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path: root/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index a7b1688469..f299aa34e8 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -121,12 +121,19 @@ void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedT
btQuaternion rotatingOrn(right,-wheel.m_rotation);
btMatrix3x3 rotatingMat(rotatingOrn);
- btMatrix3x3 basis2(
- right[0],fwd[0],up[0],
- right[1],fwd[1],up[1],
- right[2],fwd[2],up[2]
- );
-
+ btMatrix3x3 basis2;
+ basis2[0][m_indexRightAxis] = -right[0];
+ basis2[1][m_indexRightAxis] = -right[1];
+ basis2[2][m_indexRightAxis] = -right[2];
+
+ basis2[0][m_indexUpAxis] = up[0];
+ basis2[1][m_indexUpAxis] = up[1];
+ basis2[2][m_indexUpAxis] = up[2];
+
+ basis2[0][m_indexForwardAxis] = fwd[0];
+ basis2[1][m_indexForwardAxis] = fwd[1];
+ basis2[2][m_indexForwardAxis] = fwd[2];
+
wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
wheel.m_worldTransform.setOrigin(
wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
@@ -493,8 +500,8 @@ struct btWheelContactPoint
};
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint);
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
+btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround);
+btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround)
{
btScalar j1=0.f;
@@ -513,7 +520,7 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
// calculate j that moves us to zero relative velocity
- j1 = -vrel * contactPoint.m_jacDiagABInv;
+ j1 = -vrel * contactPoint.m_jacDiagABInv/btScalar(numWheelsOnGround);
btSetMin(j1, maxImpulse);
btSetMax(j1, -maxImpulse);
@@ -567,7 +574,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
const btTransform& wheelTrans = getWheelTransformWS( i );
btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
- m_axle[i] = btVector3(
+ m_axle[i] = -btVector3(
wheelBasis0[0][m_indexRightAxis],
wheelBasis0[1][m_indexRightAxis],
wheelBasis0[2][m_indexRightAxis]);
@@ -615,7 +622,8 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
btScalar defaultRollingFrictionImpulse = 0.f;
btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
- rollingFriction = calcRollingFriction(contactPt);
+ btAssert(numWheelsOnGround > 0);
+ rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround);
}
}