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diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
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--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///This file was written by Erwin Coumans
-
-#include "btMultiBodySliderConstraint.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
-#include "LinearMath/btIDebugDraw.h"
-
-#define BTMBSLIDERCONSTRAINT_DIM 5
-#define EPSILON 0.000001
-
-btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- : btMultiBodyConstraint(body, 0, link, -1, BTMBSLIDERCONSTRAINT_DIM, false, MULTIBODY_CONSTRAINT_SLIDER),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
-{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
-}
-
-btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBSLIDERCONSTRAINT_DIM, false, MULTIBODY_CONSTRAINT_SLIDER),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
-{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
-}
-
-void btMultiBodySliderConstraint::finalizeMultiDof()
-{
- //not implemented yet
- btAssert(0);
-}
-
-btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
-{
-}
-
-int btMultiBodySliderConstraint::getIslandIdA() const
-{
- if (m_rigidBodyA)
- return m_rigidBodyA->getIslandTag();
-
- if (m_bodyA)
- {
- if (m_linkA < 0)
- {
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- }
- else
- {
- if (m_bodyA->getLink(m_linkA).m_collider)
- return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
- }
- }
- return -1;
-}
-
-int btMultiBodySliderConstraint::getIslandIdB() const
-{
- if (m_rigidBodyB)
- return m_rigidBodyB->getIslandTag();
- if (m_bodyB)
- {
- if (m_linkB < 0)
- {
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
- }
- else
- {
- if (m_bodyB->getLink(m_linkB).m_collider)
- return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
- }
- }
- return -1;
-}
-void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
-{
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- btMatrix3x3 frameAworld = m_frameInA;
- btVector3 jointAxis = m_jointAxis;
- if (m_rigidBodyA)
- {
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
- frameAworld = m_frameInA.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
- jointAxis = quatRotate(m_rigidBodyA->getOrientation(), m_jointAxis);
- }
- else if (m_bodyA)
- {
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
- jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
- }
- btVector3 pivotBworld = m_pivotInB;
- btMatrix3x3 frameBworld = m_frameInB;
- if (m_rigidBodyB)
- {
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
- frameBworld = m_frameInB.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
- }
- else if (m_bodyB)
- {
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
- }
-
- btVector3 constraintAxis[2];
- for (int i = 0; i < 3; ++i)
- {
- constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
- if (constraintAxis[0].safeNorm() > EPSILON)
- {
- constraintAxis[0] = constraintAxis[0].normalized();
- constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
- constraintAxis[1] = constraintAxis[1].normalized();
- break;
- }
- }
-
- btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
- btVector3 angleDiff;
- btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
-
- int numDim = BTMBSLIDERCONSTRAINT_DIM;
- for (int i = 0; i < numDim; i++)
- {
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
- constraintRow.m_contactNormal1.setValue(0, 0, 0);
- constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
- constraintRow.m_contactNormal2.setValue(0, 0, 0);
- constraintRow.m_angularComponentA.setValue(0, 0, 0);
- constraintRow.m_angularComponentB.setValue(0, 0, 0);
-
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- if (m_rigidBodyA)
- {
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- }
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- }
-
- btVector3 constraintNormalLin(0, 0, 0);
- btVector3 constraintNormalAng(0, 0, 0);
- btScalar posError = 0.0;
- if (i < 2)
- {
- constraintNormalLin = constraintAxis[i];
- posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse);
- }
- else
- { //i>=2
- constraintNormalAng = frameAworld.getColumn(i % 3);
- posError = angleDiff[i % 3];
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
- }
- }
-}
-
-void btMultiBodySliderConstraint::debugDraw(class btIDebugDraw* drawer)
-{
- btTransform tr;
- tr.setIdentity();
-
- if (m_rigidBodyA)
- {
- btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
- tr.setOrigin(pivot);
- drawer->drawTransform(tr, 0.1);
- }
- if (m_bodyA)
- {
- btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- tr.setOrigin(pivotAworld);
- drawer->drawTransform(tr, 0.1);
- }
- if (m_rigidBodyB)
- {
- // that ideally should draw the same frame
- btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
- tr.setOrigin(pivot);
- drawer->drawTransform(tr, 0.1);
- }
- if (m_bodyB)
- {
- btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- tr.setOrigin(pivotBworld);
- drawer->drawTransform(tr, 0.1);
- }
-}