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-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp2058
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h946
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp670
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h167
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp1399
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h113
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp861
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h65
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp184
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h81
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp86
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h90
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h6
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp94
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h13
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp101
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h46
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h191
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h61
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp113
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h30
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp221
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h103
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h82
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp172
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h77
26 files changed, 4057 insertions, 3973 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
index 0e85b55728..53fc48d4b9 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -21,7 +21,6 @@
*/
-
#include "btMultiBody.h"
#include "btMultiBodyLink.h"
#include "btMultiBodyLinkCollider.h"
@@ -29,28 +28,29 @@
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btSerializer.h"
//#include "Bullet3Common/b3Logging.h"
-// #define INCLUDE_GYRO_TERM
+// #define INCLUDE_GYRO_TERM
-///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
-bool gJointFeedbackInWorldSpace = false;
-bool gJointFeedbackInJointFrame = false;
-namespace {
- const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
- const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
+namespace
+{
+const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
+const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
+} // namespace
+
+void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
+ const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
+ const btVector3 &top_in, // top part of input vector
+ const btVector3 &bottom_in, // bottom part of input vector
+ btVector3 &top_out, // top part of output vector
+ btVector3 &bottom_out) // bottom part of output vector
+{
+ top_out = rotation_matrix * top_in;
+ bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
}
-namespace {
- void SpatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
- const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
- const btVector3 &top_in, // top part of input vector
- const btVector3 &bottom_in, // bottom part of input vector
- btVector3 &top_out, // top part of output vector
- btVector3 &bottom_out) // bottom part of output vector
- {
- top_out = rotation_matrix * top_in;
- bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
- }
+namespace
+{
+
#if 0
void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix,
@@ -83,60 +83,58 @@ namespace {
bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom);
}
#endif
-
-}
+} // namespace
//
// Implementation of class btMultiBody
//
btMultiBody::btMultiBody(int n_links,
- btScalar mass,
- const btVector3 &inertia,
- bool fixedBase,
- bool canSleep,
- bool /*deprecatedUseMultiDof*/)
- :
- m_baseCollider(0),
- m_baseName(0),
- m_basePos(0,0,0),
- m_baseQuat(0, 0, 0, 1),
- m_baseMass(mass),
- m_baseInertia(inertia),
-
- m_fixedBase(fixedBase),
- m_awake(true),
- m_canSleep(canSleep),
- m_sleepTimer(0),
- m_userObjectPointer(0),
- m_userIndex2(-1),
- m_userIndex(-1),
- m_companionId(-1),
- m_linearDamping(0.04f),
- m_angularDamping(0.04f),
- m_useGyroTerm(true),
- m_maxAppliedImpulse(1000.f),
- m_maxCoordinateVelocity(100.f),
- m_hasSelfCollision(true),
- __posUpdated(false),
- m_dofCount(0),
- m_posVarCnt(0),
- m_useRK4(false),
- m_useGlobalVelocities(false),
- m_internalNeedsJointFeedback(false)
-{
- m_cachedInertiaTopLeft.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaTopRight.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaLowerLeft.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaLowerRight.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaValid=false;
+ btScalar mass,
+ const btVector3 &inertia,
+ bool fixedBase,
+ bool canSleep,
+ bool /*deprecatedUseMultiDof*/)
+ : m_baseCollider(0),
+ m_baseName(0),
+ m_basePos(0, 0, 0),
+ m_baseQuat(0, 0, 0, 1),
+ m_baseMass(mass),
+ m_baseInertia(inertia),
+
+ m_fixedBase(fixedBase),
+ m_awake(true),
+ m_canSleep(canSleep),
+ m_sleepTimer(0),
+ m_userObjectPointer(0),
+ m_userIndex2(-1),
+ m_userIndex(-1),
+ m_companionId(-1),
+ m_linearDamping(0.04f),
+ m_angularDamping(0.04f),
+ m_useGyroTerm(true),
+ m_maxAppliedImpulse(1000.f),
+ m_maxCoordinateVelocity(100.f),
+ m_hasSelfCollision(true),
+ __posUpdated(false),
+ m_dofCount(0),
+ m_posVarCnt(0),
+ m_useRK4(false),
+ m_useGlobalVelocities(false),
+ m_internalNeedsJointFeedback(false)
+{
+ m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaLowerLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaLowerRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaValid = false;
m_links.resize(n_links);
m_matrixBuf.resize(n_links + 1);
- m_baseForce.setValue(0, 0, 0);
- m_baseTorque.setValue(0, 0, 0);
+ m_baseForce.setValue(0, 0, 0);
+ m_baseTorque.setValue(0, 0, 0);
clearConstraintForces();
clearForcesAndTorques();
@@ -147,131 +145,125 @@ btMultiBody::~btMultiBody()
}
void btMultiBody::setupFixed(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/)
+{
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].setAxisTop(0, 0., 0., 0.);
- m_links[i].setAxisBottom(0, btVector3(0,0,0));
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].setAxisTop(0, 0., 0., 0.);
+ m_links[i].setAxisBottom(0, btVector3(0, 0, 0));
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eFixed;
m_links[i].m_dofCount = 0;
m_links[i].m_posVarCount = 0;
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
-
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+
m_links[i].updateCacheMultiDof();
updateLinksDofOffsets();
-
}
-
void btMultiBody::setupPrismatic(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
{
m_dofCount += 1;
m_posVarCnt += 1;
-
- m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].setAxisTop(0, 0., 0., 0.);
- m_links[i].setAxisBottom(0, jointAxis);
- m_links[i].m_eVector = parentComToThisPivotOffset;
+
+ m_links[i].m_mass = mass;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].setAxisTop(0, 0., 0., 0.);
+ m_links[i].setAxisBottom(0, jointAxis);
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_cachedRotParentToThis = rotParentToThis;
+ m_links[i].m_cachedRotParentToThis = rotParentToThis;
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
m_links[i].m_dofCount = 1;
- m_links[i].m_posVarCount = 1;
+ m_links[i].m_posVarCount = 1;
m_links[i].m_jointPos[0] = 0.f;
m_links[i].m_jointTorque[0] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
//
-
+
m_links[i].updateCacheMultiDof();
-
+
updateLinksDofOffsets();
}
void btMultiBody::setupRevolute(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
{
m_dofCount += 1;
m_posVarCnt += 1;
-
- m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].setAxisTop(0, jointAxis);
- m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
- m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+
+ m_links[i].m_mass = mass;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].setAxisTop(0, jointAxis);
+ m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
+ m_links[i].m_dVector = thisPivotToThisComOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eRevolute;
m_links[i].m_dofCount = 1;
- m_links[i].m_posVarCount = 1;
+ m_links[i].m_posVarCount = 1;
m_links[i].m_jointPos[0] = 0.f;
m_links[i].m_jointTorque[0] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
- //
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ //
m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
}
-
-
void btMultiBody::setupSpherical(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
+{
m_dofCount += 3;
m_posVarCnt += 4;
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_dVector = thisPivotToThisComOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eSpherical;
m_links[i].m_dofCount = 3;
@@ -282,281 +274,297 @@ void btMultiBody::setupSpherical(int i,
m_links[i].setAxisBottom(0, m_links[i].getAxisTop(0).cross(thisPivotToThisComOffset));
m_links[i].setAxisBottom(1, m_links[i].getAxisTop(1).cross(thisPivotToThisComOffset));
m_links[i].setAxisBottom(2, m_links[i].getAxisTop(2).cross(thisPivotToThisComOffset));
- m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; m_links[i].m_jointPos[3] = 1.f;
+ m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
+ m_links[i].m_jointPos[3] = 1.f;
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
-
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
//
- m_links[i].updateCacheMultiDof();
+ m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
}
void btMultiBody::setupPlanar(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &rotationAxis,
- const btVector3 &parentComToThisComOffset,
- bool disableParentCollision)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &rotationAxis,
+ const btVector3 &parentComToThisComOffset,
+ bool disableParentCollision)
+{
m_dofCount += 3;
m_posVarCnt += 3;
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector.setZero();
- m_links[i].m_eVector = parentComToThisComOffset;
+ m_links[i].m_eVector = parentComToThisComOffset;
//
btVector3 vecNonParallelToRotAxis(1, 0, 0);
- if(rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
+ if (rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
vecNonParallelToRotAxis.setValue(0, 1, 0);
//
m_links[i].m_jointType = btMultibodyLink::ePlanar;
m_links[i].m_dofCount = 3;
m_links[i].m_posVarCount = 3;
- btVector3 n=rotationAxis.normalized();
- m_links[i].setAxisTop(0, n[0],n[1],n[2]);
- m_links[i].setAxisTop(1,0,0,0);
- m_links[i].setAxisTop(2,0,0,0);
- m_links[i].setAxisBottom(0,0,0,0);
+ btVector3 n = rotationAxis.normalized();
+ m_links[i].setAxisTop(0, n[0], n[1], n[2]);
+ m_links[i].setAxisTop(1, 0, 0, 0);
+ m_links[i].setAxisTop(2, 0, 0, 0);
+ m_links[i].setAxisBottom(0, 0, 0, 0);
btVector3 cr = m_links[i].getAxisTop(0).cross(vecNonParallelToRotAxis);
- m_links[i].setAxisBottom(1,cr[0],cr[1],cr[2]);
+ m_links[i].setAxisBottom(1, cr[0], cr[1], cr[2]);
cr = m_links[i].getAxisBottom(1).cross(m_links[i].getAxisTop(0));
- m_links[i].setAxisBottom(2,cr[0],cr[1],cr[2]);
+ m_links[i].setAxisBottom(2, cr[0], cr[1], cr[2]);
m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
- //
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ //
m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
+
+ m_links[i].setAxisBottom(1, m_links[i].getAxisBottom(1).normalized());
+ m_links[i].setAxisBottom(2, m_links[i].getAxisBottom(2).normalized());
}
void btMultiBody::finalizeMultiDof()
{
m_deltaV.resize(0);
m_deltaV.resize(6 + m_dofCount);
- m_realBuf.resize(6 + m_dofCount + m_dofCount*m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels")
- m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices)
- for (int i=0;i<m_vectorBuf.size();i++)
+ m_realBuf.resize(6 + m_dofCount + m_dofCount * m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels")
+ m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices)
+ for (int i = 0; i < m_vectorBuf.size(); i++)
{
- m_vectorBuf[i].setValue(0,0,0);
+ m_vectorBuf[i].setValue(0, 0, 0);
}
updateLinksDofOffsets();
}
-
+
int btMultiBody::getParent(int i) const
{
- return m_links[i].m_parent;
+ return m_links[i].m_parent;
}
btScalar btMultiBody::getLinkMass(int i) const
{
- return m_links[i].m_mass;
+ return m_links[i].m_mass;
}
-const btVector3 & btMultiBody::getLinkInertia(int i) const
+const btVector3 &btMultiBody::getLinkInertia(int i) const
{
- return m_links[i].m_inertiaLocal;
+ return m_links[i].m_inertiaLocal;
}
btScalar btMultiBody::getJointPos(int i) const
{
- return m_links[i].m_jointPos[0];
+ return m_links[i].m_jointPos[0];
}
btScalar btMultiBody::getJointVel(int i) const
{
- return m_realBuf[6 + m_links[i].m_dofOffset];
+ return m_realBuf[6 + m_links[i].m_dofOffset];
}
-btScalar * btMultiBody::getJointPosMultiDof(int i)
+btScalar *btMultiBody::getJointPosMultiDof(int i)
{
return &m_links[i].m_jointPos[0];
}
-btScalar * btMultiBody::getJointVelMultiDof(int i)
+btScalar *btMultiBody::getJointVelMultiDof(int i)
{
return &m_realBuf[6 + m_links[i].m_dofOffset];
}
-const btScalar * btMultiBody::getJointPosMultiDof(int i) const
+const btScalar *btMultiBody::getJointPosMultiDof(int i) const
{
return &m_links[i].m_jointPos[0];
}
-const btScalar * btMultiBody::getJointVelMultiDof(int i) const
+const btScalar *btMultiBody::getJointVelMultiDof(int i) const
{
return &m_realBuf[6 + m_links[i].m_dofOffset];
}
-
void btMultiBody::setJointPos(int i, btScalar q)
{
- m_links[i].m_jointPos[0] = q;
- m_links[i].updateCacheMultiDof();
+ m_links[i].m_jointPos[0] = q;
+ m_links[i].updateCacheMultiDof();
+}
+
+
+void btMultiBody::setJointPosMultiDof(int i, const double *q)
+{
+ for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
+ m_links[i].m_jointPos[pos] = (btScalar)q[pos];
+
+ m_links[i].updateCacheMultiDof();
}
-void btMultiBody::setJointPosMultiDof(int i, btScalar *q)
+void btMultiBody::setJointPosMultiDof(int i, const float *q)
{
- for(int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
- m_links[i].m_jointPos[pos] = q[pos];
+ for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
+ m_links[i].m_jointPos[pos] = (btScalar)q[pos];
- m_links[i].updateCacheMultiDof();
+ m_links[i].updateCacheMultiDof();
}
+
+
void btMultiBody::setJointVel(int i, btScalar qdot)
{
- m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
+ m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
}
-void btMultiBody::setJointVelMultiDof(int i, btScalar *qdot)
+void btMultiBody::setJointVelMultiDof(int i, const double *qdot)
{
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- m_realBuf[6 + m_links[i].m_dofOffset + dof] = qdot[dof];
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof];
}
-const btVector3 & btMultiBody::getRVector(int i) const
+void btMultiBody::setJointVelMultiDof(int i, const float* qdot)
{
- return m_links[i].m_cachedRVector;
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof];
}
-const btQuaternion & btMultiBody::getParentToLocalRot(int i) const
+const btVector3 &btMultiBody::getRVector(int i) const
{
- return m_links[i].m_cachedRotParentToThis;
+ return m_links[i].m_cachedRVector;
+}
+
+const btQuaternion &btMultiBody::getParentToLocalRot(int i) const
+{
+ return m_links[i].m_cachedRotParentToThis;
}
btVector3 btMultiBody::localPosToWorld(int i, const btVector3 &local_pos) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- btVector3 result = local_pos;
- while (i != -1) {
- // 'result' is in frame i. transform it to frame parent(i)
- result += getRVector(i);
- result = quatRotate(getParentToLocalRot(i).inverse(),result);
- i = getParent(i);
- }
+ btVector3 result = local_pos;
+ while (i != -1)
+ {
+ // 'result' is in frame i. transform it to frame parent(i)
+ result += getRVector(i);
+ result = quatRotate(getParentToLocalRot(i).inverse(), result);
+ i = getParent(i);
+ }
- // 'result' is now in the base frame. transform it to world frame
- result = quatRotate(getWorldToBaseRot().inverse() ,result);
- result += getBasePos();
+ // 'result' is now in the base frame. transform it to world frame
+ result = quatRotate(getWorldToBaseRot().inverse(), result);
+ result += getBasePos();
- return result;
+ return result;
}
btVector3 btMultiBody::worldPosToLocal(int i, const btVector3 &world_pos) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- if (i == -1) {
- // world to base
- return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos()));
- } else {
- // find position in parent frame, then transform to current frame
- return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i);
- }
+ if (i == -1)
+ {
+ // world to base
+ return quatRotate(getWorldToBaseRot(), (world_pos - getBasePos()));
+ }
+ else
+ {
+ // find position in parent frame, then transform to current frame
+ return quatRotate(getParentToLocalRot(i), worldPosToLocal(getParent(i), world_pos)) - getRVector(i);
+ }
}
btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
-
- btVector3 result = local_dir;
- while (i != -1) {
- result = quatRotate(getParentToLocalRot(i).inverse() , result);
- i = getParent(i);
- }
- result = quatRotate(getWorldToBaseRot().inverse() , result);
- return result;
+ btVector3 result = local_dir;
+ while (i != -1)
+ {
+ result = quatRotate(getParentToLocalRot(i).inverse(), result);
+ i = getParent(i);
+ }
+ result = quatRotate(getWorldToBaseRot().inverse(), result);
+ return result;
}
btVector3 btMultiBody::worldDirToLocal(int i, const btVector3 &world_dir) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- if (i == -1) {
- return quatRotate(getWorldToBaseRot(), world_dir);
- } else {
- return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir));
- }
+ if (i == -1)
+ {
+ return quatRotate(getWorldToBaseRot(), world_dir);
+ }
+ else
+ {
+ return quatRotate(getParentToLocalRot(i), worldDirToLocal(getParent(i), world_dir));
+ }
}
btMatrix3x3 btMultiBody::localFrameToWorld(int i, const btMatrix3x3 &local_frame) const
{
- btMatrix3x3 result = local_frame;
- btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0));
- btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1));
- btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2));
- result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
- return result;
+ btMatrix3x3 result = local_frame;
+ btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0));
+ btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1));
+ btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2));
+ result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
+ return result;
}
void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
{
int num_links = getNumLinks();
- // Calculates the velocities of each link (and the base) in its local frame
- omega[0] = quatRotate(m_baseQuat ,getBaseOmega());
- vel[0] = quatRotate(m_baseQuat ,getBaseVel());
-
- for (int i = 0; i < num_links; ++i)
+ // Calculates the velocities of each link (and the base) in its local frame
+ const btQuaternion& base_rot = getWorldToBaseRot();
+ omega[0] = quatRotate(base_rot, getBaseOmega());
+ vel[0] = quatRotate(base_rot, getBaseVel());
+
+ for (int i = 0; i < num_links; ++i)
{
- const int parent = m_links[i].m_parent;
+ const btMultibodyLink& link = getLink(i);
+ const int parent = link.m_parent;
- // transform parent vel into this frame, store in omega[i+1], vel[i+1]
- SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector,
- omega[parent+1], vel[parent+1],
- omega[i+1], vel[i+1]);
+ // transform parent vel into this frame, store in omega[i+1], vel[i+1]
+ spatialTransform(btMatrix3x3(link.m_cachedRotParentToThis), link.m_cachedRVector,
+ omega[parent + 1], vel[parent + 1],
+ omega[i + 1], vel[i + 1]);
- // now add qidot * shat_i
- //only supported for revolute/prismatic joints, todo: spherical and planar joints
- switch(m_links[i].m_jointType)
+ // now add qidot * shat_i
+ const btScalar* jointVel = getJointVelMultiDof(i);
+ for (int dof = 0; dof < link.m_dofCount; ++dof)
{
- case btMultibodyLink::ePrismatic:
- case btMultibodyLink::eRevolute:
- {
- btVector3 axisTop = m_links[i].getAxisTop(0);
- btVector3 axisBottom = m_links[i].getAxisBottom(0);
- btScalar jointVel = getJointVel(i);
- omega[i+1] += jointVel * axisTop;
- vel[i+1] += jointVel * axisBottom;
- break;
- }
- default:
- {
- }
+ omega[i + 1] += jointVel[dof] * link.getAxisTop(dof);
+ vel[i + 1] += jointVel[dof] * link.getAxisBottom(dof);
}
}
}
@@ -564,41 +572,48 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
btScalar btMultiBody::getKineticEnergy() const
{
int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
- btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- // we will do the factor of 0.5 at the end
- btScalar result = m_baseMass * vel[0].dot(vel[0]);
- result += omega[0].dot(m_baseInertia * omega[0]);
-
- for (int i = 0; i < num_links; ++i) {
- result += m_links[i].m_mass * vel[i+1].dot(vel[i+1]);
- result += omega[i+1].dot(m_links[i].m_inertiaLocal * omega[i+1]);
- }
+ // TODO: would be better not to allocate memory here
+ btAlignedObjectArray<btVector3> omega;
+ omega.resize(num_links + 1);
+ btAlignedObjectArray<btVector3> vel;
+ vel.resize(num_links + 1);
+ compTreeLinkVelocities(&omega[0], &vel[0]);
+
+ // we will do the factor of 0.5 at the end
+ btScalar result = m_baseMass * vel[0].dot(vel[0]);
+ result += omega[0].dot(m_baseInertia * omega[0]);
+
+ for (int i = 0; i < num_links; ++i)
+ {
+ result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]);
+ result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]);
+ }
- return 0.5f * result;
+ return 0.5f * result;
}
btVector3 btMultiBody::getAngularMomentum() const
{
int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
- btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
- btAlignedObjectArray<btQuaternion> rot_from_world;rot_from_world.resize(num_links+1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- rot_from_world[0] = m_baseQuat;
- btVector3 result = quatRotate(rot_from_world[0].inverse() , (m_baseInertia * omega[0]));
-
- for (int i = 0; i < num_links; ++i) {
- rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1];
- result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertiaLocal * omega[i+1])));
- }
+ // TODO: would be better not to allocate memory here
+ btAlignedObjectArray<btVector3> omega;
+ omega.resize(num_links + 1);
+ btAlignedObjectArray<btVector3> vel;
+ vel.resize(num_links + 1);
+ btAlignedObjectArray<btQuaternion> rot_from_world;
+ rot_from_world.resize(num_links + 1);
+ compTreeLinkVelocities(&omega[0], &vel[0]);
+
+ rot_from_world[0] = m_baseQuat;
+ btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0]));
+
+ for (int i = 0; i < num_links; ++i)
+ {
+ rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1];
+ result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1])));
+ }
- return result;
+ return result;
}
void btMultiBody::clearConstraintForces()
@@ -606,57 +621,55 @@ void btMultiBody::clearConstraintForces()
m_baseConstraintForce.setValue(0, 0, 0);
m_baseConstraintTorque.setValue(0, 0, 0);
-
- for (int i = 0; i < getNumLinks(); ++i) {
- m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
- m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
- }
+ for (int i = 0; i < getNumLinks(); ++i)
+ {
+ m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
+ m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
+ }
}
void btMultiBody::clearForcesAndTorques()
{
- m_baseForce.setValue(0, 0, 0);
- m_baseTorque.setValue(0, 0, 0);
+ m_baseForce.setValue(0, 0, 0);
+ m_baseTorque.setValue(0, 0, 0);
-
- for (int i = 0; i < getNumLinks(); ++i) {
- m_links[i].m_appliedForce.setValue(0, 0, 0);
- m_links[i].m_appliedTorque.setValue(0, 0, 0);
+ for (int i = 0; i < getNumLinks(); ++i)
+ {
+ m_links[i].m_appliedForce.setValue(0, 0, 0);
+ m_links[i].m_appliedTorque.setValue(0, 0, 0);
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = m_links[i].m_jointTorque[3] = m_links[i].m_jointTorque[4] = m_links[i].m_jointTorque[5] = 0.f;
- }
+ }
}
void btMultiBody::clearVelocities()
{
- for (int i = 0; i < 6 + getNumDofs(); ++i)
+ for (int i = 0; i < 6 + getNumDofs(); ++i)
{
m_realBuf[i] = 0.f;
}
}
void btMultiBody::addLinkForce(int i, const btVector3 &f)
{
- m_links[i].m_appliedForce += f;
+ m_links[i].m_appliedForce += f;
}
void btMultiBody::addLinkTorque(int i, const btVector3 &t)
{
- m_links[i].m_appliedTorque += t;
+ m_links[i].m_appliedTorque += t;
}
void btMultiBody::addLinkConstraintForce(int i, const btVector3 &f)
{
- m_links[i].m_appliedConstraintForce += f;
+ m_links[i].m_appliedConstraintForce += f;
}
void btMultiBody::addLinkConstraintTorque(int i, const btVector3 &t)
{
- m_links[i].m_appliedConstraintTorque += t;
+ m_links[i].m_appliedConstraintTorque += t;
}
-
-
void btMultiBody::addJointTorque(int i, btScalar Q)
{
- m_links[i].m_jointTorque[0] += Q;
+ m_links[i].m_jointTorque[0] += Q;
}
void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q)
@@ -666,70 +679,72 @@ void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q)
void btMultiBody::addJointTorqueMultiDof(int i, const btScalar *Q)
{
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
m_links[i].m_jointTorque[dof] = Q[dof];
}
-const btVector3 & btMultiBody::getLinkForce(int i) const
+const btVector3 &btMultiBody::getLinkForce(int i) const
{
- return m_links[i].m_appliedForce;
+ return m_links[i].m_appliedForce;
}
-const btVector3 & btMultiBody::getLinkTorque(int i) const
+const btVector3 &btMultiBody::getLinkTorque(int i) const
{
- return m_links[i].m_appliedTorque;
+ return m_links[i].m_appliedTorque;
}
btScalar btMultiBody::getJointTorque(int i) const
{
- return m_links[i].m_jointTorque[0];
+ return m_links[i].m_jointTorque[0];
}
-btScalar * btMultiBody::getJointTorqueMultiDof(int i)
+btScalar *btMultiBody::getJointTorqueMultiDof(int i)
{
- return &m_links[i].m_jointTorque[0];
+ return &m_links[i].m_jointTorque[0];
}
-inline btMatrix3x3 outerProduct(const btVector3& v0, const btVector3& v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross?
-{
- btVector3 row0 = btVector3(
- v0.x() * v1.x(),
- v0.x() * v1.y(),
- v0.x() * v1.z());
- btVector3 row1 = btVector3(
- v0.y() * v1.x(),
- v0.y() * v1.y(),
- v0.y() * v1.z());
- btVector3 row2 = btVector3(
- v0.z() * v1.x(),
- v0.z() * v1.y(),
- v0.z() * v1.z());
-
- btMatrix3x3 m(row0[0],row0[1],row0[2],
- row1[0],row1[1],row1[2],
- row2[0],row2[1],row2[2]);
- return m;
+inline btMatrix3x3 outerProduct(const btVector3 &v0, const btVector3 &v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross?
+{
+ btVector3 row0 = btVector3(
+ v0.x() * v1.x(),
+ v0.x() * v1.y(),
+ v0.x() * v1.z());
+ btVector3 row1 = btVector3(
+ v0.y() * v1.x(),
+ v0.y() * v1.y(),
+ v0.y() * v1.z());
+ btVector3 row2 = btVector3(
+ v0.z() * v1.x(),
+ v0.z() * v1.y(),
+ v0.z() * v1.z());
+
+ btMatrix3x3 m(row0[0], row0[1], row0[2],
+ row1[0], row1[1], row1[2],
+ row2[0], row2[1], row2[2]);
+ return m;
}
#define vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed)
//
void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass)
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m,
+ bool isConstraintPass,
+ bool jointFeedbackInWorldSpace,
+ bool jointFeedbackInJointFrame)
{
- // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot)
- // and the base linear & angular accelerations.
+ // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot)
+ // and the base linear & angular accelerations.
- // We apply damping forces in this routine as well as any external forces specified by the
- // caller (via addBaseForce etc).
+ // We apply damping forces in this routine as well as any external forces specified by the
+ // caller (via addBaseForce etc).
+
+ // output should point to an array of 6 + num_links reals.
+ // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame),
+ // num_links joint acceleration values.
- // output should point to an array of 6 + num_links reals.
- // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame),
- // num_links joint acceleration values.
-
// We added support for multi degree of freedom (multi dof) joints.
// In addition we also can compute the joint reaction forces. This is performed in a second pass,
// so that we can include the effect of the constraint solver forces (computed in the PGS LCP solver)
@@ -738,96 +753,96 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
int num_links = getNumLinks();
- const btScalar DAMPING_K1_LINEAR = m_linearDamping;
+ const btScalar DAMPING_K1_LINEAR = m_linearDamping;
const btScalar DAMPING_K2_LINEAR = m_linearDamping;
const btScalar DAMPING_K1_ANGULAR = m_angularDamping;
- const btScalar DAMPING_K2_ANGULAR= m_angularDamping;
+ const btScalar DAMPING_K2_ANGULAR = m_angularDamping;
const btVector3 base_vel = getBaseVel();
const btVector3 base_omega = getBaseOmega();
- // Temporary matrices/vectors -- use scratch space from caller
- // so that we don't have to keep reallocating every frame
+ // Temporary matrices/vectors -- use scratch space from caller
+ // so that we don't have to keep reallocating every frame
- scratch_r.resize(2*m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
- scratch_v.resize(8*num_links + 6);
- scratch_m.resize(4*num_links + 4);
+ scratch_r.resize(2 * m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
+ scratch_v.resize(8 * num_links + 6);
+ scratch_m.resize(4 * num_links + 4);
//btScalar * r_ptr = &scratch_r[0];
- btScalar * output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results
- btVector3 * v_ptr = &scratch_v[0];
-
- // vhat_i (top = angular, bottom = linear part)
+ btScalar *output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results
+ btVector3 *v_ptr = &scratch_v[0];
+
+ // vhat_i (top = angular, bottom = linear part)
btSpatialMotionVector *spatVel = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2 + 2;
//
- // zhat_i^A
- btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
+ // zhat_i^A
+ btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
v_ptr += num_links * 2 + 2;
//
- // chat_i (note NOT defined for the base)
- btSpatialMotionVector * spatCoriolisAcc = (btSpatialMotionVector *)v_ptr;
+ // chat_i (note NOT defined for the base)
+ btSpatialMotionVector *spatCoriolisAcc = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2;
//
- // Ihat_i^A.
- btSymmetricSpatialDyad * spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1];
-
- // Cached 3x3 rotation matrices from parent frame to this frame.
- btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
- btMatrix3x3 * rot_from_world = &scratch_m[0];
-
- // hhat_i, ahat_i
- // hhat is NOT stored for the base (but ahat is)
- btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
- btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
- v_ptr += num_links * 2 + 2;
+ // Ihat_i^A.
+ btSymmetricSpatialDyad *spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1];
+
+ // Cached 3x3 rotation matrices from parent frame to this frame.
+ btMatrix3x3 *rot_from_parent = &m_matrixBuf[0];
+ btMatrix3x3 *rot_from_world = &scratch_m[0];
+
+ // hhat_i, ahat_i
+ // hhat is NOT stored for the base (but ahat is)
+ btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
+ btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr;
+ v_ptr += num_links * 2 + 2;
//
- // Y_i, invD_i
- btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
- btScalar * Y = &scratch_r[0];
+ // Y_i, invD_i
+ btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
+ btScalar *Y = &scratch_r[0];
//
- //aux variables
- btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence)
- btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do
- btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
- btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
- btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
- btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
- btSpatialTransformationMatrix fromParent; //spatial transform from parent to child
- btSymmetricSpatialDyad dyadTemp; //inertia matrix temp
+ //aux variables
+ btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence)
+ btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do
+ btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
+ btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
+ btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
+ btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
+ btSpatialTransformationMatrix fromParent; //spatial transform from parent to child
+ btSymmetricSpatialDyad dyadTemp; //inertia matrix temp
btSpatialTransformationMatrix fromWorld;
fromWorld.m_trnVec.setZero();
/////////////////
- // ptr to the joint accel part of the output
- btScalar * joint_accel = output + 6;
+ // ptr to the joint accel part of the output
+ btScalar *joint_accel = output + 6;
- // Start of the algorithm proper.
