summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp554
1 files changed, 241 insertions, 313 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index f299aa34e8..fc70d8e637 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -24,17 +24,16 @@
#define ROLLING_INFLUENCE_FIX
-
btRigidBody& btActionInterface::getFixedBody()
{
- static btRigidBody s_fixed(0, 0,0);
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ static btRigidBody s_fixed(0, 0, 0);
+ s_fixed.setMassProps(btScalar(0.), btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
return s_fixed;
}
-btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
-:m_vehicleRaycaster(raycaster),
-m_pitchControl(btScalar(0.))
+btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster)
+ : m_vehicleRaycaster(raycaster),
+ m_pitchControl(btScalar(0.))
{
m_chassisBody = chassis;
m_indexRightAxis = 0;
@@ -43,28 +42,22 @@ m_pitchControl(btScalar(0.))
defaultInit(tuning);
}
-
void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning)
{
(void)tuning;
m_currentVehicleSpeedKmHour = btScalar(0.);
m_steeringValue = btScalar(0.);
-
}
-
-
btRaycastVehicle::~btRaycastVehicle()
{
}
-
//
// basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed
//
-btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
+btWheelInfo& btRaycastVehicle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning& tuning, bool isFrontWheel)
{
-
btWheelInfoConstructionInfo ci;
ci.m_chassisConnectionCS = connectionPointCS;
@@ -80,83 +73,76 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
- m_wheelInfo.push_back( btWheelInfo(ci));
-
- btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1];
-
- updateWheelTransformsWS( wheel , false );
- updateWheelTransform(getNumWheels()-1,false);
- return wheel;
-}
-
+ m_wheelInfo.push_back(btWheelInfo(ci));
+ btWheelInfo& wheel = m_wheelInfo[getNumWheels() - 1];
+ updateWheelTransformsWS(wheel, false);
+ updateWheelTransform(getNumWheels() - 1, false);
+ return wheel;
+}
-const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
+const btTransform& btRaycastVehicle::getWheelTransformWS(int wheelIndex) const
{
btAssert(wheelIndex < getNumWheels());
const btWheelInfo& wheel = m_wheelInfo[wheelIndex];
return wheel.m_worldTransform;
-
}
-void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
+void btRaycastVehicle::updateWheelTransform(int wheelIndex, bool interpolatedTransform)
{
-
- btWheelInfo& wheel = m_wheelInfo[ wheelIndex ];
- updateWheelTransformsWS(wheel,interpolatedTransform);
+ btWheelInfo& wheel = m_wheelInfo[wheelIndex];
+ updateWheelTransformsWS(wheel, interpolatedTransform);
btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
btVector3 fwd = up.cross(right);
fwd = fwd.normalize();
-// up = right.cross(fwd);
-// up.normalize();
+ // up = right.cross(fwd);
+ // up.normalize();
//rotate around steering over de wheelAxleWS
btScalar steering = wheel.m_steering;
-
- btQuaternion steeringOrn(up,steering);//wheel.m_steering);
+
+ btQuaternion steeringOrn(up, steering); //wheel.m_steering);
btMatrix3x3 steeringMat(steeringOrn);
- btQuaternion rotatingOrn(right,-wheel.m_rotation);
+ btQuaternion rotatingOrn(right, -wheel.m_rotation);
btMatrix3x3 rotatingMat(rotatingOrn);
- btMatrix3x3 basis2;
- basis2[0][m_indexRightAxis] = -right[0];
- basis2[1][m_indexRightAxis] = -right[1];
- basis2[2][m_indexRightAxis] = -right[2];
+ btMatrix3x3 basis2;
+ basis2[0][m_indexRightAxis] = -right[0];
+ basis2[1][m_indexRightAxis] = -right[1];
+ basis2[2][m_indexRightAxis] = -right[2];
- basis2[0][m_indexUpAxis] = up[0];
- basis2[1][m_indexUpAxis] = up[1];
- basis2[2][m_indexUpAxis] = up[2];
+ basis2[0][m_indexUpAxis] = up[0];
+ basis2[1][m_indexUpAxis] = up[1];
+ basis2[2][m_indexUpAxis] = up[2];
- basis2[0][m_indexForwardAxis] = fwd[0];
- basis2[1][m_indexForwardAxis] = fwd[1];
- basis2[2][m_indexForwardAxis] = fwd[2];
+ basis2[0][m_indexForwardAxis] = fwd[0];
+ basis2[1][m_indexForwardAxis] = fwd[1];
+ basis2[2][m_indexForwardAxis] = fwd[2];
wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
wheel.m_worldTransform.setOrigin(
- wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
- );
+ wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength);
}
void btRaycastVehicle::resetSuspension()
{
-
int i;
- for (i=0;i<m_wheelInfo.size(); i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
- btWheelInfo& wheel = m_wheelInfo[i];
- wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
