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-rw-r--r--thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
index ac2fc46ab0..f18c4ea41b 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "btMLCPSolverInterface.h"
#include "btLemkeAlgorithm.h"
-///The btLemkeSolver is based on "Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
+///The btLemkeSolver is based on "Fast Implementation of Lemkeā€™s Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
///It is a slower but more accurate solver. Increase the m_maxLoops for better convergence, at the cost of more CPU time.
///The original implementation of the btLemkeAlgorithm was done by Kilian Grundl from the MBSim team
class btLemkeSolver : public btMLCPSolverInterface