-
- // First 'upward' loop.
- // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
+ // Start of the algorithm proper.
+
+ // First 'upward' loop.
+ // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
- rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
+ rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
//create the vector of spatial velocity of the base by transforming global-coor linear and angular velocities into base-local coordinates
spatVel[0].setVector(rot_from_parent[0] * base_omega, rot_from_parent[0] * base_vel);
- if (m_fixedBase)
- {
+ if (m_fixedBase)
+ {
zeroAccSpatFrc[0].setZero();
- }
- else
+ }
+ else
{
- const btVector3& baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
- const btVector3& baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
- //external forces
- zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
+ const btVector3 &baseForce = isConstraintPass ? m_baseConstraintForce : m_baseForce;
+ const btVector3 &baseTorque = isConstraintPass ? m_baseConstraintTorque : m_baseTorque;
+ //external forces
+ zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
//adding damping terms (only)
const btScalar linDampMult = 1., angDampMult = 1.;
zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().safeNorm()),
- linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm()));
+ linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm()));
//
//p += vhat x Ihat vhat - done in a simpler way
@@ -835,67 +850,66 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular()));
//
zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear()));
- }
-
+ }
//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
- spatInertia[0].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0),
- //
- btMatrix3x3(m_baseMass, 0, 0,
- 0, m_baseMass, 0,
- 0, 0, m_baseMass),
- //
- btMatrix3x3(m_baseInertia[0], 0, 0,
- 0, m_baseInertia[1], 0,
- 0, 0, m_baseInertia[2])
- );
-
- rot_from_world[0] = rot_from_parent[0];
+ spatInertia[0].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0),
+ //
+ btMatrix3x3(m_baseMass, 0, 0,
+ 0, m_baseMass, 0,
+ 0, 0, m_baseMass),
+ //
+ btMatrix3x3(m_baseInertia[0], 0, 0,
+ 0, m_baseInertia[1], 0,
+ 0, 0, m_baseInertia[2]));
+
+ rot_from_world[0] = rot_from_parent[0];
//
- for (int i = 0; i < num_links; ++i) {
- const int parent = m_links[i].m_parent;
- rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
- rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1];
+ for (int i = 0; i < num_links; ++i)
+ {
+ const int parent = m_links[i].m_parent;
+ rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
+ rot_from_world[i + 1] = rot_from_parent[i + 1] * rot_from_world[parent + 1];
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromWorld.m_rotMat = rot_from_world[i+1];
- fromParent.transform(spatVel[parent+1], spatVel[i+1]);
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromWorld.m_rotMat = rot_from_world[i + 1];
+ fromParent.transform(spatVel[parent + 1], spatVel[i + 1]);
// now set vhat_i to its true value by doing
- // vhat_i += qidot * shat_i
- if(!m_useGlobalVelocities)
+ // vhat_i += qidot * shat_i
+ if (!m_useGlobalVelocities)
{
spatJointVel.setZero();
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
// remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
- spatVel[i+1] += spatJointVel;
+ spatVel[i + 1] += spatJointVel;
//
// vhat_i is vhat_p(i) transformed to local coors + the velocity across the i-th inboard joint
//spatVel[i+1] = fromParent * spatVel[parent+1] + spatJointVel;
-
}
else
{
- fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i+1]);
+ fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i + 1]);
fromWorld.transformRotationOnly(m_links[i].m_absFrameLocVelocity, spatJointVel);
}
- // we can now calculate chat_i
- spatVel[i+1].cross(spatJointVel, spatCoriolisAcc[i]);
+ // we can now calculate chat_i
+ spatVel[i + 1].cross(spatJointVel, spatCoriolisAcc[i]);
- // calculate zhat_i^A
+ // calculate zhat_i^A
//
- //external forces
- btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
- btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
-
- zeroAccSpatFrc[i+1].setVector(-(rot_from_world[i+1] * linkAppliedTorque), -(rot_from_world[i+1] * linkAppliedForce ));
-
+ //external forces
+ btVector3 linkAppliedForce = isConstraintPass ? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
+ btVector3 linkAppliedTorque = isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
+
+ zeroAccSpatFrc[i + 1].setVector(-(rot_from_world[i + 1] * linkAppliedTorque), -(rot_from_world[i + 1] * linkAppliedForce));
+
#if 0
{
@@ -913,27 +927,26 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//
//adding damping terms (only)
btScalar linDampMult = 1., angDampMult = 1.;
- zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().safeNorm()),
- linDampMult * m_links[i].m_mass * spatVel[i+1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i+1].getLinear().safeNorm()));
-
- // calculate Ihat_i^A
+ zeroAccSpatFrc[i + 1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i + 1].getAngular().safeNorm()),
+ linDampMult * m_links[i].m_mass * spatVel[i + 1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i + 1].getLinear().safeNorm()));
+
+ // calculate Ihat_i^A
//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
- spatInertia[i+1].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0),
- //
- btMatrix3x3(m_links[i].m_mass, 0, 0,
- 0, m_links[i].m_mass, 0,
- 0, 0, m_links[i].m_mass),
- //
- btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
- 0, m_links[i].m_inertiaLocal[1], 0,
- 0, 0, m_links[i].m_inertiaLocal[2])
- );
+ spatInertia[i + 1].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0),
+ //
+ btMatrix3x3(m_links[i].m_mass, 0, 0,
+ 0, m_links[i].m_mass, 0,
+ 0, 0, m_links[i].m_mass),
+ //
+ btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
+ 0, m_links[i].m_inertiaLocal[1], 0,
+ 0, 0, m_links[i].m_inertiaLocal[2]));
//
//p += vhat x Ihat vhat - done in a simpler way
- if(m_useGyroTerm)
- zeroAccSpatFrc[i+1].addAngular(spatVel[i+1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i+1].getAngular()));
- //
- zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear()));
+ if (m_useGyroTerm)
+ zeroAccSpatFrc[i + 1].addAngular(spatVel[i + 1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular()));
+ //
+ zeroAccSpatFrc[i + 1].addLinear(m_links[i].m_mass * spatVel[i + 1].getAngular().cross(spatVel[i + 1].getLinear()));
//btVector3 temp = m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear());
////clamp parent's omega
//btScalar parOmegaMod = temp.length();
@@ -944,52 +957,49 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//printf("|zeroAccSpatFrc[%d]| = %.4f\n", i+1, temp.length());
//temp = spatCoriolisAcc[i].getLinear();
//printf("|spatCoriolisAcc[%d]| = %.4f\n", i+1, temp.length());
-
-
//printf("w[%d] = [%.4f %.4f %.4f]\n", i, vel_top_angular[i+1].x(), vel_top_angular[i+1].y(), vel_top_angular[i+1].z());
- //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z());
+ //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z());
//printf("c[%d] = [%.4f %.4f %.4f]\n", i, coriolis_bottom_linear[i].x(), coriolis_bottom_linear[i].y(), coriolis_bottom_linear[i].z());
- }
-
- // 'Downward' loop.
- // (part of TreeForwardDynamics in Mirtich.)
- for (int i = num_links - 1; i >= 0; --i)
+ }
+
+ // 'Downward' loop.
+ // (part of TreeForwardDynamics in Mirtich.)
+ for (int i = num_links - 1; i >= 0; --i)
{
const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- hDof = spatInertia[i+1] * m_links[i].m_axes[dof];
+ hDof = spatInertia[i + 1] * m_links[i].m_axes[dof];
//
- Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof]
- - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
- - spatCoriolisAcc[i].dot(hDof);
-
+ Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]) - spatCoriolisAcc[i].dot(hDof);
}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
btScalar *D_row = &D[dof * m_links[i].m_dofCount];
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2);
}
}
- btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
- switch(m_links[i].m_jointType)
+ btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::ePrismatic:
case btMultibodyLink::eRevolute:
{
- if (D[0]>=SIMD_EPSILON)
+ if (D[0] >= SIMD_EPSILON)
{
invDi[0] = 1.0f / D[0];
- } else
+ }
+ else
{
invDi[0] = 0;
}
@@ -1002,10 +1012,10 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
const btMatrix3x3 invD3x3(D3x3.inverse());
//unroll the loop?
- for(int row = 0; row < 3; ++row)
+ for (int row = 0; row < 3; ++row)
{
- for(int col = 0; col < 3; ++col)
- {
+ for (int col = 0; col < 3; ++col)
+ {
invDi[row * 3 + col] = invD3x3[row][col];
}
}
@@ -1014,86 +1024,82 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
}
default:
{
-
}
}
//determine h*D^{-1}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
spatForceVecTemps[dof].setZero();
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
- {
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ {
const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
- //
+ //
spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof];
}
}
- dyadTemp = spatInertia[i+1];
+ dyadTemp = spatInertia[i + 1];
//determine (h*D^{-1}) * h^{T}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
dyadTemp -= symmetricSpatialOuterProduct(hDof, spatForceVecTemps[dof]);
}
- fromParent.transformInverse(dyadTemp, spatInertia[parent+1], btSpatialTransformationMatrix::Add);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ fromParent.transformInverse(dyadTemp, spatInertia[parent + 1], btSpatialTransformationMatrix::Add);
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
invD_times_Y[dof] = 0.f;
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
- }
+ invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
+ }
}
-
- spatForceVecTemps[0] = zeroAccSpatFrc[i+1] + spatInertia[i+1] * spatCoriolisAcc[i];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ spatForceVecTemps[0] = zeroAccSpatFrc[i + 1] + spatInertia[i + 1] * spatCoriolisAcc[i];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- spatForceVecTemps[0] += hDof * invD_times_Y[dof];
+ spatForceVecTemps[0] += hDof * invD_times_Y[dof];
}
-
+
fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-
- zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
- }
+ zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
+ }
- // Second 'upward' loop
- // (part of TreeForwardDynamics in Mirtich)
+ // Second 'upward' loop
+ // (part of TreeForwardDynamics in Mirtich)
- if (m_fixedBase)
+ if (m_fixedBase)
{
- spatAcc[0].setZero();
- }
- else
+ spatAcc[0].setZero();
+ }
+ else
{
- if (num_links > 0)
+ if (num_links > 0)
{
m_cachedInertiaValid = true;
m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat;
m_cachedInertiaTopRight = spatInertia[0].m_topRightMat;
m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat;
- m_cachedInertiaLowerRight= spatInertia[0].m_topLeftMat.transpose();
+ m_cachedInertiaLowerRight = spatInertia[0].m_topLeftMat.transpose();
+ }
- }
-
solveImatrix(zeroAccSpatFrc[0], result);
spatAcc[0] = -result;
- }
-
-
- // now do the loop over the m_links
- for (int i = 0; i < num_links; ++i)
+ }
+
+ // now do the loop over the m_links
+ for (int i = 0; i < num_links; ++i)
{
// qdd = D^{-1} * (Y - h^{T}*apar) = (S^{T}*I*S)^{-1} * (tau - S^{T}*I*cor - S^{T}*zeroAccFrc - S^{T}*I*apar)
// a = apar + cor + Sqdd
@@ -1101,73 +1107,73 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
// qdd = D^{-1} * (Y - h^{T}*(apar+cor))
// a = apar + Sqdd
- const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ const int parent = m_links[i].m_parent;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+
+ fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]);
- fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
- //
- Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
+ //
+ Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof);
}
- btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
+ btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
//D^{-1} * (Y - h^{T}*apar)
mulMatrix(invDi, Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
- spatAcc[i+1] += spatCoriolisAcc[i];
+ spatAcc[i + 1] += spatCoriolisAcc[i];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
if (m_links[i].m_jointFeedback)
{
m_internalNeedsJointFeedback = true;
- btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec;
- btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec;
+ btVector3 angularBotVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_bottomVec;
+ btVector3 linearTopVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_topVec;
- if (gJointFeedbackInJointFrame)
+ if (jointFeedbackInJointFrame)
{
//shift the reaction forces to the joint frame
//linear (force) component is the same
//shift the angular (torque, moment) component using the relative position, m_links[i].m_dVector
- angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
+ angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
}
-
- if (gJointFeedbackInWorldSpace)
+ if (jointFeedbackInWorldSpace)
{
if (isConstraintPass)
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
- } else
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
+ }
+ else
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
}
- } else
+ }
+ else
{
if (isConstraintPass)
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
-
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
}
else
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
- }
- }
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
+ }
+ }
+ }
}
- }
-
- // transform base accelerations back to the world frame.
+ // transform base accelerations back to the world frame.
const btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
output[0] = omegadot_out[0];
output[1] = omegadot_out[1];
@@ -1196,26 +1202,25 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//printf("]\n");
/////////////////
- // Final step: add the accelerations (times dt) to the velocities.
+ // Final step: add the accelerations (times dt) to the velocities.
if (!isConstraintPass)
{
- if(dt > 0.)
- applyDeltaVeeMultiDof(output, dt);
-
+ if (dt > 0.)
+ applyDeltaVeeMultiDof(output, dt);
}
/////
//btScalar angularThres = 1;
- //btScalar maxAngVel = 0.;
+ //btScalar maxAngVel = 0.;
//bool scaleDown = 1.;
//for(int link = 0; link < m_links.size(); ++link)
- //{
+ //{
// if(spatVel[link+1].getAngular().length() > maxAngVel)
// {
// maxAngVel = spatVel[link+1].getAngular().length();
// scaleDown = angularThres / spatVel[link+1].getAngular().length();
// break;
- // }
+ // }
//}
//if(scaleDown != 1.)
@@ -1232,77 +1237,77 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
/////
/////////////////////
- if(m_useGlobalVelocities)
+ if (m_useGlobalVelocities)
{
- for (int i = 0; i < num_links; ++i)
+ for (int i = 0; i < num_links; ++i)
{
const int parent = m_links[i].m_parent;
//rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); /// <- done
//rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1]; /// <- done
-
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromWorld.m_rotMat = rot_from_world[i+1];
-
- // vhat_i = i_xhat_p(i) * vhat_p(i)
- fromParent.transform(spatVel[parent+1], spatVel[i+1]);
+
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromWorld.m_rotMat = rot_from_world[i + 1];
+
+ // vhat_i = i_xhat_p(i) * vhat_p(i)
+ fromParent.transform(spatVel[parent + 1], spatVel[i + 1]);
//nice alternative below (using operator *) but it generates temps
/////////////////////////////////////////////////////////////
// now set vhat_i to its true value by doing
- // vhat_i += qidot * shat_i
+ // vhat_i += qidot * shat_i
spatJointVel.setZero();
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
-
- // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
- spatVel[i+1] += spatJointVel;
+ // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
+ spatVel[i + 1] += spatJointVel;
- fromWorld.transformInverseRotationOnly(spatVel[i+1], m_links[i].m_absFrameTotVelocity);
+ fromWorld.transformInverseRotationOnly(spatVel[i + 1], m_links[i].m_absFrameTotVelocity);
fromWorld.transformInverseRotationOnly(spatJointVel, m_links[i].m_absFrameLocVelocity);
}
}
-
}
-
-
-void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const
+void btMultiBody::solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const
{
int num_links = getNumLinks();
///solve I * x = rhs, so the result = invI * rhs
- if (num_links == 0)
+ if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
-
- if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
- {
- result[0] = rhs_bot[0] / m_baseInertia[0];
- result[1] = rhs_bot[1] / m_baseInertia[1];
- result[2] = rhs_bot[2] / m_baseInertia[2];
- } else
- {
- result[0] = 0;
- result[1] = 0;
- result[2] = 0;
- }
- if (m_baseMass>=SIMD_EPSILON)
- {
- result[3] = rhs_top[0] / m_baseMass;
- result[4] = rhs_top[1] / m_baseMass;
- result[5] = rhs_top[2] / m_baseMass;
- } else
- {
- result[3] = 0;
- result[4] = 0;
- result[5] = 0;
+
+ if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
+ {
+ result[0] = rhs_bot[0] / m_baseInertia[0];
+ result[1] = rhs_bot[1] / m_baseInertia[1];
+ result[2] = rhs_bot[2] / m_baseInertia[2];
+ }
+ else
+ {
+ result[0] = 0;
+ result[1] = 0;
+ result[2] = 0;
+ }
+ if (m_baseMass >= SIMD_EPSILON)
+ {
+ result[3] = rhs_top[0] / m_baseMass;
+ result[4] = rhs_top[1] / m_baseMass;
+ result[5] = rhs_top[2] / m_baseMass;
+ }
+ else
+ {
+ result[3] = 0;
+ result[4] = 0;
+ result[5] = 0;
+ }
}
- } else
+ else
{
if (!m_cachedInertiaValid)
{
- for (int i=0;i<6;i++)
+ for (int i = 0; i < 6; i++)
{
result[i] = 0.f;
}
@@ -1310,94 +1315,95 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo
}
/// Special routine for calculating the inverse of a spatial inertia matrix
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
- btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
+ btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
tmp = invIupper_right * m_cachedInertiaLowerRight;
btMatrix3x3 invI_upper_left = (tmp * Binv);
btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
- tmp = m_cachedInertiaTopLeft * invI_upper_left;
- tmp[0][0]-= 1.0;
- tmp[1][1]-= 1.0;
- tmp[2][2]-= 1.0;
+ tmp = m_cachedInertiaTopLeft * invI_upper_left;
+ tmp[0][0] -= 1.0;
+ tmp[1][1] -= 1.0;
+ tmp[2][2] -= 1.0;
btMatrix3x3 invI_lower_left = (Binv * tmp);
//multiply result = invI * rhs
{
- btVector3 vtop = invI_upper_left*rhs_top;
- btVector3 tmp;
- tmp = invIupper_right * rhs_bot;
- vtop += tmp;
- btVector3 vbot = invI_lower_left*rhs_top;
- tmp = invI_lower_right * rhs_bot;
- vbot += tmp;
- result[0] = vtop[0];
- result[1] = vtop[1];
- result[2] = vtop[2];
- result[3] = vbot[0];
- result[4] = vbot[1];
- result[5] = vbot[2];
+ btVector3 vtop = invI_upper_left * rhs_top;
+ btVector3 tmp;
+ tmp = invIupper_right * rhs_bot;
+ vtop += tmp;
+ btVector3 vbot = invI_lower_left * rhs_top;
+ tmp = invI_lower_right * rhs_bot;
+ vbot += tmp;
+ result[0] = vtop[0];
+ result[1] = vtop[1];
+ result[2] = vtop[2];
+ result[3] = vbot[0];
+ result[4] = vbot[1];
+ result[5] = vbot[2];
}
-
- }
+ }
}
void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const
{
int num_links = getNumLinks();
///solve I * x = rhs, so the result = invI * rhs
- if (num_links == 0)
+ if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
- {
- result.setAngular(rhs.getAngular() / m_baseInertia);
- } else
- {
- result.setAngular(btVector3(0,0,0));
- }
- if (m_baseMass>=SIMD_EPSILON)
- {
- result.setLinear(rhs.getLinear() / m_baseMass);
- } else
- {
- result.setLinear(btVector3(0,0,0));
- }
- } else
+ {
+ result.setAngular(rhs.getAngular() / m_baseInertia);
+ }
+ else
+ {
+ result.setAngular(btVector3(0, 0, 0));
+ }
+ if (m_baseMass >= SIMD_EPSILON)
+ {
+ result.setLinear(rhs.getLinear() / m_baseMass);
+ }
+ else
+ {
+ result.setLinear(btVector3(0, 0, 0));
+ }
+ }
+ else
{
/// Special routine for calculating the inverse of a spatial inertia matrix
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
if (!m_cachedInertiaValid)
{
- result.setLinear(btVector3(0,0,0));
- result.setAngular(btVector3(0,0,0));
- result.setVector(btVector3(0,0,0),btVector3(0,0,0));
+ result.setLinear(btVector3(0, 0, 0));
+ result.setAngular(btVector3(0, 0, 0));
+ result.setVector(btVector3(0, 0, 0), btVector3(0, 0, 0));
return;
}
- btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
+ btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
tmp = invIupper_right * m_cachedInertiaLowerRight;
btMatrix3x3 invI_upper_left = (tmp * Binv);
btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
- tmp = m_cachedInertiaTopLeft * invI_upper_left;
- tmp[0][0]-= 1.0;
- tmp[1][1]-= 1.0;
- tmp[2][2]-= 1.0;
+ tmp = m_cachedInertiaTopLeft * invI_upper_left;
+ tmp[0][0] -= 1.0;
+ tmp[1][1] -= 1.0;
+ tmp[2][2] -= 1.0;
btMatrix3x3 invI_lower_left = (Binv * tmp);
//multiply result = invI * rhs
{
- btVector3 vtop = invI_upper_left*rhs.getLinear();
- btVector3 tmp;
- tmp = invIupper_right * rhs.getAngular();
- vtop += tmp;
- btVector3 vbot = invI_lower_left*rhs.getLinear();
- tmp = invI_lower_right * rhs.getAngular();
- vbot += tmp;
- result.setVector(vtop, vbot);
+ btVector3 vtop = invI_upper_left * rhs.getLinear();
+ btVector3 tmp;
+ tmp = invIupper_right * rhs.getAngular();
+ vtop += tmp;
+ btVector3 vbot = invI_lower_left * rhs.getLinear();
+ tmp = invI_lower_right * rhs.getAngular();
+ vbot += tmp;
+ result.setVector(vtop, vbot);
}
-
- }
+ }
}
void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const
@@ -1416,155 +1422,152 @@ void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, in
}
void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const
+ btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const
{
- // Temporary matrices/vectors -- use scratch space from caller
- // so that we don't have to keep reallocating every frame
+ // Temporary matrices/vectors -- use scratch space from caller
+ // so that we don't have to keep reallocating every frame
-
- int num_links = getNumLinks();
- scratch_r.resize(m_dofCount);
- scratch_v.resize(4*num_links + 4);
+ int num_links = getNumLinks();
+ scratch_r.resize(m_dofCount);
+ scratch_v.resize(4 * num_links + 4);
- btScalar * r_ptr = m_dofCount ? &scratch_r[0] : 0;
- btVector3 * v_ptr = &scratch_v[0];
+ btScalar *r_ptr = m_dofCount ? &scratch_r[0] : 0;
+ btVector3 *v_ptr = &scratch_v[0];
- // zhat_i^A (scratch space)
- btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
+ // zhat_i^A (scratch space)
+ btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
v_ptr += num_links * 2 + 2;
- // rot_from_parent (cached from calcAccelerations)
- const btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
+ // rot_from_parent (cached from calcAccelerations)
+ const btMatrix3x3 *rot_from_parent = &m_matrixBuf[0];
- // hhat (cached), accel (scratch)
- // hhat is NOT stored for the base (but ahat is)
- const btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
- btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
+ // hhat (cached), accel (scratch)
+ // hhat is NOT stored for the base (but ahat is)
+ const btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
+ btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2 + 2;
- // Y_i (scratch), invD_i (cached)
- const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
- btScalar * Y = r_ptr;
+ // Y_i (scratch), invD_i (cached)
+ const btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
+ btScalar *Y = r_ptr;
////////////////
//aux variables
- btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
- btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
- btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
- btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
- btSpatialTransformationMatrix fromParent;
+ btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
+ btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
+ btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
+ btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
+ btSpatialTransformationMatrix fromParent;
/////////////////
- // First 'upward' loop.
- // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
-
+ // First 'upward' loop.
+ // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
+
// Fill in zero_acc
- // -- set to force/torque on the base, zero otherwise
- if (m_fixedBase)
+ // -- set to force/torque on the base, zero otherwise
+ if (m_fixedBase)
+ {
+ zeroAccSpatFrc[0].setZero();
+ }
+ else
{
- zeroAccSpatFrc[0].setZero();
- } else
- {
//test forces
fromParent.m_rotMat = rot_from_parent[0];
- fromParent.transformRotationOnly(btSpatialForceVector(-force[0],-force[1],-force[2], -force[3],-force[4],-force[5]), zeroAccSpatFrc[0]);
- }
- for (int i = 0; i < num_links; ++i)
+ fromParent.transformRotationOnly(btSpatialForceVector(-force[0], -force[1], -force[2], -force[3], -force[4], -force[5]), zeroAccSpatFrc[0]);
+ }
+ for (int i = 0; i < num_links; ++i)
{
- zeroAccSpatFrc[i+1].setZero();
- }
+ zeroAccSpatFrc[i + 1].setZero();
+ }
// 'Downward' loop.
- // (part of TreeForwardDynamics in Mirtich.)
- for (int i = num_links - 1; i >= 0; --i)
+ // (part of TreeForwardDynamics in Mirtich.)
+ for (int i = num_links - 1; i >= 0; --i)
{
const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
- Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof]
- - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
- ;
+ Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]);
}
btVector3 in_top, in_bottom, out_top, out_bottom;
- const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
invD_times_Y[dof] = 0.f;
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
- }
+ invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
+ }
}
-
- // Zp += pXi * (Zi + hi*Yi/Di)
- spatForceVecTemps[0] = zeroAccSpatFrc[i+1];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ // Zp += pXi * (Zi + hi*Yi/Di)
+ spatForceVecTemps[0] = zeroAccSpatFrc[i + 1];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- spatForceVecTemps[0] += hDof * invD_times_Y[dof];
+ spatForceVecTemps[0] += hDof * invD_times_Y[dof];
}
-
fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-
- zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
- }
-
- // ptr to the joint accel part of the output
- btScalar * joint_accel = output + 6;
+ zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
+ }
- // Second 'upward' loop
- // (part of TreeForwardDynamics in Mirtich)
+ // ptr to the joint accel part of the output
+ btScalar *joint_accel = output + 6;
- if (m_fixedBase)
+ // Second 'upward' loop
+ // (part of TreeForwardDynamics in Mirtich)
+
+ if (m_fixedBase)
{
- spatAcc[0].setZero();
- }
- else
+ spatAcc[0].setZero();
+ }
+ else
{
solveImatrix(zeroAccSpatFrc[0], result);
spatAcc[0] = -result;
+ }
- }
-
- // now do the loop over the m_links
- for (int i = 0; i < num_links; ++i)
+ // now do the loop over the m_links
+ for (int i = 0; i < num_links; ++i)
{
- const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ const int parent = m_links[i].m_parent;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]);
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
- //
- Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
+ //
+ Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof);
}
- const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
- mulMatrix(const_cast<btScalar*>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
+ const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+ mulMatrix(const_cast<btScalar *>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
- }
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
+ }
- // transform base accelerations back to the world frame.
- btVector3 omegadot_out;
- omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
+ // transform base accelerations back to the world frame.
+ btVector3 omegadot_out;
+ omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
output[0] = omegadot_out[0];
output[1] = omegadot_out[1];
output[2] = omegadot_out[2];
- btVector3 vdot_out;
- vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear();
+ btVector3 vdot_out;
+ vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear();
output[3] = vdot_out[0];
output[4] = vdot_out[1];
output[5] = vdot_out[2];
@@ -1577,19 +1580,16 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar
/////////////////
}
-
-
-
void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd)
-{
+{
int num_links = getNumLinks();
- // step position by adding dt * velocity
- //btVector3 v = getBaseVel();
- //m_basePos += dt * v;
+ // step position by adding dt * velocity
+ //btVector3 v = getBaseVel();
+ //m_basePos += dt * v;
//
btScalar *pBasePos = (pq ? &pq[4] : m_basePos);
- btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety)
- //
+ btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety)
+ //
pBasePos[0] += dt * pBaseVel[0];
pBasePos[1] += dt * pBaseVel[1];
pBasePos[2] += dt * pBaseVel[2];
@@ -1599,92 +1599,98 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd
struct
{
//"exponential map" based on btTransformUtil::integrateTransform(..)