- wheel.m_suspensionRelativeVelocity = btScalar(0.0);
-
- wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
- //wheel_info.setContactFriction(btScalar(0.0));
- wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
+ btWheelInfo& wheel = m_wheelInfo[i];
+ wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
+ wheel.m_suspensionRelativeVelocity = btScalar(0.0);
+
+ wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS;
+ //wheel_info.setContactFriction(btScalar(0.0));
+ wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
}
}
-void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform)
+void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel, bool interpolatedTransform)
{
wheel.m_raycastInfo.m_isInContact = false;
@@ -166,19 +152,18 @@ void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpo
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
}
- wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS );
- wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS ;
+ wheel.m_raycastInfo.m_hardPointWS = chassisTrans(wheel.m_chassisConnectionPointCS);
+ wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS;
wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS;
}
btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
{
- updateWheelTransformsWS( wheel,false);
+ updateWheelTransformsWS(wheel, false);
-
btScalar depth = -1;
-
- btScalar raylen = wheel.getSuspensionRestLength()+wheel.m_wheelsRadius;
+
+ btScalar raylen = wheel.getSuspensionRestLength() + wheel.m_wheelsRadius;
btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
const btVector3& source = wheel.m_raycastInfo.m_hardPointWS;
@@ -186,12 +171,12 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
btScalar param = btScalar(0.);
-
- btVehicleRaycaster::btVehicleRaycasterResult rayResults;
+
+ btVehicleRaycaster::btVehicleRaycasterResult rayResults;
btAssert(m_vehicleRaycaster);
- void* object = m_vehicleRaycaster->castRay(source,target,rayResults);
+ void* object = m_vehicleRaycaster->castRay(source, target, rayResults);
wheel.m_raycastInfo.m_groundObject = 0;
@@ -199,19 +184,18 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
{
param = rayResults.m_distFraction;
depth = raylen * rayResults.m_distFraction;
- wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
+ wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
wheel.m_raycastInfo.m_isInContact = true;
-
- wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
- //wheel.m_raycastInfo.m_groundObject = object;
+ wheel.m_raycastInfo.m_groundObject = &getFixedBody(); ///@todo for driving on dynamic/movable objects!;
+ //wheel.m_raycastInfo.m_groundObject = object;
- btScalar hitDistance = param*raylen;
+ btScalar hitDistance = param * raylen;
wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius;
//clamp on max suspension travel
- btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01);
- btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01);
+ btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm * btScalar(0.01);
+ btScalar maxSuspensionLength = wheel.getSuspensionRestLength() + wheel.m_maxSuspensionTravelCm * btScalar(0.01);
if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
{
wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
@@ -223,16 +207,16 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;
- btScalar denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS );
+ btScalar denominator = wheel.m_raycastInfo.m_contactNormalWS.dot(wheel.m_raycastInfo.m_wheelDirectionWS);
btVector3 chassis_velocity_at_contactPoint;
- btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
+ btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
- btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
+ btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint);
- if ( denominator >= btScalar(-0.1))
+ if (denominator >= btScalar(-0.1))
{
wheel.m_suspensionRelativeVelocity = btScalar(0.0);
wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
@@ -243,20 +227,19 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_suspensionRelativeVelocity = projVel * inv;
wheel.m_clippedInvContactDotSuspension = inv;
}
-
- } else
+ }
+ else
{
//put wheel info as in rest position
wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
wheel.m_suspensionRelativeVelocity = btScalar(0.0);
- wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
+ wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS;
wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
}
return depth;
}
-
const btTransform& btRaycastVehicle::getChassisWorldTransform() const
{
/*if (getRigidBody()->getMotionState())
@@ -267,26 +250,23 @@ const btTransform& btRaycastVehicle::getChassisWorldTransform() const
}
*/
-
return getRigidBody()->getCenterOfMassTransform();
}
-
-void btRaycastVehicle::updateVehicle( btScalar step )
+void btRaycastVehicle::updateVehicle(btScalar step)
{
{
- for (int i=0;i<getNumWheels();i++)
+ for (int i = 0; i < getNumWheels(); i++)
{
- updateWheelTransform(i,false);
+ updateWheelTransform(i, false);
}
}
-
m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length();
-
+
const btTransform& chassisTrans = getChassisWorldTransform();
- btVector3 forwardW (
+ btVector3 forwardW(
chassisTrans.getBasis()[0][m_indexForwardAxis],
chassisTrans.getBasis()[1][m_indexForwardAxis],
chassisTrans.getBasis()[2][m_indexForwardAxis]);
@@ -299,52 +279,47 @@ void btRaycastVehicle::updateVehicle( btScalar step )
//
// simulate suspension
//
-
- int i=0;
- for (i=0;i<m_wheelInfo.size();i++)
+
+ int i = 0;
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
- //btScalar depth;
- //depth =
- rayCast( m_wheelInfo[i]);
+ //btScalar depth;
+ //depth =
+ rayCast(m_wheelInfo[i]);
}
updateSuspension(step);
-
- for (i=0;i<m_wheelInfo.size();i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
//apply suspension force
btWheelInfo& wheel = m_wheelInfo[i];
-
+
btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
-
+
if (suspensionForce > wheel.m_maxSuspensionForce)
{
suspensionForce = wheel.m_maxSuspensionForce;
}
btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
-
+
getRigidBody()->applyImpulse(impulse, relpos);
-
}
-
-
- updateFriction( step);
+ updateFriction(step);
-
- for (i=0;i<m_wheelInfo.size();i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
btWheelInfo& wheel = m_wheelInfo[i];
btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition();
- btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos );
+ btVector3 vel = getRigidBody()->getVelocityInLocalPoint(relpos);
if (wheel.m_raycastInfo.m_isInContact)
{
- const btTransform& chassisWorldTransform = getChassisWorldTransform();
+ const btTransform& chassisWorldTransform = getChassisWorldTransform();
- btVector3 fwd (
+ btVector3 fwd(
chassisWorldTransform.getBasis()[0][m_indexForwardAxis],
chassisWorldTransform.getBasis()[1][m_indexForwardAxis],
chassisWorldTransform.getBasis()[2][m_indexForwardAxis]);
@@ -353,99 +328,88 @@ void btRaycastVehicle::updateVehicle( btScalar step )
fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
btScalar proj2 = fwd.dot(vel);
-
+
wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius);
wheel.m_rotation += wheel.m_deltaRotation;
-
- } else
+ }
+ else
{
wheel.m_rotation += wheel.m_deltaRotation;
}
-
- wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact
+ wheel.m_deltaRotation *= btScalar(0.99); //damping of rotation when not in contact
}
-
-
-
}
-
-void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel)
+void btRaycastVehicle::setSteeringValue(btScalar steering, int wheel)
{
- btAssert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel >= 0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_steering = steering;
}
-
-
-btScalar btRaycastVehicle::getSteeringValue(int wheel) const
+btScalar btRaycastVehicle::getSteeringValue(int wheel) const
{
return getWheelInfo(wheel).m_steering;
}
-
-void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
+void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
{
- btAssert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel >= 0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_engineForce = force;
}
-
-const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const
+const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const
{
- btAssert((index >= 0) && (index < getNumWheels()));
-
+ btAssert((index >= 0) && (index < getNumWheels()));
+
return m_wheelInfo[index];
}
-btWheelInfo& btRaycastVehicle::getWheelInfo(int index)
+btWheelInfo& btRaycastVehicle::getWheelInfo(int index)
{
- btAssert((index >= 0) && (index < getNumWheels()));
-
+ btAssert((index >= 0) && (index < getNumWheels()));
+
return m_wheelInfo[index];
}
-void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex)
+void btRaycastVehicle::setBrake(btScalar brake, int wheelIndex)
