summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h')
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h302
1 files changed, 302 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
new file mode 100644
index 0000000000..912119e7c3
--- /dev/null
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
@@ -0,0 +1,302 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_CONTACT_CONSTRAINT_H
+#define BT_DEFORMABLE_CONTACT_CONSTRAINT_H
+#include "btSoftBody.h"
+
+// btDeformableContactConstraint is an abstract class specifying the method that each type of contact constraint needs to implement
+class btDeformableContactConstraint
+{
+public:
+ // True if the friction is static
+ // False if the friction is dynamic
+ bool m_static;
+
+ // normal of the contact
+ btVector3 m_normal;
+
+ btDeformableContactConstraint(const btVector3& normal): m_static(false), m_normal(normal)
+ {
+ }
+
+ btDeformableContactConstraint(bool isStatic, const btVector3& normal): m_static(isStatic), m_normal(normal)
+ {
+ }
+
+ btDeformableContactConstraint(const btDeformableContactConstraint& other)
+ : m_static(other.m_static)
+ , m_normal(other.m_normal)
+ {
+
+ }
+ btDeformableContactConstraint(){}
+
+ virtual ~btDeformableContactConstraint(){}
+
+ // solve the constraint with inelastic impulse and return the error, which is the square of normal component of velocity diffrerence
+ // the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse to both objects involved in the contact
+ virtual btScalar solveConstraint() = 0;
+
+ // solve the position error by applying an inelastic impulse that changes only the position (not velocity)
+ virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) = 0;
+
+ // get the velocity of the object A in the contact
+ virtual btVector3 getVa() const = 0;
+
+ // get the velocity of the object B in the contact
+ virtual btVector3 getVb() const = 0;
+
+ // get the velocity change of the soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const = 0;
+
+ // apply impulse to the soft body node and/or face involved
+ virtual void applyImpulse(const btVector3& impulse) = 0;
+
+ // apply position based impulse to the soft body node and/or face involved
+ virtual void applySplitImpulse(const btVector3& impulse) = 0;
+
+ // scale the penetration depth by erp
+ virtual void setPenetrationScale(btScalar scale) = 0;
+};
+
+//
+// Constraint that a certain node in the deformable objects cannot move
+class btDeformableStaticConstraint : public btDeformableContactConstraint
+{
+public:
+ const btSoftBody::Node* m_node;
+
+ btDeformableStaticConstraint(){}
+
+ btDeformableStaticConstraint(const btSoftBody::Node* node): m_node(node), btDeformableContactConstraint(false, btVector3(0,0,0))
+ {
+ }
+
+ btDeformableStaticConstraint(const btDeformableStaticConstraint& other)
+ : m_node(other.m_node)
+ , btDeformableContactConstraint(other)
+ {
+
+ }
+
+ virtual ~btDeformableStaticConstraint(){}
+
+ virtual btScalar solveConstraint()
+ {
+ return 0;
+ }
+
+ virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
+ {
+ return 0;
+ }
+
+ virtual btVector3 getVa() const
+ {
+ return btVector3(0,0,0);
+ }
+
+ virtual btVector3 getVb() const
+ {
+ return btVector3(0,0,0);
+ }
+
+ virtual btVector3 getDv(const btSoftBody::Node* n) const
+ {
+ return btVector3(0,0,0);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse){}
+ virtual void applySplitImpulse(const btVector3& impulse){}
+ virtual void setPenetrationScale(btScalar scale){}
+};
+
+//
+// Anchor Constraint between rigid and deformable node
+class btDeformableNodeAnchorConstraint : public btDeformableContactConstraint
+{
+public:
+ const btSoftBody::DeformableNodeRigidAnchor* m_anchor;
+
+ btDeformableNodeAnchorConstraint(){}
+ btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c);
+ btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other);
+ virtual ~btDeformableNodeAnchorConstraint()
+ {
+ }
+ virtual btScalar solveConstraint();
+ virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
+ {
+ // todo xuchenhan@
+ return 0;
+ }
+ // object A is the rigid/multi body, and object B is the deformable node/face
