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diff --git a/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp b/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp
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-/// @file Math utility functions used in inverse dynamics library.
-/// Defined here as they may not be provided by the math library.
-
-#ifndef IDMATH_HPP_
-#define IDMATH_HPP_
-#include "IDConfig.hpp"
-
-namespace btInverseDynamics
-{
-/// set all elements to zero
-void setZero(vec3& v);
-/// set all elements to zero
-void setZero(vecx& v);
-/// set all elements to zero
-void setZero(mat33& m);
-/// create a skew symmetric matrix from a vector (useful for cross product abstraction, e.g. v x a = V * a)
-void skew(vec3& v, mat33* result);
-/// return maximum absolute value
-idScalar maxAbs(const vecx& v);
-#ifndef ID_LINEAR_MATH_USE_EIGEN
-/// return maximum absolute value
-idScalar maxAbs(const vec3& v);
-#endif //ID_LINEAR_MATH_USE_EIGEN
-
-#if (defined BT_ID_HAVE_MAT3X)
-idScalar maxAbsMat3x(const mat3x& m);
-void setZero(mat3x& m);
-// define math functions on mat3x here to avoid allocations in operators.
-void mul(const mat33& a, const mat3x& b, mat3x* result);
-void add(const mat3x& a, const mat3x& b, mat3x* result);
-void sub(const mat3x& a, const mat3x& b, mat3x* result);
-#endif
-
-/// get offset vector & transform matrix from DH parameters
-/// TODO: add documentation
-void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec3* r, mat33* T);
-
-/// Check if a 3x3 matrix is positive definite
-/// @param m a 3x3 matrix
-/// @return true if m>0, false otherwise
-bool isPositiveDefinite(const mat33& m);
-
-/// Check if a 3x3 matrix is positive semi definite
-/// @param m a 3x3 matrix
-/// @return true if m>=0, false otherwise
-bool isPositiveSemiDefinite(const mat33& m);
-/// Check if a 3x3 matrix is positive semi definite within numeric limits
-/// @param m a 3x3 matrix
-/// @return true if m>=-eps, false otherwise
-bool isPositiveSemiDefiniteFuzzy(const mat33& m);
-
-/// Determinant of 3x3 matrix
-/// NOTE: implemented here for portability, as determinant operation
-/// will be implemented differently for various matrix/vector libraries
-/// @param m a 3x3 matrix
-/// @return det(m)
-idScalar determinant(const mat33& m);
-
-/// Test if a 3x3 matrix satisfies some properties of inertia matrices
-/// @param I a 3x3 matrix
-/// @param index body index (for error messages)
-/// @param has_fixed_joint: if true, positive semi-definite matrices are accepted
-/// @return true if I satisfies inertia matrix properties, false otherwise.
-bool isValidInertiaMatrix(const mat33& I, int index, bool has_fixed_joint);
-
-/// Check if a 3x3 matrix is a valid transform (rotation) matrix
-/// @param m a 3x3 matrix
-/// @return true if m is a rotation matrix, false otherwise
-bool isValidTransformMatrix(const mat33& m);
-/// Transform matrix from parent to child frame,
-/// when the child frame is rotated about @param axis by @angle
-/// (mathematically positive)
-/// @param axis the axis of rotation
-/// @param angle rotation angle
-/// @param T pointer to transform matrix
-void bodyTParentFromAxisAngle(const vec3& axis, const idScalar& angle, mat33* T);
-
-/// Check if this is a unit vector
-/// @param vector
-/// @return true if |vector|=1 within numeric limits
-bool isUnitVector(const vec3& vector);
-
-/// @input a vector in R^3
-/// @returns corresponding spin tensor
-mat33 tildeOperator(const vec3& v);
-/// @param alpha angle in radians
-/// @returns transform matrix for ratation with @param alpha about x-axis
-mat33 transformX(const idScalar& alpha);
-/// @param beta angle in radians
-/// @returns transform matrix for ratation with @param beta about y-axis
-mat33 transformY(const idScalar& beta);
-/// @param gamma angle in radians
-/// @returns transform matrix for ratation with @param gamma about z-axis
-mat33 transformZ(const idScalar& gamma);
-///calculate rpy angles (x-y-z Euler angles) from a given rotation matrix
-/// @param rot rotation matrix
-/// @returns x-y-z Euler angles
-vec3 rpyFromMatrix(const mat33& rot);
-} // namespace btInverseDynamics
-#endif // IDMATH_HPP_