{
- btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels()));
+ btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels()));
getWheelInfo(wheelIndex).m_brake = brake;
}
-
-void btRaycastVehicle::updateSuspension(btScalar deltaTime)
+void btRaycastVehicle::updateSuspension(btScalar deltaTime)
{
(void)deltaTime;
btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass();
-
- for (int w_it=0; w_it<getNumWheels(); w_it++)
+
+ for (int w_it = 0; w_it < getNumWheels(); w_it++)
{
- btWheelInfo &wheel_info = m_wheelInfo[w_it];
-
- if ( wheel_info.m_raycastInfo.m_isInContact )
+ btWheelInfo& wheel_info = m_wheelInfo[w_it];
+
+ if (wheel_info.m_raycastInfo.m_isInContact)
{
btScalar force;
// Spring
{
- btScalar susp_length = wheel_info.getSuspensionRestLength();
- btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength;
+ btScalar susp_length = wheel_info.getSuspensionRestLength();
+ btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength;
btScalar length_diff = (susp_length - current_length);
- force = wheel_info.m_suspensionStiffness
- * length_diff * wheel_info.m_clippedInvContactDotSuspension;
+ force = wheel_info.m_suspensionStiffness * length_diff * wheel_info.m_clippedInvContactDotSuspension;
}
-
+
// Damper
{
btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity;
{
- btScalar susp_damping;
- if ( projected_rel_vel < btScalar(0.0) )
+ btScalar susp_damping;
+ if (projected_rel_vel < btScalar(0.0))
{
susp_damping = wheel_info.m_wheelsDampingCompression;
}
@@ -469,50 +433,43 @@ void btRaycastVehicle::updateSuspension(btScalar deltaTime)
wheel_info.m_wheelsSuspensionForce = btScalar(0.0);
}
}
-
}
-
struct btWheelContactPoint
{
btRigidBody* m_body0;
btRigidBody* m_body1;
- btVector3 m_frictionPositionWorld;
- btVector3 m_frictionDirectionWorld;
- btScalar m_jacDiagABInv;
- btScalar m_maxImpulse;
-
-
- btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
- :m_body0(body0),
- m_body1(body1),
- m_frictionPositionWorld(frictionPosWorld),
- m_frictionDirectionWorld(frictionDirectionWorld),
- m_maxImpulse(maxImpulse)
+ btVector3 m_frictionPositionWorld;
+ btVector3 m_frictionDirectionWorld;
+ btScalar m_jacDiagABInv;
+ btScalar m_maxImpulse;
+
+ btWheelContactPoint(btRigidBody* body0, btRigidBody* body1, const btVector3& frictionPosWorld, const btVector3& frictionDirectionWorld, btScalar maxImpulse)
+ : m_body0(body0),
+ m_body1(body1),
+ m_frictionPositionWorld(frictionPosWorld),
+ m_frictionDirectionWorld(frictionDirectionWorld),
+ m_maxImpulse(maxImpulse)
{
- btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
- btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
- btScalar relaxation = 1.f;
- m_jacDiagABInv = relaxation/(denom0+denom1);
+ btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld);
+ btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld);
+ btScalar relaxation = 1.f;
+ m_jacDiagABInv = relaxation / (denom0 + denom1);
}
-
-
-
};
btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround);
btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround)
{
-
- btScalar j1=0.f;
+ btScalar j1 = 0.f;
const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
- btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
+ btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition();
-
- btScalar maxImpulse = contactPoint.m_maxImpulse;
-
+
+ btScalar maxImpulse = contactPoint.m_maxImpulse;
+
btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
@@ -520,253 +477,225 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnG
btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
// calculate j that moves us to zero relative velocity
- j1 = -vrel * contactPoint.m_jacDiagABInv/btScalar(numWheelsOnGround);
+ j1 = -vrel * contactPoint.m_jacDiagABInv / btScalar(numWheelsOnGround);
btSetMin(j1, maxImpulse);
btSetMax(j1, -maxImpulse);
return j1;
}
+btScalar sideFrictionStiffness2 = btScalar(1.0);
+void btRaycastVehicle::updateFriction(btScalar timeStep)
+{
+ //calculate the impulse, so that the wheels don't move sidewards
+ int numWheel = getNumWheels();
+ if (!numWheel)
+ return;
+ m_forwardWS.resize(numWheel);
+ m_axle.resize(numWheel);
+ m_forwardImpulse.resize(numWheel);
+ m_sideImpulse.resize(numWheel);
+ int numWheelsOnGround = 0;
-btScalar sideFrictionStiffness2 = btScalar(1.0);
-void btRaycastVehicle::updateFriction(btScalar timeStep)
-{
+ //collapse all those loops into one!
