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-rw-r--r--thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp489
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diff --git a/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp b/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp
deleted file mode 100644
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--- a/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp
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@@ -1,489 +0,0 @@
-/// @file Built-In Matrix-Vector functions
-#ifndef IDMATVEC_HPP_
-#define IDMATVEC_HPP_
-
-#include <cstdlib>
-
-#include "../IDConfig.hpp"
-#define BT_ID_HAVE_MAT3X
-
-namespace btInverseDynamics
-{
-class vec3;
-class vecx;
-class mat33;
-class matxx;
-class mat3x;
-
-/// This is a very basic implementation to enable stand-alone use of the library.
-/// The implementation is not really optimized and misses many features that you would
-/// want from a "fully featured" linear math library.
-class vec3
-{
-public:
- idScalar& operator()(int i) { return m_data[i]; }
- const idScalar& operator()(int i) const { return m_data[i]; }
- const int size() const { return 3; }
- const vec3& operator=(const vec3& rhs);
- const vec3& operator+=(const vec3& b);
- const vec3& operator-=(const vec3& b);
- vec3 cross(const vec3& b) const;
- idScalar dot(const vec3& b) const;
-
- friend vec3 operator*(const mat33& a, const vec3& b);
- friend vec3 operator*(const vec3& a, const idScalar& s);
- friend vec3 operator*(const idScalar& s, const vec3& a);
-
- friend vec3 operator+(const vec3& a, const vec3& b);
- friend vec3 operator-(const vec3& a, const vec3& b);
- friend vec3 operator/(const vec3& a, const idScalar& s);
-
-private:
- idScalar m_data[3];
-};
-
-class mat33
-{
-public:
- idScalar& operator()(int i, int j) { return m_data[3 * i + j]; }
- const idScalar& operator()(int i, int j) const { return m_data[3 * i + j]; }
- const mat33& operator=(const mat33& rhs);
- mat33 transpose() const;
- const mat33& operator+=(const mat33& b);
- const mat33& operator-=(const mat33& b);
-
- friend mat33 operator*(const mat33& a, const mat33& b);
- friend vec3 operator*(const mat33& a, const vec3& b);
- friend mat33 operator*(const mat33& a, const idScalar& s);
- friend mat33 operator*(const idScalar& s, const mat33& a);
- friend mat33 operator+(const mat33& a, const mat33& b);
- friend mat33 operator-(const mat33& a, const mat33& b);
- friend mat33 operator/(const mat33& a, const idScalar& s);
-
-private:
- // layout is [0,1,2;3,4,5;6,7,8]
- idScalar m_data[9];
-};
-
-class vecx
-{
-public:
- vecx(int size) : m_size(size)
- {
- m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * size));
- }
- ~vecx() { idFree(m_data); }
- const vecx& operator=(const vecx& rhs);
- idScalar& operator()(int i) { return m_data[i]; }
- const idScalar& operator()(int i) const { return m_data[i]; }
- const int& size() const { return m_size; }
-
- friend vecx operator*(const vecx& a, const idScalar& s);
- friend vecx operator*(const idScalar& s, const vecx& a);
-
- friend vecx operator+(const vecx& a, const vecx& b);
- friend vecx operator-(const vecx& a, const vecx& b);
- friend vecx operator/(const vecx& a, const idScalar& s);
-
-private:
- int m_size;
- idScalar* m_data;
-};
-
-class matxx
-{
-public:
- matxx()
- {
- m_data = 0x0;
- m_cols = 0;
- m_rows = 0;
- }
- matxx(int rows, int cols) : m_rows(rows), m_cols(cols)
- {
- m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * rows * cols));
- }
- ~matxx() { idFree(m_data); }
- idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
- const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
- const int& rows() const { return m_rows; }
- const int& cols() const { return m_cols; }
-
-private:
- int m_rows;
- int m_cols;
- idScalar* m_data;
-};
-
-class mat3x
-{
-public:
- mat3x()
- {
- m_data = 0x0;
- m_cols = 0;
- }
- mat3x(const mat3x& rhs)
- {
- m_cols = rhs.m_cols;
- allocate();
