btVector3& contact_point,
+ btVector3& bary,
+ btScalar margin,
+ btSoftBody::sCti& cti, bool predict) const
+{
+ btVector3 nrm;
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
+ // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
+ // but resolve contact at x_n
+ btTransform wtr = (predict) ? (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform() * (*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
+ : colObjWrap->getWorldTransform();
+ btScalar dst;
+ btGjkEpaSolver2::sResults results;
+
+// #define USE_QUADRATURE 1
- // use collision quadrature point
+ // use collision quadrature point
#ifdef USE_QUADRATURE
- {
- dst = SIMD_INFINITY;
- btVector3 local_nrm;
- for (int q = 0; q < m_quads.size(); ++q)
- {
- btVector3 p;
- if (predict)
- p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]);
- else
- p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
- btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate(
- wtr.invXform(p),
- shp,
- local_nrm,
- margin);
- if (local_dst < dst)
- {
- if (local_dst < 0 && predict)
- return true;
- dst = local_dst;
- contact_point = p;
- bary = m_quads[q];
- nrm = local_nrm;
- }
- if (!predict)
- {
- cti.m_colObj = colObjWrap->getCollisionObject();
- cti.m_normal = wtr.getBasis() * nrm;
- cti.m_offset = dst;
- }
- }
- return (dst < 0);
- }
+ {
+ dst = SIMD_INFINITY;
+ btVector3 local_nrm;
+ for (int q = 0; q < m_quads.size(); ++q)
+ {
+ btVector3 p;
+ if (predict)
+ p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]);
+ else
+ p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
+ btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(p),
+ shp,
+ local_nrm,
+ margin);
+ if (local_dst < dst)
+ {
+ if (local_dst < 0 && predict)
+ return true;
+ dst = local_dst;
+ contact_point = p;
+ bary = m_quads[q];
+ nrm = local_nrm;
+ }
+ if (!predict)
+ {
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = dst;
+ }
+ }
+ return (dst < 0);
+ }
#endif
-
-// // regular face contact
-// {
-// btGjkEpaSolver2::sResults results;
-// btTransform triangle_transform;
-// triangle_transform.setIdentity();
-// triangle_transform.setOrigin(f.m_n[0]->m_x);
-// btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x);
-// btVector3 guess(0,0,0);
-// if (predict)
-// {
-// triangle_transform.setOrigin(f.m_n[0]->m_q);
-// triangle = btTriangleShape(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q);
-// }
-// const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
-//// btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
-//// dst = results.distance - margin;
-//// contact_point = results.witnesses[0];
-// btGjkEpaSolver2::Penetration(&triangle, triangle_transform, csh, wtr, guess, results);
-// if (results.status == btGjkEpaSolver2::sResults::Separated)
-// return false;
-// dst = results.distance - margin;
-// contact_point = results.witnesses[1];
-// getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
-// nrm = results.normal;
-// for (int i = 0; i < 3; ++i)
-// f.m_pcontact[i] = bary[i];
-// }
-//
-// if (!predict)
-// {
-// cti.m_colObj = colObjWrap->getCollisionObject();
-// cti.m_normal = nrm;
-// cti.m_offset = dst;
-// }
-//
-
- // regular face contact
- {
- btGjkEpaSolver2::sResults results;
- btTransform triangle_transform;
- triangle_transform.setIdentity();
- triangle_transform.setOrigin(f.m_n[0]->m_q);
- btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q);
- btVector3 guess(0,0,0);
- const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
- btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
- dst = results.distance-csh->getMargin();
- dst -= margin;
- if (dst >= 0)
- return false;
- contact_point = results.witnesses[0];
- getBarycentric(contact_point, f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, bary);
- btVector3 curr = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
- nrm = results.normal;
- cti.m_colObj = colObjWrap->getCollisionObject();
- cti.m_normal = nrm;
- cti.m_offset = dst + (curr - contact_point).dot(nrm);
- }
- return (dst < 0);
+
+ // collision detection using x*
+ btTransform triangle_transform;
+ triangle_transform.setIdentity();
+ triangle_transform.setOrigin(f.m_n[0]->m_q);
+ btTriangleShape triangle(btVector3(0, 0, 0), f.m_n[1]->m_q - f.m_n[0]->m_q, f.m_n[2]->m_q - f.m_n[0]->m_q);
+ btVector3 guess(0, 0, 0);
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
+ btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
+ dst = results.distance - 2.0 * csh->getMargin() - margin; // margin padding so that the distance = the actual distance between face and rigid - margin of rigid - margin of deformable
+ if (dst >= 0)
+ return false;
+
+ // Use consistent barycenter to recalculate distance.