+ for (int i = 0; i < getNumWheels(); i++)
+ {
+ btWheelInfo& wheelInfo = m_wheelInfo[i];
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
+ if (groundObject)
+ numWheelsOnGround++;
+ m_sideImpulse[i] = btScalar(0.);
+ m_forwardImpulse[i] = btScalar(0.);
+ }
- //calculate the impulse, so that the wheels don't move sidewards
- int numWheel = getNumWheels();
- if (!numWheel)
- return;
-
- m_forwardWS.resize(numWheel);
- m_axle.resize(numWheel);
- m_forwardImpulse.resize(numWheel);
- m_sideImpulse.resize(numWheel);
-
- int numWheelsOnGround = 0;
-
-
- //collapse all those loops into one!
- for (int i=0;i<getNumWheels();i++)
+ {
+ for (int i = 0; i < getNumWheels(); i++)
{
btWheelInfo& wheelInfo = m_wheelInfo[i];
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
- if (groundObject)
- numWheelsOnGround++;
- m_sideImpulse[i] = btScalar(0.);
- m_forwardImpulse[i] = btScalar(0.);
- }
-
- {
-
- for (int i=0;i<getNumWheels();i++)
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
+
+ if (groundObject)
{
+ const btTransform& wheelTrans = getWheelTransformWS(i);
- btWheelInfo& wheelInfo = m_wheelInfo[i];
-
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
+ btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
+ m_axle[i] = -btVector3(
+ wheelBasis0[0][m_indexRightAxis],
+ wheelBasis0[1][m_indexRightAxis],
+ wheelBasis0[2][m_indexRightAxis]);
- if (groundObject)
- {
+ const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
+ btScalar proj = m_axle[i].dot(surfNormalWS);
+ m_axle[i] -= surfNormalWS * proj;
+ m_axle[i] = m_axle[i].normalize();
- const btTransform& wheelTrans = getWheelTransformWS( i );
-
- btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
- m_axle[i] = -btVector3(
- wheelBasis0[0][m_indexRightAxis],
- wheelBasis0[1][m_indexRightAxis],
- wheelBasis0[2][m_indexRightAxis]);
-
- const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
- btScalar proj = m_axle[i].dot(surfNormalWS);
- m_axle[i] -= surfNormalWS * proj;
- m_axle[i] = m_axle[i].normalize();
-
- m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
- m_forwardWS[i].normalize();
-
-
- resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
- *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep);
-
- m_sideImpulse[i] *= sideFrictionStiffness2;
-
- }
-
+ m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
+ m_forwardWS[i].normalize();
+ resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
+ *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
+ btScalar(0.), m_axle[i], m_sideImpulse[i], timeStep);
+
+ m_sideImpulse[i] *= sideFrictionStiffness2;
}
}
+ }
btScalar sideFactor = btScalar(1.);
btScalar fwdFactor = 0.5;
bool sliding = false;
{
- for (int wheel =0;wheel <getNumWheels();wheel++)
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
btWheelInfo& wheelInfo = m_wheelInfo[wheel];
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
- btScalar rollingFriction = 0.f;
+ btScalar rollingFriction = 0.f;
if (groundObject)
{
if (wheelInfo.m_engineForce != 0.f)
{
- rollingFriction = wheelInfo.m_engineForce* timeStep;
- } else
+ rollingFriction = wheelInfo.m_engineForce * timeStep;
+ }
+ else
{
btScalar defaultRollingFrictionImpulse = 0.f;
btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
- btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
+ btWheelContactPoint contactPt(m_chassisBody, groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse);
btAssert(numWheelsOnGround > 0);
rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround);
}
}
//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
-
-
-
m_forwardImpulse[wheel] = btScalar(0.);
- m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
+ m_wheelInfo[wheel].m_skidInfo = btScalar(1.);
if (groundObject)
{
- m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
-
+ m_wheelInfo[wheel].m_skidInfo = btScalar(1.);
+
btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip;
btScalar maximpSide = maximp;
btScalar maximpSquared = maximp * maximpSide;
-
- m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
+ m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep;
+
+ btScalar x = (m_forwardImpulse[wheel]) * fwdFactor;
+ btScalar y = (m_sideImpulse[wheel]) * sideFactor;
- btScalar x = (m_forwardImpulse[wheel] ) * fwdFactor;
- btScalar y = (m_sideImpulse[wheel] ) * sideFactor;
-
- btScalar impulseSquared = (x*x + y*y);
+ btScalar impulseSquared = (x * x + y * y);
if (impulseSquared > maximpSquared)
{
sliding = true;
-
+
btScalar factor = maximp / btSqrt(impulseSquared);
-
+
m_wheelInfo[wheel].m_skidInfo *= factor;
}
- }
-
+ }
}
}
-
-
-
- if (sliding)
+ if (sliding)
+ {
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
- for (int wheel = 0;wheel < getNumWheels(); wheel++)
+ if (m_sideImpulse[wheel] != btScalar(0.))
