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diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///original version written by Erwin Coumans, October 2013
+
+#ifndef BT_MLCP_SOLVER_H
+#define BT_MLCP_SOLVER_H
+
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
+#include "LinearMath/btMatrixX.h"
+#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
+
+class btMLCPSolver : public btSequentialImpulseConstraintSolver
+{
+
+protected:
+
+ btMatrixXu m_A;
+ btVectorXu m_b;
+ btVectorXu m_x;
+ btVectorXu m_lo;
+ btVectorXu m_hi;
+
+ ///when using 'split impulse' we solve two separate (M)LCPs
+ btVectorXu m_bSplit;
+ btVectorXu m_xSplit;
+ btVectorXu m_bSplit1;
+ btVectorXu m_xSplit2;
+
+ btAlignedObjectArray<int> m_limitDependencies;
+ btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
+ btMLCPSolverInterface* m_solver;
+ int m_fallback;
+
+ /// The following scratch variables are not stateful -- contents are cleared prior to each use.
+ /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
+ /// that multiple instances of the solver can be run in parallel.
+ btMatrixXu m_scratchJ3;
+ btMatrixXu m_scratchJInvM3;
+ btAlignedObjectArray<int> m_scratchOfs;
+ btMatrixXu m_scratchMInv;
+ btMatrixXu m_scratchJ;
+ btMatrixXu m_scratchJTranspose;
+ btMatrixXu m_scratchTmp;
+
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+
+ virtual void createMLCP(const btContactSolverInfo& infoGlobal);
+ virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
+
+ //return true is it solves the problem successfully
+ virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
+
+public:
+
+ btMLCPSolver( btMLCPSolverInterface* solver);
+ virtual ~btMLCPSolver();
+
+ void setMLCPSolver(btMLCPSolverInterface* solver)
+ {
+ m_solver = solver;
+ }
+
+ int getNumFallbacks() const
+ {
+ return m_fallback;
+ }
+ void setNumFallbacks(int num)
+ {
+ m_fallback = num;
+ }
+
+ virtual btConstraintSolverType getSolverType() const
+ {
+ return BT_MLCP_SOLVER;
+ }
+
+};
+
+
+#endif //BT_MLCP_SOLVER_H