+ if (this->m_cacheBarycenter)
+ {
+ if (f.m_pcontact[3] != 0)
+ {
+ for (int i = 0; i < 3; ++i)
+ bary[i] = f.m_pcontact[i];
+ contact_point = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
+ btGjkEpaSolver2::SignedDistance(contact_point, margin, csh, wtr, results);
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ dst = results.distance;
+ cti.m_normal = results.normal;
+ cti.m_offset = dst;
+
+ //point-convex CD
+ wtr = colObjWrap->getWorldTransform();
+ btTriangleShape triangle2(btVector3(0, 0, 0), f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ triangle_transform.setOrigin(f.m_n[0]->m_x);
+ btGjkEpaSolver2::SignedDistance(&triangle2, triangle_transform, csh, wtr, guess, results);
+
+ dst = results.distance - csh->getMargin() - margin;
+ return true;
+ }
+ }
+
+ // Use triangle-convex CD.
+ wtr = colObjWrap->getWorldTransform();
+ btTriangleShape triangle2(btVector3(0, 0, 0), f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ triangle_transform.setOrigin(f.m_n[0]->m_x);
+ btGjkEpaSolver2::SignedDistance(&triangle2, triangle_transform, csh, wtr, guess, results);
+ contact_point = results.witnesses[0];
+ getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+
+ for (int i = 0; i < 3; ++i)
+ f.m_pcontact[i] = bary[i];
+
+ dst = results.distance - csh->getMargin() - margin;
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = results.normal;
+ cti.m_offset = dst;
+ return true;
}
-//
void btSoftBody::updateNormals()
{
const btVector3 zv(0, 0, 0);
@@ -2979,63 +2959,63 @@ void btSoftBody::updateBounds()
m_bounds[1] = btVector3(1000, 1000, 1000);
} else {*/
-// if (m_ndbvt.m_root)
-// {
-// const btVector3& mins = m_ndbvt.m_root->volume.Mins();
-// const btVector3& maxs = m_ndbvt.m_root->volume.Maxs();
-// const btScalar csm = getCollisionShape()->getMargin();
-// const btVector3 mrg = btVector3(csm,
-// csm,
-// csm) *
-// 1; // ??? to investigate...
-// m_bounds[0] = mins - mrg;
-// m_bounds[1] = maxs + mrg;
-// if (0 != getBroadphaseHandle())
-// {
-// m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
-// m_bounds[0],
-// m_bounds[1],
-// m_worldInfo->m_dispatcher);
-// }
-// }
-// else
-// {
-// m_bounds[0] =
-// m_bounds[1] = btVector3(0, 0, 0);
-// }
- if (m_nodes.size())
- {
- btVector3 mins = m_nodes[0].m_x;
- btVector3 maxs = m_nodes[0].m_x;
- for (int i = 1; i < m_nodes.size(); ++i)
- {
- for (int d = 0; d < 3; ++d)
- {
- if (m_nodes[i].m_x[d] > maxs[d])
- maxs[d] = m_nodes[i].m_x[d];
- if (m_nodes[i].m_x[d] < mins[d])
- mins[d] = m_nodes[i].m_x[d];
- }
- }
- const btScalar csm = getCollisionShape()->getMargin();
- const btVector3 mrg = btVector3(csm,
- csm,
- csm);
- m_bounds[0] = mins - mrg;
- m_bounds[1] = maxs + mrg;
- if (0 != getBroadphaseHandle())
- {
- m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
- m_bounds[0],
- m_bounds[1],
- m_worldInfo->m_dispatcher);
- }
- }
- else
- {
- m_bounds[0] =
- m_bounds[1] = btVector3(0, 0, 0);
- }
+ // if (m_ndbvt.m_root)
+ // {
+ // const btVector3& mins = m_ndbvt.m_root->volume.Mins();
+ // const btVector3& maxs = m_ndbvt.m_root->volume.Maxs();
+ // const btScalar csm = getCollisionShape()->getMargin();
+ // const btVector3 mrg = btVector3(csm,
+ // csm,
+ // csm) *
+ // 1; // ??? to investigate...
