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-rw-r--r--thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h b/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
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+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
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+/*
+ * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+#ifndef BT_VEHICLE_RAYCASTER_H
+#define BT_VEHICLE_RAYCASTER_H
+
+#include "LinearMath/btVector3.h"
+
+/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
+struct btVehicleRaycaster
+{
+virtual ~btVehicleRaycaster()
+{
+}
+ struct btVehicleRaycasterResult
+ {
+ btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
+ btVector3 m_hitPointInWorld;
+ btVector3 m_hitNormalInWorld;
+ btScalar m_distFraction;
+ };
+
+ virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
+
+};
+
+#endif //BT_VEHICLE_RAYCASTER_H
+