- void operator() (const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt)
+ void operator()(const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt)
{
//baseBody => quat is alias and omega is global coor
- //!baseBody => quat is alibi and omega is local coor
-
+ //!baseBody => quat is alibi and omega is local coor
+
btVector3 axis;
btVector3 angvel;
- if(!baseBody)
- angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok
+ if (!baseBody)
+ angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok
else
angvel = omega;
-
- btScalar fAngle = angvel.length();
+
+ btScalar fAngle = angvel.length();
//limit the angular motion
if (fAngle * dt > ANGULAR_MOTION_THRESHOLD)
{
- fAngle = btScalar(0.5)*SIMD_HALF_PI / dt;
+ fAngle = btScalar(0.5) * SIMD_HALF_PI / dt;
}
- if ( fAngle < btScalar(0.001) )
+ if (fAngle < btScalar(0.001))
{
// use Taylor's expansions of sync function
- axis = angvel*( btScalar(0.5)*dt-(dt*dt*dt)*(btScalar(0.020833333333))*fAngle*fAngle );
+ axis = angvel * (btScalar(0.5) * dt - (dt * dt * dt) * (btScalar(0.020833333333)) * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel*( btSin(btScalar(0.5)*fAngle*dt)/fAngle );
+ axis = angvel * (btSin(btScalar(0.5) * fAngle * dt) / fAngle);
}
-
- if(!baseBody)
- quat = btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat;
- else
- quat = quat * btQuaternion(-axis.x(),-axis.y(),-axis.z(),btCos( fAngle*dt*btScalar(0.5) ));
- //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse();
-
+
+ if (!baseBody)
+ quat = btQuaternion(axis.x(), axis.y(), axis.z(), btCos(fAngle * dt * btScalar(0.5))) * quat;
+ else
+ quat = quat * btQuaternion(-axis.x(), -axis.y(), -axis.z(), btCos(fAngle * dt * btScalar(0.5)));
+ //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse();
+
quat.normalize();
}
} pQuatUpdateFun;
///////////////////////////////
//pQuatUpdateFun(getBaseOmega(), m_baseQuat, true, dt);
- //
- btScalar *pBaseQuat = pq ? pq : m_baseQuat;
- btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety)
//
- btQuaternion baseQuat; baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
- btVector3 baseOmega; baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
+ btScalar *pBaseQuat = pq ? pq : m_baseQuat;
+ btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety)
+ //
+ btQuaternion baseQuat;
+ baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
+ btVector3 baseOmega;
+ baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
pQuatUpdateFun(baseOmega, baseQuat, true, dt);
pBaseQuat[0] = baseQuat.x();
pBaseQuat[1] = baseQuat.y();
pBaseQuat[2] = baseQuat.z();
pBaseQuat[3] = baseQuat.w();
-
//printf("pBaseOmega = %.4f %.4f %.4f\n", pBaseOmega->x(), pBaseOmega->y(), pBaseOmega->z());
//printf("pBaseVel = %.4f %.4f %.4f\n", pBaseVel->x(), pBaseVel->y(), pBaseVel->z());
//printf("baseQuat = %.4f %.4f %.4f %.4f\n", pBaseQuat->x(), pBaseQuat->y(), pBaseQuat->z(), pBaseQuat->w());
- if(pq)
+ if (pq)
pq += 7;
- if(pqd)
+ if (pqd)
pqd += 6;
// Finally we can update m_jointPos for each of the m_links
- for (int i = 0; i < num_links; ++i)
+ for (int i = 0; i < num_links; ++i)
{
- btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]);
+ btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]);
btScalar *pJointVel = (pqd ? pqd : getJointVelMultiDof(i));
- switch(m_links[i].m_jointType)
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::ePrismatic:
case btMultibodyLink::eRevolute:
{
- btScalar jointVel = pJointVel[0];
+ btScalar jointVel = pJointVel[0];
pJointPos[0] += dt * jointVel;
break;
}
case btMultibodyLink::eSpherical:
{
- btVector3 jointVel; jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
- btQuaternion jointOri; jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
+ btVector3 jointVel;
+ jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
+ btQuaternion jointOri;
+ jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
pQuatUpdateFun(jointVel, jointOri, false, dt);
- pJointPos[0] = jointOri.x(); pJointPos[1] = jointOri.y(); pJointPos[2] = jointOri.z(); pJointPos[3] = jointOri.w();
+ pJointPos[0] = jointOri.x();
+ pJointPos[1] = jointOri.y();
+ pJointPos[2] = jointOri.z();
+ pJointPos[3] = jointOri.w();
break;
}
case btMultibodyLink::ePlanar:
@@ -1701,122 +1707,135 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd
default:
{
}
-
}
m_links[i].updateCacheMultiDof(pq);
- if(pq)
+ if (pq)
pq += m_links[i].m_posVarCount;
- if(pqd)
+ if (pqd)
pqd += m_links[i].m_dofCount;
- }
+ }
}
void btMultiBody::fillConstraintJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal_ang,
- const btVector3 &normal_lin,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const
-{
- // temporary space
+ const btVector3 &contact_point,
+ const btVector3 &normal_ang,
+ const btVector3 &normal_lin,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r1,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const
+{
+ // temporary space
int num_links = getNumLinks();
int m_dofCount = getNumDofs();
- scratch_v.resize(3*num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang
- scratch_m.resize(num_links + 1);
-
- btVector3 * v_ptr = &scratch_v[0];
- btVector3 * p_minus_com_local = v_ptr; v_ptr += num_links + 1;
- btVector3 * n_local_lin = v_ptr; v_ptr += num_links + 1;
- btVector3 * n_local_ang = v_ptr; v_ptr += num_links + 1;
- btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
-
- scratch_r.resize(m_dofCount);
- btScalar * results = m_dofCount > 0 ? &scratch_r[0] : 0;
-
- btMatrix3x3 * rot_from_world = &scratch_m[0];
+ scratch_v.resize(3 * num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang
+ scratch_m.resize(num_links + 1);
+
+ btVector3 *v_ptr = &scratch_v[0];
+ btVector3 *p_minus_com_local = v_ptr;
+ v_ptr += num_links + 1;
+ btVector3 *n_local_lin = v_ptr;
+ v_ptr += num_links + 1;
+ btVector3 *n_local_ang = v_ptr;
+ v_ptr += num_links + 1;
+ btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
+
+ //scratch_r.resize(m_dofCount);
+ //btScalar *results = m_dofCount > 0 ? &scratch_r[0] : 0;
+
+ scratch_r1.resize(m_dofCount+num_links);
+ btScalar * results = m_dofCount > 0 ? &scratch_r1[0] : 0;
+ btScalar* links = num_links? &scratch_r1[m_dofCount] : 0;
+ int numLinksChildToRoot=0;
+ int l = link;
+ while (l != -1)
+ {
+ links[numLinksChildToRoot++]=l;
+ l = m_links[l].m_parent;
+ }
+
+ btMatrix3x3 *rot_from_world = &scratch_m[0];
- const btVector3 p_minus_com_world = contact_point - m_basePos;
- const btVector3 &normal_lin_world = normal_lin; //convenience
+ const btVector3 p_minus_com_world = contact_point - m_basePos;
+ const btVector3 &normal_lin_world = normal_lin; //convenience
const btVector3 &normal_ang_world = normal_ang;
- rot_from_world[0] = btMatrix3x3(m_baseQuat);
-
- // omega coeffients first.
- btVector3 omega_coeffs_world;
- omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
+ rot_from_world[0] = btMatrix3x3(m_baseQuat);
+
+ // omega coeffients first.
+ btVector3 omega_coeffs_world;
+ omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
jac[0] = omega_coeffs_world[0] + normal_ang_world[0];
jac[1] = omega_coeffs_world[1] + normal_ang_world[1];
jac[2] = omega_coeffs_world[2] + normal_ang_world[2];
- // then v coefficients
- jac[3] = normal_lin_world[0];
- jac[4] = normal_lin_world[1];
- jac[5] = normal_lin_world[2];
+ // then v coefficients
+ jac[3] = normal_lin_world[0];
+ jac[4] = normal_lin_world[1];
+ jac[5] = normal_lin_world[2];
//create link-local versions of p_minus_com and normal
p_minus_com_local[0] = rot_from_world[0] * p_minus_com_world;
- n_local_lin[0] = rot_from_world[0] * normal_lin_world;
+ n_local_lin[0] = rot_from_world[0] * normal_lin_world;
n_local_ang[0] = rot_from_world[0] * normal_ang_world;
- // Set remaining jac values to zero for now.
- for (int i = 6; i < 6 + m_dofCount; ++i)
+ // Set remaining jac values to zero for now.
+ for (int i = 6; i < 6 + m_dofCount; ++i)
{
- jac[i] = 0;
- }
-
- // Qdot coefficients, if necessary.
- if (num_links > 0 && link > -1) {
-
- // TODO: speed this up -- don't calculate for m_links we don't need.
- // (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
- // which is resulting in repeated work being done...)
-
- // calculate required normals & positions in the local frames.
- for (int i = 0; i < num_links; ++i) {
+ jac[i] = 0;
+ }
- // transform to local frame
- const int parent = m_links[i].m_parent;
- const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
- rot_from_world[i+1] = mtx * rot_from_world[parent+1];
+ // Qdot coefficients, if necessary.
+ if (num_links > 0 && link > -1)
+ {
+ // TODO: (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
+ // which is resulting in repeated work being done...)
+
+ // calculate required normals & positions in the local frames.
+ for (int a = 0; a < numLinksChildToRoot; a++)
+ {
+ int i = links[numLinksChildToRoot-1-a];
+ // transform to local frame
+ const int parent = m_links[i].m_parent;
+ const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
+ rot_from_world[i + 1] = mtx * rot_from_world[parent + 1];
- n_local_lin[i+1] = mtx * n_local_lin[parent+1];
- n_local_ang[i+1] = mtx * n_local_ang[parent+1];
- p_minus_com_local[i+1] = mtx * p_minus_com_local[parent+1] - m_links[i].m_cachedRVector;
+ n_local_lin[i + 1] = mtx * n_local_lin[parent + 1];
+ n_local_ang[i + 1] = mtx * n_local_ang[parent + 1];
+ p_minus_com_local[i + 1] = mtx * p_minus_com_local[parent + 1] - m_links[i].m_cachedRVector;
// calculate the jacobian entry
- switch(m_links[i].m_jointType)
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::eRevolute:
{
- results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
+ results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
break;
}
case btMultibodyLink::ePrismatic:
{
- results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(0));
break;
}
case btMultibodyLink::eSpherical:
{
- results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(1));
- results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(2));
-
- results[m_links[i].m_dofOffset + 0] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
- results[m_links[i].m_dofOffset + 1] += n_local_ang[i+1].dot(m_links[i].getAxisTop(1));
- results[m_links[i].m_dofOffset + 2] += n_local_ang[i+1].dot(m_links[i].getAxisTop(2));
+ results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(1));
+ results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(2));
+
+ results[m_links[i].m_dofOffset + 0] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
+ results[m_links[i].m_dofOffset + 1] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(1));
+ results[m_links[i].m_dofOffset + 2] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(2));
break;
}
case btMultibodyLink::ePlanar:
{
- results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]));// + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(1));
- results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(2));
+ results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1])); // + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(1));
+ results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(2));
break;
}
@@ -1824,269 +1843,260 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
{
}
}
-
- }
+ }
- // Now copy through to output.
+ // Now copy through to output.
//printf("jac[%d] = ", link);
- while (link != -1)
+ while (link != -1)
{
- for(int dof = 0; dof < m_links[link].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[link].m_dofCount; ++dof)
{
jac[6 + m_links[link].m_dofOffset + dof] = results[m_links[link].m_dofOffset + dof];
//printf("%.2f\t", jac[6 + m_links[link].m_dofOffset + dof]);
}
-
+
link = m_links[link].m_parent;
- }
+ }
//printf("]\n");
- }
+ }
}
-
void btMultiBody::wakeUp()
{
m_sleepTimer = 0;
- m_awake = true;
+ m_awake = true;
}
void btMultiBody::goToSleep()
{
- m_awake = false;
+ m_awake = false;
}
void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep)
{
extern bool gDisableDeactivation;
- if (!m_canSleep || gDisableDeactivation)
+ if (!m_canSleep || gDisableDeactivation)
{
m_awake = true;
m_sleepTimer = 0;
return;
}
- // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities)
- btScalar motion = 0;
+ // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities)
+ btScalar motion = 0;
{
- for (int i = 0; i < 6 + m_dofCount; ++i)
+ for (int i = 0; i < 6 + m_dofCount; ++i)
motion += m_realBuf[i] * m_realBuf[i];
}
-
-
- if (motion < SLEEP_EPSILON) {
- m_sleepTimer += timestep;
- if (m_sleepTimer > SLEEP_TIMEOUT) {
- goToSleep();
- }
- } else {
- m_sleepTimer = 0;
+
+ if (motion < SLEEP_EPSILON)
+ {
+ m_sleepTimer += timestep;
+ if (m_sleepTimer > SLEEP_TIMEOUT)
+ {
+ goToSleep();
+ }
+ }
+ else
+ {
+ m_sleepTimer = 0;
if (!m_awake)
wakeUp();
- }
+ }
}
-
-void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
+void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin)
{
-
int num_links = getNumLinks();
// Cached 3x3 rotation matrices from parent frame to this frame.
- btMatrix3x3* rot_from_parent =(btMatrix3x3 *) &m_matrixBuf[0];
+ btMatrix3x3 *rot_from_parent = (btMatrix3x3 *)&m_matrixBuf[0];
- rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
-
- for (int i = 0; i < num_links; ++i)
+ rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
+
+ for (int i = 0; i < num_links; ++i)
{
- rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
+ rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
}
-
+
int nLinks = getNumLinks();
///base + num m_links
- world_to_local.resize(nLinks+1);
- local_origin.resize(nLinks+1);
+ world_to_local.resize(nLinks + 1);
+ local_origin.resize(nLinks + 1);
world_to_local[0] = getWorldToBaseRot();
local_origin[0] = getBasePos();
-
- for (int k=0;k<getNumLinks();k++)
+
+ for (int k = 0; k < getNumLinks(); k++)
{
const int parent = getParent(k);
- world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
- local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
+ world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1];
+ local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k)));
}
- for (int link=0;link<getNumLinks();link++)
+ for (int link = 0; link < getNumLinks(); link++)
{
- int index = link+1;
+ int index = link + 1;
btVector3 posr = local_origin[index];
- btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
+ btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
getLink(link).m_cachedWorldTransform = tr;
-
}
-
}
-void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
+void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin)
{
- world_to_local.resize(getNumLinks()+1);
- local_origin.resize(getNumLinks()+1);
-
+ world_to_local.resize(getNumLinks() + 1);
+ local_origin.resize(getNumLinks() + 1);
+
world_to_local[0] = getWorldToBaseRot();
local_origin[0] = getBasePos();
-
+
if (getBaseCollider())
{
btVector3 posr = local_origin[0];
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
- btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
+ btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
+
getBaseCollider()->setWorldTransform(tr);
-
}
-
- for (int k=0;k<getNumLinks();k++)
+
+ for (int k = 0; k < getNumLinks(); k++)
{
const int parent = getParent(k);
- world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
- local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
+ world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1];
+ local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k)));
}
-
-
- for (int m=0;m<getNumLinks();m++)
+
+ for (int m = 0; m < getNumLinks(); m++)
{
- btMultiBodyLinkCollider* col = getLink(m).m_collider;
+ btMultiBodyLinkCollider *col = getLink(m).m_collider;
if (col)
{
int link = col->m_link;
btAssert(link == m);
-
- int index = link+1;
-
+
+ int index = link + 1;
+
btVector3 posr = local_origin[index];
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
- btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
+ btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
+
col->setWorldTransform(tr);
}
}
}
-int btMultiBody::calculateSerializeBufferSize() const
+int btMultiBody::calculateSerializeBufferSize() const
{
int sz = sizeof(btMultiBodyData);
return sz;
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *serializer) const
{
- btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer;
- getBasePos().serialize(mbd->m_baseWorldPosition);
- getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
- getBaseVel().serialize(mbd->m_baseLinearVelocity);
- getBaseOmega().serialize(mbd->m_baseAngularVelocity);
-
- mbd->m_baseMass = this->getBaseMass();
- getBaseInertia().serialize(mbd->m_baseInertia);
+ btMultiBodyData *mbd = (btMultiBodyData *)dataBuffer;
+ getBasePos().serialize(mbd->m_baseWorldPosition);
+ getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
+ getBaseVel().serialize(mbd->m_baseLinearVelocity);
+ getBaseOmega().serialize(mbd->m_baseAngularVelocity);
+
+ mbd->m_baseMass = this->getBaseMass();
+ getBaseInertia().serialize(mbd->m_baseInertia);
+ {
+ char *name = (char *)serializer->findNameForPointer(m_baseName);
+ mbd->m_baseName = (char *)serializer->getUniquePointer(name);
+ if (mbd->m_baseName)
{
- char* name = (char*) serializer->findNameForPointer(m_baseName);
- mbd->m_baseName = (char*)serializer->getUniquePointer(name);
- if (mbd->m_baseName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
- mbd->m_numLinks = this->getNumLinks();
- if (mbd->m_numLinks)
+ }
+ mbd->m_numLinks = this->getNumLinks();
+ if (mbd->m_numLinks)
+ {
+ int sz = sizeof(btMultiBodyLinkData);
+ int numElem = mbd->m_numLinks;
+ btChunk *chunk = serializer->allocate(sz, numElem);
+ btMultiBodyLinkData *memPtr = (btMultiBodyLinkData *)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- int sz = sizeof(btMultiBodyLinkData);
- int numElem = mbd->m_numLinks;
- btChunk* chunk = serializer->allocate(sz,numElem);
- btMultiBodyLinkData* memPtr = (btMultiBodyLinkData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ memPtr->m_jointType = getLink(i).m_jointType;
+ memPtr->m_dofCount = getLink(i).m_dofCount;
+ memPtr->m_posVarCount = getLink(i).m_posVarCount;
+
+ getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
+
+ getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop);
+ getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom);
+ getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop);
+ getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom);
+
+ memPtr->m_linkMass = getLink(i).m_mass;
+ memPtr->m_parentIndex = getLink(i).m_parent;
+ memPtr->m_jointDamping = getLink(i).m_jointDamping;
+ memPtr->m_jointFriction = getLink(i).m_jointFriction;
+ memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit;
+ memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit;
+ memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce;
+ memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity;
+
+ getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset);
+ getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
+ getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
+ btAssert(memPtr->m_dofCount <= 3);
+ for (int dof = 0; dof < getLink(i).m_dofCount; dof++)
{
+ getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]);
+ getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]);
- memPtr->m_jointType = getLink(i).m_jointType;
- memPtr->m_dofCount = getLink(i).m_dofCount;
- memPtr->m_posVarCount = getLink(i).m_posVarCount;
-
- getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
-
- getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop);
- getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom);
- getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop);
- getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom);
-
- memPtr->m_linkMass = getLink(i).m_mass;
- memPtr->m_parentIndex = getLink(i).m_parent;
- memPtr->m_jointDamping = getLink(i).m_jointDamping;
- memPtr->m_jointFriction = getLink(i).m_jointFriction;
- memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit;
- memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit;
- memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce;
- memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity;
-
- getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset);
- getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
- getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
- btAssert(memPtr->m_dofCount<=3);
- for (int dof = 0;dof<getLink(i).m_dofCount;dof++)
- {
- getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]);
- getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]);
-
- memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof];
- memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof];
+ memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof];
+ memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof];
+ }
+ int numPosVar = getLink(i).m_posVarCount;
+ for (int posvar = 0; posvar < numPosVar; posvar++)
+ {
+ memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar];
+ }
- }
- int numPosVar = getLink(i).m_posVarCount;
- for (int posvar = 0; posvar < numPosVar;posvar++)
- {
- memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar];
- }
-
-
+ {
+ char *name = (char *)serializer->findNameForPointer(m_links[i].m_linkName);
+ memPtr->m_linkName = (char *)serializer->getUniquePointer(name);
+ if (memPtr->m_linkName)
{
- char* name = (char*) serializer->findNameForPointer(m_links[i].m_linkName);
- memPtr->m_linkName = (char*)serializer->getUniquePointer(name);
- if (memPtr->m_linkName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
+ }
+ {
+ char *name = (char *)serializer->findNameForPointer(m_links[i].m_jointName);
+ memPtr->m_jointName = (char *)serializer->getUniquePointer(name);
+ if (memPtr->m_jointName)
{
- char* name = (char*) serializer->findNameForPointer(m_links[i].m_jointName);
- memPtr->m_jointName = (char*)serializer->getUniquePointer(name);
- if (memPtr->m_jointName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
- memPtr->m_linkCollider = (btCollisionObjectData*)serializer->getUniquePointer(getLink(i).m_collider);
-
}
- serializer->finalizeChunk(chunk,btMultiBodyLinkDataName,BT_ARRAY_CODE,(void*) &m_links[0]);
+ memPtr->m_linkCollider = (btCollisionObjectData *)serializer->getUniquePointer(getLink(i).m_collider);
}
- mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
+ serializer->finalizeChunk(chunk, btMultiBodyLinkDataName, BT_ARRAY_CODE, (void *)&m_links[0]);
+ }
+ mbd->m_links = mbd->m_numLinks ? (btMultiBodyLinkData *)serializer->getUniquePointer((void *)&m_links[0]) : 0;
- // Fill padding with zeros to appease msan.
+ // Fill padding with zeros to appease msan.
#ifdef BT_USE_DOUBLE_PRECISION
- memset(mbd->m_padding, 0, sizeof(mbd->m_padding));
+ memset(mbd->m_padding, 0, sizeof(mbd->m_padding));
#endif
- return btMultiBodyDataName;
+ return btMultiBodyDataName;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
index 5cd00e5173..e5c0f1806b 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
@@ -21,7 +21,6 @@
*/
-
#ifndef BT_MULTIBODY_H
#define BT_MULTIBODY_H
@@ -31,116 +30,111 @@
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
-
///serialization data, don't change them if you are not familiar with the details of the serialization mechanisms
#ifdef BT_USE_DOUBLE_PRECISION
- #define btMultiBodyData btMultiBodyDoubleData
- #define btMultiBodyDataName "btMultiBodyDoubleData"
- #define btMultiBodyLinkData btMultiBodyLinkDoubleData
- #define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
+#define btMultiBodyData btMultiBodyDoubleData
+#define btMultiBodyDataName "btMultiBodyDoubleData"
+#define btMultiBodyLinkData btMultiBodyLinkDoubleData
+#define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
#else
- #define btMultiBodyData btMultiBodyFloatData
- #define btMultiBodyDataName "btMultiBodyFloatData"
- #define btMultiBodyLinkData btMultiBodyLinkFloatData
- #define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
+#define btMultiBodyData btMultiBodyFloatData
+#define btMultiBodyDataName "btMultiBodyFloatData"
+#define btMultiBodyLinkData btMultiBodyLinkFloatData
+#define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
#include "btMultiBodyLink.h"
class btMultiBodyLinkCollider;
-ATTRIBUTE_ALIGNED16(class) btMultiBody
+ATTRIBUTE_ALIGNED16(class)
+btMultiBody
{
public:
-
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- //
- // initialization
- //
-
- btMultiBody(int n_links, // NOT including the base
- btScalar mass, // mass of base
- const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
- bool fixedBase, // whether the base is fixed (true) or can move (false)
- bool canSleep, bool deprecatedMultiDof=true);
+ //
+ // initialization
+ //
+ btMultiBody(int n_links, // NOT including the base
+ btScalar mass, // mass of base
+ const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
+ bool fixedBase, // whether the base is fixed (true) or can move (false)
+ bool canSleep, bool deprecatedMultiDof = true);
virtual ~btMultiBody();
-
+
//note: fixed link collision with parent is always disabled
void setupFixed(int linkIndex,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision=true);
-
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision = true);
+
void setupPrismatic(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision);
-
- void setupRevolute(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parentIndex,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &jointAxis, // in my frame
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
-
- void setupSpherical(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
-
- void setupPlanar(int i, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &rotationAxis,
- const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
- bool disableParentCollision=false);
-
- const btMultibodyLink& getLink(int index) const
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision);
+
+ void setupRevolute(int linkIndex, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parentIndex,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &jointAxis, // in my frame
+ const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
+ const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
+ bool disableParentCollision = false);
+
+ void setupSpherical(int linkIndex, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
+ const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
+ bool disableParentCollision = false);
+
+ void setupPlanar(int i, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &rotationAxis,
+ const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
+ bool disableParentCollision = false);
+
+ const btMultibodyLink &getLink(int index) const
{
return m_links[index];
}
- btMultibodyLink& getLink(int index)
+ btMultibodyLink &getLink(int index)
{
return m_links[index];
}
-
- void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
+ void setBaseCollider(btMultiBodyLinkCollider * collider) //collider can be NULL to disable collision for the base
{
m_baseCollider = collider;
}
- const btMultiBodyLinkCollider* getBaseCollider() const
+ const btMultiBodyLinkCollider *getBaseCollider() const
{
return m_baseCollider;
}
- btMultiBodyLinkCollider* getBaseCollider()
+ btMultiBodyLinkCollider *getBaseCollider()
{
return m_baseCollider;
}
- btMultiBodyLinkCollider* getLinkCollider(int index)
+ const btMultiBodyLinkCollider *getLinkCollider(int index) const
{
if (index >= 0 && index < getNumLinks())
{
@@ -149,61 +143,65 @@ public:
return 0;
}
- //
- // get parent
- // input: link num from 0 to num_links-1
- // output: link num from 0 to num_links-1, OR -1 to mean the base.
- //
- int getParent(int link_num) const;
-
-
- //
- // get number of m_links, masses, moments of inertia
- //
+ btMultiBodyLinkCollider *getLinkCollider(int index)
+ {
+ if (index >= 0 && index < getNumLinks())
+ {
+ return getLink(index).m_collider;
+ }
+ return 0;
+ }
+
+ //
+ // get parent
+ // input: link num from 0 to num_links-1
+ // output: link num from 0 to num_links-1, OR -1 to mean the base.
+ //
+ int getParent(int link_num) const;
+
+ //
+ // get number of m_links, masses, moments of inertia
+ //
- int getNumLinks() const { return m_links.size(); }
+ int getNumLinks() const { return m_links.size(); }
int getNumDofs() const { return m_dofCount; }
int getNumPosVars() const { return m_posVarCnt; }
- btScalar getBaseMass() const { return m_baseMass; }
- const btVector3 & getBaseInertia() const { return m_baseInertia; }
- btScalar getLinkMass(int i) const;
- const btVector3 & getLinkInertia(int i) const;
-
-
+ btScalar getBaseMass() const { return m_baseMass; }
+ const btVector3 &getBaseInertia() const { return m_baseInertia; }
+ btScalar getLinkMass(int i) const;
+ const btVector3 &getLinkInertia(int i) const;
- //
- // change mass (incomplete: can only change base mass and inertia at present)
- //
+ //
+ // change mass (incomplete: can only change base mass and inertia at present)
+ //
- void setBaseMass(btScalar mass) { m_baseMass = mass; }
- void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
+ void setBaseMass(btScalar mass) { m_baseMass = mass; }
+ void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
+ //
+ // get/set pos/vel/rot/omega for the base link
+ //
- //
- // get/set pos/vel/rot/omega for the base link
- //
-
- const btVector3 & getBasePos() const { return m_basePos; } // in world frame
- const btVector3 getBaseVel() const
- {
- return btVector3(m_realBuf[3],m_realBuf[4],m_realBuf[5]);
- } // in world frame
- const btQuaternion & getWorldToBaseRot() const
- {
- return m_baseQuat;
- } // rotates world vectors into base frame
- btVector3 getBaseOmega() const { return btVector3(m_realBuf[0],m_realBuf[1],m_realBuf[2]); } // in world frame
+ const btVector3 &getBasePos() const { return m_basePos; } // in world frame
+ const btVector3 getBaseVel() const
+ {
+ return btVector3(m_realBuf[3], m_realBuf[4], m_realBuf[5]);
+ } // in world frame
+ const btQuaternion &getWorldToBaseRot() const
+ {
+ return m_baseQuat;
+ } // rotates world vectors into base frame
+ btVector3 getBaseOmega() const { return btVector3(m_realBuf[0], m_realBuf[1], m_realBuf[2]); } // in world frame
- void setBasePos(const btVector3 &pos)
- {
- m_basePos = pos;
+ void setBasePos(const btVector3 &pos)
+ {
+ m_basePos = pos;
}
- void setBaseWorldTransform(const btTransform& tr)
+ void setBaseWorldTransform(const btTransform &tr)
{
setBasePos(tr.getOrigin());
setWorldToBaseRot(tr.getRotation().inverse());
-
}
btTransform getBaseWorldTransform() const
@@ -214,190 +212,186 @@ public:
return tr;
}
- void setBaseVel(const btVector3 &vel)
- {
-
- m_realBuf[3]=vel[0]; m_realBuf[4]=vel[1]; m_realBuf[5]=vel[2];
+ void setBaseVel(const btVector3 &vel)
+ {
+ m_realBuf[3] = vel[0];
+ m_realBuf[4] = vel[1];
+ m_realBuf[5] = vel[2];
}
- void setWorldToBaseRot(const btQuaternion &rot)
- {
- m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
+ void setWorldToBaseRot(const btQuaternion &rot)
+ {
+ m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
}
- void setBaseOmega(const btVector3 &omega)
- {
- m_realBuf[0]=omega[0];
- m_realBuf[1]=omega[1];
- m_realBuf[2]=omega[2];
+ void setBaseOmega(const btVector3 &omega)
+ {
+ m_realBuf[0] = omega[0];
+ m_realBuf[1] = omega[1];
+ m_realBuf[2] = omega[2];
}
+ //
+ // get/set pos/vel for child m_links (i = 0 to num_links-1)
+ //
- //
- // get/set pos/vel for child m_links (i = 0 to num_links-1)
- //
-
- btScalar getJointPos(int i) const;
- btScalar getJointVel(int i) const;
-
- btScalar * getJointVelMultiDof(int i);
- btScalar * getJointPosMultiDof(int i);
-
- const btScalar * getJointVelMultiDof(int i) const ;
- const btScalar * getJointPosMultiDof(int i) const ;
+ btScalar getJointPos(int i) const;
+ btScalar getJointVel(int i) const;
- void setJointPos(int i, btScalar q);
- void setJointVel(int i, btScalar qdot);
- void setJointPosMultiDof(int i, btScalar *q);
- void setJointVelMultiDof(int i, btScalar *qdot);
+ btScalar *getJointVelMultiDof(int i);
+ btScalar *getJointPosMultiDof(int i);
+ const btScalar *getJointVelMultiDof(int i) const;
+ const btScalar *getJointPosMultiDof(int i) const;
+ void setJointPos(int i, btScalar q);
+ void setJointVel(int i, btScalar qdot);
+ void setJointPosMultiDof(int i, const double *q);
+ void setJointVelMultiDof(int i, const double *qdot);
+ void setJointPosMultiDof(int i, const float *q);
+ void setJointVelMultiDof(int i, const float *qdot);
- //
- // direct access to velocities as a vector of 6 + num_links elements.
- // (omega first, then v, then joint velocities.)
- //
- const btScalar * getVelocityVector() const
- {
- return &m_realBuf[0];
+ //
+ // direct access to velocities as a vector of 6 + num_links elements.
+ // (omega first, then v, then joint velocities.)
+ //
+ const btScalar *getVelocityVector() const
+ {
+ return &m_realBuf[0];
}
-/* btScalar * getVelocityVector()
+ /* btScalar * getVelocityVector()
{
return &real_buf[0];
}
- */
+ */
- //
- // get the frames of reference (positions and orientations) of the child m_links
- // (i = 0 to num_links-1)
- //
+ //
+ // get the frames of reference (positions and orientations) of the child m_links
+ // (i = 0 to num_links-1)
+ //
- const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
- const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
+ const btVector3 &getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
+ const btQuaternion &getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
+ //
+ // transform vectors in local frame of link i to world frame (or vice versa)
+ //
+ btVector3 localPosToWorld(int i, const btVector3 &vec) const;
+ btVector3 localDirToWorld(int i, const btVector3 &vec) const;
+ btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
+ btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
- //
- // transform vectors in local frame of link i to world frame (or vice versa)
- //
- btVector3 localPosToWorld(int i, const btVector3 &vec) const;
- btVector3 localDirToWorld(int i, const btVector3 &vec) const;
- btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
- btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
+ //
+ // transform a frame in local coordinate to a frame in world coordinate
+ //
+ btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
- //
- // transform a frame in local coordinate to a frame in world coordinate
- //
- btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
+ //
+ // calculate kinetic energy and angular momentum
+ // useful for debugging.