+ // m_bounds[0] = mins - mrg;
+ // m_bounds[1] = maxs + mrg;
+ // if (0 != getBroadphaseHandle())
+ // {
+ // m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
+ // m_bounds[0],
+ // m_bounds[1],
+ // m_worldInfo->m_dispatcher);
+ // }
+ // }
+ // else
+ // {
+ // m_bounds[0] =
+ // m_bounds[1] = btVector3(0, 0, 0);
+ // }
+ if (m_nodes.size())
+ {
+ btVector3 mins = m_nodes[0].m_x;
+ btVector3 maxs = m_nodes[0].m_x;
+ for (int i = 1; i < m_nodes.size(); ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ if (m_nodes[i].m_x[d] > maxs[d])
+ maxs[d] = m_nodes[i].m_x[d];
+ if (m_nodes[i].m_x[d] < mins[d])
+ mins[d] = m_nodes[i].m_x[d];
+ }
+ }
+ const btScalar csm = getCollisionShape()->getMargin();
+ const btVector3 mrg = btVector3(csm,
+ csm,
+ csm);
+ m_bounds[0] = mins - mrg;
+ m_bounds[1] = maxs + mrg;
+ if (0 != getBroadphaseHandle())
+ {
+ m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
+ m_bounds[0],
+ m_bounds[1],
+ m_worldInfo->m_dispatcher);
+ }
+ }
+ else
+ {
+ m_bounds[0] =
+ m_bounds[1] = btVector3(0, 0, 0);
+ }
}
//
@@ -3454,60 +3434,120 @@ void btSoftBody::dampClusters()
void btSoftBody::setSpringStiffness(btScalar k)
{
- for (int i = 0; i < m_links.size(); ++i)
- {
- m_links[i].Feature::m_material->m_kLST = k;
- }
- m_repulsionStiffness = k;
+ for (int i = 0; i < m_links.size(); ++i)
+ {
+ m_links[i].Feature::m_material->m_kLST = k;
+ }
+ m_repulsionStiffness = k;
+}
+
+void btSoftBody::setGravityFactor(btScalar gravFactor)
+{
+ m_gravityFactor = gravFactor;
+}
+
+void btSoftBody::setCacheBarycenter(bool cacheBarycenter)
+{
+ m_cacheBarycenter = cacheBarycenter;
}
void btSoftBody::initializeDmInverse()
{
- btScalar unit_simplex_measure = 1./6.;
-
- for (int i = 0; i < m_tetras.size(); ++i)
- {
- Tetra &t = m_tetras[i];
- btVector3 c1 = t.m_n[1]->m_x - t.m_n[0]->m_x;
- btVector3 c2 = t.m_n[2]->m_x - t.m_n[0]->m_x;
- btVector3 c3 = t.m_n[3]->m_x - t.m_n[0]->m_x;
- btMatrix3x3 Dm(c1.getX(), c2.getX(), c3.getX(),
- c1.getY(), c2.getY(), c3.getY(),
- c1.getZ(), c2.getZ(), c3.getZ());
- t.m_element_measure = Dm.determinant() * unit_simplex_measure;
- t.m_Dm_inverse = Dm.inverse();
- }
+ btScalar unit_simplex_measure = 1. / 6.;
+
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ Tetra& t = m_tetras[i];
+ btVector3 c1 = t.m_n[1]->m_x - t.m_n[0]->m_x;
+ btVector3 c2 = t.m_n[2]->m_x - t.m_n[0]->m_x;
+ btVector3 c3 = t.m_n[3]->m_x - t.m_n[0]->m_x;
+ btMatrix3x3 Dm(c1.getX(), c2.getX(), c3.getX(),
+ c1.getY(), c2.getY(), c3.getY(),
+ c1.getZ(), c2.getZ(), c3.getZ());
+ t.m_element_measure = Dm.determinant() * unit_simplex_measure;
+ t.m_Dm_inverse = Dm.inverse();
+
+ // calculate the first three columns of P^{-1}
+ btVector3 a = t.m_n[0]->m_x;
+ btVector3 b = t.m_n[1]->m_x;
+ btVector3 c = t.m_n[2]->m_x;
+ btVector3 d = t.m_n[3]->m_x;
+
+ btScalar det = 1 / (a[0] * b[1] * c[2] - a[0] * b[1] * d[2] - a[0] * b[2] * c[1] + a[0] * b[2] * d[1] + a[0] * c[1] * d[2] - a[0] * c[2] * d[1] + a[1] * (-b[0] * c[2] + b[0] * d[2] + b[2] * c[0] - b[2] * d[0] - c[0] * d[2] + c[2] * d[0]) + a[2] * (b[0] * c[1] - b[0] * d[1] + b[1] * (d[0] - c[0]) + c[0] * d[1] - c[1] * d[0]) - b[0] * c[1] * d[2] + b[0] * c[2] * d[1] + b[1] * c[0] * d[2] - b[1] * c[2] * d[0] - b[2] * c[0] * d[1] + b[2] * c[1] * d[0]);
+