+ virtual btVector3 getVa() const;
+ // get the velocity of the deformable node in contact
+ virtual btVector3 getVb() const;
+ virtual btVector3 getDv(const btSoftBody::Node* n) const
+ {
+ return btVector3(0,0,0);
+ }
+ virtual void applyImpulse(const btVector3& impulse);
+ virtual void applySplitImpulse(const btVector3& impulse)
+ {
+ // todo xuchenhan@
+ };
+ virtual void setPenetrationScale(btScalar scale){}
+};
+
+
+//
+// Constraint between rigid/multi body and deformable objects
+class btDeformableRigidContactConstraint : public btDeformableContactConstraint
+{
+public:
+ btVector3 m_total_normal_dv;
+ btVector3 m_total_tangent_dv;
+ btScalar m_penetration;
+ const btSoftBody::DeformableRigidContact* m_contact;
+
+ btDeformableRigidContactConstraint(){}
+ btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c);
+ btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other);
+ virtual ~btDeformableRigidContactConstraint()
+ {
+ }
+
+ // object A is the rigid/multi body, and object B is the deformable node/face
+ virtual btVector3 getVa() const;
+
+ virtual btScalar solveConstraint();
+
+ virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
+
+ virtual void setPenetrationScale(btScalar scale)
+ {
+ m_penetration *= scale;
+ }
+};
+
+//
+// Constraint between rigid/multi body and deformable objects nodes
+class btDeformableNodeRigidContactConstraint : public btDeformableRigidContactConstraint
+{
+public:
+ // the deformable node in contact
+ const btSoftBody::Node* m_node;
+
+ btDeformableNodeRigidContactConstraint(){}
+ btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact);
+ btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other);
+
+ virtual ~btDeformableNodeRigidContactConstraint()
+ {
+ }
+
+ // get the velocity of the deformable node in contact
+ virtual btVector3 getVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableNodeRigidContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableNodeRigidContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+ virtual void applySplitImpulse(const btVector3& impulse);
+};
+
+//
+// Constraint between rigid/multi body and deformable objects faces
+class btDeformableFaceRigidContactConstraint : public btDeformableRigidContactConstraint
+{
+public:
+ const btSoftBody::Face* m_face;
+ btDeformableFaceRigidContactConstraint(){}
+ btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact);
+ btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other);
+
+ virtual ~btDeformableFaceRigidContactConstraint()
+ {
+ }
+
+ // get the velocity of the deformable face at the contact point
+ virtual btVector3 getVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableFaceRigidContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableFaceRigidContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+ virtual void applySplitImpulse(const btVector3& impulse);
+};
+
+//
+// Constraint between deformable objects faces and deformable objects nodes
+class btDeformableFaceNodeContactConstraint : public btDeformableContactConstraint
+{
+public:
+ btSoftBody::Node* m_node;
+ btSoftBody::Face* m_face;
+ const btSoftBody::DeformableFaceNodeContact* m_contact;
+ btVector3 m_total_normal_dv;
+ btVector3 m_total_tangent_dv;
+
+ btDeformableFaceNodeContactConstraint(){}
+
+ btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact);
+
+ virtual ~btDeformableFaceNodeContactConstraint(){}
+
+ virtual btScalar solveConstraint();
+
+ virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
+ {
+ // todo: xuchenhan@
+ return 0;
+ }
+
+ // get the velocity of the object A in the contact
+ virtual btVector3 getVa() const;
+
+ // get the velocity of the object B in the contact
+ virtual btVector3 getVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableFaceNodeContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableFaceNodeContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+ virtual void applySplitImpulse(const btVector3& impulse)
+ {
+ // todo xuchenhan@
+ }
+ virtual void setPenetrationScale(btScalar scale){}
+};
+#endif /* BT_DEFORMABLE_CONTACT_CONSTRAINT_H */