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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H
+#define BT_MULTIBODY_SOLVER_CONSTRAINT_H
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+class btMultiBody;
+class btMultiBodyConstraint;
+#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
+#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
+
+///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
+ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
+{
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
+ {}
+
+ int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
+ int m_jacAindex;
+ int m_deltaVelBindex;
+ int m_jacBindex;
+
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal1;
+ btVector3 m_relpos2CrossNormal;
+ btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
+
+
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
+
+ btScalar m_friction;
+ btScalar m_jacDiagABInv;
+ btScalar m_rhs;
+ btScalar m_cfm;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_rhsPenetration;
+ union
+ {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
+ };
+
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
+
+ int m_solverBodyIdA;
+ btMultiBody* m_multiBodyA;
+ int m_linkA;
+
+ int m_solverBodyIdB;
+ btMultiBody* m_multiBodyB;
+ int m_linkB;
+
+ //for writing back applied impulses
+ btMultiBodyConstraint* m_orgConstraint;
+ int m_orgDofIndex;
+
+ enum btSolverConstraintType
+ {
+ BT_SOLVER_CONTACT_1D = 0,
+ BT_SOLVER_FRICTION_1D
+ };
+};
+
+typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
+
+#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H