{
- if (m_sideImpulse[wheel] != btScalar(0.))
+ if (m_wheelInfo[wheel].m_skidInfo < btScalar(1.))
{
- if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.))
- {
- m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
- m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
- }
+ m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
+ m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
}
}
}
+ }
- // apply the impulses
+ // apply the impulses
+ {
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
- for (int wheel = 0;wheel<getNumWheels() ; wheel++)
- {
- btWheelInfo& wheelInfo = m_wheelInfo[wheel];
+ btWheelInfo& wheelInfo = m_wheelInfo[wheel];
- btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
- m_chassisBody->getCenterOfMassPosition();
+ btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
+ m_chassisBody->getCenterOfMassPosition();
- if (m_forwardImpulse[wheel] != btScalar(0.))
- {
- m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos);
- }
- if (m_sideImpulse[wheel] != btScalar(0.))
- {
- class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
+ if (m_forwardImpulse[wheel] != btScalar(0.))
+ {
+ m_chassisBody->applyImpulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos);
+ }
+ if (m_sideImpulse[wheel] != btScalar(0.))
+ {
+ class btRigidBody* groundObject = (class btRigidBody*)m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
- btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
- groundObject->getCenterOfMassPosition();
+ btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
+ groundObject->getCenterOfMassPosition();
-
- btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
+ btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
-#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
- btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
- rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
+#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
+ btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence));
#else
- rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
+ rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
#endif
- m_chassisBody->applyImpulse(sideImp,rel_pos);
+ m_chassisBody->applyImpulse(sideImp, rel_pos);
- //apply friction impulse on the ground
- groundObject->applyImpulse(-sideImp,rel_pos2);
- }
+ //apply friction impulse on the ground
+ groundObject->applyImpulse(-sideImp, rel_pos2);
}
}
-
-
+ }
}
-
-
-void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
+void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
{
-
- for (int v=0;v<this->getNumWheels();v++)
+ for (int v = 0; v < this->getNumWheels(); v++)
{
- btVector3 wheelColor(0,1,1);
+ btVector3 wheelColor(0, 1, 1);
if (getWheelInfo(v).m_raycastInfo.m_isInContact)
{
- wheelColor.setValue(0,0,1);
- } else
+ wheelColor.setValue(0, 0, 1);
+ }
+ else
{
- wheelColor.setValue(1,0,1);
+ wheelColor.setValue(1, 0, 1);
}
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
- btVector3 axle = btVector3(
+ btVector3 axle = btVector3(
getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()],
getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()],
getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]);
//debug wheels (cylinders)
- debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
- debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
-
+ debugDrawer->drawLine(wheelPosWS, wheelPosWS + axle, wheelColor);
+ debugDrawer->drawLine(wheelPosWS, getWheelInfo(v).m_raycastInfo.m_contactPointWS, wheelColor);
}
}
-
-void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)
+void* btDefaultVehicleRaycaster::castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result)
{
-// RayResultCallback& resultCallback;
+ // RayResultCallback& resultCallback;
- btCollisionWorld::ClosestRayResultCallback rayCallback(from,to);
+ btCollisionWorld::ClosestRayResultCallback rayCallback(from, to);
m_dynamicsWorld->rayTest(from, to, rayCallback);
if (rayCallback.hasHit())
{
-
const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
- if (body && body->hasContactResponse())
+ if (body && body->hasContactResponse())
{
result.m_hitPointInWorld = rayCallback.m_hitPointWorld;
result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld;
@@ -777,4 +706,3 @@ void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3&
}
return 0;
}
-