+ //
- //
- // calculate kinetic energy and angular momentum
- // useful for debugging.
- //
+ btScalar getKineticEnergy() const;
+ btVector3 getAngularMomentum() const;
- btScalar getKineticEnergy() const;
- btVector3 getAngularMomentum() const;
-
+ //
+ // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
+ //
- //
- // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
- //
-
- void clearForcesAndTorques();
- void clearConstraintForces();
+ void clearForcesAndTorques();
+ void clearConstraintForces();
void clearVelocities();
- void addBaseForce(const btVector3 &f)
- {
- m_baseForce += f;
- }
- void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
- void addLinkForce(int i, const btVector3 &f);
- void addLinkTorque(int i, const btVector3 &t);
-
- void addBaseConstraintForce(const btVector3 &f)
- {
- m_baseConstraintForce += f;
- }
- void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
- void addLinkConstraintForce(int i, const btVector3 &f);
- void addLinkConstraintTorque(int i, const btVector3 &t);
-
-
-void addJointTorque(int i, btScalar Q);
+ void addBaseForce(const btVector3 &f)
+ {
+ m_baseForce += f;
+ }
+ void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
+ void addLinkForce(int i, const btVector3 &f);
+ void addLinkTorque(int i, const btVector3 &t);
+
+ void addBaseConstraintForce(const btVector3 &f)
+ {
+ m_baseConstraintForce += f;
+ }
+ void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
+ void addLinkConstraintForce(int i, const btVector3 &f);
+ void addLinkConstraintTorque(int i, const btVector3 &t);
+
+ void addJointTorque(int i, btScalar Q);
void addJointTorqueMultiDof(int i, int dof, btScalar Q);
void addJointTorqueMultiDof(int i, const btScalar *Q);
- const btVector3 & getBaseForce() const { return m_baseForce; }
- const btVector3 & getBaseTorque() const { return m_baseTorque; }
- const btVector3 & getLinkForce(int i) const;
- const btVector3 & getLinkTorque(int i) const;
- btScalar getJointTorque(int i) const;
- btScalar * getJointTorqueMultiDof(int i);
-
-
- //
- // dynamics routines.
- //
-
- // timestep the velocities (given the external forces/torques set using addBaseForce etc).
- // also sets up caches for calcAccelerationDeltas.
- //
- // Note: the caller must provide three vectors which are used as
- // temporary scratch space. The idea here is to reduce dynamic
- // memory allocation: the same scratch vectors can be re-used
- // again and again for different Multibodies, instead of each
- // btMultiBody allocating (and then deallocating) their own
- // individual scratch buffers. This gives a considerable speed
- // improvement, at least on Windows (where dynamic memory
- // allocation appears to be fairly slow).
- //
-
-
+ const btVector3 &getBaseForce() const { return m_baseForce; }
+ const btVector3 &getBaseTorque() const { return m_baseTorque; }
+ const btVector3 &getLinkForce(int i) const;
+ const btVector3 &getLinkTorque(int i) const;
+ btScalar getJointTorque(int i) const;
+ btScalar *getJointTorqueMultiDof(int i);
+
+ //
+ // dynamics routines.
+ //
+
+ // timestep the velocities (given the external forces/torques set using addBaseForce etc).
+ // also sets up caches for calcAccelerationDeltas.
+ //
+ // Note: the caller must provide three vectors which are used as
+ // temporary scratch space. The idea here is to reduce dynamic
+ // memory allocation: the same scratch vectors can be re-used
+ // again and again for different Multibodies, instead of each
+ // btMultiBody allocating (and then deallocating) their own
+ // individual scratch buffers. This gives a considerable speed
+ // improvement, at least on Windows (where dynamic memory
+ // allocation appears to be fairly slow).
+ //
+
void computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass=false
- );
-
-///stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instead
- void stepVelocitiesMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass=false)
- {
- computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt,scratch_r,scratch_v,scratch_m,isConstraintPass);
- }
-
- // calcAccelerationDeltasMultiDof
- // input: force vector (in same format as jacobian, i.e.:
- // 3 torque values, 3 force values, num_links joint torque values)
- // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
- // (existing contents of output array are replaced)
- // calcAccelerationDeltasMultiDof must have been called first.
+ btAlignedObjectArray<btScalar> & scratch_r,
+ btAlignedObjectArray<btVector3> & scratch_v,
+ btAlignedObjectArray<btMatrix3x3> & scratch_m,
+ bool isConstraintPass,
+ bool jointFeedbackInWorldSpace,
+ bool jointFeedbackInJointFrame
+ );
+
+ ///stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instead
+ //void stepVelocitiesMultiDof(btScalar dt,
+ // btAlignedObjectArray<btScalar> & scratch_r,
+ // btAlignedObjectArray<btVector3> & scratch_v,
+ // btAlignedObjectArray<btMatrix3x3> & scratch_m,
+ // bool isConstraintPass = false)
+ //{
+ // computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass, false, false);
+ //}
+
+ // calcAccelerationDeltasMultiDof
+ // input: force vector (in same format as jacobian, i.e.:
+ // 3 torque values, 3 force values, num_links joint torque values)
+ // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
+ // (existing contents of output array are replaced)
+ // calcAccelerationDeltasMultiDof must have been called first.
void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v) const;
-
-
- void applyDeltaVeeMultiDof2(const btScalar * delta_vee, btScalar multiplier)
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v) const;
+
+ void applyDeltaVeeMultiDof2(const btScalar *delta_vee, btScalar multiplier)
{
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- {
- m_deltaV[dof] += delta_vee[dof] * multiplier;
- }
+ {
+ m_deltaV[dof] += delta_vee[dof] * multiplier;
+ }
}
void processDeltaVeeMultiDof2()
{
- applyDeltaVeeMultiDof(&m_deltaV[0],1);
+ applyDeltaVeeMultiDof(&m_deltaV[0], 1);
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- {
+ {
m_deltaV[dof] = 0.f;
}
}
- void applyDeltaVeeMultiDof(const btScalar * delta_vee, btScalar multiplier)
+ void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
{
//for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
// printf("%.4f ", delta_vee[dof]*multiplier);
@@ -418,65 +412,61 @@ void addJointTorque(int i, btScalar Q);
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
{
m_realBuf[dof] += delta_vee[dof] * multiplier;
- btClamp(m_realBuf[dof],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
+ btClamp(m_realBuf[dof], -m_maxCoordinateVelocity, m_maxCoordinateVelocity);
}
- }
+ }
-
-
- // timestep the positions (given current velocities).
+ // timestep the positions (given current velocities).
void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
+ //
+ // contacts
+ //
- //
- // contacts
- //
+ // This routine fills out a contact constraint jacobian for this body.
+ // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
+ // 'normal' & 'contact_point' are both given in world coordinates.
- // This routine fills out a contact constraint jacobian for this body.
- // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
- // 'normal' & 'contact_point' are both given in world coordinates.
-
void fillContactJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
+ const btVector3 &contact_point,
+ const btVector3 &normal,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
//a more general version of fillContactJacobianMultiDof which does not assume..
//.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
void fillConstraintJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal_ang,
- const btVector3 &normal_lin,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
-
-
- //
- // sleeping
- //
- void setCanSleep(bool canSleep)
+ const btVector3 &contact_point,
+ const btVector3 &normal_ang,
+ const btVector3 &normal_lin,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
+
+ //
+ // sleeping
+ //
+ void setCanSleep(bool canSleep)
{
m_canSleep = canSleep;
}
- bool getCanSleep()const
+ bool getCanSleep() const
{
return m_canSleep;
}
- bool isAwake() const { return m_awake; }
- void wakeUp();
- void goToSleep();
- void checkMotionAndSleepIfRequired(btScalar timestep);
-
+ bool isAwake() const { return m_awake; }
+ void wakeUp();
+ void goToSleep();
+ void checkMotionAndSleepIfRequired(btScalar timestep);
+
bool hasFixedBase() const
{
- return m_fixedBase;
+ return m_fixedBase;
}
int getCompanionId() const
@@ -489,16 +479,16 @@ void addJointTorque(int i, btScalar Q);
m_companionId = id;
}
- void setNumLinks(int numLinks)//careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
+ void setNumLinks(int numLinks) //careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
{
m_links.resize(numLinks);
}
btScalar getLinearDamping() const
{
- return m_linearDamping;
+ return m_linearDamping;
}
- void setLinearDamping( btScalar damp)
+ void setLinearDamping(btScalar damp)
{
m_linearDamping = damp;
}
@@ -506,11 +496,11 @@ void addJointTorque(int i, btScalar Q);
{
return m_angularDamping;
}
- void setAngularDamping( btScalar damp)
+ void setAngularDamping(btScalar damp)
{
m_angularDamping = damp;
}
-
+
bool getUseGyroTerm() const
{
return m_useGyroTerm;
@@ -519,24 +509,24 @@ void addJointTorque(int i, btScalar Q);
{
m_useGyroTerm = useGyro;
}
- btScalar getMaxCoordinateVelocity() const
+ btScalar getMaxCoordinateVelocity() const
{
- return m_maxCoordinateVelocity ;
+ return m_maxCoordinateVelocity;
}
- void setMaxCoordinateVelocity(btScalar maxVel)
+ void setMaxCoordinateVelocity(btScalar maxVel)
{
m_maxCoordinateVelocity = maxVel;
}
- btScalar getMaxAppliedImpulse() const
+ btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
- void setMaxAppliedImpulse(btScalar maxImp)
+ void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
- void setHasSelfCollision(bool hasSelfCollision)
+ void setHasSelfCollision(bool hasSelfCollision)
{
m_hasSelfCollision = hasSelfCollision;
}
@@ -545,7 +535,6 @@ void addJointTorque(int i, btScalar Q);
return m_hasSelfCollision;
}
-
void finalizeMultiDof();
void useRK4Integration(bool use) { m_useRK4 = use; }
@@ -561,126 +550,132 @@ void addJointTorque(int i, btScalar Q);
{
__posUpdated = updated;
}
-
+
//internalNeedsJointFeedback is for internal use only
bool internalNeedsJointFeedback() const
{
return m_internalNeedsJointFeedback;
}
- void forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
+ void forwardKinematics(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m);
+
+ void compTreeLinkVelocities(btVector3 * omega, btVector3 * vel) const;
- void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
+ void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m);
- void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
-
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ virtual const char *serialize(void *dataBuffer, class btSerializer *serializer) const;
- const char* getBaseName() const
+ const char *getBaseName() const
{
return m_baseName;
}
///memory of setBaseName needs to be manager by user
- void setBaseName(const char* name)
+ void setBaseName(const char *name)
{
m_baseName = name;
}
///users can point to their objects, userPointer is not used by Bullet
- void* getUserPointer() const
+ void *getUserPointer() const
{
return m_userObjectPointer;
}
- int getUserIndex() const
+ int getUserIndex() const
{
return m_userIndex;
}
- int getUserIndex2() const
+ int getUserIndex2() const
{
return m_userIndex2;
}
///users can point to their objects, userPointer is not used by Bullet
- void setUserPointer(void* userPointer)
+ void setUserPointer(void *userPointer)
{
m_userObjectPointer = userPointer;
}
///users can point to their objects, userPointer is not used by Bullet
- void setUserIndex(int index)
+ void setUserIndex(int index)
{
m_userIndex = index;
}
- void setUserIndex2(int index)
+ void setUserIndex2(int index)
{
m_userIndex2 = index;
}
-private:
- btMultiBody(const btMultiBody &); // not implemented
- void operator=(const btMultiBody &); // not implemented
+ static void spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
+ const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
+ const btVector3 &top_in, // top part of input vector
+ const btVector3 &bottom_in, // bottom part of input vector
+ btVector3 &top_out, // top part of output vector
+ btVector3 &bottom_out); // bottom part of output vector
+
- void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const;
+private:
+ btMultiBody(const btMultiBody &); // not implemented
+ void operator=(const btMultiBody &); // not implemented
+
+ void solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const;
void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
-
+
void updateLinksDofOffsets()
{
int dofOffset = 0, cfgOffset = 0;
- for(int bidx = 0; bidx < m_links.size(); ++bidx)
+ for (int bidx = 0; bidx < m_links.size(); ++bidx)
{
- m_links[bidx].m_dofOffset = dofOffset; m_links[bidx].m_cfgOffset = cfgOffset;
- dofOffset += m_links[bidx].m_dofCount; cfgOffset += m_links[bidx].m_posVarCount;
+ m_links[bidx].m_dofOffset = dofOffset;
+ m_links[bidx].m_cfgOffset = cfgOffset;
+ dofOffset += m_links[bidx].m_dofCount;
+ cfgOffset += m_links[bidx].m_posVarCount;
}
}
- void mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
-
-
-private:
-
- btMultiBodyLinkCollider* m_baseCollider;//can be NULL
- const char* m_baseName;//memory needs to be manager by user!
-
- btVector3 m_basePos; // position of COM of base (world frame)
- btQuaternion m_baseQuat; // rotates world points into base frame
-
- btScalar m_baseMass; // mass of the base
- btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
-
- btVector3 m_baseForce; // external force applied to base. World frame.
- btVector3 m_baseTorque; // external torque applied to base. World frame.
-
- btVector3 m_baseConstraintForce; // external force applied to base. World frame.
- btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
-
- btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
-
-
- //
- // realBuf:
- // offset size array
- // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
- // 6+num_links num_links D
- //
- // vectorBuf:
- // offset size array
- // 0 num_links h_top
- // num_links num_links h_bottom
- //
- // matrixBuf:
- // offset size array
- // 0 num_links+1 rot_from_parent
- //
- btAlignedObjectArray<btScalar> m_deltaV;
- btAlignedObjectArray<btScalar> m_realBuf;
- btAlignedObjectArray<btVector3> m_vectorBuf;
- btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
+ void mulMatrix(btScalar * pA, btScalar * pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
+private:
+ btMultiBodyLinkCollider *m_baseCollider; //can be NULL
+ const char *m_baseName; //memory needs to be manager by user!
+
+ btVector3 m_basePos; // position of COM of base (world frame)
+ btQuaternion m_baseQuat; // rotates world points into base frame
+
+ btScalar m_baseMass; // mass of the base
+ btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
+
+ btVector3 m_baseForce; // external force applied to base. World frame.
+ btVector3 m_baseTorque; // external torque applied to base. World frame.
+
+ btVector3 m_baseConstraintForce; // external force applied to base. World frame.
+ btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
+
+ btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
+
+ //
+ // realBuf:
+ // offset size array
+ // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
+ // 6+num_links num_links D
+ //
+ // vectorBuf:
+ // offset size array
+ // 0 num_links h_top
+ // num_links num_links h_bottom
+ //
+ // matrixBuf:
+ // offset size array
+ // 0 num_links+1 rot_from_parent
+ //
+ btAlignedObjectArray<btScalar> m_deltaV;
+ btAlignedObjectArray<btScalar> m_realBuf;
+ btAlignedObjectArray<btVector3> m_vectorBuf;
+ btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
btMatrix3x3 m_cachedInertiaTopLeft;
btMatrix3x3 m_cachedInertiaTopRight;
@@ -688,25 +683,25 @@ private:
btMatrix3x3 m_cachedInertiaLowerRight;
bool m_cachedInertiaValid;
- bool m_fixedBase;
+ bool m_fixedBase;
- // Sleep parameters.
- bool m_awake;
- bool m_canSleep;
- btScalar m_sleepTimer;
+ // Sleep parameters.
+ bool m_awake;
+ bool m_canSleep;
+ btScalar m_sleepTimer;
- void* m_userObjectPointer;
+ void *m_userObjectPointer;
int m_userIndex2;
int m_userIndex;
- int m_companionId;
- btScalar m_linearDamping;
- btScalar m_angularDamping;
- bool m_useGyroTerm;
- btScalar m_maxAppliedImpulse;
- btScalar m_maxCoordinateVelocity;
- bool m_hasSelfCollision;
-
+ int m_companionId;
+ btScalar m_linearDamping;
+ btScalar m_angularDamping;
+ bool m_useGyroTerm;
+ btScalar m_maxAppliedImpulse;
+ btScalar m_maxCoordinateVelocity;
+ bool m_hasSelfCollision;
+
bool __posUpdated;
int m_dofCount, m_posVarCnt;
@@ -720,117 +715,108 @@ private:
struct btMultiBodyLinkDoubleData
{
- btQuaternionDoubleData m_zeroRotParentToThis;
- btVector3DoubleData m_parentComToThisPivotOffset;
- btVector3DoubleData m_thisPivotToThisComOffset;
- btVector3DoubleData m_jointAxisTop[6];
- btVector3DoubleData m_jointAxisBottom[6];
-
- btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
- btVector3DoubleData m_absFrameTotVelocityTop;
- btVector3DoubleData m_absFrameTotVelocityBottom;
- btVector3DoubleData m_absFrameLocVelocityTop;
- btVector3DoubleData m_absFrameLocVelocityBottom;
-
- double m_linkMass;
- int m_parentIndex;
- int m_jointType;
-
- int m_dofCount;
- int m_posVarCount;
- double m_jointPos[7];
- double m_jointVel[6];
- double m_jointTorque[6];
-
- double m_jointDamping;
- double m_jointFriction;
- double m_jointLowerLimit;
- double m_jointUpperLimit;
- double m_jointMaxForce;
- double m_jointMaxVelocity;
-
- char *m_linkName;
- char *m_jointName;
- btCollisionObjectDoubleData *m_linkCollider;
- char *m_paddingPtr;
-
+ btQuaternionDoubleData m_zeroRotParentToThis;
+ btVector3DoubleData m_parentComToThisPivotOffset;
+ btVector3DoubleData m_thisPivotToThisComOffset;
+ btVector3DoubleData m_jointAxisTop[6];
+ btVector3DoubleData m_jointAxisBottom[6];
+
+ btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3DoubleData m_absFrameTotVelocityTop;
+ btVector3DoubleData m_absFrameTotVelocityBottom;
+ btVector3DoubleData m_absFrameLocVelocityTop;
+ btVector3DoubleData m_absFrameLocVelocityBottom;
+
+ double m_linkMass;
+ int m_parentIndex;
+ int m_jointType;
+
+ int m_dofCount;
+ int m_posVarCount;
+ double m_jointPos[7];
+ double m_jointVel[6];
+ double m_jointTorque[6];
+
+ double m_jointDamping;
+ double m_jointFriction;
+ double m_jointLowerLimit;
+ double m_jointUpperLimit;
+ double m_jointMaxForce;
+ double m_jointMaxVelocity;
+
+ char *m_linkName;
+ char *m_jointName;
+ btCollisionObjectDoubleData *m_linkCollider;
+ char *m_paddingPtr;
};
struct btMultiBodyLinkFloatData
{
- btQuaternionFloatData m_zeroRotParentToThis;
- btVector3FloatData m_parentComToThisPivotOffset;
- btVector3FloatData m_thisPivotToThisComOffset;
- btVector3FloatData m_jointAxisTop[6];
- btVector3FloatData m_jointAxisBottom[6];
- btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
- btVector3FloatData m_absFrameTotVelocityTop;
- btVector3FloatData m_absFrameTotVelocityBottom;
- btVector3FloatData m_absFrameLocVelocityTop;
- btVector3FloatData m_absFrameLocVelocityBottom;
-
- int m_dofCount;
- float m_linkMass;
- int m_parentIndex;
- int m_jointType;
-
-
-
- float m_jointPos[7];
- float m_jointVel[6];
- float m_jointTorque[6];
- int m_posVarCount;
- float m_jointDamping;
- float m_jointFriction;
- float m_jointLowerLimit;
- float m_jointUpperLimit;
- float m_jointMaxForce;
- float m_jointMaxVelocity;
-
- char *m_linkName;
- char *m_jointName;
- btCollisionObjectFloatData *m_linkCollider;
- char *m_paddingPtr;
-
+ btQuaternionFloatData m_zeroRotParentToThis;
+ btVector3FloatData m_parentComToThisPivotOffset;
+ btVector3FloatData m_thisPivotToThisComOffset;
+ btVector3FloatData m_jointAxisTop[6];
+ btVector3FloatData m_jointAxisBottom[6];
+ btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3FloatData m_absFrameTotVelocityTop;
+ btVector3FloatData m_absFrameTotVelocityBottom;
+ btVector3FloatData m_absFrameLocVelocityTop;
+ btVector3FloatData m_absFrameLocVelocityBottom;
+
+ int m_dofCount;
+ float m_linkMass;
+ int m_parentIndex;
+ int m_jointType;
+
+ float m_jointPos[7];
+ float m_jointVel[6];
+ float m_jointTorque[6];
+ int m_posVarCount;
+ float m_jointDamping;
+ float m_jointFriction;
+ float m_jointLowerLimit;
+ float m_jointUpperLimit;
+ float m_jointMaxForce;
+ float m_jointMaxVelocity;
+
+ char *m_linkName;
+ char *m_jointName;
+ btCollisionObjectFloatData *m_linkCollider;
+ char *m_paddingPtr;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btMultiBodyDoubleData
+struct btMultiBodyDoubleData
{
btVector3DoubleData m_baseWorldPosition;
btQuaternionDoubleData m_baseWorldOrientation;
btVector3DoubleData m_baseLinearVelocity;
btVector3DoubleData m_baseAngularVelocity;
- btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
- double m_baseMass;
- int m_numLinks;
- char m_padding[4];
-
- char *m_baseName;
- btMultiBodyLinkDoubleData *m_links;
- btCollisionObjectDoubleData *m_baseCollider;
-
-
+ btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
+ double m_baseMass;
+ int m_numLinks;
+ char m_padding[4];
+
+ char *m_baseName;
+ btMultiBodyLinkDoubleData *m_links;
+ btCollisionObjectDoubleData *m_baseCollider;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btMultiBodyFloatData
+struct btMultiBodyFloatData
{
btVector3FloatData m_baseWorldPosition;
btQuaternionFloatData m_baseWorldOrientation;
btVector3FloatData m_baseLinearVelocity;
btVector3FloatData m_baseAngularVelocity;
- btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
- float m_baseMass;
- int m_numLinks;
-
- char *m_baseName;
- btMultiBodyLinkFloatData *m_links;
- btCollisionObjectFloatData *m_baseCollider;
+ btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
+ float m_baseMass;
+ int m_numLinks;
+ char *m_baseName;
+ btMultiBodyLinkFloatData *m_links;
+ btCollisionObjectFloatData *m_baseCollider;
};
-
-
#endif
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
index 9f61874b83..e17ab94d98 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
@@ -1,32 +1,29 @@
#include "btMultiBodyConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
+#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
-
-
-btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
- :m_bodyA(bodyA),
- m_bodyB(bodyB),
- m_linkA(linkA),
- m_linkB(linkB),
- m_numRows(numRows),
- m_jacSizeA(0),
- m_jacSizeBoth(0),
- m_isUnilateral(isUnilateral),
- m_numDofsFinalized(-1),
- m_maxAppliedImpulse(100)
+btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA, btMultiBody* bodyB, int linkA, int linkB, int numRows, bool isUnilateral)
+ : m_bodyA(bodyA),
+ m_bodyB(bodyB),
+ m_linkA(linkA),
+ m_linkB(linkB),
+ m_numRows(numRows),
+ m_jacSizeA(0),
+ m_jacSizeBoth(0),
+ m_isUnilateral(isUnilateral),
+ m_numDofsFinalized(-1),
+ m_maxAppliedImpulse(100)
{
-
}
void btMultiBodyConstraint::updateJacobianSizes()
{
- if(m_bodyA)
+ if (m_bodyA)
{
m_jacSizeA = (6 + m_bodyA->getNumDofs());
}
- if(m_bodyB)
+ if (m_bodyB)
{
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
}
@@ -38,7 +35,7 @@ void btMultiBodyConstraint::allocateJacobiansMultiDof()
{
updateJacobianSizes();
- m_posOffset = ((1 + m_jacSizeBoth)*m_numRows);
+ m_posOffset = ((1 + m_jacSizeBoth) * m_numRows);
m_data.resize((2 + m_jacSizeBoth) * m_numRows);
}
@@ -46,298 +43,307 @@ btMultiBodyConstraint::~btMultiBodyConstraint()
{
}
-void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
+void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
for (int i = 0; i < ndof; ++i)
- data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
+ data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
}
-btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstraint& solverConstraint,
- btMultiBodyJacobianData& data,
- btScalar* jacOrgA, btScalar* jacOrgB,
- const btVector3& constraintNormalAng,
- const btVector3& constraintNormalLin,
- const btVector3& posAworld, const btVector3& posBworld,
- btScalar posError,
- const btContactSolverInfo& infoGlobal,
- btScalar lowerLimit, btScalar upperLimit,
- bool angConstraint,
- btScalar relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
+ btMultiBodyJacobianData& data,
+ btScalar* jacOrgA, btScalar* jacOrgB,
+ const btVector3& constraintNormalAng,
+ const btVector3& constraintNormalLin,
+ const btVector3& posAworld, const btVector3& posBworld,
+ btScalar posError,
+ const btContactSolverInfo& infoGlobal,
+ btScalar lowerLimit, btScalar upperLimit,
+ bool angConstraint,
+ btScalar relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
- solverConstraint.m_multiBodyA = m_bodyA;
- solverConstraint.m_multiBodyB = m_bodyB;
- solverConstraint.m_linkA = m_linkA;
- solverConstraint.m_linkB = m_linkB;
-
- btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
- btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-
- btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
- btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
-
- btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
- btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-
- btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
- if (bodyA)
- rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
- if (bodyB)
- rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
-
- if (multiBodyA)
- {
- if (solverConstraint.m_linkA<0)
- {
- rel_pos1 = posAworld - multiBodyA->getBasePos();
- } else
- {
- rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofA = multiBodyA->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-
- if (solverConstraint.m_deltaVelAindex <0)
- {
- solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
- multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
- } else
- {
- btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
- }
-
- //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
- //resize..
- solverConstraint.m_jacAindex = data.m_jacobians.size();
- data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
- //copy/determine
- if(jacOrgA)
- {
- for (int i=0;i<ndofA;i++)
- data.m_jacobians[solverConstraint.m_jacAindex+i] = jacOrgA[i];
- }
- else
- {
- btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
- //multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
- multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
- }
-
- //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
- //resize..
- data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
- btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- //determine..
- multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
-
- btVector3 torqueAxis0;
- if (angConstraint) {
- torqueAxis0 = constraintNormalAng;
- }
- else {
- torqueAxis0 = rel_pos1.cross(constraintNormalLin);
-
- }
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = constraintNormalLin;
- }
- else //if(rb0)
- {
- btVector3 torqueAxis0;
- if (angConstraint) {
- torqueAxis0 = constraintNormalAng;
- }
- else {
- torqueAxis0 = rel_pos1.cross(constraintNormalLin);
- }
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = constraintNormalLin;
- }
-
- if (multiBodyB)
- {
- if (solverConstraint.m_linkB<0)
- {
- rel_pos2 = posBworld - multiBodyB->getBasePos();
- } else
- {
- rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofB = multiBodyB->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
- {
- solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
- multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
- }
-
- //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
- //resize..
- solverConstraint.m_jacBindex = data.m_jacobians.size();
- data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
- //copy/determine..
- if(jacOrgB)
- {
- for (int i=0;i<ndofB;i++)
- data.m_jacobians[solverConstraint.m_jacBindex+i] = jacOrgB[i];
- }
- else
- {
- //multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
- multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
- }
-
- //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
- //resize..
- data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
- btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- //determine..
- multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
-
- btVector3 torqueAxis1;
- if (angConstraint) {
- torqueAxis1 = constraintNormalAng;
- }
- else {
- torqueAxis1 = rel_pos2.cross(constraintNormalLin);
- }
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_contactNormal2 = -constraintNormalLin;
- }
- else //if(rb1)
- {
- btVector3 torqueAxis1;
- if (angConstraint) {
- torqueAxis1 = constraintNormalAng;
- }
- else {
- torqueAxis1 = rel_pos2.cross(constraintNormalLin);
- }
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_contactNormal2 = -constraintNormalLin;
- }
- {
-
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- btScalar* jacB = 0;
- btScalar* jacA = 0;
- btScalar* deltaVelA = 0;
- btScalar* deltaVelB = 0;
- int ndofA = 0;
- //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
- deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA; ++i)
- {
- btScalar j = jacA[i] ;
- btScalar l = deltaVelA[i];
- denom0 += j*l;
- }
- }
- else if(rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- if (angConstraint) {
+ solverConstraint.m_multiBodyA = m_bodyA;
+ solverConstraint.m_multiBodyB = m_bodyB;
+ solverConstraint.m_linkA = m_linkA;
+ solverConstraint.m_linkB = m_linkB;
+
+ btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
+ btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
+
+ btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
+ btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
+
+ btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
+ btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
+
+ btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
+ if (bodyA)
+ rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
+ if (bodyB)
+ rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
+
+ if (multiBodyA)
+ {
+ if (solverConstraint.m_linkA < 0)
+ {
+ rel_pos1 = posAworld - multiBodyA->getBasePos();
+ }
+ else
+ {
+ rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
+
+ if (solverConstraint.m_deltaVelAindex < 0)
+ {
+ solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
+ multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
+ data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofA);
+ }
+ else
+ {
+ btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
+ }
+
+ //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
+ //resize..
+ solverConstraint.m_jacAindex = data.m_jacobians.size();
+ data.m_jacobians.resize(data.m_jacobians.size() + ndofA);
+ //copy/determine
+ if (jacOrgA)
+ {
+ for (int i = 0; i < ndofA; i++)
+ data.m_jacobians[solverConstraint.m_jacAindex + i] = jacOrgA[i];
+ }
+ else
+ {
+ btScalar* jac1 = &data.m_jacobians[solverConstraint.m_jacAindex];
+ //multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
+ multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
+ }
+
+ //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
+ //resize..
+ data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
+ btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
+ btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ //determine..
+ multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex], delta, data.scratch_r, data.scratch_v);
+
+ btVector3 torqueAxis0;
+ if (angConstraint)
+ {
+ torqueAxis0 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis0 = rel_pos1.cross(constraintNormalLin);
+ }
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = constraintNormalLin;
+ }
+ else //if(rb0)
+ {
+ btVector3 torqueAxis0;
+ if (angConstraint)
+ {
+ torqueAxis0 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis0 = rel_pos1.cross(constraintNormalLin);
+ }
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = constraintNormalLin;
+ }
+
+ if (multiBodyB)
+ {
+ if (solverConstraint.m_linkB < 0)
+ {
+ rel_pos2 = posBworld - multiBodyB->getBasePos();
+ }
+ else
+ {
+ rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
+ if (solverConstraint.m_deltaVelBindex < 0)
+ {
+ solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
+ multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
+ data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofB);
+ }
+
+ //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
+ //resize..
+ solverConstraint.m_jacBindex = data.m_jacobians.size();
+ data.m_jacobians.resize(data.m_jacobians.size() + ndofB);
+ //copy/determine..
+ if (jacOrgB)
+ {
+ for (int i = 0; i < ndofB; i++)
+ data.m_jacobians[solverConstraint.m_jacBindex + i] = jacOrgB[i];
+ }
+ else
+ {
+ //multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
+ multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
+ }
+
+ //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
+ //resize..
+ data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
+ btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
+ btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ //determine..
+ multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex], delta, data.scratch_r, data.scratch_v);
+
+ btVector3 torqueAxis1;
+ if (angConstraint)
+ {
+ torqueAxis1 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis1 = rel_pos2.cross(constraintNormalLin);
+ }
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ solverConstraint.m_contactNormal2 = -constraintNormalLin;
+ }
+ else //if(rb1)
+ {
+ btVector3 torqueAxis1;
+ if (angConstraint)
+ {
+ torqueAxis1 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis1 = rel_pos2.cross(constraintNormalLin);
+ }
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ solverConstraint.m_contactNormal2 = -constraintNormalLin;
+ }
+ {
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ btScalar* jacB = 0;
+ btScalar* jacA = 0;
+ btScalar* deltaVelA = 0;
+ btScalar* deltaVelB = 0;
+ int ndofA = 0;
+ //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
+ deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ {
+ btScalar j = jacA[i];
+ btScalar l = deltaVelA[i];
+ denom0 += j * l;
+ }
+ }
+ else if (rb0)
+ {
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
+ if (angConstraint)
+ {
denom0 = constraintNormalAng.dot(solverConstraint.m_angularComponentA);
- }
- else {
- denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
- }
- }
- //
- if (multiBodyB)
- {
- const int ndofB = multiBodyB->getNumDofs() + 6;
- jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
- deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB; ++i)
- {
- btScalar j = jacB[i] ;
- btScalar l = deltaVelB[i];
- denom1 += j*l;
- }
-
- }
- else if(rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- if (angConstraint) {
+ }
+ else
+ {
+ denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
+ }
+ }
+ //
+ if (multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
+ deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ {
+ btScalar j = jacB[i];
+ btScalar l = deltaVelB[i];
+ denom1 += j * l;
+ }
+ }
+ else if (rb1)
+ {
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
+ if (angConstraint)
+ {
denom1 = constraintNormalAng.dot(-solverConstraint.m_angularComponentB);
- }
- else {
- denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
- }
- }
-
- //
- btScalar d = denom0+denom1;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- }
- else
- {
- //disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
- }
-
-
- //compute rhs and remaining solverConstraint fields
- btScalar penetration = isFriction? 0 : posError;
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
- {
- btVector3 vel1,vel2;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
- rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- }
- else if(rb0)
- {
+ }
+ else
+ {
+ denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
+ }
+ }
+
+ //
+ btScalar d = denom0 + denom1;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
+ //disable the constraint row to handle singularity/redundant constraint
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
+ }
+
+ //compute rhs and remaining solverConstraint fields
+ btScalar penetration = isFriction ? 0 : posError;
+
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
+ }
+ else if (rb0)
+ {
rel_vel += rb0->getLinearVelocity().dot(solverConstraint.m_contactNormal1);
rel_vel += rb0->getAngularVelocity().dot(solverConstraint.m_relpos1CrossNormal);
- }
- if (multiBodyB)
- {
- ndofB = multiBodyB->getNumDofs() + 6;
- btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
- rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- }
- else if(rb1)
- {
+ }
+ if (multiBodyB)
+ {
+ ndofB = multiBodyB->getNumDofs() + 6;
+ btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
+ }
+ else if (rb1)
+ {
rel_vel += rb1->getLinearVelocity().dot(solverConstraint.m_contactNormal2);
rel_vel += rb1->getAngularVelocity().dot(solverConstraint.m_relpos2CrossNormal);
- }
-
- solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
- }
-
-
- ///warm starting (or zero if disabled)
- /*
+ }
+
+ solverConstraint.m_friction = 0.f; //cp.m_combinedFriction;
+ }
+
+ ///warm starting (or zero if disabled)
+ /*
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
@@ -369,38 +375,35 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
} else
*/
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
-
- btScalar positionalError = 0.f;
- btScalar velocityError = desiredVelocity - rel_vel;// * damping;
-
-
- btScalar erp = infoGlobal.m_erp2;
-
+
+ solverConstraint.m_appliedImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
+
+ {
+ btScalar positionalError = 0.f;
+ btScalar velocityError = desiredVelocity - rel_vel; // * damping;
+
+ btScalar erp = infoGlobal.m_erp2;
+
//split impulse is not implemented yet for btMultiBody*
//if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- erp = infoGlobal.m_erp;
- }
-
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
-
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-
+ {
+ erp = infoGlobal.m_erp;
+ }
+
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
+
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+
//split impulse is not implemented yet for btMultiBody*
- // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
-
- }
+ // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ }
/*else
{
//split position and velocity into rhs and m_rhsPenetration
@@ -409,11 +412,10 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
*/
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = lowerLimit;
- solverConstraint.m_upperLimit = upperLimit;
- }
-
- return rel_vel;
-
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = lowerLimit;
+ solverConstraint.m_upperLimit = upperLimit;
+ }
+
+ return rel_vel;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
index a2ae571273..5c15f3e851 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
@@ -27,66 +27,62 @@ struct btSolverInfo;
struct btMultiBodyJacobianData
{
- btAlignedObjectArray<btScalar> m_jacobians;
- btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
- btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
- btAlignedObjectArray<btScalar> scratch_r;
- btAlignedObjectArray<btVector3> scratch_v;
- btAlignedObjectArray<btMatrix3x3> scratch_m;
- btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
- int m_fixedBodyId;
-
+ btAlignedObjectArray<btScalar> m_jacobians;
+ btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
+ btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
+ btAlignedObjectArray<btScalar> scratch_r;
+ btAlignedObjectArray<btVector3> scratch_v;
+ btAlignedObjectArray<btMatrix3x3> scratch_m;
+ btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
+ int m_fixedBodyId;
};
-
-ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraint
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyConstraint
{
protected:
-
- btMultiBody* m_bodyA;
- btMultiBody* m_bodyB;
- int m_linkA;
- int m_linkB;
-
- int m_numRows;
- int m_jacSizeA;
- int m_jacSizeBoth;
- int m_posOffset;
-
- bool m_isUnilateral;
- int m_numDofsFinalized;
- btScalar m_maxAppliedImpulse;
-
-
- // warning: the data block lay out is not consistent for all constraints
- // data block laid out as follows:
- // cached impulses. (one per row.)
- // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
- // positions. (one per row.)
- btAlignedObjectArray<btScalar> m_data;
-
- void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
-
- btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
- btMultiBodyJacobianData& data,
- btScalar* jacOrgA, btScalar* jacOrgB,
- const btVector3& constraintNormalAng,
-
- const btVector3& constraintNormalLin,
- const btVector3& posAworld, const btVector3& posBworld,
- btScalar posError,
- const btContactSolverInfo& infoGlobal,
- btScalar lowerLimit, btScalar upperLimit,
- bool angConstraint = false,
-
- btScalar relaxation = 1.f,
- bool isFriction = false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
+ btMultiBody* m_bodyA;
+ btMultiBody* m_bodyB;
+ int m_linkA;
+ int m_linkB;
+
+ int m_numRows;
+ int m_jacSizeA;
+ int m_jacSizeBoth;
+ int m_posOffset;
+
+ bool m_isUnilateral;
+ int m_numDofsFinalized;
+ btScalar m_maxAppliedImpulse;
+
+ // warning: the data block lay out is not consistent for all constraints
+ // data block laid out as follows:
+ // cached impulses. (one per row.)
+ // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
+ // positions. (one per row.)
+ btAlignedObjectArray<btScalar> m_data;
+
+ void applyDeltaVee(btMultiBodyJacobianData & data, btScalar * delta_vee, btScalar impulse, int velocityIndex, int ndof);
+
+ btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint & solverConstraint,
+ btMultiBodyJacobianData & data,
+ btScalar * jacOrgA, btScalar * jacOrgB,
+ const btVector3& constraintNormalAng,
+
+ const btVector3& constraintNormalLin,
+ const btVector3& posAworld, const btVector3& posBworld,
+ btScalar posError,
+ const btContactSolverInfo& infoGlobal,
+ btScalar lowerLimit, btScalar upperLimit,
+ bool angConstraint = false,
+
+ btScalar relaxation = 1.f,
+ bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
+ btMultiBodyConstraint(btMultiBody * bodyA, btMultiBody * bodyB, int linkA, int linkB, int numRows, bool isUnilateral);
virtual ~btMultiBodyConstraint();
void updateJacobianSizes();
@@ -94,27 +90,27 @@ public:
//many constraints have setFrameInB/setPivotInB. Will use 'getConstraintType' later.
virtual void setFrameInB(const btMatrix3x3& frameInB) {}
- virtual void setPivotInB(const btVector3& pivotInB){}
+ virtual void setPivotInB(const btVector3& pivotInB) {}
- virtual void finalizeMultiDof()=0;
+ virtual void finalizeMultiDof() = 0;
- virtual int getIslandIdA() const =0;
- virtual int getIslandIdB() const =0;
+ virtual int getIslandIdA() const = 0;
+ virtual int getIslandIdB() const = 0;
- virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)=0;
+ virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
+ btMultiBodyJacobianData & data,
+ const btContactSolverInfo& infoGlobal) = 0;
- int getNumRows() const
+ int getNumRows() const
{
return m_numRows;
}
- btMultiBody* getMultiBodyA()
+ btMultiBody* getMultiBodyA()
{
return m_bodyA;
}
- btMultiBody* getMultiBodyB()
+ btMultiBody* getMultiBodyB()
{
return m_bodyB;
}
@@ -127,77 +123,72 @@ public:
{
return m_linkB;
}
- void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
+ void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
{
- btAssert(dof>=0);
+ btAssert(dof >= 0);
btAssert(dof < getNumRows());
m_data[dof] = appliedImpulse;
-
}
-
- btScalar getAppliedImpulse(int dof)
+
+ btScalar getAppliedImpulse(int dof)
{
- btAssert(dof>=0);
+ btAssert(dof >= 0);
btAssert(dof < getNumRows());
return m_data[dof];
}
// current constraint position
- // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
- // NOTE: ignored position for friction rows.
- btScalar getPosition(int row) const
+ // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
+ // NOTE: ignored position for friction rows.
+ btScalar getPosition(int row) const
{
return m_data[m_posOffset + row];
}
- void setPosition(int row, btScalar pos)
+ void setPosition(int row, btScalar pos)
{
m_data[m_posOffset + row] = pos;
}
-
bool isUnilateral() const
{
return m_isUnilateral;
}
// jacobian blocks.
- // each of size 6 + num_links. (jacobian2 is null if no body2.)
- // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
- btScalar* jacobianA(int row)
+ // each of size 6 + num_links. (jacobian2 is null if no body2.)
+ // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
+ btScalar* jacobianA(int row)
{
return &m_data[m_numRows + row * m_jacSizeBoth];
}
- const btScalar* jacobianA(int row) const
+ const btScalar* jacobianA(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth)];
}
- btScalar* jacobianB(int row)
+ btScalar* jacobianB(int row)
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
- const btScalar* jacobianB(int row) const
+ const btScalar* jacobianB(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
- btScalar getMaxAppliedImpulse() const
+ btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
- void setMaxAppliedImpulse(btScalar maxImp)
+ void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
- virtual void debugDraw(class btIDebugDraw* drawer)=0;
+ virtual void debugDraw(class btIDebugDraw * drawer) = 0;
virtual void setGearRatio(btScalar ratio) {}
virtual void setGearAuxLink(int gearAuxLink) {}
- virtual void setRelativePositionTarget(btScalar relPosTarget){}
- virtual void setErp(btScalar erp){}
-
-
+ virtual void setRelativePositionTarget(btScalar relPosTarget) {}
+ virtual void setErp(btScalar erp) {}
};
-#endif //BT_MULTIBODY_CONSTRAINT_H
-
+#endif //BT_MULTIBODY_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
index cd84826e1a..e97bd71cc4 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btMultiBodyConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "btMultiBodyLinkCollider.h"
@@ -24,33 +23,33 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
-btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-
+ btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+
//solve featherstone non-contact constraints
//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
- for (int j=0;j<m_multiBodyNonContactConstraints.size();j++)
+ for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++)
{
- int index = iteration&1? j : m_multiBodyNonContactConstraints.size()-1-j;
+ int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j;
btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
-
+
btScalar residual = resolveSingleConstraintRowGeneric(constraint);
- leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
- if(constraint.m_multiBodyA)
+ if (constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
- if(constraint.m_multiBodyB)
+ if (constraint.m_multiBodyB)
constraint.m_multiBodyB->setPosUpdated(false);
}
//solve featherstone normal contact
- for (int j0=0;j0<m_multiBodyNormalContactConstraints.size();j0++)
+ for (int j0 = 0; j0 < m_multiBodyNormalContactConstraints.size(); j0++)
{
- int index = j0;//iteration&1? j0 : m_multiBodyNormalContactConstraints.size()-1-j0;
+ int index = j0; //iteration&1? j0 : m_multiBodyNormalContactConstraints.size()-1-j0;
btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[index];
btScalar residual = 0.f;
@@ -60,32 +59,32 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
residual = resolveSingleConstraintRowGeneric(constraint);
}
- leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
-
- if(constraint.m_multiBodyA)
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
+
+ if (constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
- if(constraint.m_multiBodyB)
+ if (constraint.m_multiBodyB)
constraint.m_multiBodyB->setPosUpdated(false);
}
//solve featherstone frictional contact
- if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
{
- for (int j1 = 0; j1<this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
+ for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
- leastSquaredResidual = btMax(leastSquaredResidual , residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
@@ -99,29 +98,29 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
j1++;
- int index2 = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index2 = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyFrictionContactConstraints[index2];
btAssert(frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex);
if (frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
- frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction*totalImpulse);
- frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
+ frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse);
+ frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse;
btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
- leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
-
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
+
if (frictionConstraintB.m_multiBodyA)
frictionConstraintB.m_multiBodyA->setPosUpdated(false);
if (frictionConstraintB.m_multiBodyB)
frictionConstraintB.m_multiBodyB->setPosUpdated(false);
-
+
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
if (frictionConstraint.m_multiBodyB)
@@ -129,26 +128,24 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
}
}
}
-
-
}
else
{
- for (int j1 = 0; j1<this->m_multiBodyFrictionContactConstraints.size(); j1++)
+ for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
- leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
@@ -161,18 +158,18 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
return leastSquaredResidual;
}
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
m_multiBodyNonContactConstraints.resize(0);
m_multiBodyNormalContactConstraints.resize(0);
m_multiBodyFrictionContactConstraints.resize(0);
m_multiBodyTorsionalFrictionContactConstraints.resize(0);
-
+
m_data.m_jacobians.resize(0);
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
m_data.m_deltaVelocities.resize(0);
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
if (fcA)
@@ -181,21 +178,20 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionOb
}
}
- btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
+ btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
return val;
}
-void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
+void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
- for (int i = 0; i < ndof; ++i)
- m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
+ for (int i = 0; i < ndof; ++i)
+ m_data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
}
btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
{
-
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
+ btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
btScalar deltaVelADotn = 0;
btScalar deltaVelBDotn = 0;
btSolverBody* bodyA = 0;
@@ -227,9 +223,8 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVelADotn * c.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulse -= deltaVelBDotn * c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
@@ -246,7 +241,7 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
{
c.m_appliedImpulse = sum;
}
-
+
if (c.m_multiBodyA)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse, c.m_deltaVelAindex, ndofA);
@@ -254,12 +249,11 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
}
else if (c.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
-
+ bodyA->internalApplyImpulse(c.m_contactNormal1 * bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
}
if (c.m_multiBodyB)
{
@@ -268,54 +262,54 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
}
else if (c.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyB->internalApplyImpulse(c.m_contactNormal2 * bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
- btScalar deltaVel =deltaImpulse/c.m_jacDiagABInv;
+ btScalar deltaVel = deltaImpulse / c.m_jacDiagABInv;
return deltaVel;
}
-
-btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1,const btMultiBodySolverConstraint& cB)
+btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB)
{
- int ndofA=0;
- int ndofB=0;
+ int ndofA = 0;
+ int ndofB = 0;
btSolverBody* bodyA = 0;
btSolverBody* bodyB = 0;
btScalar deltaImpulseB = 0.f;
btScalar sumB = 0.f;
{
- deltaImpulseB = cB.m_rhs-btScalar(cB.m_appliedImpulse)*cB.m_cfm;
- btScalar deltaVelADotn=0;
- btScalar deltaVelBDotn=0;
+ deltaImpulseB = cB.m_rhs - btScalar(cB.m_appliedImpulse) * cB.m_cfm;
+ btScalar deltaVelADotn = 0;
+ btScalar deltaVelBDotn = 0;
if (cB.m_multiBodyA)
{
- ndofA = cB.m_multiBodyA->getNumDofs() + 6;
- for (int i = 0; i < ndofA; ++i)
- deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex+i];
- } else if(cB.m_solverBodyIdA >= 0)
+ ndofA = cB.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex + i];
+ }
+ else if (cB.m_solverBodyIdA >= 0)
{
bodyA = &m_tmpSolverBodyPool[cB.m_solverBodyIdA];
- deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (cB.m_multiBodyB)
{
- ndofB = cB.m_multiBodyB->getNumDofs() + 6;
- for (int i = 0; i < ndofB; ++i)
- deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex+i];
- } else if(cB.m_solverBodyIdB >= 0)
+ ndofB = cB.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex + i];
+ }
+ else if (cB.m_solverBodyIdB >= 0)
{
bodyB = &m_tmpSolverBodyPool[cB.m_solverBodyIdB];
- deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulseB -= deltaVelADotn*cB.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulseB -= deltaVelBDotn*cB.m_jacDiagABInv;
+ deltaImpulseB -= deltaVelADotn * cB.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulseB -= deltaVelBDotn * cB.m_jacDiagABInv;
sumB = btScalar(cB.m_appliedImpulse) + deltaImpulseB;
}
@@ -324,45 +318,45 @@ btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const bt
const btMultiBodySolverConstraint& cA = cA1;
{
{
- deltaImpulseA = cA.m_rhs-btScalar(cA.m_appliedImpulse)*cA.m_cfm;
- btScalar deltaVelADotn=0;
- btScalar deltaVelBDotn=0;
+ deltaImpulseA = cA.m_rhs - btScalar(cA.m_appliedImpulse) * cA.m_cfm;
+ btScalar deltaVelADotn = 0;
+ btScalar deltaVelBDotn = 0;
if (cA.m_multiBodyA)
{
- ndofA = cA.m_multiBodyA->getNumDofs() + 6;
- for (int i = 0; i < ndofA; ++i)
- deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex+i];
- } else if(cA.m_solverBodyIdA >= 0)
+ ndofA = cA.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex + i];
+ }
+ else if (cA.m_solverBodyIdA >= 0)
{
bodyA = &m_tmpSolverBodyPool[cA.m_solverBodyIdA];
- deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (cA.m_multiBodyB)
{
- ndofB = cA.m_multiBodyB->getNumDofs() + 6;
- for (int i = 0; i < ndofB; ++i)
- deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex+i];
- } else if(cA.m_solverBodyIdB >= 0)
+ ndofB = cA.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex + i];
+ }
+ else if (cA.m_solverBodyIdB >= 0)
{
bodyB = &m_tmpSolverBodyPool[cA.m_solverBodyIdB];
- deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulseA -= deltaVelADotn*cA.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulseA -= deltaVelBDotn*cA.m_jacDiagABInv;
+ deltaImpulseA -= deltaVelADotn * cA.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulseA -= deltaVelBDotn * cA.m_jacDiagABInv;
sumA = btScalar(cA.m_appliedImpulse) + deltaImpulseA;
}
}
- if (sumA*sumA+sumB*sumB>=cA.m_lowerLimit*cB.m_lowerLimit)
+ if (sumA * sumA + sumB * sumB >= cA.m_lowerLimit * cB.m_lowerLimit)
{
- btScalar angle = btAtan2(sumA,sumB);
- btScalar sumAclipped = btFabs(cA.m_lowerLimit*btSin(angle));
- btScalar sumBclipped = btFabs(cB.m_lowerLimit*btCos(angle));
+ btScalar angle = btAtan2(sumA, sumB);
+ btScalar sumAclipped = btFabs(cA.m_lowerLimit * btSin(angle));
+ btScalar sumBclipped = btFabs(cB.m_lowerLimit * btCos(angle));
-
if (sumA < -sumAclipped)
{
deltaImpulseA = -sumAclipped - cA.m_appliedImpulse;
@@ -396,78 +390,77 @@ btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const bt
//cA.m_appliedImpulse = sumAclipped;
//deltaImpulseB = sumBclipped-cB.m_appliedImpulse;
//cB.m_appliedImpulse = sumBclipped;
- }
+ }
else
{
cA.m_appliedImpulse = sumA;
cB.m_appliedImpulse = sumB;
}
-
+
if (cA.m_multiBodyA)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA,cA.m_deltaVelAindex,ndofA);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA, cA.m_deltaVelAindex, ndofA);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cA.m_solverBodyIdA >= 0)
+ cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cA.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(cA.m_contactNormal1*bodyA->internalGetInvMass(),cA.m_angularComponentA,deltaImpulseA);
-
+ bodyA->internalApplyImpulse(cA.m_contactNormal1 * bodyA->internalGetInvMass(), cA.m_angularComponentA, deltaImpulseA);
}
if (cA.m_multiBodyB)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA,cA.m_deltaVelBindex,ndofB);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA, cA.m_deltaVelBindex, ndofB);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cA.m_solverBodyIdB >= 0)
+ cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cA.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(cA.m_contactNormal2*bodyB->internalGetInvMass(),cA.m_angularComponentB,deltaImpulseA);
+ bodyB->internalApplyImpulse(cA.m_contactNormal2 * bodyB->internalGetInvMass(), cA.m_angularComponentB, deltaImpulseA);
}
if (cB.m_multiBodyA)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB,cB.m_deltaVelAindex,ndofA);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB, cB.m_deltaVelAindex, ndofA);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cB.m_solverBodyIdA >= 0)
+ cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cB.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(cB.m_contactNormal1*bodyA->internalGetInvMass(),cB.m_angularComponentA,deltaImpulseB);
+ bodyA->internalApplyImpulse(cB.m_contactNormal1 * bodyA->internalGetInvMass(), cB.m_angularComponentA, deltaImpulseB);
}
if (cB.m_multiBodyB)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB,cB.m_deltaVelBindex,ndofB);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB, cB.m_deltaVelBindex, ndofB);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cB.m_solverBodyIdB >= 0)
+ cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cB.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(cB.m_contactNormal2*bodyB->internalGetInvMass(),cB.m_angularComponentB,deltaImpulseB);
+ bodyB->internalApplyImpulse(cB.m_contactNormal2 * bodyB->internalGetInvMass(), cB.m_angularComponentB, deltaImpulseB);
}
- btScalar deltaVel =deltaImpulseA/cA.m_jacDiagABInv+deltaImpulseB/cB.m_jacDiagABInv;
- return deltaVel;
+ btScalar deltaVel = deltaImpulseA / cA.m_jacDiagABInv + deltaImpulseB / cB.m_jacDiagABInv;
+ return deltaVel;
}
-
-
-
-void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
-
BT_PROFILE("setupMultiBodyContactConstraint");
btVector3 rel_pos1;
btVector3 rel_pos2;
@@ -485,44 +478,46 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
if (bodyA)
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
relaxation = infoGlobal.m_sor;
-
- btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-
- //cfm = 1 / ( dt * kp + kd )
- //erp = dt * kp / ( dt * kp + kd )
-
- btScalar cfm;
+
+ btScalar invTimeStep = btScalar(1) / infoGlobal.m_timeStep;
+
+ //cfm = 1 / ( dt * kp + kd )
+ //erp = dt * kp / ( dt * kp + kd )
+
+ btScalar cfm;
btScalar erp;
if (isFriction)
{
cfm = infoGlobal.m_frictionCFM;
erp = infoGlobal.m_frictionERP;
- } else
+ }
+ else
{
cfm = infoGlobal.m_globalCfm;
erp = infoGlobal.m_erp2;
- if ((cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP))
+ if ((cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP))
{
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)
- cfm = cp.m_contactCFM;
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)
- erp = cp.m_contactERP;
- } else
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM)
+ cfm = cp.m_contactCFM;
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP)
+ erp = cp.m_contactERP;
+ }
+ else
{
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
{
- btScalar denom = ( infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1 );
+ btScalar denom = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1);
if (denom < SIMD_EPSILON)
{
denom = SIMD_EPSILON;
}
- cfm = btScalar(1) / denom;
+ cfm = btScalar(1) / denom;
erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
}
}
@@ -532,218 +527,217 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
if (multiBodyA)
{
- if (solverConstraint.m_linkA<0)
+ if (solverConstraint.m_linkA < 0)
{
rel_pos1 = pos1 - multiBodyA->getBasePos();
- } else
+ }
+ else
{
rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
}
- const int ndofA = multiBodyA->getNumDofs() + 6;
+ const int ndofA = multiBodyA->getNumDofs() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
- if (solverConstraint.m_deltaVelAindex <0)
+ if (solverConstraint.m_deltaVelAindex < 0)
{
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
- } else
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
+ }
+ else
{
- btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
+ btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
}
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
+ btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
+ multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormal;
- } else
+ }
+ else
{
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormal;
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
}
-
-
if (multiBodyB)
{
- if (solverConstraint.m_linkB<0)
+ if (solverConstraint.m_linkB < 0)
{
rel_pos2 = pos2 - multiBodyB->getBasePos();
- } else
+ }
+ else
{
rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
}
- const int ndofB = multiBodyB->getNumDofs() + 6;
+ const int ndofB = multiBodyB->getNumDofs() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
+ if (solverConstraint.m_deltaVelBindex < 0)
{
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
}
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
+ multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormal;
-
- } else
+ }
+ else
{
- btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
+ btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormal;
-