- *this = rhs;
- }
- mat3x(int rows, int cols) : m_cols(cols)
- {
- allocate();
- };
- void operator=(const mat3x& rhs)
- {
- if (m_cols != rhs.m_cols)
- {
- bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
- abort();
- }
- for (int i = 0; i < 3 * m_cols; i++)
- {
- m_data[i] = rhs.m_data[i];
- }
- }
-
- ~mat3x()
- {
- free();
- }
- idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
- const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
- int rows() const { return m_rows; }
- const int& cols() const { return m_cols; }
- void resize(int rows, int cols)
- {
- m_cols = cols;
- free();
- allocate();
- }
- void setZero()
- {
- memset(m_data, 0x0, sizeof(idScalar) * m_rows * m_cols);
- }
- // avoid operators that would allocate -- use functions sub/add/mul in IDMath.hpp instead
-private:
- void allocate() { m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * m_rows * m_cols)); }
- void free() { idFree(m_data); }
- enum
- {
- m_rows = 3
- };
- int m_cols;
- idScalar* m_data;
-};
-
-inline void resize(mat3x& m, idArrayIdx size)
-{
- m.resize(3, size);
- m.setZero();
-}
-
-//////////////////////////////////////////////////
-// Implementations
-inline const vec3& vec3::operator=(const vec3& rhs)
-{
- if (&rhs != this)
- {
- memcpy(m_data, rhs.m_data, 3 * sizeof(idScalar));
- }
- return *this;
-}
-
-inline vec3 vec3::cross(const vec3& b) const
-{
- vec3 result;
- result.m_data[0] = m_data[1] * b.m_data[2] - m_data[2] * b.m_data[1];
- result.m_data[1] = m_data[2] * b.m_data[0] - m_data[0] * b.m_data[2];
- result.m_data[2] = m_data[0] * b.m_data[1] - m_data[1] * b.m_data[0];
-
- return result;
-}
-
-inline idScalar vec3::dot(const vec3& b) const
-{
- return m_data[0] * b.m_data[0] + m_data[1] * b.m_data[1] + m_data[2] * b.m_data[2];
-}
-
-inline const mat33& mat33::operator=(const mat33& rhs)
-{
- if (&rhs != this)
- {
- memcpy(m_data, rhs.m_data, 9 * sizeof(idScalar));
- }
- return *this;
-}
-inline mat33 mat33::transpose() const
-{
- mat33 result;
- result.m_data[0] = m_data[0];
- result.m_data[1] = m_data[3];
- result.m_data[2] = m_data[6];
- result.m_data[3] = m_data[1];
- result.m_data[4] = m_data[4];
- result.m_data[5] = m_data[7];
- result.m_data[6] = m_data[2];
- result.m_data[7] = m_data[5];
- result.m_data[8] = m_data[8];
-
- return result;
-}
-
-inline mat33 operator*(const mat33& a, const mat33& b)
-{
- mat33 result;
- result.m_data[0] =
- a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[3] + a.m_data[2] * b.m_data[6];
- result.m_data[1] =
- a.m_data[0] * b.m_data[1] + a.m_data[1] * b.m_data[4] + a.m_data[2] * b.m_data[7];
- result.m_data[2] =
- a.m_data[0] * b.m_data[2] + a.m_data[1] * b.m_data[5] + a.m_data[2] * b.m_data[8];
- result.m_data[3] =
- a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[3] + a.m_data[5] * b.m_data[6];
- result.m_data[4] =
- a.m_data[3] * b.m_data[1] + a.m_data[4] * b.m_data[4] + a.m_data[5] * b.m_data[7];
- result.m_data[5] =
- a.m_data[3] * b.m_data[2] + a.m_data[4] * b.m_data[5] + a.m_data[5] * b.m_data[8];
- result.m_data[6] =
- a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[3] + a.m_data[8] * b.m_data[6];
- result.m_data[7] =
- a.m_data[6] * b.m_data[1] + a.m_data[7] * b.m_data[4] + a.m_data[8] * b.m_data[7];
- result.m_data[8] =
- a.m_data[6] * b.m_data[2] + a.m_data[7] * b.m_data[5] + a.m_data[8] * b.m_data[8];
-
- return result;
-}
-
-inline const mat33& mat33::operator+=(const mat33& b)
-{
- for (int i = 0; i < 9; i++)
- {
- m_data[i] += b.m_data[i];
- }
-
- return *this;
-}
-
-inline const mat33& mat33::operator-=(const mat33& b)
-{
- for (int i = 0; i < 9; i++)
- {
- m_data[i] -= b.m_data[i];
- }
- return *this;
-}
-
-inline vec3 operator*(const mat33& a, const vec3& b)
-{
- vec3 result;
-
- result.m_data[0] =
- a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[1] + a.m_data[2] * b.m_data[2];
- result.m_data[1] =
- a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[1] + a.m_data[5] * b.m_data[2];
- result.m_data[2] =