+ btScalar P11 = -b[2] * c[1] + d[2] * c[1] + b[1] * c[2] + b[2] * d[1] - c[2] * d[1] - b[1] * d[2];
+ btScalar P12 = b[2] * c[0] - d[2] * c[0] - b[0] * c[2] - b[2] * d[0] + c[2] * d[0] + b[0] * d[2];
+ btScalar P13 = -b[1] * c[0] + d[1] * c[0] + b[0] * c[1] + b[1] * d[0] - c[1] * d[0] - b[0] * d[1];
+ btScalar P21 = a[2] * c[1] - d[2] * c[1] - a[1] * c[2] - a[2] * d[1] + c[2] * d[1] + a[1] * d[2];
+ btScalar P22 = -a[2] * c[0] + d[2] * c[0] + a[0] * c[2] + a[2] * d[0] - c[2] * d[0] - a[0] * d[2];
+ btScalar P23 = a[1] * c[0] - d[1] * c[0] - a[0] * c[1] - a[1] * d[0] + c[1] * d[0] + a[0] * d[1];
+ btScalar P31 = -a[2] * b[1] + d[2] * b[1] + a[1] * b[2] + a[2] * d[1] - b[2] * d[1] - a[1] * d[2];
+ btScalar P32 = a[2] * b[0] - d[2] * b[0] - a[0] * b[2] - a[2] * d[0] + b[2] * d[0] + a[0] * d[2];
+ btScalar P33 = -a[1] * b[0] + d[1] * b[0] + a[0] * b[1] + a[1] * d[0] - b[1] * d[0] - a[0] * d[1];
+ btScalar P41 = a[2] * b[1] - c[2] * b[1] - a[1] * b[2] - a[2] * c[1] + b[2] * c[1] + a[1] * c[2];
+ btScalar P42 = -a[2] * b[0] + c[2] * b[0] + a[0] * b[2] + a[2] * c[0] - b[2] * c[0] - a[0] * c[2];
+ btScalar P43 = a[1] * b[0] - c[1] * b[0] - a[0] * b[1] - a[1] * c[0] + b[1] * c[0] + a[0] * c[1];
+
+ btVector4 p1(P11 * det, P21 * det, P31 * det, P41 * det);
+ btVector4 p2(P12 * det, P22 * det, P32 * det, P42 * det);
+ btVector4 p3(P13 * det, P23 * det, P33 * det, P43 * det);
+
+ t.m_P_inv[0] = p1;
+ t.m_P_inv[1] = p2;
+ t.m_P_inv[2] = p3;
+ }
+}
+
+static btScalar Dot4(const btVector4& a, const btVector4& b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
void btSoftBody::updateDeformation()
{
- for (int i = 0; i < m_tetras.size(); ++i)
- {
- btSoftBody::Tetra& t = m_tetras[i];
- btVector3 c1 = t.m_n[1]->m_q - t.m_n[0]->m_q;
- btVector3 c2 = t.m_n[2]->m_q - t.m_n[0]->m_q;
- btVector3 c3 = t.m_n[3]->m_q - t.m_n[0]->m_q;
- btMatrix3x3 Ds(c1.getX(), c2.getX(), c3.getX(),
- c1.getY(), c2.getY(), c3.getY(),
- c1.getZ(), c2.getZ(), c3.getZ());
- t.m_F = Ds * t.m_Dm_inverse;
-
- btSoftBody::TetraScratch& s = m_tetraScratches[i];
- s.m_F = t.m_F;
- s.m_J = t.m_F.determinant();
- btMatrix3x3 C = t.m_F.transpose()*t.m_F;
- s.m_trace = C[0].getX() + C[1].getY() + C[2].getZ();
- s.m_cofF = t.m_F.adjoint().transpose();
- }
+ btQuaternion q;
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ btSoftBody::Tetra& t = m_tetras[i];
+ btVector3 c1 = t.m_n[1]->m_q - t.m_n[0]->m_q;
+ btVector3 c2 = t.m_n[2]->m_q - t.m_n[0]->m_q;
+ btVector3 c3 = t.m_n[3]->m_q - t.m_n[0]->m_q;
+ btMatrix3x3 Ds(c1.getX(), c2.getX(), c3.getX(),
+ c1.getY(), c2.getY(), c3.getY(),
+ c1.getZ(), c2.getZ(), c3.getZ());
+ t.m_F = Ds * t.m_Dm_inverse;
+
+ btSoftBody::TetraScratch& s = m_tetraScratches[i];
+ s.m_F = t.m_F;
+ s.m_J = t.m_F.determinant();
+ btMatrix3x3 C = t.m_F.transpose() * t.m_F;
+ s.m_trace = C[0].getX() + C[1].getY() + C[2].getZ();
+ s.m_cofF = t.m_F.adjoint().transpose();
+
+ btVector3 a = t.m_n[0]->m_q;
+ btVector3 b = t.m_n[1]->m_q;
+ btVector3 c = t.m_n[2]->m_q;
+ btVector3 d = t.m_n[3]->m_q;
+ btVector4 q1(a[0], b[0], c[0], d[0]);
+ btVector4 q2(a[1], b[1], c[1], d[1]);
+ btVector4 q3(a[2], b[2], c[2], d[2]);
+ btMatrix3x3 B(Dot4(q1, t.m_P_inv[0]), Dot4(q1, t.m_P_inv[1]), Dot4(q1, t.m_P_inv[2]),
+ Dot4(q2, t.m_P_inv[0]), Dot4(q2, t.m_P_inv[1]), Dot4(q2, t.m_P_inv[2]),
+ Dot4(q3, t.m_P_inv[0]), Dot4(q3, t.m_P_inv[1]), Dot4(q3, t.m_P_inv[2]));
