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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h new file mode 100644 index 0000000000..6fa1550e9e --- /dev/null +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h @@ -0,0 +1,90 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2013 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H +#define BT_MULTIBODY_SOLVER_CONSTRAINT_H + +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" + +class btMultiBody; +class btMultiBodyConstraint; +#include "BulletDynamics/ConstraintSolver/btSolverBody.h" +#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" + +///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. +ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint +{ + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1) + {} + + int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1 + int m_jacAindex; + int m_deltaVelBindex; + int m_jacBindex; + + btVector3 m_relpos1CrossNormal; + btVector3 m_contactNormal1; + btVector3 m_relpos2CrossNormal; + btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always + + + btVector3 m_angularComponentA; + btVector3 m_angularComponentB; + + mutable btSimdScalar m_appliedPushImpulse; + mutable btSimdScalar m_appliedImpulse; + + btScalar m_friction; + btScalar m_jacDiagABInv; + btScalar m_rhs; + btScalar m_cfm; + + btScalar m_lowerLimit; + btScalar m_upperLimit; + btScalar m_rhsPenetration; + union + { + void* m_originalContactPoint; + btScalar m_unusedPadding4; + }; + + int m_overrideNumSolverIterations; + int m_frictionIndex; + + int m_solverBodyIdA; + btMultiBody* m_multiBodyA; + int m_linkA; + + int m_solverBodyIdB; + btMultiBody* m_multiBodyB; + int m_linkB; + + //for writing back applied impulses + btMultiBodyConstraint* m_orgConstraint; + int m_orgDofIndex; + + enum btSolverConstraintType + { + BT_SOLVER_CONTACT_1D = 0, + BT_SOLVER_FRICTION_1D + }; +}; + +typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray; + +#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H |