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
+
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
}
{
-
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
- btScalar* lambdaA =0;
- btScalar* lambdaB =0;
- int ndofA = 0;
+ btScalar* lambdaA = 0;
+ btScalar* lambdaB = 0;
+ int ndofA = 0;
if (multiBodyA)
{
- ndofA = multiBodyA->getNumDofs() + 6;
+ ndofA = multiBodyA->getNumDofs() + 6;
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
- btScalar j = jacA[i] ;
- btScalar l =lambdaA[i];
- denom0 += j*l;
+ btScalar j = jacA[i];
+ btScalar l = lambdaA[i];
+ denom0 += j * l;
}
- } else
+ }
+ else
{
if (rb0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = rb0->getInvMass() + contactNormal.dot(vec);
}
}
if (multiBodyB)
{
- const int ndofB = multiBodyB->getNumDofs() + 6;
+ const int ndofB = multiBodyB->getNumDofs() + 6;
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
- btScalar j = jacB[i] ;
- btScalar l =lambdaB[i];
- denom1 += j*l;
+ btScalar j = jacB[i];
+ btScalar l = lambdaB[i];
+ denom1 += j * l;
}
-
- } else
+ }
+ else
{
if (rb1)
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = rb1->getInvMass() + contactNormal.dot(vec);
}
}
-
-
- btScalar d = denom0+denom1+cfm;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- } else
- {
+ btScalar d = denom0 + denom1 + cfm;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
//disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
-
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
}
-
//compute rhs and remaining solverConstraint fields
-
-
btScalar restitution = 0.f;
- btScalar distance = 0;
- if (!isFriction)
- {
- distance = cp.getDistance()+infoGlobal.m_linearSlop;
- } else
- {
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
- {
- distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(contactNormal);
- }
- }
-
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
+ btScalar distance = 0;
+ if (!isFriction)
+ {
+ distance = cp.getDistance() + infoGlobal.m_linearSlop;
+ }
+ else
{
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
+ {
+ distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(contactNormal);
+ }
+ }
- btVector3 vel1,vel2;
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
if (multiBodyA)
{
- ndofA = multiBodyA->getNumDofs() + 6;
+ ndofA = multiBodyA->getNumDofs() + 6;
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
+ for (int i = 0; i < ndofA; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- } else
+ }
+ else
{
if (rb0)
{
- rel_vel += (rb0->getVelocityInLocalPoint(rel_pos1) +
- (rb0->getTotalTorque()*rb0->getInvInertiaTensorWorld()*infoGlobal.m_timeStep).cross(rel_pos1)+
- rb0->getTotalForce()*rb0->getInvMass()*infoGlobal.m_timeStep).dot(solverConstraint.m_contactNormal1);
+ rel_vel += (rb0->getVelocityInLocalPoint(rel_pos1) +
+ (rb0->getTotalTorque() * rb0->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos1) +
+ rb0->getTotalForce() * rb0->getInvMass() * infoGlobal.m_timeStep)
+ .dot(solverConstraint.m_contactNormal1);
}
}
if (multiBodyB)
{
- ndofB = multiBodyB->getNumDofs() + 6;
+ ndofB = multiBodyB->getNumDofs() + 6;
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
+ for (int i = 0; i < ndofB; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- } else
+ }
+ else
{
if (rb1)
{
- rel_vel += (rb1->getVelocityInLocalPoint(rel_pos2)+
- (rb1->getTotalTorque()*rb1->getInvInertiaTensorWorld()*infoGlobal.m_timeStep).cross(rel_pos2) +
- rb1->getTotalForce()*rb1->getInvMass()*infoGlobal.m_timeStep).dot(solverConstraint.m_contactNormal2);
+ rel_vel += (rb1->getVelocityInLocalPoint(rel_pos2) +
+ (rb1->getTotalTorque() * rb1->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos2) +
+ rb1->getTotalForce() * rb1->getInvMass() * infoGlobal.m_timeStep)
+ .dot(solverConstraint.m_contactNormal2);
}
}
solverConstraint.m_friction = cp.m_combinedFriction;
- if(!isFriction)
+ if (!isFriction)
{
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
@@ -751,10 +745,9 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
}
}
-
///warm starting (or zero if disabled)
//disable warmstarting for btMultiBody, it has issues gaining energy (==explosion)
- if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ if (0) //infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
@@ -764,27 +757,30 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->applyDeltaVeeMultiDof(deltaV,impulse);
-
- applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
- } else
+ multiBodyA->applyDeltaVeeMultiDof(deltaV, impulse);
+
+ applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelAindex, ndofA);
+ }
+ else
{
if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1 * bodyA->internalGetInvMass() * rb0->getLinearFactor(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
}
if (multiBodyB)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- multiBodyB->applyDeltaVeeMultiDof(deltaV,impulse);
- applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
- } else
+ multiBodyB->applyDeltaVeeMultiDof(deltaV, impulse);
+ applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelBindex, ndofB);
+ }
+ else
{
if (rb1)
- bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
+ bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2 * bodyB->internalGetInvMass() * rb1->getLinearFactor(), -solverConstraint.m_angularComponentB, -(btScalar)solverConstraint.m_appliedImpulse);
}
}
- } else
+ }
+ else
{
solverConstraint.m_appliedImpulse = 0.f;
}
@@ -792,38 +788,37 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
solverConstraint.m_appliedPushImpulse = 0.f;
{
-
btScalar positionalError = 0.f;
- btScalar velocityError = restitution - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
+ btScalar velocityError = restitution - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
if (isFriction)
{
- positionalError = -distance * erp/infoGlobal.m_timeStep;
- } else
+ positionalError = -distance * erp / infoGlobal.m_timeStep;
+ }
+ else
{
- if (distance>0)
+ if (distance > 0)
{
positionalError = 0;
velocityError -= distance / infoGlobal.m_timeStep;
-
- } else
+ }
+ else
{
- positionalError = -distance * erp/infoGlobal.m_timeStep;
+ positionalError = -distance * erp / infoGlobal.m_timeStep;
}
}
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
- if(!isFriction)
+ if (!isFriction)
{
- // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
-
}
- /*else
+ /*else
{
//split position and velocity into rhs and m_rhsPenetration
solverConstraint.m_rhs = velocityImpulse;
@@ -835,309 +830,288 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
}
else
{
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
solverConstraint.m_upperLimit = solverConstraint.m_friction;
}
- solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
-
-
-
+ solverConstraint.m_cfm = cfm * solverConstraint.m_jacDiagABInv;
}
-
}
void btMultiBodyConstraintSolver::setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& constraintNormal,
- btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+ const btVector3& constraintNormal,
+ btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
-
- BT_PROFILE("setupMultiBodyRollingFrictionConstraint");
- btVector3 rel_pos1;
- btVector3 rel_pos2;
-
- btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
- btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
- btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
-
- btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
- btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-
- if (bodyA)
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- if (bodyB)
- rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
- relaxation = infoGlobal.m_sor;
-
- // btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-
-
- if (multiBodyA)
- {
- if (solverConstraint.m_linkA<0)
- {
- rel_pos1 = pos1 - multiBodyA->getBasePos();
- } else
- {
- rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
- }
- const int ndofA = multiBodyA->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-
- if (solverConstraint.m_deltaVelAindex <0)
- {
- solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
- multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
- } else
- {
- btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
- }
-
- solverConstraint.m_jacAindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
- btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
- btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
- multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), constraintNormal, btVector3(0,0,0), jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis0 = -constraintNormal;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = btVector3(0,0,0);
- } else
- {
- btVector3 torqueAxis0 = -constraintNormal;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = btVector3(0,0,0);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- }
-
-
-
- if (multiBodyB)
- {
- if (solverConstraint.m_linkB<0)
- {
- rel_pos2 = pos2 - multiBodyB->getBasePos();
- } else
- {
- rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofB = multiBodyB->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
- {
- solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
- multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
- }
-
- solverConstraint.m_jacBindex = m_data.m_jacobians.size();
-
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
- btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
- multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -constraintNormal, btVector3(0,0,0), &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis1 = constraintNormal;
- solverConstraint.m_relpos2CrossNormal = torqueAxis1;
- solverConstraint.m_contactNormal2 = -btVector3(0,0,0);
-
- } else
- {
- btVector3 torqueAxis1 = constraintNormal;
- solverConstraint.m_relpos2CrossNormal = torqueAxis1;
- solverConstraint.m_contactNormal2 = -btVector3(0,0,0);
-
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- }
-
- {
-
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- btScalar* jacB = 0;
- btScalar* jacA = 0;
- btScalar* lambdaA =0;
- btScalar* lambdaB =0;
- int ndofA = 0;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA; ++i)
- {
- btScalar j = jacA[i] ;
- btScalar l =lambdaA[i];
- denom0 += j*l;
- }
- } else
- {
- if (rb0)
- {
- btVector3 iMJaA = rb0?rb0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
+ BT_PROFILE("setupMultiBodyRollingFrictionConstraint");
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+
+ btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
+ btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
+
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
+ btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
+
+ btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
+ btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
+
+ if (bodyA)
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ if (bodyB)
+ rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
+
+ relaxation = infoGlobal.m_sor;
+
+ // btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
+
+ if (multiBodyA)
+ {
+ if (solverConstraint.m_linkA < 0)
+ {
+ rel_pos1 = pos1 - multiBodyA->getBasePos();
+ }
+ else
+ {
+ rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
+ }
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
+
+ if (solverConstraint.m_deltaVelAindex < 0)
+ {
+ solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
+ multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
+ }
+ else
+ {
+ btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
+ }
+
+ solverConstraint.m_jacAindex = m_data.m_jacobians.size();
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
+ btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
+
+ btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), constraintNormal, btVector3(0, 0, 0), jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
+ btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis0 = -constraintNormal;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
+ }
+ else
+ {
+ btVector3 torqueAxis0 = -constraintNormal;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
+ }
+
+ if (multiBodyB)
+ {
+ if (solverConstraint.m_linkB < 0)
+ {
+ rel_pos2 = pos2 - multiBodyB->getBasePos();
+ }
+ else
+ {
+ rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
+ if (solverConstraint.m_deltaVelBindex < 0)
+ {
+ solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
+ multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
+ }
+
+ solverConstraint.m_jacBindex = m_data.m_jacobians.size();
+
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
+ btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
+
+ multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -constraintNormal, btVector3(0, 0, 0), &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
+ multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis1 = constraintNormal;
+ solverConstraint.m_relpos2CrossNormal = torqueAxis1;
+ solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
+ }
+ else
+ {
+ btVector3 torqueAxis1 = constraintNormal;
+ solverConstraint.m_relpos2CrossNormal = torqueAxis1;
+ solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
+
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
+ }
+
+ {
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ btScalar* jacB = 0;
+ btScalar* jacA = 0;
+ btScalar* lambdaA = 0;
+ btScalar* lambdaB = 0;
+ int ndofA = 0;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ {
+ btScalar j = jacA[i];
+ btScalar l = lambdaA[i];
+ denom0 += j * l;
+ }
+ }
+ else
+ {
+ if (rb0)
+ {
+ btVector3 iMJaA = rb0 ? rb0->getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3(0, 0, 0);
denom0 = iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- }
- }
- if (multiBodyB)
- {
- const int ndofB = multiBodyB->getNumDofs() + 6;
- jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB; ++i)
- {
- btScalar j = jacB[i] ;
- btScalar l =lambdaB[i];
- denom1 += j*l;
- }
-
- } else
- {
- if (rb1)
- {
- btVector3 iMJaB = rb1?rb1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
+ }
+ }
+ if (multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
+ lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ {
+ btScalar j = jacB[i];
+ btScalar l = lambdaB[i];
+ denom1 += j * l;
+ }
+ }
+ else
+ {
+ if (rb1)
+ {
+ btVector3 iMJaB = rb1 ? rb1->getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3(0, 0, 0);
denom1 = iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- }
- }
-
-
-
- btScalar d = denom0+denom1+infoGlobal.m_globalCfm;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- } else
- {
- //disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
-
- }
-
-
- //compute rhs and remaining solverConstraint fields
-
-
-
- btScalar restitution = 0.f;
- btScalar penetration = isFriction? 0 : cp.getDistance();
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
- {
-
- btVector3 vel1,vel2;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
- rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- } else
- {
- if (rb0)
- {
+ }
+ }
+
+ btScalar d = denom0 + denom1 + infoGlobal.m_globalCfm;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
+ //disable the constraint row to handle singularity/redundant constraint
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
+ }
+
+ //compute rhs and remaining solverConstraint fields
+
+ btScalar restitution = 0.f;
+ btScalar penetration = isFriction ? 0 : cp.getDistance();
+
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
+ }
+ else
+ {
+ if (rb0)
+ {
btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
- rel_vel += solverConstraint.m_contactNormal1.dot(rb0?solverBodyA->m_linearVelocity+solverBodyA->m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?solverBodyA->m_angularVelocity:btVector3(0,0,0));
-
- }
- }
- if (multiBodyB)
- {
- ndofB = multiBodyB->getNumDofs() + 6;
- btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
- rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- } else
- {
- if (rb1)
- {
+ rel_vel += solverConstraint.m_contactNormal1.dot(rb0 ? solverBodyA->m_linearVelocity + solverBodyA->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(rb0 ? solverBodyA->m_angularVelocity : btVector3(0, 0, 0));
+ }
+ }
+ if (multiBodyB)
+ {
+ ndofB = multiBodyB->getNumDofs() + 6;
+ btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
+ }
+ else
+ {
+ if (rb1)
+ {
btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
- rel_vel += solverConstraint.m_contactNormal2.dot(rb1?solverBodyB->m_linearVelocity+solverBodyB->m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?solverBodyB->m_angularVelocity:btVector3(0,0,0));
-
- }
- }
-
- solverConstraint.m_friction =combinedTorsionalFriction;
-
- if(!isFriction)
- {
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- }
- }
- }
-
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
-
- btScalar velocityError = 0 - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
-
-
-
- btScalar velocityImpulse = velocityError*solverConstraint.m_jacDiagABInv;
-
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
- solverConstraint.m_cfm = infoGlobal.m_globalCfm*solverConstraint.m_jacDiagABInv;
-
-
-
- }
-
+ rel_vel += solverConstraint.m_contactNormal2.dot(rb1 ? solverBodyB->m_linearVelocity + solverBodyB->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(rb1 ? solverBodyB->m_angularVelocity : btVector3(0, 0, 0));
+ }
+ }
+
+ solverConstraint.m_friction = combinedTorsionalFriction;
+
+ if (!isFriction)
+ {
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ }
+ }
+ }
+
+ solverConstraint.m_appliedImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
+
+ {
+ btScalar velocityError = 0 - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
+
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
+ solverConstraint.m_upperLimit = solverConstraint.m_friction;
+
+ solverConstraint.m_cfm = infoGlobal.m_globalCfm * solverConstraint.m_jacDiagABInv;
+ }
}
-btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("addMultiBodyFrictionConstraint");
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
-
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
+
solverConstraint.m_frictionIndex = frictionIndex;
bool isFriction = true;
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -1151,95 +1125,92 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionCo
solverConstraint.m_originalContactPoint = &cp;
- setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
+ setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
return solverConstraint;
}
-btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
- BT_PROFILE("addMultiBodyRollingFrictionConstraint");
-
- bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
-
- btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
-
- solverConstraint.m_frictionIndex = frictionIndex;
- bool isFriction = true;
-
- const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
- const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
-
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_multiBodyA = mbA;
- if (mbA)
- solverConstraint.m_linkA = fcA->m_link;
-
- solverConstraint.m_multiBodyB = mbB;
- if (mbB)
- solverConstraint.m_linkB = fcB->m_link;
-
- solverConstraint.m_originalContactPoint = &cp;
-
- setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction,infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
- return solverConstraint;
+ BT_PROFILE("addMultiBodyRollingFrictionConstraint");
+
+ bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
+
+ btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction ? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
+
+ solverConstraint.m_frictionIndex = frictionIndex;
+ bool isFriction = true;
+
+ const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
+ const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
+
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+ solverConstraint.m_multiBodyA = mbA;
+ if (mbA)
+ solverConstraint.m_linkA = fcA->m_link;
+
+ solverConstraint.m_multiBodyB = mbB;
+ if (mbB)
+ solverConstraint.m_linkB = fcB->m_link;
+
+ solverConstraint.m_originalContactPoint = &cp;
+
+ setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
+ return solverConstraint;
}
-void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
+void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
- btCollisionObject* colObj0=0,*colObj1=0;
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ btCollisionObject *colObj0 = 0, *colObj1 = 0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
-// btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
-// btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+ // btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
+ // btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
///avoid collision response between two static objects
-// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
+ // if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
// return;
- //only a single rollingFriction per manifold
- int rollingFriction=1;
-
- for (int j=0;j<manifold->getNumContacts();j++)
- {
+ //only a single rollingFriction per manifold
+ int rollingFriction = 1;
+ for (int j = 0; j < manifold->getNumContacts(); j++)
+ {
btManifoldPoint& cp = manifold->getContactPoint(j);
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
{
-
btScalar relaxation;
int frictionIndex = m_multiBodyNormalContactConstraints.size();
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
- // btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- // btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
+ // btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ // btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_multiBodyA = mbA;
@@ -1253,60 +1224,59 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
solverConstraint.m_originalContactPoint = &cp;
bool isFriction = false;
- setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
+ setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB, cp, infoGlobal, relaxation, isFriction);
-// const btVector3& pos1 = cp.getPositionWorldOnA();
-// const btVector3& pos2 = cp.getPositionWorldOnB();
+ // const btVector3& pos1 = cp.getPositionWorldOnA();
+ // const btVector3& pos2 = cp.getPositionWorldOnB();
/////setup the friction constraints
#define ENABLE_FRICTION
#ifdef ENABLE_FRICTION
- solverConstraint.m_frictionIndex = frictionIndex;
+ solverConstraint.m_frictionIndex = m_multiBodyFrictionContactConstraints.size();
///Bullet has several options to set the friction directions
///By default, each contact has only a single friction direction that is recomputed automatically every frame
///based on the relative linear velocity.
///If the relative velocity is zero, it will automatically compute a friction direction.
-
+
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
///
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
///and set the cp.m_lateralFrictionInitialized to true
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
///
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
cp.m_lateralFrictionDir1.normalize();
cp.m_lateralFrictionDir2.normalize();
- if (rollingFriction > 0 )
- {
- if (cp.m_combinedSpinningFriction>0)
- {
- addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,cp.m_combinedSpinningFriction, colObj0,colObj1, relaxation,infoGlobal);
- }
- if (cp.m_combinedRollingFriction>0)
- {
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-
- if (cp.m_lateralFrictionDir1.length()>0.001)
- addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
-
- if (cp.m_lateralFrictionDir2.length()>0.001)
- addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
- }
- rollingFriction--;
- }
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
- {/*
+ if (rollingFriction > 0)
+ {
+ if (cp.m_combinedSpinningFriction > 0)
+ {
+ addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ if (cp.m_combinedRollingFriction > 0)
+ {
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+
+ if (cp.m_lateralFrictionDir1.length() > 0.001)
+ addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (cp.m_lateralFrictionDir2.length() > 0.001)
+ addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ rollingFriction--;
+ }
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
+ { /*
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
@@ -1329,85 +1299,77 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
} else
*/
{
-
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
-
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
}
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
- cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
}
}
-
- } else
+ }
+ else
{
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_frictionCFM);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_frictionCFM);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
//todo:
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
}
-
-
-#endif //ENABLE_FRICTION
+#endif //ENABLE_FRICTION
}
}
}
-void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
+void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
//btPersistentManifold* manifold = 0;
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
- btPersistentManifold* manifold= manifoldPtr[i];
+ btPersistentManifold* manifold = manifoldPtr[i];
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
if (!fcA && !fcB)
{
//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
- convertContact(manifold,infoGlobal);
- } else
+ convertContact(manifold, infoGlobal);
+ }
+ else
{
- convertMultiBodyContact(manifold,infoGlobal);
+ convertMultiBodyContact(manifold, infoGlobal);
}
}
//also convert the multibody constraints, if any
-
- for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
+ for (int i = 0; i < m_tmpNumMultiBodyConstraints; i++)
{
btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
m_data.m_fixedBodyId = m_fixedBodyId;
-
- c->createConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal);
- }
+ c->createConstraintRows(m_multiBodyNonContactConstraints, m_data, infoGlobal);
+ }
}
-
-
-btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
+btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
{
//printf("btMultiBodyConstraintSolver::solveGroup: numBodies=%d, numConstraints=%d\n", numBodies, numConstraints);
- return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
+ return btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
}
#if 0
@@ -1431,56 +1393,54 @@ static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodyS
}
#endif
-
void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
{
-#if 1
-
+#if 1
+
//bod->addBaseForce(m_gravity * bod->getBaseMass());
//bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
if (c.m_orgConstraint)
{
- c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex,c.m_appliedImpulse);
+ c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex, c.m_appliedImpulse);
}
-
if (c.m_multiBodyA)
{
-
c.m_multiBodyA->setCompanionId(-1);
- btVector3 force = c.m_contactNormal1*(c.m_appliedImpulse/deltaTime);
- btVector3 torque = c.m_relpos1CrossNormal*(c.m_appliedImpulse/deltaTime);
- if (c.m_linkA<0)
+ btVector3 force = c.m_contactNormal1 * (c.m_appliedImpulse / deltaTime);
+ btVector3 torque = c.m_relpos1CrossNormal * (c.m_appliedImpulse / deltaTime);
+ if (c.m_linkA < 0)
{
c.m_multiBodyA->addBaseConstraintForce(force);
c.m_multiBodyA->addBaseConstraintTorque(torque);
- } else
+ }
+ else
{
- c.m_multiBodyA->addLinkConstraintForce(c.m_linkA,force);
- //b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
- c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA,torque);
+ c.m_multiBodyA->addLinkConstraintForce(c.m_linkA, force);
+ //b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
+ c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA, torque);
}
}
-
+
if (c.m_multiBodyB)
{
{
c.m_multiBodyB->setCompanionId(-1);
- btVector3 force = c.m_contactNormal2*(c.m_appliedImpulse/deltaTime);
- btVector3 torque = c.m_relpos2CrossNormal*(c.m_appliedImpulse/deltaTime);
- if (c.m_linkB<0)
+ btVector3 force = c.m_contactNormal2 * (c.m_appliedImpulse / deltaTime);
+ btVector3 torque = c.m_relpos2CrossNormal * (c.m_appliedImpulse / deltaTime);
+ if (c.m_linkB < 0)
{
c.m_multiBodyB->addBaseConstraintForce(force);
c.m_multiBodyB->addBaseConstraintTorque(torque);
- } else
+ }
+ else
{
{
- c.m_multiBodyB->addLinkConstraintForce(c.m_linkB,force);
+ c.m_multiBodyB->addLinkConstraintForce(c.m_linkB, force);
//b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
- c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB,torque);
+ c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB, torque);
}
-
}
}
}
@@ -1490,66 +1450,64 @@ void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolv
if (c.m_multiBodyA)
{
- c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
+ c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], c.m_appliedImpulse);
}
-
+
if (c.m_multiBodyB)
{
- c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
+ c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], c.m_appliedImpulse);
}
#endif
-
-
-
}
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish");
int numPoolConstraints = m_multiBodyNormalContactConstraints.size();
-
- //write back the delta v to the multi bodies, either as applied impulse (direct velocity change)
+ //write back the delta v to the multi bodies, either as applied impulse (direct velocity change)
//or as applied force, so we can measure the joint reaction forces easier
- for (int i=0;i<numPoolConstraints;i++)
+ for (int i = 0; i < numPoolConstraints; i++)
{
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[i];
- writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
- writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex], infoGlobal.m_timeStep);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1], infoGlobal.m_timeStep);
}
}
-
- for (int i=0;i<m_multiBodyNonContactConstraints.size();i++)
+ for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
{
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
- writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
}
-
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
BT_PROFILE("warm starting write back");
- for (int j=0;j<numPoolConstraints;j++)
+ for (int j = 0; j < numPoolConstraints; j++)
{
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
- btManifoldPoint* pt = (btManifoldPoint*) solverConstraint.m_originalContactPoint;
+ btManifoldPoint* pt = (btManifoldPoint*)solverConstraint.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solverConstraint.m_appliedImpulse;
pt->m_appliedImpulseLateral1 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse;
-
+
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1].m_appliedImpulse;
+ } else
+ {
+ pt->m_appliedImpulseLateral2 = 0;
}
- //do a callback here?
}
+
+ //do a callback here?