+ q.setRotation(btVector3(0, 0, 1), 0);
+ B.extractRotation(q, 0.01); // precision of the rotation is not very important for visual correctness.
+ btMatrix3x3 Q(q);
+ s.m_corotation = Q;
+ }
}
void btSoftBody::advanceDeformation()
{
- updateDeformation();
- for (int i = 0; i < m_tetras.size(); ++i)
- {
- m_tetraScratchesTn[i] = m_tetraScratches[i];
- }
+ updateDeformation();
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ m_tetraScratchesTn[i] = m_tetraScratches[i];
+ }
}
//
void btSoftBody::Joint::Prepare(btScalar dt, int)
@@ -3750,7 +3790,7 @@ void btSoftBody::applyForces()
//
void btSoftBody::setMaxStress(btScalar maxStress)
{
- m_cfg.m_maxStress = maxStress;
+ m_cfg.m_maxStress = maxStress;
}
//
@@ -3765,7 +3805,7 @@ void btSoftBody::interpolateRenderMesh()
const Node* p2 = m_renderNodesParents[i][2];
btVector3 normal = btCross(p1->m_x - p0->m_x, p2->m_x - p0->m_x);
btVector3 unit_normal = normal.normalized();
- Node& n = m_renderNodes[i];
+ RenderNode& n = m_renderNodes[i];
n.m_x.setZero();
for (int j = 0; j < 3; ++j)
{
@@ -3778,7 +3818,7 @@ void btSoftBody::interpolateRenderMesh()
{
for (int i = 0; i < m_renderNodes.size(); ++i)
{
- Node& n = m_renderNodes[i];
+ RenderNode& n = m_renderNodes[i];
n.m_x.setZero();
for (int j = 0; j < 4; ++j)
{
@@ -3793,13 +3833,13 @@ void btSoftBody::interpolateRenderMesh()
void btSoftBody::setCollisionQuadrature(int N)
{
- for (int i = 0; i <= N; ++i)
- {
- for (int j = 0; i+j <= N; ++j)
- {
- m_quads.push_back(btVector3(btScalar(i)/btScalar(N), btScalar(j)/btScalar(N), btScalar(N-i-j)/btScalar(N)));
- }
- }
+ for (int i = 0; i <= N; ++i)
+ {
+ for (int j = 0; i + j <= N; ++j)
+ {
+ m_quads.push_back(btVector3(btScalar(i) / btScalar(N), btScalar(j) / btScalar(N), btScalar(N - i - j) / btScalar(N)));
+ }
+ }
}
//
@@ -4006,12 +4046,12 @@ btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
void btSoftBody::setSelfCollision(bool useSelfCollision)
{
- m_useSelfCollision = useSelfCollision;
+ m_useSelfCollision = useSelfCollision;
}
bool btSoftBody::useSelfCollision()
{
- return m_useSelfCollision;
+ return m_useSelfCollision;
}
//
@@ -4052,23 +4092,23 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
collider.ProcessColObj(this, pcoWrap);
}
break;
- case fCollision::SDF_RD:
- {
- btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
- if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
- {
- const btTransform wtr = pcoWrap->getWorldTransform();
- const btScalar timemargin = 0;
- const btScalar basemargin = getCollisionShape()->getMargin();
- btVector3 mins;
- btVector3 maxs;
- ATTRIBUTE_ALIGNED16(btDbvtVolume)
- volume;
- pcoWrap->getCollisionShape()->getAabb(wtr,
- mins,
- maxs);
- volume = btDbvtVolume::FromMM(mins, maxs);
- volume.Expand(btVector3(basemargin, basemargin, basemargin));
+ case fCollision::SDF_RD:
+ {
+ btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
+ if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
+ {
+ const btTransform wtr = pcoWrap->getWorldTransform();
+ const btScalar timemargin = 0;
+ const btScalar basemargin = getCollisionShape()->getMargin();
+ btVector3 mins;
+ btVector3 maxs;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ pcoWrap->getCollisionShape()->getAabb(wtr,
+ mins,
+ maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(basemargin, basemargin, basemargin));
