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-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp187
1 files changed, 171 insertions, 16 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
index 618e5c0d7b..6b742978ef 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
@@ -22,7 +22,6 @@ Call internalStepSimulation multiple times, to achieve 240Hz (4 steps of 60Hz).
2. Detect discrete collisions between rigid and deformable bodies at position x_{n+1}^* = x_n + dt * v_{n+1}^*.
3a. Solve all constraints, including LCP. Contact, position correction due to numerical drift, friction, and anchors for deformable.
- TODO: add option for positional drift correction (using vel_target += erp * pos_error/dt
3b. 5 Newton steps (multiple step). Conjugent Gradient solves linear system. Deformable Damping: Then velocities of deformable bodies v_{n+1} are solved in
M(v_{n+1} - v_{n+1}^*) = damping_force * dt / mass,
@@ -58,14 +57,20 @@ m_deformableBodySolver(deformableBodySolver), m_solverCallback(0)
m_sbi.water_density = 0;
m_sbi.water_offset = 0;
m_sbi.water_normal = btVector3(0, 0, 0);
- m_sbi.m_gravity.setValue(0, -10, 0);
+ m_sbi.m_gravity.setValue(0, -9.8, 0);
m_internalTime = 0.0;
m_implicit = false;
m_lineSearch = false;
- m_selfCollision = true;
+ m_useProjection = true;
+ m_ccdIterations = 5;
m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
}
+btDeformableMultiBodyDynamicsWorld::~btDeformableMultiBodyDynamicsWorld()
+{
+ delete m_solverDeformableBodyIslandCallback;
+}
+
void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
BT_PROFILE("internalSingleStepSimulation");
@@ -74,20 +79,16 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
(*m_internalPreTickCallback)(this, timeStep);
}
reinitialize(timeStep);
+
// add gravity to velocity of rigid and multi bodys
applyRigidBodyGravity(timeStep);
///apply gravity and explicit force to velocity, predict motion
predictUnconstraintMotion(timeStep);
- ///perform collision detection
+ ///perform collision detection that involves rigid/multi bodies
btMultiBodyDynamicsWorld::performDiscreteCollisionDetection();
- if (m_selfCollision)
- {
- softBodySelfCollision();
- }
-
btMultiBodyDynamicsWorld::calculateSimulationIslands();
beforeSolverCallbacks(timeStep);
@@ -96,7 +97,13 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
solveConstraints(timeStep);
afterSolverCallbacks(timeStep);
-
+
+ performDeformableCollisionDetection();
+
+ applyRepulsionForce(timeStep);
+
+ performGeometricCollisions(timeStep);
+
integrateTransforms(timeStep);
///update vehicle simulation
@@ -107,6 +114,27 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
// ///////////////////////////////
}
+void btDeformableMultiBodyDynamicsWorld::performDeformableCollisionDetection()
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = true;
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ m_softBodies[i]->defaultCollisionHandler(m_softBodies[j]);
+ }
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = false;
+ }
+}
+
void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
{
for (int i = 0; i < m_softBodies.size(); i++)
@@ -131,10 +159,106 @@ void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep
btMultiBodyDynamicsWorld::updateActivationState(timeStep);
}
+void btDeformableMultiBodyDynamicsWorld::applyRepulsionForce(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::applyRepulsionForce");
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, true);
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::performGeometricCollisions(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::performGeometricCollisions");
+ // refit the BVH tree for CCD
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ m_softBodies[i]->updateFaceTree(true, false);
+ m_softBodies[i]->updateNodeTree(true, false);
+ for (int j = 0; j < m_softBodies[i]->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = m_softBodies[i]->m_faces[j];
+ f.m_n0 = (f.m_n[1]->m_x - f.m_n[0]->m_x).cross(f.m_n[2]->m_x - f.m_n[0]->m_x);
+ }
+ }
+ }
+
+ // clear contact points & update DBVT
+ for (int r = 0; r < m_ccdIterations; ++r)
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ // clear contact points in the previous iteration
+ psb->m_faceNodeContacts.clear();
+
+ // update m_q and normals for CCD calculation
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + timeStep * psb->m_nodes[j].m_v;
+ }
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = psb->m_faces[j];
+ f.m_n1 = (f.m_n[1]->m_q - f.m_n[0]->m_q).cross(f.m_n[2]->m_q - f.m_n[0]->m_q);
+ f.m_vn = (f.m_n[1]->m_v - f.m_n[0]->m_v).cross(f.m_n[2]->m_v - f.m_n[0]->m_v) * timeStep * timeStep;
+ }
+ }
+ }
+
+ // apply CCD to register new contact points
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ btSoftBody* psb1 = m_softBodies[i];
+ btSoftBody* psb2 = m_softBodies[j];
+ if (psb1->isActive() && psb2->isActive())
+ {
+ m_softBodies[i]->geometricCollisionHandler(m_softBodies[j]);
+ }
+ }
+ }
+
+ int penetration_count = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ penetration_count += psb->m_faceNodeContacts.size();
+ }
+ }
+ if (penetration_count == 0)
+ {
+ break;
+ }
+
+ // apply inelastic impulse
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, false);
+ }
+ }
+ }
+}
void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision()
{
- m_deformableBodySolver->updateSoftBodies();
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::softBodySelfCollision");
for (int i = 0; i < m_softBodies.size(); i++)
{
btSoftBody* psb = m_softBodies[i];
@@ -192,8 +316,6 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
}
}
node.m_x = node.m_x + timeStep * node.m_v;
- node.m_v -= node.m_vsplit;
- node.m_vsplit.setZero();
node.m_q = node.m_x;
node.m_vn = node.m_v;
}
@@ -255,6 +377,7 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::solveConstraints");
// save v_{n+1}^* velocity after explicit forces
m_deformableBodySolver->backupVelocity();
@@ -265,8 +388,11 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
solveContactConstraints();
// set up the directions in which the velocity does not change in the momentum solve
- m_deformableBodySolver->m_objective->m_projection.setProjection();
-
+ if (m_useProjection)
+ m_deformableBodySolver->m_objective->m_projection.setProjection();
+ else
+ m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier();
+
// for explicit scheme, m_backupVelocity = v_{n+1}^*
// for implicit scheme, m_backupVelocity = v_n
// Here, set dv = v_{n+1} - v_n for nodes in contact
@@ -280,7 +406,7 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
void btDeformableMultiBodyDynamicsWorld::setupConstraints()
{
// set up constraints between multibody and deformable bodies
- m_deformableBodySolver->setConstraints();
+ m_deformableBodySolver->setConstraints(m_solverInfo);
// set up constraints among multibodies
{
@@ -403,6 +529,17 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
+ if (m_useProjection)
+ {
+ m_deformableBodySolver->m_useProjection = true;
+// m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true;
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner;
+ }
+ else
+ {
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner;
+ }
+
}
@@ -566,6 +703,24 @@ void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableL
}
}
+void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force)
+{
+ btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
+ int removed_index = -1;
+ for (int i = 0; i < forces.size(); ++i)
+ {
+ if (forces[i]->getForceType() == force->getForceType())
+ {
+ forces[i]->removeSoftBody(psb);
+ if (forces[i]->m_softBodies.size() == 0)
+ removed_index = i;
+ break;
+ }
+ }
+ if (removed_index >= 0)
+ forces.removeAtIndex(removed_index);
+}
+
void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);