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diff --git a/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h b/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
+#define BT_SOFT_BODY_DEFAULT_SOLVER_H
+
+
+#include "BulletSoftBody/btSoftBodySolvers.h"
+#include "btSoftBodySolverVertexBuffer.h"
+struct btCollisionObjectWrapper;
+
+class btDefaultSoftBodySolver : public btSoftBodySolver
+{
+protected:
+ /** Variable to define whether we need to update solver constants on the next iteration */
+ bool m_updateSolverConstants;
+
+ btAlignedObjectArray< btSoftBody * > m_softBodySet;
+
+
+public:
+ btDefaultSoftBodySolver();
+
+ virtual ~btDefaultSoftBodySolver();
+
+ virtual SolverTypes getSolverType() const
+ {
+ return DEFAULT_SOLVER;
+ }
+
+ virtual bool checkInitialized();
+
+ virtual void updateSoftBodies( );
+
+ virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
+
+ virtual void copyBackToSoftBodies(bool bMove = true);
+
+ virtual void solveConstraints( float solverdt );
+
+ virtual void predictMotion( float solverdt );
+
+ virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
+
+ virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
+
+ virtual void processCollision( btSoftBody*, btSoftBody* );
+
+};
+
+#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H