}
#if 0
//multibody joint feedback
@@ -1648,25 +1606,22 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionO
}
}
-#endif
+#endif
#endif
- return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies,numBodies,infoGlobal);
+ return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
}
-
-void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
+void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
{
//printf("solveMultiBodyGroup: numBodies=%d, numConstraints=%d, numManifolds=%d, numMultiBodyConstraints=%d\n", numBodies, numConstraints, numManifolds, numMultiBodyConstraints);
//printf("solveMultiBodyGroup start\n");
m_tmpMultiBodyConstraints = multiBodyConstraints;
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
-
- btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
+
+ btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
m_tmpMultiBodyConstraints = 0;
m_tmpNumMultiBodyConstraints = 0;
-
-
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
index 29f484e1d8..f39f2879fc 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
@@ -25,80 +25,71 @@ class btMultiBody;
#include "btMultiBodyConstraint.h"
-
-
-ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
{
-
protected:
+ btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
- btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
- btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
+ btMultiBodyJacobianData m_data;
- btMultiBodyJacobianData m_data;
-
//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
- btMultiBodyConstraint** m_tmpMultiBodyConstraints;
- int m_tmpNumMultiBodyConstraints;
+ btMultiBodyConstraint** m_tmpMultiBodyConstraints;
+ int m_tmpNumMultiBodyConstraints;
btScalar resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
-
+
//solve 2 friction directions and clamp against the implicit friction cone
btScalar resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB);
-
-
- void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
-
- btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
- btScalar* jacA,btScalar* jacB,
- btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
- const btContactSolverInfo& infoGlobal);
-
- void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- //either rolling or spinning friction
- void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
- void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& constraint, btScalar deltaTime);
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
+ void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
-
- virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-};
+ btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
+
+ btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
-
-
+ void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow,
+ btScalar * jacA, btScalar * jacB,
+ btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
+ const btContactSolverInfo& infoGlobal);
+ void setupMultiBodyContactConstraint(btMultiBodySolverConstraint & solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
-#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
+ //either rolling or spinning friction
+ void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint & solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
+
+ void convertMultiBodyContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ // virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ void applyDeltaVee(btScalar * deltaV, btScalar impulse, int velocityIndex, int ndof);
+ void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint & constraint, btScalar deltaTime);
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
+ virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+
+ virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+};
+#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
index 9c5f3ad8a9..1557987bc3 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
@@ -23,45 +23,43 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btSerializer.h"
-
-void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
+void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
{
m_multiBodies.push_back(body);
-
}
-void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
+void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
{
m_multiBodies.remove(body);
}
-void btMultiBodyDynamicsWorld::calculateSimulationIslands()
+void btMultiBodyDynamicsWorld::calculateSimulationIslands()
{
BT_PROFILE("calculateSimulationIslands");
- getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
-
- {
- //merge islands based on speculative contact manifolds too
- for (int i=0;i<this->m_predictiveManifolds.size();i++)
- {
- btPersistentManifold* manifold = m_predictiveManifolds[i];
-
- const btCollisionObject* colObj0 = manifold->getBody0();
- const btCollisionObject* colObj1 = manifold->getBody1();
-
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
- {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
- }
- }
- }
-
+ getSimulationIslandManager()->updateActivationState(getCollisionWorld(), getCollisionWorld()->getDispatcher());
+
+ {
+ //merge islands based on speculative contact manifolds too
+ for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
+ {
+ btPersistentManifold* manifold = m_predictiveManifolds[i];
+
+ const btCollisionObject* colObj0 = manifold->getBody0();
+ const btCollisionObject* colObj1 = manifold->getBody1();
+
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ {
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
+ }
+ }
+ }
+
{
int i;
int numConstraints = int(m_constraints.size());
- for (i=0;i< numConstraints ; i++ )
+ for (i = 0; i < numConstraints; i++)
{
btTypedConstraint* constraint = m_constraints[i];
if (constraint->isEnabled())
@@ -72,23 +70,23 @@ void btMultiBodyDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
}
}
}
}
//merge islands linked by Featherstone link colliders
- for (int i=0;i<m_multiBodies.size();i++)
+ for (int i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* body = m_multiBodies[i];
{
btMultiBodyLinkCollider* prev = body->getBaseCollider();
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
-
+
if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
((prev) && (!(prev)->isStaticOrKinematicObject())))
{
@@ -98,36 +96,31 @@ void btMultiBodyDynamicsWorld::calculateSimulationIslands()
}
if (cur && !cur->isStaticOrKinematicObject())
prev = cur;
-
}
}
}
//merge islands linked by multibody constraints
{
- for (int i=0;i<this->m_multiBodyConstraints.size();i++)
+ for (int i = 0; i < this->m_multiBodyConstraints.size(); i++)
{
btMultiBodyConstraint* c = m_multiBodyConstraints[i];
int tagA = c->getIslandIdA();
int tagB = c->getIslandIdB();
- if (tagA>=0 && tagB>=0)
+ if (tagA >= 0 && tagB >= 0)
getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
}
}
//Store the island id in each body
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-
}
-
-void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
+void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
-
-
- for ( int i=0;i<m_multiBodies.size();i++)
+ for (int i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* body = m_multiBodies[i];
if (body)
@@ -138,119 +131,108 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() == ACTIVE_TAG)
{
- col->setActivationState( WANTS_DEACTIVATION);
+ col->setActivationState(WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() == ACTIVE_TAG)
{
- col->setActivationState( WANTS_DEACTIVATION);
+ col->setActivationState(WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
}
- } else
+ }
+ else
{
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState( ACTIVE_TAG );
+ col->setActivationState(ACTIVE_TAG);
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState( ACTIVE_TAG );
+ col->setActivationState(ACTIVE_TAG);
}
}
-
}
}
btDiscreteDynamicsWorld::updateActivationState(timeStep);
}
-
-SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
+SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
{
int islandId;
-
+
const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
- islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
+ islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
return islandId;
-
}
-
class btSortConstraintOnIslandPredicate2
{
- public:
-
- bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetConstraintIslandId2(rhs);
- lIslandId0 = btGetConstraintIslandId2(lhs);
- return lIslandId0 < rIslandId0;
- }
+public:
+ bool operator()(const btTypedConstraint* lhs, const btTypedConstraint* rhs) const
+ {
+ int rIslandId0, lIslandId0;
+ rIslandId0 = btGetConstraintIslandId2(rhs);
+ lIslandId0 = btGetConstraintIslandId2(lhs);
+ return lIslandId0 < rIslandId0;
+ }
};
-
-
-SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
+SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
{
int islandId;
-
+
int islandTagA = lhs->getIslandIdA();
int islandTagB = lhs->getIslandIdB();
- islandId= islandTagA>=0?islandTagA:islandTagB;
+ islandId = islandTagA >= 0 ? islandTagA : islandTagB;
return islandId;
-
}
-
class btSortMultiBodyConstraintOnIslandPredicate
{
- public:
-
- bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
- lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
- return lIslandId0 < rIslandId0;
- }
+public:
+ bool operator()(const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs) const
+ {
+ int rIslandId0, lIslandId0;
+ rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
+ lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
+ return lIslandId0 < rIslandId0;
+ }
};
struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
{
- btContactSolverInfo* m_solverInfo;
- btMultiBodyConstraintSolver* m_solver;
- btMultiBodyConstraint** m_multiBodySortedConstraints;
- int m_numMultiBodyConstraints;
-
- btTypedConstraint** m_sortedConstraints;
- int m_numConstraints;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
-
+ btContactSolverInfo* m_solverInfo;
+ btMultiBodyConstraintSolver* m_solver;
+ btMultiBodyConstraint** m_multiBodySortedConstraints;
+ int m_numMultiBodyConstraints;
+
+ btTypedConstraint** m_sortedConstraints;
+ int m_numConstraints;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
+
btAlignedObjectArray<btCollisionObject*> m_bodies;
btAlignedObjectArray<btPersistentManifold*> m_manifolds;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
-
- MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
- btDispatcher* dispatcher)
- :m_solverInfo(NULL),
- m_solver(solver),
- m_multiBodySortedConstraints(NULL),
- m_numConstraints(0),
- m_debugDrawer(NULL),
- m_dispatcher(dispatcher)
+ MultiBodyInplaceSolverIslandCallback(btMultiBodyConstraintSolver* solver,
+ btDispatcher* dispatcher)
+ : m_solverInfo(NULL),
+ m_solver(solver),
+ m_multiBodySortedConstraints(NULL),
+ m_numConstraints(0),
+ m_debugDrawer(NULL),
+ m_dispatcher(dispatcher)
{
-
}
MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
@@ -260,7 +242,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
return *this;
}
- SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
+ SIMD_FORCE_INLINE void setup(btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
{
btAssert(solverInfo);
m_solverInfo = solverInfo;
@@ -271,26 +253,27 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
m_numConstraints = numConstraints;
m_debugDrawer = debugDrawer;
- m_bodies.resize (0);
- m_manifolds.resize (0);
- m_constraints.resize (0);
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
m_multiBodyConstraints.resize(0);
}
- void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
- {
- m_solver = solver;
- }
-
- virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
+ void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+ {
+ m_solver = solver;
+ }
+
+ virtual void processIsland(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifolds, int numManifolds, int islandId)
{
- if (islandId<0)
+ if (islandId < 0)
{
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
- } else
+ m_solver->solveMultiBodyGroup(bodies, numBodies, manifolds, numManifolds, m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0], m_numConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
+ }
+ else
{
- //also add all non-contact constraints/joints for this island
+ //also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
btMultiBodyConstraint** startMultiBodyConstraint = 0;
@@ -298,10 +281,10 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
int numCurMultiBodyConstraints = 0;
int i;
-
+
//find the first constraint for this island
- for (i=0;i<m_numConstraints;i++)
+ for (i = 0; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
@@ -310,7 +293,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
}
}
//count the number of constraints in this island
- for (;i<m_numConstraints;i++)
+ for (; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
@@ -318,17 +301,16 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
}
}
- for (i=0;i<m_numMultiBodyConstraints;i++)
+ for (i = 0; i < m_numMultiBodyConstraints; i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
-
startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
break;
}
}
//count the number of multi body constraints in this island
- for (;i<m_numMultiBodyConstraints;i++)
+ for (; i < m_numMultiBodyConstraints; i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
@@ -341,101 +323,94 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
// m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
//} else
{
-
- for (i=0;i<numBodies;i++)
+ for (i = 0; i < numBodies; i++)
m_bodies.push_back(bodies[i]);
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
m_manifolds.push_back(manifolds[i]);
- for (i=0;i<numCurConstraints;i++)
+ for (i = 0; i < numCurConstraints; i++)
m_constraints.push_back(startConstraint[i]);
-
- for (i=0;i<numCurMultiBodyConstraints;i++)
+
+ for (i = 0; i < numCurMultiBodyConstraints; i++)
m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
-
- if ((m_multiBodyConstraints.size()+m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+
+ if ((m_multiBodyConstraints.size() + m_constraints.size() + m_manifolds.size()) > m_solverInfo->m_minimumSolverBatchSize)
{
processConstraints();
- } else
+ }
+ else
{
//printf("deferred\n");
}
}
}
}
- void processConstraints()
+ void processConstraints()
{
-
- btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
- btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
- btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
- btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
+ btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0;
+ btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0;
+ btTypedConstraint** constraints = m_constraints.size() ? &m_constraints[0] : 0;
+ btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
//printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
-
- m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
+
+ m_solver->solveMultiBodyGroup(bodies, m_bodies.size(), manifold, m_manifolds.size(), constraints, m_constraints.size(), multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo, m_debugDrawer, m_dispatcher);
m_bodies.resize(0);
m_manifolds.resize(0);
m_constraints.resize(0);
m_multiBodyConstraints.resize(0);
}
-
};
-
-
-btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
- :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_multiBodyConstraintSolver(constraintSolver)
+btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+ : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_multiBodyConstraintSolver(constraintSolver)
{
//split impulse is not yet supported for Featherstone hierarchies
-// getSolverInfo().m_splitImpulse = false;
- getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
- m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
+ // getSolverInfo().m_splitImpulse = false;
+ getSolverInfo().m_solverMode |= SOLVER_USE_2_FRICTION_DIRECTIONS;
+ m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
}
-btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
+btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld()
{
delete m_solverMultiBodyIslandCallback;
}
-void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
{
- m_multiBodyConstraintSolver = solver;
- m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
+ m_multiBodyConstraintSolver = solver;
+ m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
-void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
+void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
{
- if (solver->getSolverType()==BT_MULTIBODY_SOLVER)
- {
- m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
- }
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
+ if (solver->getSolverType() == BT_MULTIBODY_SOLVER)
+ {
+ m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
+ }
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
-void btMultiBodyDynamicsWorld::forwardKinematics()
+void btMultiBodyDynamicsWorld::forwardKinematics()
{
-
- for (int b=0;b<m_multiBodies.size();b++)
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
+ bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin);
}
}
-void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
+void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
forwardKinematics();
-
-
BT_PROFILE("solveConstraints");
-
+
clearMultiBodyConstraintForces();
- m_sortedConstraints.resize( m_constraints.size());
- int i;
- for (i=0;i<getNumConstraints();i++)
+ m_sortedConstraints.resize(m_constraints.size());
+ int i;
+ for (i = 0; i < getNumConstraints(); i++)
{
m_sortedConstraints[i] = m_constraints[i];
}
@@ -443,109 +418,120 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
- for (i=0;i<m_multiBodyConstraints.size();i++)
+ for (i = 0; i < m_multiBodyConstraints.size(); i++)
{
m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
}
m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
- btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
-
+ btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
- m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
+ m_solverMultiBodyIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
-
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
{
BT_PROFILE("btMultiBody addForce");
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bool isSleeping = false;
-
+
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
- }
+ }
if (!isSleeping)
{
//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
bod->addBaseForce(m_gravity * bod->getBaseMass());
- for (int j = 0; j < bod->getNumLinks(); ++j)
+ for (int j = 0; j < bod->getNumLinks(); ++j)
{
bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
}
- }//if (!isSleeping)
+ } //if (!isSleeping)
}
}
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
{
BT_PROFILE("btMultiBody stepVelocities");
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bool isSleeping = false;
-
+
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
- }
+ }
if (!isSleeping)
{
//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
bool doNotUpdatePos = false;
-
+ bool isConstraintPass = false;
{
- if(!bod->isUsingRK4Integration())
+ if (!bod->isUsingRK4Integration())
{
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep,
+ m_scratch_r, m_scratch_v, m_scratch_m,isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
}
else
- {
+ {
//
int numDofs = bod->getNumDofs() + 6;
int numPosVars = bod->getNumPosVars() + 7;
- btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
+ btAlignedObjectArray<btScalar> scratch_r2;
+ scratch_r2.resize(2 * numPosVars + 8 * numDofs);
//convenience
- btScalar *pMem = &scratch_r2[0];
- btScalar *scratch_q0 = pMem; pMem += numPosVars;
- btScalar *scratch_qx = pMem; pMem += numPosVars;
- btScalar *scratch_qd0 = pMem; pMem += numDofs;
- btScalar *scratch_qd1 = pMem; pMem += numDofs;
- btScalar *scratch_qd2 = pMem; pMem += numDofs;
- btScalar *scratch_qd3 = pMem; pMem += numDofs;
- btScalar *scratch_qdd0 = pMem; pMem += numDofs;
- btScalar *scratch_qdd1 = pMem; pMem += numDofs;
- btScalar *scratch_qdd2 = pMem; pMem += numDofs;
- btScalar *scratch_qdd3 = pMem; pMem += numDofs;
- btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
-
- /////
+ btScalar* pMem = &scratch_r2[0];
+ btScalar* scratch_q0 = pMem;
+ pMem += numPosVars;
+ btScalar* scratch_qx = pMem;
+ pMem += numPosVars;
+ btScalar* scratch_qd0 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd1 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd2 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd3 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd0 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd1 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd2 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd3 = pMem;
+ pMem += numDofs;
+ btAssert((pMem - (2 * numPosVars + 8 * numDofs)) == &scratch_r2[0]);
+
+ /////
//copy q0 to scratch_q0 and qd0 to scratch_qd0
scratch_q0[0] = bod->getWorldToBaseRot().x();
scratch_q0[1] = bod->getWorldToBaseRot().y();
@@ -555,83 +541,88 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
scratch_q0[5] = bod->getBasePos().y();
scratch_q0[6] = bod->getBasePos().z();
//
- for(int link = 0; link < bod->getNumLinks(); ++link)
+ for (int link = 0; link < bod->getNumLinks(); ++link)
{
- for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
- scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
+ for (int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
+ scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
}
//
- for(int dof = 0; dof < numDofs; ++dof)
+ for (int dof = 0; dof < numDofs; ++dof)
scratch_qd0[dof] = bod->getVelocityVector()[dof];
////
struct
{
- btMultiBody *bod;
- btScalar *scratch_qx, *scratch_q0;
-
- void operator()()
- {
- for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
- scratch_qx[dof] = scratch_q0[dof];
- }
+ btMultiBody* bod;
+ btScalar *scratch_qx, *scratch_q0;
+
+ void operator()()
+ {
+ for (int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
+ scratch_qx[dof] = scratch_q0[dof];
+ }
} pResetQx = {bod, scratch_qx, scratch_q0};
//
struct
{
- void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
- {
- for(int i = 0; i < size; ++i)
- pVal[i] = pCurVal[i] + dt * pDer[i];
- }
+ void operator()(btScalar dt, const btScalar* pDer, const btScalar* pCurVal, btScalar* pVal, int size)
+ {
+ for (int i = 0; i < size; ++i)
+ pVal[i] = pCurVal[i] + dt * pDer[i];
+ }
} pEulerIntegrate;
//
struct
- {
- void operator()(btMultiBody *pBody, const btScalar *pData)
- {
- btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
-
- for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
- pVel[i] = pData[i];
-
- }
- } pCopyToVelocityVector;
+ {
+ void operator()(btMultiBody* pBody, const btScalar* pData)
+ {
+ btScalar* pVel = const_cast<btScalar*>(pBody->getVelocityVector());
+
+ for (int i = 0; i < pBody->getNumDofs() + 6; ++i)
+ pVel[i] = pData[i];
+ }
+ } pCopyToVelocityVector;
//
- struct
+ struct
{
- void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
- {
- for(int i = 0; i < size; ++i)
- pDst[i] = pSrc[start + i];
- }
+ void operator()(const btScalar* pSrc, btScalar* pDst, int start, int size)
+ {
+ for (int i = 0; i < size; ++i)
+ pDst[i] = pSrc[start + i];
+ }
} pCopy;
//
btScalar h = solverInfo.m_timeStep;
- #define output &m_scratch_r[bod->getNumDofs()]
- //calc qdd0 from: q0 & qd0
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+#define output &m_scratch_r[bod->getNumDofs()]
+ //calc qdd0 from: q0 & qd0
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd0, 0, numDofs);
//calc q1 = q0 + h/2 * qd0
pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
+ bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd0);
//calc qd1 = qd0 + h/2 * qdd0
- pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
+ pEulerIntegrate(btScalar(.5) * h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
//
//calc qdd1 from: q1 & qd1
pCopyToVelocityVector(bod, scratch_qd1);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd1, 0, numDofs);
//calc q2 = q0 + h/2 * qd1
pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
+ bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd1);
//calc qd2 = qd0 + h/2 * qdd1
- pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
+ pEulerIntegrate(btScalar(.5) * h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
//
//calc qdd2 from: q2 & qd2
pCopyToVelocityVector(bod, scratch_qd2);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd2, 0, numDofs);
//calc q3 = q0 + h * qd2
pResetQx();
@@ -641,156 +632,158 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
//
//calc qdd3 from: q3 & qd3
pCopyToVelocityVector(bod, scratch_qd3);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd3, 0, numDofs);
//
//calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
- //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
- btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
- btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
- for(int i = 0; i < numDofs; ++i)
+ //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
+ btAlignedObjectArray<btScalar> delta_q;
+ delta_q.resize(numDofs);
+ btAlignedObjectArray<btScalar> delta_qd;
+ delta_qd.resize(numDofs);
+ for (int i = 0; i < numDofs; ++i)
{
- delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
- delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);
+ delta_q[i] = h / btScalar(6.) * (scratch_qd0[i] + 2 * scratch_qd1[i] + 2 * scratch_qd2[i] + scratch_qd3[i]);
+ delta_qd[i] = h / btScalar(6.) * (scratch_qdd0[i] + 2 * scratch_qdd1[i] + 2 * scratch_qdd2[i] + scratch_qdd3[i]);
//delta_q[i] = h*scratch_qd0[i];
//delta_qd[i] = h*scratch_qdd0[i];
}
//
pCopyToVelocityVector(bod, scratch_qd0);
- bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
+ bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
//
- if(!doNotUpdatePos)
+ if (!doNotUpdatePos)
{
- btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+ btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
- for(int i = 0; i < numDofs; ++i)
+ for (int i = 0; i < numDofs; ++i)
pRealBuf[i] = delta_q[i];
//bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
- bod->setPosUpdated(true);
+ bod->setPosUpdated(true);
}
//ugly hack which resets the cached data to t0 (needed for constraint solver)
{
- for(int link = 0; link < bod->getNumLinks(); ++link)
+ for (int link = 0; link < bod->getNumLinks(); ++link)
bod->getLink(link).updateCacheMultiDof();
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
}
-
}
}
-
+
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
bod->clearForcesAndTorques();
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- }//if (!isSleeping)
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ } //if (!isSleeping)
}
}
/// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
-
m_solverMultiBodyIslandCallback->processConstraints();
-
+
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
{
- BT_PROFILE("btMultiBody stepVelocities");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
-
-
- {
- if(!bod->isUsingRK4Integration())
- {
- bool isConstraintPass = true;
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
- }
+ BT_PROFILE("btMultiBody stepVelocities");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
+
+ {
+ if (!bod->isUsingRK4Integration())
+ {
+ bool isConstraintPass = true;
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
+ }
}
}
}
}
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bod->processDeltaVeeMultiDof2();
}
-
}
-void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
+void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
{
btDiscreteDynamicsWorld::integrateTransforms(timeStep);
{
BT_PROFILE("btMultiBody stepPositions");
//integrate and update the Featherstone hierarchies
-
- for (int b=0;b<m_multiBodies.size();b++)
+
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
bool isSleeping = false;
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
}
-
if (!isSleeping)
{
int nLinks = bod->getNumLinks();
///base + num m_links
-
-
+
{
- if(!bod->isPosUpdated())
+ if (!bod->isPosUpdated())
bod->stepPositionsMultiDof(timeStep);
else
{
- btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+ btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
bod->stepPositionsMultiDof(1, 0, pRealBuf);
bod->setPosUpdated(false);
}
}
-
- m_scratch_world_to_local.resize(nLinks+1);
- m_scratch_local_origin.resize(nLinks+1);
- bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
-
- } else
+ m_scratch_world_to_local.resize(nLinks + 1);
+ m_scratch_local_origin.resize(nLinks + 1);
+
+ bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
+ }
+ else
{
bod->clearVelocities();
}
@@ -798,14 +791,12 @@ void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
}
}
-
-
-void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
+void btMultiBodyDynamicsWorld::addMultiBodyConstraint(btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.push_back(constraint);
}
-void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
+void btMultiBodyDynamicsWorld::removeMultiBodyConstraint(btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.remove(constraint);
}
@@ -815,8 +806,7 @@ void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstrain
constraint->debugDraw(getDebugDrawer());
}
-
-void btMultiBodyDynamicsWorld::debugDrawWorld()
+void btMultiBodyDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
@@ -826,7 +816,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
if (getDebugDrawer())
{
int mode = getDebugDrawer()->getDebugMode();
- if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
+ if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
{
drawConstraints = true;
}
@@ -834,160 +824,148 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
if (drawConstraints)
{
BT_PROFILE("btMultiBody debugDrawWorld");
-
- for (int c=0;c<m_multiBodyConstraints.size();c++)
+ for (int c = 0; c < m_multiBodyConstraints.size(); c++)
{
btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
debugDrawMultiBodyConstraint(constraint);
}
- for (int b = 0; b<m_multiBodies.size(); b++)
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
-
- if (mode & btIDebugDraw::DBG_DrawFrames)
+ bod->forwardKinematics(m_scratch_world_to_local1, m_scratch_local_origin1);
+
+ if (mode & btIDebugDraw::DBG_DrawFrames)
{
getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
}
- for (int m = 0; m<bod->getNumLinks(); m++)
+ for (int m = 0; m < bod->getNumLinks(); m++)
{
-
const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
- if (mode & btIDebugDraw::DBG_DrawFrames)
+ if (mode & btIDebugDraw::DBG_DrawFrames)
{
getDebugDrawer()->drawTransform(tr, 0.1);
}
- //draw the joint axis
- if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
+ //draw the joint axis
+ if (bod->getLink(m).m_jointType == btMultibodyLink::eRevolute)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_topVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
- if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
+ if (bod->getLink(m).m_jointType == btMultibodyLink::eFixed)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
- if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
+ if (bod->getLink(m).m_jointType == btMultibodyLink::ePrismatic)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
-
}
}
}
}
-
-
}
-
-
void btMultiBodyDynamicsWorld::applyGravity()
{
- btDiscreteDynamicsWorld::applyGravity();
+ btDiscreteDynamicsWorld::applyGravity();
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- BT_PROFILE("btMultiBody addGravity");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- bod->addBaseForce(m_gravity * bod->getBaseMass());
-
- for (int j = 0; j < bod->getNumLinks(); ++j)
- {
- bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
- }
- }//if (!isSleeping)
- }
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ BT_PROFILE("btMultiBody addGravity");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ bod->addBaseForce(m_gravity * bod->getBaseMass());
+
+ for (int j = 0; j < bod->getNumLinks(); ++j)
+ {
+ bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
+ }
+ } //if (!isSleeping)
+ }
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
}
void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
-{
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearConstraintForces();
- }
+{
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearConstraintForces();
+ }
}
void btMultiBodyDynamicsWorld::clearMultiBodyForces()
{
- {
- // BT_PROFILE("clearMultiBodyForces");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearForcesAndTorques();
- }
+ {
+ // BT_PROFILE("clearMultiBodyForces");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearForcesAndTorques();
+ }
}
}
-
}
void btMultiBodyDynamicsWorld::clearForces()
{
- btDiscreteDynamicsWorld::clearForces();
+ btDiscreteDynamicsWorld::clearForces();
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
clearMultiBodyForces();
#endif
}
-
-
-
-void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeMultiBodies(serializer);
@@ -1000,32 +978,31 @@ void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
+void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_multiBodies.size();i++)
+ for (i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* mb = m_multiBodies[i];
{
int len = mb->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
+ serializer->finalizeChunk(chunk, structType, BT_MULTIBODY_CODE, mb);
}
}
//serialize all multibody links (collision objects)
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_MB_LINKCOLLIDER_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_MB_LINKCOLLIDER_CODE, colObj);
}
}
-
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
index 2fbf089d81..641238f3bb 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
@@ -33,8 +33,8 @@ protected:
btAlignedObjectArray<btMultiBody*> m_multiBodies;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
- btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
- MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
+ btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
+ MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
//cached data to avoid memory allocations
btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
@@ -45,72 +45,69 @@ protected:
btAlignedObjectArray<btVector3> m_scratch_v;
btAlignedObjectArray<btMatrix3x3> m_scratch_m;
-
- virtual void calculateSimulationIslands();
- virtual void updateActivationState(btScalar timeStep);
- virtual void solveConstraints(btContactSolverInfo& solverInfo);
-
- virtual void serializeMultiBodies(btSerializer* serializer);
+ virtual void calculateSimulationIslands();
+ virtual void updateActivationState(btScalar timeStep);
+ virtual void solveConstraints(btContactSolverInfo& solverInfo);
-public:
+ virtual void serializeMultiBodies(btSerializer* serializer);
- btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+public:
+ btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
- virtual ~btMultiBodyDynamicsWorld ();
+ virtual ~btMultiBodyDynamicsWorld();
- virtual void addMultiBody(btMultiBody* body, int group= btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter);
+ virtual void addMultiBody(btMultiBody* body, int group = btBroadphaseProxy::DefaultFilter, int mask = btBroadphaseProxy::AllFilter);
- virtual void removeMultiBody(btMultiBody* body);
+ virtual void removeMultiBody(btMultiBody* body);
- virtual int getNumMultibodies() const
+ virtual int getNumMultibodies() const
{
return m_multiBodies.size();
}
- btMultiBody* getMultiBody(int mbIndex)
+ btMultiBody* getMultiBody(int mbIndex)
{
return m_multiBodies[mbIndex];
}
- const btMultiBody* getMultiBody(int mbIndex) const
+ const btMultiBody* getMultiBody(int mbIndex) const
{
return m_multiBodies[mbIndex];
}
- virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
+ virtual void addMultiBodyConstraint(btMultiBodyConstraint* constraint);
- virtual int getNumMultiBodyConstraints() const
+ virtual int getNumMultiBodyConstraints() const
{
- return m_multiBodyConstraints.size();
+ return m_multiBodyConstraints.size();
}
- virtual btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex)
+ virtual btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex)
{
- return m_multiBodyConstraints[constraintIndex];
+ return m_multiBodyConstraints[constraintIndex];
}
- virtual const btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex) const
+ virtual const btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex) const
{
- return m_multiBodyConstraints[constraintIndex];
+ return m_multiBodyConstraints[constraintIndex];
}
- virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
+ virtual void removeMultiBodyConstraint(btMultiBodyConstraint* constraint);
+
+ virtual void integrateTransforms(btScalar timeStep);
- virtual void integrateTransforms(btScalar timeStep);
+ virtual void debugDrawWorld();
- virtual void debugDrawWorld();
+ virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
- virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
-
- void forwardKinematics();
+ void forwardKinematics();
virtual void clearForces();
virtual void clearMultiBodyConstraintForces();
virtual void clearMultiBodyForces();
virtual void applyGravity();
-
- virtual void serialize(btSerializer* serializer);
- virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
- virtual void setConstraintSolver(btConstraintSolver* solver);
+ virtual void serialize(btSerializer* serializer);
+ virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
+ virtual void setConstraintSolver(btConstraintSolver* solver);
};
-#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
+#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
index af48e94a83..5ef9444c2f 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
@@ -24,27 +24,27 @@ subject to the following restrictions:
#define BTMBFIXEDCONSTRAINT_DIM 6
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBFIXEDCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB)
{
- m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBFIXEDCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB)
{
- m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyFixedConstraint::finalizeMultiDof()
@@ -57,7 +57,6 @@ btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
{
}
-
int btMultiBodyFixedConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -103,82 +102,83 @@ int btMultiBodyFixedConstraint::getIslandIdB() const
void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
- int numDim = BTMBFIXEDCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ int numDim = BTMBFIXEDCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
{
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
-
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- btMatrix3x3 frameAworld = m_frameInA;
- if (m_rigidBodyA)
- {
-
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
-
- } else
- {
- if (m_bodyA) {
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
- }
- }
- btVector3 pivotBworld = m_pivotInB;
- btMatrix3x3 frameBworld = m_frameInB;
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-
- } else
- {
- if (m_bodyB) {
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
- }
- }
-
- btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
- btVector3 angleDiff;
- btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-
- btVector3 constraintNormalLin(0,0,0);
- btVector3 constraintNormalAng(0,0,0);
- btScalar posError = 0.0;
- if (i < 3) {
- constraintNormalLin[i] = 1;
- posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- }
- else { //i>=3
- constraintNormalAng = frameAworld.getColumn(i%3);
- posError = angleDiff[i%3];
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse, true
- );
- }
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
+
+ constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
+ constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
+
+ // Convert local points back to world
+ btVector3 pivotAworld = m_pivotInA;
+ btMatrix3x3 frameAworld = m_frameInA;
+ if (m_rigidBodyA)
+ {
+ constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ frameAworld = frameAworld.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
+ }
+ else
+ {
+ if (m_bodyA)
+ {
+ pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
+ }
+ }
+ btVector3 pivotBworld = m_pivotInB;
+ btMatrix3x3 frameBworld = m_frameInB;
+ if (m_rigidBodyB)
+ {
+ constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ frameBworld = frameBworld.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
+ }
+ else
+ {
+ if (m_bodyB)
+ {
+ pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
+ frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
+ }
+ }
+
+ btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
+
+ btVector3 constraintNormalLin(0, 0, 0);
+ btVector3 constraintNormalAng(0, 0, 0);
+ btScalar posError = 0.0;
+ if (i < 3)
+ {
+ constraintNormalLin[i] = 1;
+ posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ }
+ else
+ { //i>=3
+ constraintNormalAng = frameAworld.getColumn(i % 3);
+ posError = angleDiff[i % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ }
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
index 036025136e..adb1cb47da 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
@@ -23,16 +23,14 @@ subject to the following restrictions:
class btMultiBodyFixedConstraint : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
public:
-
btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -44,18 +42,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -66,29 +64,28 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
- virtual void debugDraw(class btIDebugDraw* drawer);
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
+
+ virtual void debugDraw(class btIDebugDraw* drawer);
};
-#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
+#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
index 09ddd65cd8..bf6b811d26 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
@@ -21,20 +21,18 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
- m_gearRatio(1),
- m_gearAuxLink(-1),
- m_erp(0),
- m_relativePositionTarget(0)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, 1, false),
+ m_gearRatio(1),
+ m_gearAuxLink(-1),
+ m_erp(0),
+ m_relativePositionTarget(0)
{
-
}
void btMultiBodyGearConstraint::finalizeMultiDof()
{
-
allocateJacobiansMultiDof();
-
+
m_numDofsFinalized = m_jacSizeBoth;
}
@@ -42,7 +40,6 @@ btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
{
}
-
int btMultiBodyGearConstraint::getIslandIdA() const
{
if (m_bodyA)
@@ -81,27 +78,25 @@ int btMultiBodyGearConstraint::getIslandIdB() const
return -1;
}
-
void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
-
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
-
- if (m_maxAppliedImpulse==0.f)
+ if (m_maxAppliedImpulse == 0.f)
return;
-
+
// note: we rely on the fact that data.m_jacobians are
// always initialized to zero by the Constraint ctor
int linkDoF = 0;
@@ -114,67 +109,66 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
-
+
btScalar kp = 1;
btScalar kd = 1;
int numRows = getNumRows();
- for (int row=0;row<numRows;row++)
+ for (int row = 0; row < numRows; row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-
- int dof = 0;
- btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
- btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ int dof = 0;
+ btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar auxVel = 0;
-
- if (m_gearAuxLink>=0)
+
+ if (m_gearAuxLink >= 0)
{
auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof];
}
currentVelocity += auxVel;
- if (m_erp!=0)
+ if (m_erp != 0)
{
btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
if (m_gearAuxLink >= 0)
{
currentPositionA -= m_bodyA->getJointPosMultiDof(m_gearAuxLink)[dof];
}
- btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
- btScalar diff = currentPositionB+currentPositionA;
+ btScalar currentPositionB = m_gearRatio * m_bodyA->getJointPosMultiDof(m_linkB)[dof];
+ btScalar diff = currentPositionB + currentPositionA;
btScalar desiredPositionDiff = this->m_relativePositionTarget;
- posError = -m_erp*(desiredPositionDiff - diff);
+ posError = -m_erp * (desiredPositionDiff - diff);
}
-
- btScalar desiredRelativeVelocity = auxVel;
-
- fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
+
+ btScalar desiredRelativeVelocity = auxVel;
+
+ fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, desiredRelativeVelocity);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
- constraintRow.m_relpos2CrossNormal.setZero();
+ constraintRow.m_relpos2CrossNormal.setZero();
break;
}
default:
@@ -182,10 +176,6 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btAssert(0);
}
};
-
}
-
}
-
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
index 0115de6241..31888fbc68 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
@@ -23,20 +23,18 @@ subject to the following restrictions:
class btMultiBodyGearConstraint : public btMultiBodyConstraint
{
protected:
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
+ btScalar m_gearRatio;
+ int m_gearAuxLink;
+ btScalar m_erp;
+ btScalar m_relativePositionTarget;
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
- btScalar m_gearRatio;
- int m_gearAuxLink;
- btScalar m_erp;
- btScalar m_relativePositionTarget;
-
public:
-
//btMultiBodyGearConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -48,18 +46,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -70,32 +68,32 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
+
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
-
+
virtual void setGearRatio(btScalar gearRatio)
{
m_gearRatio = gearRatio;
@@ -114,4 +112,4 @@ public:
}
};
-#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
+#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
index 5c2fa8ed5b..d943019e71 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_MULTIBODY_JOINT_FEEDBACK_H
#define BT_MULTIBODY_JOINT_FEEDBACK_H
@@ -21,7 +19,7 @@ subject to the following restrictions:
struct btMultiBodyJointFeedback
{
- btSpatialForceVector m_reactionForces;
+ btSpatialForceVector m_reactionForces;
};
-#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
+#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
index 35c929f7ce..8791ad2868 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
@@ -20,21 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
//:btMultiBodyConstraint(body,0,link,-1,2,true),
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,2,true),
- m_lowerBound(lower),
- m_upperBound(upper)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 2, true),
+ m_lowerBound(lower),
+ m_upperBound(upper)
{
-
}
void btMultiBodyJointLimitConstraint::finalizeMultiDof()
{
// the data.m_jacobians never change, so may as well
- // initialize them here
+ // initialize them here
allocateJacobiansMultiDof();
@@ -53,10 +50,8 @@ btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
{
}
-
int btMultiBodyJointLimitConstraint::getIslandIdA() const
{
-
if (m_bodyA)
{
if (m_linkA < 0)
@@ -93,72 +88,69 @@ int btMultiBodyJointLimitConstraint::getIslandIdB() const
return -1;
}
-
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
-
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
+ // row 0: the lower bound
+ setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
- // row 0: the lower bound
- setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
+ // row 1: the upper bound
+ setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
- // row 1: the upper bound
- setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
-
- for (int row=0;row<getNumRows();row++)
+ for (int row = 0; row < getNumRows(); row++)
{
btScalar penetration = getPosition(row);
//todo: consider adding some safety threshold here
- if (penetration>0)
+ if (penetration > 0)
{
continue;
}
- btScalar direction = row? -1 : 1;
+ btScalar direction = row ? -1 : 1;
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = row;
-
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = row;
+
constraintRow.m_multiBodyA = m_bodyA;
constraintRow.m_multiBodyB = m_bodyB;
- const btScalar posError = 0; //why assume it's zero?
