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Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h')
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
index f78a8f696b..d4e5f4c603 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
@@ -22,7 +22,8 @@
#include "btDeformableMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
-
+#include "btConjugateResidual.h"
+#include "btConjugateGradient.h"
struct btCollisionObjectWrapper;
class btDeformableBackwardEulerObjective;
class btDeformableMultiBodyDynamicsWorld;
@@ -40,14 +41,15 @@ protected:
TVStack m_backupVelocity; // backed up v, equals v_n for implicit, equals v_{n+1}^* for explicit
btScalar m_dt; // dt
btConjugateGradient<btDeformableBackwardEulerObjective> m_cg; // CG solver
+ btConjugateResidual<btDeformableBackwardEulerObjective> m_cr; // CR solver
bool m_implicit; // use implicit scheme if true, explicit scheme if false
int m_maxNewtonIterations; // max number of newton iterations
btScalar m_newtonTolerance; // stop newton iterations if f(x) < m_newtonTolerance
bool m_lineSearch; // If true, use newton's method with line search under implicit scheme
-
public:
// handles data related to objective function
btDeformableBackwardEulerObjective* m_objective;
+ bool m_useProjection;
btDeformableBodySolver();
@@ -61,15 +63,11 @@ public:
// update soft body normals
virtual void updateSoftBodies();
+ virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal);
+
// solve the momentum equation
virtual void solveDeformableConstraints(btScalar solverdt);
- // solve the contact between deformable and rigid as well as among deformables
- btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies);
-
- // solve the position error between deformable and rigid as well as among deformables;
- btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
-
// set up the position error in split impulse
void splitImpulseSetup(const btContactSolverInfo& infoGlobal);
@@ -77,7 +75,7 @@ public:
void reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt);
// set up contact constraints
- void setConstraints();
+ void setConstraints(const btContactSolverInfo& infoGlobal);
// add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion
virtual void predictMotion(btScalar solverdt);