- a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[1] + a.m_data[8] * b.m_data[2];
-
- return result;
-}
-
-inline const vec3& vec3::operator+=(const vec3& b)
-{
- for (int i = 0; i < 3; i++)
- {
- m_data[i] += b.m_data[i];
- }
- return *this;
-}
-
-inline const vec3& vec3::operator-=(const vec3& b)
-{
- for (int i = 0; i < 3; i++)
- {
- m_data[i] -= b.m_data[i];
- }
- return *this;
-}
-
-inline mat33 operator*(const mat33& a, const idScalar& s)
-{
- mat33 result;
- for (int i = 0; i < 9; i++)
- {
- result.m_data[i] = a.m_data[i] * s;
- }
- return result;
-}
-
-inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
-
-inline vec3 operator*(const vec3& a, const idScalar& s)
-{
- vec3 result;
- for (int i = 0; i < 3; i++)
- {
- result.m_data[i] = a.m_data[i] * s;
- }
- return result;
-}
-inline vec3 operator*(const idScalar& s, const vec3& a) { return a * s; }
-
-inline mat33 operator+(const mat33& a, const mat33& b)
-{
- mat33 result;
- for (int i = 0; i < 9; i++)
- {
- result.m_data[i] = a.m_data[i] + b.m_data[i];
- }
- return result;
-}
-inline vec3 operator+(const vec3& a, const vec3& b)
-{
- vec3 result;
- for (int i = 0; i < 3; i++)
- {
- result.m_data[i] = a.m_data[i] + b.m_data[i];
- }
- return result;
-}
-
-inline mat33 operator-(const mat33& a, const mat33& b)
-{
- mat33 result;
- for (int i = 0; i < 9; i++)
- {
- result.m_data[i] = a.m_data[i] - b.m_data[i];
- }
- return result;
-}
-inline vec3 operator-(const vec3& a, const vec3& b)
-{
- vec3 result;
- for (int i = 0; i < 3; i++)
- {
- result.m_data[i] = a.m_data[i] - b.m_data[i];
- }
- return result;
-}
-
-inline mat33 operator/(const mat33& a, const idScalar& s)
-{
- mat33 result;
- for (int i = 0; i < 9; i++)
- {
- result.m_data[i] = a.m_data[i] / s;
- }
- return result;
-}
-
-inline vec3 operator/(const vec3& a, const idScalar& s)
-{
- vec3 result;
- for (int i = 0; i < 3; i++)
- {
- result.m_data[i] = a.m_data[i] / s;
- }
- return result;
-}
-
-inline const vecx& vecx::operator=(const vecx& rhs)
-{
- if (size() != rhs.size())
- {
- bt_id_error_message("size missmatch, size()= %d but rhs.size()= %d\n", size(), rhs.size());
- abort();
- }
- if (&rhs != this)
- {
- memcpy(m_data, rhs.m_data, rhs.size() * sizeof(idScalar));
- }
- return *this;
-}
-inline vecx operator*(const vecx& a, const idScalar& s)
-{
- vecx result(a.size());
- for (int i = 0; i < result.size(); i++)
- {
- result.m_data[i] = a.m_data[i] * s;
- }
- return result;
-}
-inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
-inline vecx operator+(const vecx& a, const vecx& b)
-{
- vecx result(a.size());
- // TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size())
- {
- bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
- abort();
- }
- for (int i = 0; i < a.size(); i++)
- {
- result.m_data[i] = a.m_data[i] + b.m_data[i];
- }
-
- return result;
-}
-inline vecx operator-(const vecx& a, const vecx& b)
-{
- vecx result(a.size());
- // TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size())
- {
- bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
- abort();
- }
- for (int i = 0; i < a.size(); i++)
- {
- result.m_data[i] = a.m_data[i] - b.m_data[i];
- }
- return result;
-}
-inline vecx operator/(const vecx& a, const idScalar& s)
-{
- vecx result(a.size());
- for (int i = 0; i < result.size(); i++)
- {
- result.m_data[i] = a.m_data[i] / s;
- }
-
- return result;
-}
-
-inline vec3 operator*(const mat3x& a, const vecx& b)
-{
- vec3 result;
- if (a.cols() != b.size())
- {
- bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
- abort();
- }
- result(0) = 0.0;
- result(1) = 0.0;
- result(2) = 0.0;
- for (int i = 0; i < b.size(); i++)
- {
- for (int k = 0; k < 3; k++)
- {
- result(k) += a(k, i) * b(i);
- }
- }
- return result;
-}
-
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx* m)
-{
- (*m)(row, col) = val;
-}
-
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x* m)
-{
- (*m)(row, col) = val;
-}
-
-} // namespace btInverseDynamics
-#endif