diff options
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp')
-rw-r--r-- | thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp | 187 |
1 files changed, 171 insertions, 16 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp index 618e5c0d7b..6b742978ef 100644 --- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp +++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp @@ -22,7 +22,6 @@ Call internalStepSimulation multiple times, to achieve 240Hz (4 steps of 60Hz). 2. Detect discrete collisions between rigid and deformable bodies at position x_{n+1}^* = x_n + dt * v_{n+1}^*. 3a. Solve all constraints, including LCP. Contact, position correction due to numerical drift, friction, and anchors for deformable. - TODO: add option for positional drift correction (using vel_target += erp * pos_error/dt 3b. 5 Newton steps (multiple step). Conjugent Gradient solves linear system. Deformable Damping: Then velocities of deformable bodies v_{n+1} are solved in M(v_{n+1} - v_{n+1}^*) = damping_force * dt / mass, @@ -58,14 +57,20 @@ m_deformableBodySolver(deformableBodySolver), m_solverCallback(0) m_sbi.water_density = 0; m_sbi.water_offset = 0; m_sbi.water_normal = btVector3(0, 0, 0); - m_sbi.m_gravity.setValue(0, -10, 0); + m_sbi.m_gravity.setValue(0, -9.8, 0); m_internalTime = 0.0; m_implicit = false; m_lineSearch = false; - m_selfCollision = true; + m_useProjection = true; + m_ccdIterations = 5; m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher); } +btDeformableMultiBodyDynamicsWorld::~btDeformableMultiBodyDynamicsWorld() +{ + delete m_solverDeformableBodyIslandCallback; +} + void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) { BT_PROFILE("internalSingleStepSimulation"); @@ -74,20 +79,16 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t (*m_internalPreTickCallback)(this, timeStep); } reinitialize(timeStep); + // add gravity to velocity of rigid and multi bodys applyRigidBodyGravity(timeStep); ///apply gravity and explicit force to velocity, predict motion predictUnconstraintMotion(timeStep); - ///perform collision detection + ///perform collision detection that involves rigid/multi bodies btMultiBodyDynamicsWorld::performDiscreteCollisionDetection(); - if (m_selfCollision) - { - softBodySelfCollision(); - } - btMultiBodyDynamicsWorld::calculateSimulationIslands(); beforeSolverCallbacks(timeStep); @@ -96,7 +97,13 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t solveConstraints(timeStep); afterSolverCallbacks(timeStep); - + + performDeformableCollisionDetection(); + + applyRepulsionForce(timeStep); + + performGeometricCollisions(timeStep); + integrateTransforms(timeStep); ///update vehicle simulation @@ -107,6 +114,27 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t // /////////////////////////////// } +void btDeformableMultiBodyDynamicsWorld::performDeformableCollisionDetection() +{ + for (int i = 0; i < m_softBodies.size(); ++i) + { + m_softBodies[i]->m_softSoftCollision = true; + } + + for (int i = 0; i < m_softBodies.size(); ++i) + { + for (int j = i; j < m_softBodies.size(); ++j) + { + m_softBodies[i]->defaultCollisionHandler(m_softBodies[j]); + } + } + + for (int i = 0; i < m_softBodies.size(); ++i) + { + m_softBodies[i]->m_softSoftCollision = false; + } +} + void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep) { for (int i = 0; i < m_softBodies.size(); i++) @@ -131,10 +159,106 @@ void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep btMultiBodyDynamicsWorld::updateActivationState(timeStep); } +void btDeformableMultiBodyDynamicsWorld::applyRepulsionForce(btScalar timeStep) +{ + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::applyRepulsionForce"); + for (int i = 0; i < m_softBodies.size(); i++) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + psb->applyRepulsionForce(timeStep, true); + } + } +} + +void btDeformableMultiBodyDynamicsWorld::performGeometricCollisions(btScalar timeStep) +{ + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::performGeometricCollisions"); + // refit the BVH tree for CCD + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + m_softBodies[i]->updateFaceTree(true, false); + m_softBodies[i]->updateNodeTree(true, false); + for (int j = 0; j < m_softBodies[i]->m_faces.size(); ++j) + { + btSoftBody::Face& f = m_softBodies[i]->m_faces[j]; + f.m_n0 = (f.m_n[1]->m_x - f.m_n[0]->m_x).cross(f.m_n[2]->m_x - f.m_n[0]->m_x); + } + } + } + + // clear contact points & update DBVT + for (int r = 0; r < m_ccdIterations; ++r) + { + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + // clear contact points in the previous iteration + psb->m_faceNodeContacts.clear(); + + // update m_q and normals for CCD calculation + for (int j = 0; j < psb->m_nodes.size(); ++j) + { + psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + timeStep * psb->m_nodes[j].m_v; + } + for (int j = 0; j < psb->m_faces.size(); ++j) + { + btSoftBody::Face& f = psb->m_faces[j]; + f.m_n1 = (f.m_n[1]->m_q - f.m_n[0]->m_q).cross(f.m_n[2]->m_q - f.m_n[0]->m_q); + f.m_vn = (f.m_n[1]->m_v - f.m_n[0]->m_v).cross(f.m_n[2]->m_v - f.m_n[0]->m_v) * timeStep * timeStep; + } + } + } + + // apply CCD to register new contact points + for (int i = 0; i < m_softBodies.size(); ++i) + { + for (int j = i; j < m_softBodies.size(); ++j) + { + btSoftBody* psb1 = m_softBodies[i]; + btSoftBody* psb2 = m_softBodies[j]; + if (psb1->isActive() && psb2->isActive()) + { + m_softBodies[i]->geometricCollisionHandler(m_softBodies[j]); + } + } + } + + int penetration_count = 0; + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + penetration_count += psb->m_faceNodeContacts.size(); + } + } + if (penetration_count == 0) + { + break; + } + + // apply inelastic impulse + for (int i = 0; i < m_softBodies.size(); ++i) + { + btSoftBody* psb = m_softBodies[i]; + if (psb->isActive()) + { + psb->applyRepulsionForce(timeStep, false); + } + } + } +} void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision() { - m_deformableBodySolver->updateSoftBodies(); + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::softBodySelfCollision"); for (int i = 0; i < m_softBodies.size(); i++) { btSoftBody* psb = m_softBodies[i]; @@ -192,8 +316,6 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) } } node.m_x = node.m_x + timeStep * node.m_v; - node.m_v -= node.m_vsplit; - node.m_vsplit.setZero(); node.m_q = node.m_x; node.m_vn = node.m_v; } @@ -255,6 +377,7 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep) void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) { + BT_PROFILE("btDeformableMultiBodyDynamicsWorld::solveConstraints"); // save v_{n+1}^* velocity after explicit forces m_deformableBodySolver->backupVelocity(); @@ -265,8 +388,11 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) solveContactConstraints(); // set up the directions in which the velocity does not change in the momentum solve - m_deformableBodySolver->m_objective->m_projection.setProjection(); - + if (m_useProjection) + m_deformableBodySolver->m_objective->m_projection.setProjection(); + else + m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier(); + // for explicit scheme, m_backupVelocity = v_{n+1}^* // for implicit scheme, m_backupVelocity = v_n // Here, set dv = v_{n+1} - v_n for nodes in contact @@ -280,7 +406,7 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep) void btDeformableMultiBodyDynamicsWorld::setupConstraints() { // set up constraints between multibody and deformable bodies - m_deformableBodySolver->setConstraints(); + m_deformableBodySolver->setConstraints(m_solverInfo); // set up constraints among multibodies { @@ -403,6 +529,17 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep) dispatchInfo.m_stepCount = 0; dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer(); btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep; + if (m_useProjection) + { + m_deformableBodySolver->m_useProjection = true; +// m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true; + m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner; + } + else + { + m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner; + } + } @@ -566,6 +703,24 @@ void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableL } } +void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force) +{ + btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf; + int removed_index = -1; + for (int i = 0; i < forces.size(); ++i) + { + if (forces[i]->getForceType() == force->getForceType()) + { + forces[i]->removeSoftBody(psb); + if (forces[i]->m_softBodies.size() == 0) + removed_index = i; + break; + } + } + if (removed_index >= 0) + forces.removeAtIndex(removed_index); +} + void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body) { m_softBodies.remove(body); 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