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diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
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-/* Copyright (C) 2004-2013 MBSim Development Team
-
-Code was converted for the Bullet Continuous Collision Detection and Physics Library
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//The original version is here
-//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
-//This file is re-distributed under the ZLib license, with permission of the original author (Kilian Grundl)
-//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
-//STL/std::vector replaced by btAlignedObjectArray
-
-#ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
-#define BT_NUMERICS_LEMKE_ALGORITHM_H_
-
-#include "LinearMath/btMatrixX.h"
-
-#include <vector> //todo: replace by btAlignedObjectArray
-
-class btLemkeAlgorithm
-{
-public:
- btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int& DEBUGLEVEL_ = 0) : DEBUGLEVEL(DEBUGLEVEL_)
- {
- setSystem(M_, q_);
- }
-
- /* GETTER / SETTER */
- /**
- * \brief return info of solution process
- */
- int getInfo()
- {
- return info;
- }
-
- /**
- * \brief get the number of steps until the solution was found
- */
- int getSteps(void)
- {
- return steps;
- }
-
- /**
- * \brief set system with Matrix M and vector q
- */
- void setSystem(const btMatrixXu& M_, const btVectorXu& q_)
- {
- m_M = M_;
- m_q = q_;
- }
- /***************************************************/
-
- /**
- * \brief solve algorithm adapted from : Fast Implementation of Lemkeā€™s Algorithm for Rigid Body Contact Simulation (John E. Lloyd)
- */
- btVectorXu solve(unsigned int maxloops = 0);
-
- virtual ~btLemkeAlgorithm()
- {
- }
-
-protected:
- int findLexicographicMinimum(const btMatrixXu& A, const int& pivotColIndex);
- bool LexicographicPositive(const btVectorXu& v);
- void GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
- bool greaterZero(const btVectorXu& vector);
- bool validBasis(const btAlignedObjectArray<int>& basis);
-
- btMatrixXu m_M;
- btVectorXu m_q;
-
- /**
- * \brief number of steps until the Lemke algorithm found a solution
- */
- unsigned int steps;
-
- /**
- * \brief define level of debug output
- */
- int DEBUGLEVEL;
-
- /**
- * \brief did the algorithm find a solution
- *
- * -1 : not successful
- * 0 : successful
- */
- int info;
-};
-
-#endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */