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diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-///original version written by Erwin Coumans, October 2013
-
-#ifndef BT_MLCP_SOLVER_H
-#define BT_MLCP_SOLVER_H
-
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "LinearMath/btMatrixX.h"
-#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
-
-class btMLCPSolver : public btSequentialImpulseConstraintSolver
-{
-protected:
- btMatrixXu m_A;
- btVectorXu m_b;
- btVectorXu m_x;
- btVectorXu m_lo;
- btVectorXu m_hi;
-
- ///when using 'split impulse' we solve two separate (M)LCPs
- btVectorXu m_bSplit;
- btVectorXu m_xSplit;
- btVectorXu m_bSplit1;
- btVectorXu m_xSplit2;
-
- btAlignedObjectArray<int> m_limitDependencies;
- btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
- btMLCPSolverInterface* m_solver;
- int m_fallback;
-
- /// The following scratch variables are not stateful -- contents are cleared prior to each use.
- /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
- /// that multiple instances of the solver can be run in parallel.
- btMatrixXu m_scratchJ3;
- btMatrixXu m_scratchJInvM3;
- btAlignedObjectArray<int> m_scratchOfs;
- btMatrixXu m_scratchMInv;
- btMatrixXu m_scratchJ;
- btMatrixXu m_scratchJTranspose;
- btMatrixXu m_scratchTmp;
-
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
-
- virtual void createMLCP(const btContactSolverInfo& infoGlobal);
- virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
-
- //return true is it solves the problem successfully
- virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
-
-public:
- btMLCPSolver(btMLCPSolverInterface* solver);
- virtual ~btMLCPSolver();
-
- void setMLCPSolver(btMLCPSolverInterface* solver)
- {
- m_solver = solver;
- }
-
- int getNumFallbacks() const
- {
- return m_fallback;
- }
- void setNumFallbacks(int num)
- {
- m_fallback = num;
- }
-
- virtual btConstraintSolverType getSolverType() const
- {
- return BT_MLCP_SOLVER;
- }
-};
-
-#endif //BT_MLCP_SOLVER_H