if (m_cfg.collisions & fCollision::SDF_RDN)
{
btSoftColliders::CollideSDF_RD docollideNode;
@@ -4080,26 +4120,26 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
}
- if (((pcoWrap->getCollisionObject()->getInternalType() == CO_RIGID_BODY) && (m_cfg.collisions & fCollision::SDF_RDF)) || ((pcoWrap->getCollisionObject()->getInternalType() == CO_FEATHERSTONE_LINK) && (m_cfg.collisions & fCollision::SDF_MDF)))
- {
- btSoftColliders::CollideSDF_RDF docollideFace;
- docollideFace.psb = this;
- docollideFace.m_colObj1Wrap = pcoWrap;
- docollideFace.m_rigidBody = prb1;
+ if (((pcoWrap->getCollisionObject()->getInternalType() == CO_RIGID_BODY) && (m_cfg.collisions & fCollision::SDF_RDF)) || ((pcoWrap->getCollisionObject()->getInternalType() == CO_FEATHERSTONE_LINK) && (m_cfg.collisions & fCollision::SDF_MDF)))
+ {
+ btSoftColliders::CollideSDF_RDF docollideFace;
+ docollideFace.psb = this;
+ docollideFace.m_colObj1Wrap = pcoWrap;
+ docollideFace.m_rigidBody = prb1;
docollideFace.dynmargin = basemargin + timemargin;
docollideFace.stamargin = basemargin;
- m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
- }
- }
- }
- break;
+ m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
+ }
+ }
+ }
+ break;
}
}
//
void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
- BT_PROFILE("Deformable Collision");
+ BT_PROFILE("Deformable Collision");
const int cf = m_cfg.collisions & psb->m_cfg.collisions;
switch (cf & fCollision::SVSmask)
{
@@ -4137,60 +4177,60 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
}
}
break;
- case fCollision::VF_DD:
- {
- if (!psb->m_softSoftCollision)
- return;
- if (psb->isActive() || this->isActive())
- {
- if (this != psb)
- {
- btSoftColliders::CollideVF_DD docollide;
- /* common */
- docollide.mrg = getCollisionShape()->getMargin() +
- psb->getCollisionShape()->getMargin();
- /* psb0 nodes vs psb1 faces */
- if (psb->m_tetras.size() > 0)
- docollide.useFaceNormal = true;
- else
- docollide.useFaceNormal = false;
- docollide.psb[0] = this;
- docollide.psb[1] = psb;
- docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
-
- /* psb1 nodes vs psb0 faces */
- if (this->m_tetras.size() > 0)
- docollide.useFaceNormal = true;
- else
- docollide.useFaceNormal = false;
- docollide.psb[0] = psb;
- docollide.psb[1] = this;
- docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
- }
- else
- {
- if (psb->useSelfCollision())
- {
- btSoftColliders::CollideFF_DD docollide;
- docollide.mrg = 2*getCollisionShape()->getMargin();
- docollide.psb[0] = this;
- docollide.psb[1] = psb;
- if (this->m_tetras.size() > 0)
- docollide.useFaceNormal = true;
- else
- docollide.useFaceNormal = false;
- /* psb0 faces vs psb0 faces */
- calculateNormalCone(this->m_fdbvnt);
- this->m_fdbvt.selfCollideT(m_fdbvnt,docollide);
- }
- }
- }
- }
- break;
+ case fCollision::VF_DD:
+ {
+ if (!psb->m_softSoftCollision)
+ return;
+ if (psb->isActive() || this->isActive())
+ {
+ if (this != psb)
+ {
+ btSoftColliders::CollideVF_DD docollide;
+ /* common */
+ docollide.mrg = getCollisionShape()->getMargin() +
+ psb->getCollisionShape()->getMargin();
+ /* psb0 nodes vs psb1 faces */
+ if (psb->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+
+ /* psb1 nodes vs psb0 faces */
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ }
+ else
+ {
+ if (psb->useSelfCollision())
+ {
+ btSoftColliders::CollideFF_DD docollide;
+ docollide.mrg = 2 * getCollisionShape()->getMargin();
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ /* psb0 faces vs psb0 faces */
+ calculateNormalCone(this->m_fdbvnt);
+ this->m_fdbvt.selfCollideT(m_fdbvnt, docollide);
+ }
+ }
+ }
+ }
+ break;
default:
{
}
@@ -4205,7 +4245,7 @@ void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
{
btSoftColliders::CollideCCD docollide;
/* common */
- docollide.mrg = SAFE_EPSILON; // for rounding error instead of actual margin
+ docollide.mrg = SAFE_EPSILON; // for rounding error instead of actual margin
docollide.dt = psb->m_sst.sdt;
/* psb0 nodes vs psb1 faces */
if (psb->m_tetras.size() > 0)
@@ -4215,8 +4255,8 @@ void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
docollide.psb[0] = this;
docollide.psb[1] = psb;
docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
/* psb1 nodes vs psb0 faces */
if (this->m_tetras.size() > 0)
docollide.useFaceNormal = true;
@@ -4225,8 +4265,8 @@ void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
docollide.psb[0] = psb;
docollide.psb[1] = this;
docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
}
else
{
@@ -4236,14 +4276,14 @@ void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
docollide.mrg = SAFE_EPSILON;
docollide.psb[0] = this;
docollide.psb[1] = psb;
- docollide.dt = psb->m_sst.sdt;
+ docollide.dt = psb->m_sst.sdt;
if (this->m_tetras.size() > 0)
docollide.useFaceNormal = true;
else
docollide.useFaceNormal = false;
/* psb0 faces vs psb0 faces */
calculateNormalCone(this->m_fdbvnt); // should compute this outside of this scope
- this->m_fdbvt.selfCollideT(m_fdbvnt,docollide);
+ this->m_fdbvt.selfCollideT(m_fdbvnt, docollide);
}
}
}
@@ -4648,44 +4688,43 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
void btSoftBody::updateDeactivation(btScalar timeStep)
{
- if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
- return;
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
+ return;
- if (m_maxSpeedSquared < m_sleepingThreshold * m_sleepingThreshold)
- {
- m_deactivationTime += timeStep;
- }
- else
- {
- m_deactivationTime = btScalar(0.);
- setActivationState(0);
- }
+ if (m_maxSpeedSquared < m_sleepingThreshold * m_sleepingThreshold)
+ {
+ m_deactivationTime += timeStep;
+ }
+ else
+ {
+ m_deactivationTime = btScalar(0.);
+ setActivationState(0);
+ }
}
-
void btSoftBody::setZeroVelocity()
{
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- m_nodes[i].m_v.setZero();
- }
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ m_nodes[i].m_v.setZero();
+ }
}
bool btSoftBody::wantsSleeping()
{
- if (getActivationState() == DISABLE_DEACTIVATION)
- return false;
+ if (getActivationState() == DISABLE_DEACTIVATION)
+ return false;
- //disable deactivation
- if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
- return false;
+ //disable deactivation
+ if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
+ return false;
- if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
- return true;
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
+ return true;
- if (m_deactivationTime > gDeactivationTime)
- {
- return true;
- }
- return false;
+ if (m_deactivationTime > gDeactivationTime)
+ {
+ return true;
+ }
+ return false;
}