+ const btScalar posError = 0; //why assume it's zero?
const btVector3 dummy(0, 0, 0);
- btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse);
+ btScalar rel_vel = fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, 0, m_maxAppliedImpulse);
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
-
+
break;
}
default:
@@ -166,36 +158,35 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
btAssert(0);
}
};
-
}
{
-
btScalar positionalError = 0.f;
- btScalar velocityError = - rel_vel;// * damping;
+ btScalar velocityError = -rel_vel; // * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
- if (penetration>0)
+ if (penetration > 0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
- } else
+ }
+ else
{
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
}
- btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
+ btScalar penetrationImpulse = positionalError * constraintRow.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * constraintRow.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
- constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
+ constraintRow.m_rhs = penetrationImpulse + velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
-
- } else
+ }
+ else
{
//split position and velocity into rhs and m_rhsPenetration
constraintRow.m_rhs = velocityImpulse;
@@ -203,9 +194,4 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
}
}
}
-
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
index 55b8d122b9..6716ba490f 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
@@ -22,11 +22,10 @@ struct btSolverInfo;
class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
{
protected:
+ btScalar m_lowerBound;
+ btScalar m_upperBound;
- btScalar m_lowerBound;
- btScalar m_upperBound;
public:
-
btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
virtual ~btMultiBodyJointLimitConstraint();
@@ -36,15 +35,13 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
-
};
-#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
-
+#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
index 2a70ea97e5..5c816c4987 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
@@ -20,22 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
- m_desiredVelocity(desiredVelocity),
- m_desiredPosition(0),
- m_kd(1.),
- m_kp(0),
- m_erp(1),
- m_rhsClamp(SIMD_INFINITY)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
+ m_desiredVelocity(desiredVelocity),
+ m_desiredPosition(0),
+ m_kd(1.),
+ m_kp(0),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
{
-
m_maxAppliedImpulse = maxMotorImpulse;
// the data.m_jacobians never change, so may as well
- // initialize them here
-
-
+ // initialize them here
}
void btMultiBodyJointMotor::finalizeMultiDof()
@@ -55,18 +51,17 @@ void btMultiBodyJointMotor::finalizeMultiDof()
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse)
//:btMultiBodyConstraint(body,0,link,-1,1,true),
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
- m_desiredVelocity(desiredVelocity),
- m_desiredPosition(0),
- m_kd(1.),
- m_kp(0),
- m_erp(1),
- m_rhsClamp(SIMD_INFINITY)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
+ m_desiredVelocity(desiredVelocity),
+ m_desiredPosition(0),
+ m_kd(1.),
+ m_kp(0),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
{
btAssert(linkDoF < body->getLink(link).m_dofCount);
m_maxAppliedImpulse = maxMotorImpulse;
-
}
btMultiBodyJointMotor::~btMultiBodyJointMotor()
{
@@ -108,76 +103,74 @@ int btMultiBodyJointMotor::getIslandIdB() const
return -1;
}
-
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
-
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
- if (m_maxAppliedImpulse==0.f)
+ if (m_maxAppliedImpulse == 0.f)
return;
const btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
- for (int row=0;row<getNumRows();row++)
+ for (int row = 0; row < getNumRows(); row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- int dof = 0;
- btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
- btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
- btScalar positionStabiliationTerm = m_erp*(m_desiredPosition-currentPosition)/infoGlobal.m_timeStep;
-
- btScalar velocityError = (m_desiredVelocity - currentVelocity);
- btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity+m_kd * velocityError;
- if (rhs>m_rhsClamp)
+ int dof = 0;
+ btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ btScalar positionStabiliationTerm = m_erp * (m_desiredPosition - currentPosition) / infoGlobal.m_timeStep;
+
+ btScalar velocityError = (m_desiredVelocity - currentVelocity);
+ btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity + m_kd * velocityError;
+ if (rhs > m_rhsClamp)
{
- rhs=m_rhsClamp;
+ rhs = m_rhsClamp;
}
- if (rhs<-m_rhsClamp)
+ if (rhs < -m_rhsClamp)
{
- rhs=-m_rhsClamp;
+ rhs = -m_rhsClamp;
}
-
-
- fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,rhs);
+
+ fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, rhs);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
-
+
break;
}
default:
@@ -185,10 +178,6 @@ void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& con
btAssert(0);
}
};
-
}
-
}
-
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
index 4063bed79a..1aca36352e 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
@@ -24,41 +24,38 @@ struct btSolverInfo;
class btMultiBodyJointMotor : public btMultiBodyConstraint
{
protected:
-
- btScalar m_desiredVelocity;
- btScalar m_desiredPosition;
- btScalar m_kd;
- btScalar m_kp;
- btScalar m_erp;
- btScalar m_rhsClamp;//maximum error
-
+ btScalar m_desiredVelocity;
+ btScalar m_desiredPosition;
+ btScalar m_kd;
+ btScalar m_kp;
+ btScalar m_erp;
+ btScalar m_rhsClamp; //maximum error
public:
-
btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse);
virtual ~btMultiBodyJointMotor();
- virtual void finalizeMultiDof();
+ virtual void finalizeMultiDof();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
+ {
+ m_desiredVelocity = velTarget;
+ m_kd = kd;
+ }
- virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
- {
- m_desiredVelocity = velTarget;
- m_kd = kd;
- }
+ virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
+ {
+ m_desiredPosition = posTarget;
+ m_kp = kp;
+ }
- virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
- {
- m_desiredPosition = posTarget;
- m_kp = kp;
- }
-
virtual void setErp(btScalar erp)
{
m_erp = erp;
@@ -77,5 +74,4 @@ public:
}
};
-#endif //BT_MULTIBODY_JOINT_MOTOR_H
-
+#endif //BT_MULTIBODY_JOINT_MOTOR_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
index 21c9e7a557..92d41dfac2 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-enum btMultiBodyLinkFlags
+enum btMultiBodyLinkFlags
{
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1,
BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION = 2,
@@ -36,7 +36,6 @@ enum btMultiBodyLinkFlags
//namespace {
-
#include "LinearMath/btSpatialAlgebra.h"
//}
@@ -45,27 +44,26 @@ enum btMultiBodyLinkFlags
// Link struct
//
-struct btMultibodyLink
+struct btMultibodyLink
{
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btScalar m_mass; // mass of link
- btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
+ btScalar m_mass; // mass of link
+ btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
+
+ int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
- int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
+ btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
- btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
+ btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
+ //this is set to zero for planar joint (see also m_eVector comment)
- btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
- //this is set to zero for planar joint (see also m_eVector comment)
-
- // m_eVector is constant, but depends on the joint type:
- // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
+ // m_eVector is constant, but depends on the joint type:
+ // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
// planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
// todo: fix the planar so it is consistent with the other joints
-
- btVector3 m_eVector;
+
+ btVector3 m_eVector;
btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
@@ -79,13 +77,11 @@ struct btMultibodyLink
eInvalid
};
-
-
// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
- // for prismatic: m_axesTop[0] = zero;
- // m_axesBottom[0] = unit vector along the joint axis.
- // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
- // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
+ // for prismatic: m_axesTop[0] = zero;
+ // m_axesBottom[0] = unit vector along the joint axis.
+ // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
+ // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
//
// for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
// m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
@@ -93,143 +89,141 @@ struct btMultibodyLink
// for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
// m_axesTop[1][2] = zero
// m_axesBottom[0] = zero
- // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
+ // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
btSpatialMotionVector m_axes[6];
void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
- void setAxisBottom(int dof, const btVector3 &axis)
- {
- m_axes[dof].m_bottomVec = axis;
+ void setAxisBottom(int dof, const btVector3 &axis)
+ {
+ m_axes[dof].m_bottomVec = axis;
}
- void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
{
- m_axes[dof].m_topVec.setValue(x, y, z);
+ m_axes[dof].m_topVec.setValue(x, y, z);
}
- void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
- {
- m_axes[dof].m_bottomVec.setValue(x, y, z);
+ void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ {
+ m_axes[dof].m_bottomVec.setValue(x, y, z);
}
- const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
- const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
+ const btVector3 &getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
+ const btVector3 &getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
int m_dofOffset, m_cfgOffset;
- btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
- btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
+ btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
+ btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
- btVector3 m_appliedForce; // In WORLD frame
- btVector3 m_appliedTorque; // In WORLD frame
+ btVector3 m_appliedForce; // In WORLD frame
+ btVector3 m_appliedTorque; // In WORLD frame
-btVector3 m_appliedConstraintForce; // In WORLD frame
- btVector3 m_appliedConstraintTorque; // In WORLD frame
+ btVector3 m_appliedConstraintForce; // In WORLD frame
+ btVector3 m_appliedConstraintTorque; // In WORLD frame
btScalar m_jointPos[7];
-
- //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
- //It gets set to zero after each internal stepSimulation call
+
+ //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
+ //It gets set to zero after each internal stepSimulation call
btScalar m_jointTorque[6];
-
- class btMultiBodyLinkCollider* m_collider;
+
+ class btMultiBodyLinkCollider *m_collider;
int m_flags;
-
-
- int m_dofCount, m_posVarCount; //redundant but handy
-
+
+ int m_dofCount, m_posVarCount; //redundant but handy
+
eFeatherstoneJointType m_jointType;
-
- struct btMultiBodyJointFeedback* m_jointFeedback;
-
- btTransform m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
-
- const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
- const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
- const void* m_userPtr;//m_userPtr ptr needs to be managed by the developer/user!
-
- btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
- btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
- btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxVelocity;//todo: implement this internally. It is unused for now, it is set by a URDF loader.
-
+
+ struct btMultiBodyJointFeedback *m_jointFeedback;
+
+ btTransform m_cachedWorldTransform; //this cache is updated when calling btMultiBody::forwardKinematics
+
+ const char *m_linkName; //m_linkName memory needs to be managed by the developer/user!
+ const char *m_jointName; //m_jointName memory needs to be managed by the developer/user!
+ const void *m_userPtr; //m_userPtr ptr needs to be managed by the developer/user!
+
+ btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
+ btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
+ btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxVelocity; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+
// ctor: set some sensible defaults
btMultibodyLink()
- : m_mass(1),
- m_parent(-1),
- m_zeroRotParentToThis(0, 0, 0, 1),
- m_cachedRotParentToThis(0, 0, 0, 1),
- m_collider(0),
- m_flags(0),
- m_dofCount(0),
- m_posVarCount(0),
- m_jointType(btMultibodyLink::eInvalid),
- m_jointFeedback(0),
- m_linkName(0),
- m_jointName(0),
- m_userPtr(0),
- m_jointDamping(0),
- m_jointFriction(0),
- m_jointLowerLimit(0),
- m_jointUpperLimit(0),
- m_jointMaxForce(0),
- m_jointMaxVelocity(0)
+ : m_mass(1),
+ m_parent(-1),
+ m_zeroRotParentToThis(0, 0, 0, 1),
+ m_cachedRotParentToThis(0, 0, 0, 1),
+ m_collider(0),
+ m_flags(0),
+ m_dofCount(0),
+ m_posVarCount(0),
+ m_jointType(btMultibodyLink::eInvalid),
+ m_jointFeedback(0),
+ m_linkName(0),
+ m_jointName(0),
+ m_userPtr(0),
+ m_jointDamping(0),
+ m_jointFriction(0),
+ m_jointLowerLimit(0),
+ m_jointUpperLimit(0),
+ m_jointMaxForce(0),
+ m_jointMaxVelocity(0)
{
-
m_inertiaLocal.setValue(1, 1, 1);
setAxisTop(0, 0., 0., 0.);
setAxisBottom(0, 1., 0., 0.);
m_dVector.setValue(0, 0, 0);
m_eVector.setValue(0, 0, 0);
m_cachedRVector.setValue(0, 0, 0);
- m_appliedForce.setValue( 0, 0, 0);
+ m_appliedForce.setValue(0, 0, 0);
m_appliedTorque.setValue(0, 0, 0);
- m_appliedConstraintForce.setValue(0,0,0);
- m_appliedConstraintTorque.setValue(0,0,0);
- //
+ m_appliedConstraintForce.setValue(0, 0, 0);
+ m_appliedConstraintTorque.setValue(0, 0, 0);
+ //
m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
- m_jointPos[3] = 1.f; //"quat.w"
+ m_jointPos[3] = 1.f; //"quat.w"
m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
m_cachedWorldTransform.setIdentity();
}
- // routine to update m_cachedRotParentToThis and m_cachedRVector
+ // routine to update m_cachedRotParentToThis and m_cachedRVector
void updateCacheMultiDof(btScalar *pq = 0)
{
btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
- switch(m_jointType)
+ switch (m_jointType)
{
case eRevolute:
{
- m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePrismatic:
{
// m_cachedRotParentToThis never changes, so no need to update
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector) + pJointPos[0] * getAxisBottom(0);
break;
}
case eSpherical:
{
m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePlanar:
{
- m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
- m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0), -pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case eFixed:
{
m_cachedRotParentToThis = m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
@@ -242,5 +236,4 @@ btVector3 m_appliedConstraintForce; // In WORLD frame
}
};
-
-#endif //BT_MULTIBODY_LINK_H
+#endif //BT_MULTIBODY_LINK_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
index 7092e62b5a..f91c001f12 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
@@ -29,21 +29,18 @@ subject to the following restrictions:
#define btMultiBodyLinkColliderDataName "btMultiBodyLinkColliderFloatData"
#endif
-
class btMultiBodyLinkCollider : public btCollisionObject
{
-//protected:
+ //protected:
public:
-
btMultiBody* m_multiBody;
int m_link;
-
- btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
- :m_multiBody(multiBody),
- m_link(link)
+ btMultiBodyLinkCollider(btMultiBody* multiBody, int link)
+ : m_multiBody(multiBody),
+ m_link(link)
{
- m_checkCollideWith = true;
+ m_checkCollideWith = true;
//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
//this means that some constraints might point to bodies that are not in the islands, causing crashes
//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
@@ -59,18 +56,18 @@ public:
}
static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
+ if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
+ if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
- virtual bool checkCollideWithOverride(const btCollisionObject* co) const
+ virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
if (!other)
@@ -81,47 +78,46 @@ public:
return false;
//check if 'link' has collision disabled
- if (m_link>=0)
+ if (m_link >= 0)
{
const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
- if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
+ if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_this = m_link;
while (1)
{
- if (parent_of_this==-1)
+ if (parent_of_this == -1)
break;
parent_of_this = m_multiBody->getLink(parent_of_this).m_parent;
- if (parent_of_this==other->m_link)
+ if (parent_of_this == other->m_link)
{
return false;
}
}
}
- else if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
+ else if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
- if ( link.m_parent == other->m_link)
+ if (link.m_parent == other->m_link)
return false;
}
-
}
- if (other->m_link>=0)
+ if (other->m_link >= 0)
{
const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
- if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
+ if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_other = other->m_link;
while (1)
{
- if (parent_of_other==-1)
+ if (parent_of_other == -1)
break;
parent_of_other = m_multiBody->getLink(parent_of_other).m_parent;
- if (parent_of_other==this->m_link)
+ if (parent_of_other == this->m_link)
return false;
}
}
- else if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
+ else if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
if (otherLink.m_parent == this->m_link)
return false;
@@ -130,13 +126,13 @@ public:
return true;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
};
+// clang-format off
struct btMultiBodyLinkColliderFloatData
{
@@ -154,16 +150,18 @@ struct btMultiBodyLinkColliderDoubleData
char m_padding[4];
};
-SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
+// clang-format on
+
+SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
{
return sizeof(btMultiBodyLinkColliderData);
}
-SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
{
btMultiBodyLinkColliderData* dataOut = (btMultiBodyLinkColliderData*)dataBuffer;
- btCollisionObject::serialize(&dataOut->m_colObjData,serializer);
-
+ btCollisionObject::serialize(&dataOut->m_colObjData, serializer);
+
dataOut->m_link = this->m_link;
dataOut->m_multiBody = (btMultiBodyData*)serializer->getUniquePointer(m_multiBody);
@@ -173,5 +171,4 @@ SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffe
return btMultiBodyLinkColliderDataName;
}
-#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
-
+#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
index 2b59f0b7a6..37d3aede37 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
@@ -21,29 +21,29 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
- #define BTMBP2PCONSTRAINT_DIM 3
+#define BTMBP2PCONSTRAINT_DIM 3
#else
- #define BTMBP2PCONSTRAINT_DIM 6
+#define BTMBP2PCONSTRAINT_DIM 6
#endif
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBP2PCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB)
{
- m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBP2PCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB)
{
- m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyPoint2Point::finalizeMultiDof()
@@ -56,7 +56,6 @@ btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
{
}
-
int btMultiBodyPoint2Point::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -73,7 +72,7 @@ int btMultiBodyPoint2Point::getIslandIdA() const
else
{
if (m_bodyA->getLink(m_linkA).m_collider)
- return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -100,48 +99,43 @@ int btMultiBodyPoint2Point::getIslandIdB() const
return -1;
}
-
-
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
-
-// int i=1;
-int numDim = BTMBP2PCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ // int i=1;
+ int numDim = BTMBP2PCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
{
-
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
+ //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
- btVector3 contactNormalOnB(0,0,0);
+ btVector3 contactNormalOnB(0, 0, 0);
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
contactNormalOnB[i] = -1;
#else
- contactNormalOnB[i%3] = -1;
+ contactNormalOnB[i % 3] = -1;
#endif
-
- // Convert local points back to world
+ // Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
if (m_rigidBodyA)
{
-
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- } else
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ }
+ else
{
if (m_bodyA)
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
@@ -150,44 +144,41 @@ int numDim = BTMBP2PCONSTRAINT_DIM;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- } else
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ }
+ else
{
if (m_bodyB)
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-
}
- btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
+ btScalar posError = i < 3 ? (pivotAworld - pivotBworld).dot(contactNormalOnB) : 0;
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-
- fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
- contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- //@todo: support the case of btMultiBody versus btRigidBody,
- //see btPoint2PointConstraint::getInfo2NonVirtual
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0, 0, 0),
+ contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ //@todo: support the case of btMultiBody versus btRigidBody,
+ //see btPoint2PointConstraint::getInfo2NonVirtual
#else
const btVector3 dummy(0, 0, 0);
btAssert(m_bodyA->isMultiDof());
btScalar* jac1 = jacobianA(i);
- const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
- const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
+ const btVector3& normalAng = i >= 3 ? contactNormalOnB : dummy;
+ const btVector3& normalLin = i < 3 ? contactNormalOnB : dummy;
m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
fillMultiBodyConstraint(constraintRow, data, jac1, 0,
- dummy, dummy, dummy, //sucks but let it be this way "for the time being"
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
+ dummy, dummy, dummy, //sucks but let it be this way "for the time being"
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
#endif
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
index bf39acc5b9..ef03a557ec 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
@@ -22,22 +22,20 @@ subject to the following restrictions:
//#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-ATTRIBUTE_ALIGNED16(class) btMultiBodyPoint2Point : public btMultiBodyConstraint
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyPoint2Point : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
-
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
- btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btMultiBodyPoint2Point(btMultiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btMultiBodyPoint2Point(btMultiBody * bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
virtual ~btMultiBodyPoint2Point();
@@ -46,9 +44,9 @@ public:
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
- virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
+ btMultiBodyJacobianData & data,
+ const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInB() const
{
@@ -60,9 +58,7 @@ public:
m_pivotInB = pivotInB;
}
-
- virtual void debugDraw(class btIDebugDraw* drawer);
-
+ virtual void debugDraw(class btIDebugDraw * drawer);
};
-#endif //BT_MULTIBODY_POINT2POINT_H
+#endif //BT_MULTIBODY_POINT2POINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
index 43f26f9833..e025302ce6 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
@@ -25,29 +25,29 @@ subject to the following restrictions:
#define EPSILON 0.000001
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- :btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBSLIDERCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_jointAxis(jointAxis)
{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBSLIDERCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_jointAxis(jointAxis)
{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodySliderConstraint::finalizeMultiDof()
@@ -60,7 +60,6 @@ btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
{
}
-
int btMultiBodySliderConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -105,98 +104,100 @@ int btMultiBodySliderConstraint::getIslandIdB() const
}
void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- btMatrix3x3 frameAworld = m_frameInA;
- btVector3 jointAxis = m_jointAxis;
- if (m_rigidBodyA)
- {
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
- jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis);
-
- } else if (m_bodyA) {
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
- jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
- }
- btVector3 pivotBworld = m_pivotInB;
- btMatrix3x3 frameBworld = m_frameInB;
- if (m_rigidBodyB)
- {
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-
- } else if (m_bodyB) {
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
- }
-
- btVector3 constraintAxis[2];
- for (int i = 0; i < 3; ++i)
- {
- constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
- if (constraintAxis[0].safeNorm() > EPSILON)
- {
- constraintAxis[0] = constraintAxis[0].normalized();
- constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
- constraintAxis[1] = constraintAxis[1].normalized();
- break;
- }
- }
-
- btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
- btVector3 angleDiff;
- btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-
- int numDim = BTMBSLIDERCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ // Convert local points back to world
+ btVector3 pivotAworld = m_pivotInA;
+ btMatrix3x3 frameAworld = m_frameInA;
+ btVector3 jointAxis = m_jointAxis;
+ if (m_rigidBodyA)
+ {
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ frameAworld = m_frameInA.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
+ jointAxis = quatRotate(m_rigidBodyA->getOrientation(), m_jointAxis);
+ }
+ else if (m_bodyA)
{
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
-
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- if (m_rigidBodyA)
- {
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- }
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- }
-
- btVector3 constraintNormalLin(0,0,0);
- btVector3 constraintNormalAng(0,0,0);
- btScalar posError = 0.0;
- if (i < 2) {
- constraintNormalLin = constraintAxis[i];
- posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- }
- else { //i>=2
- constraintNormalAng = frameAworld.getColumn(i%3);
- posError = angleDiff[i%3];
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse, true
- );
- }
+ pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
+ jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
+ }
+ btVector3 pivotBworld = m_pivotInB;
+ btMatrix3x3 frameBworld = m_frameInB;
+ if (m_rigidBodyB)
+ {
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ frameBworld = m_frameInB.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
+ }
+ else if (m_bodyB)
+ {
+ pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
+ frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
+ }
+
+ btVector3 constraintAxis[2];
+ for (int i = 0; i < 3; ++i)
+ {
+ constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
+ if (constraintAxis[0].safeNorm() > EPSILON)
+ {
+ constraintAxis[0] = constraintAxis[0].normalized();
+ constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
+ constraintAxis[1] = constraintAxis[1].normalized();
+ break;
+ }
+ }
+
+ btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
+
+ int numDim = BTMBSLIDERCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
+ {
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
+
+ constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
+ constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
+
+ if (m_rigidBodyA)
+ {
+ constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
+ }
+ if (m_rigidBodyB)
+ {
+ constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
+ }
+
+ btVector3 constraintNormalLin(0, 0, 0);
+ btVector3 constraintNormalAng(0, 0, 0);
+ btScalar posError = 0.0;
+ if (i < 2)
+ {
+ constraintNormalLin = constraintAxis[i];
+ posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ }
+ else
+ { //i>=2
+ constraintNormalAng = frameAworld.getColumn(i % 3);
+ posError = angleDiff[i % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ }
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
index 0a6cf3df12..b192b6f8f3 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
@@ -23,17 +23,15 @@ subject to the following restrictions:
class btMultiBodySliderConstraint : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
- btVector3 m_jointAxis;
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
+ btVector3 m_jointAxis;
public:
-
btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
@@ -45,18 +43,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -67,39 +65,38 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
-
- const btVector3& getJointAxis() const
- {
- return m_jointAxis;
- }
-
- void setJointAxis(const btVector3& jointAxis)
- {
- m_jointAxis = jointAxis;
- }
- virtual void debugDraw(class btIDebugDraw* drawer);
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
+
+ const btVector3& getJointAxis() const
+ {
+ return m_jointAxis;
+ }
+
+ void setJointAxis(const btVector3& jointAxis)
+ {
+ m_jointAxis = jointAxis;
+ }
+
+ virtual void debugDraw(class btIDebugDraw* drawer);
};
-#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
+#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
index 6fa1550e9e..deed3e2a12 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
@@ -25,66 +25,66 @@ class btMultiBodyConstraint;
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
+ATTRIBUTE_ALIGNED16(struct)
+btMultiBodySolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
- {}
-
- int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
- int m_jacAindex;
- int m_deltaVelBindex;
- int m_jacBindex;
-
- btVector3 m_relpos1CrossNormal;
- btVector3 m_contactNormal1;
- btVector3 m_relpos2CrossNormal;
- btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
-
-
- btVector3 m_angularComponentA;
- btVector3 m_angularComponentB;
-
- mutable btSimdScalar m_appliedPushImpulse;
- mutable btSimdScalar m_appliedImpulse;
-
- btScalar m_friction;
- btScalar m_jacDiagABInv;
- btScalar m_rhs;
- btScalar m_cfm;
-
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_rhsPenetration;
- union
+ btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1), m_orgConstraint(0), m_orgDofIndex(-1)
{
- void* m_originalContactPoint;
- btScalar m_unusedPadding4;
+ }
+
+ int m_deltaVelAindex; //more generic version of m_relpos1CrossNormal/m_contactNormal1
+ int m_jacAindex;
+ int m_deltaVelBindex;
+ int m_jacBindex;
+
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal1;
+ btVector3 m_relpos2CrossNormal;
+ btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
+
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
+
+ btScalar m_friction;
+ btScalar m_jacDiagABInv;
+ btScalar m_rhs;
+ btScalar m_cfm;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_rhsPenetration;
+ union {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
};
- int m_overrideNumSolverIterations;
- int m_frictionIndex;
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
int m_solverBodyIdA;
btMultiBody* m_multiBodyA;
- int m_linkA;
-
+ int m_linkA;
+
int m_solverBodyIdB;
btMultiBody* m_multiBodyB;
- int m_linkB;
+ int m_linkB;
//for writing back applied impulses
- btMultiBodyConstraint* m_orgConstraint;
+ btMultiBodyConstraint* m_orgConstraint;
int m_orgDofIndex;
- enum btSolverConstraintType
+ enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
BT_SOLVER_FRICTION_1D
};
};
-typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
+typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
-#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
+#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
new file mode 100644
index 0000000000..3e5aa30f28
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
@@ -0,0 +1,172 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#include "btMultiBodySphericalJointMotor.h"
+#include "btMultiBody.h"
+#include "btMultiBodyLinkCollider.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "LinearMath/btTransformUtil.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
+
+btMultiBodySphericalJointMotor::btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 3, true),
+ m_desiredVelocity(0, 0, 0),
+ m_desiredPosition(0,0,0,1),
+ m_kd(1.),
+ m_kp(0.2),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
+{
+
+ m_maxAppliedImpulse = maxMotorImpulse;
+}
+
+
+void btMultiBodySphericalJointMotor::finalizeMultiDof()
+{
+ allocateJacobiansMultiDof();
+ // note: we rely on the fact that data.m_jacobians are
+ // always initialized to zero by the Constraint ctor
+ int linkDoF = 0;
+ unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
+
+ // row 0: the lower bound
+ // row 0: the lower bound
+ jacobianA(0)[offset] = 1;
+
+ m_numDofsFinalized = m_jacSizeBoth;
+}
+
+
+btMultiBodySphericalJointMotor::~btMultiBodySphericalJointMotor()
+{
+}
+
+int btMultiBodySphericalJointMotor::getIslandIdA() const
+{
+ if (this->m_linkA < 0)
+ {
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ {
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+int btMultiBodySphericalJointMotor::getIslandIdB() const
+{
+ if (m_linkB < 0)
+ {
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ {
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+void btMultiBodySphericalJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
+{
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ {
+ finalizeMultiDof();
+ }
+
+ //don't crash
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ return;
+
+
+ if (m_maxAppliedImpulse == 0.f)
+ return;
+
+ const btScalar posError = 0;
+ const btVector3 dummy(0, 0, 0);
+
+
+ btVector3 axis[3] = { btVector3(1, 0, 0), btVector3(0, 1, 0), btVector3(0, 0, 1) };
+
+ btQuaternion desiredQuat = m_desiredPosition;
+ btQuaternion currentQuat(m_bodyA->getJointPosMultiDof(m_linkA)[0],
+ m_bodyA->getJointPosMultiDof(m_linkA)[1],
+ m_bodyA->getJointPosMultiDof(m_linkA)[2],
+ m_bodyA->getJointPosMultiDof(m_linkA)[3]);
+
+btQuaternion relRot = currentQuat.inverse() * desiredQuat;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(btMatrix3x3(relRot), angleDiff);
+
+
+
+ for (int row = 0; row < getNumRows(); row++)
+ {
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+
+ int dof = row;
+
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ btScalar desiredVelocity = this->m_desiredVelocity[row];
+
+ btScalar velocityError = desiredVelocity - currentVelocity;
+
+ btMatrix3x3 frameAworld;
+ frameAworld.setIdentity();
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
+ btScalar posError = 0;
+ {
+ btAssert(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eSpherical);
+ switch (m_bodyA->getLink(m_linkA).m_jointType)
+ {
+ case btMultibodyLink::eSpherical:
+ {
+ btVector3 constraintNormalAng = frameAworld.getColumn(row % 3);
+ posError = m_kp*angleDiff[row % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ btVector3(0,0,0), dummy, dummy,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = row;
+ break;
+ }
+ default:
+ {
+ btAssert(0);
+ }
+ };
+ }
+ }
+}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h
new file mode 100644
index 0000000000..621beab5a4
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h
@@ -0,0 +1,77 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#ifndef BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H
+#define BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H
+
+#include "btMultiBodyConstraint.h"
+struct btSolverInfo;
+
+class btMultiBodySphericalJointMotor : public btMultiBodyConstraint
+{
+protected:
+ btVector3 m_desiredVelocity;
+ btQuaternion m_desiredPosition;
+ btScalar m_kd;
+ btScalar m_kp;
+ btScalar m_erp;
+ btScalar m_rhsClamp; //maximum error
+
+public:
+ btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse);
+
+ virtual ~btMultiBodySphericalJointMotor();
+ virtual void finalizeMultiDof();
+
+ virtual int getIslandIdA() const;
+ virtual int getIslandIdB() const;
+
+ virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.f)
+ {
+ m_desiredVelocity = velTarget;
+ m_kd = kd;
+ }
+
+ virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp = 1.f)
+ {
+ m_desiredPosition = posTarget;
+ m_kp = kp;
+ }
+
+ virtual void setErp(btScalar erp)
+ {
+ m_erp = erp;
+ }
+ virtual btScalar getErp() const
+ {
+ return m_erp;
+ }
+ virtual void setRhsClamp(btScalar rhsClamp)
+ {
+ m_rhsClamp = rhsClamp;
+ }
+ virtual void debugDraw(class btIDebugDraw* drawer)
+ {
+ //todo(erwincoumans)
+ }
+};
+
+#endif //BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H