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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#ifndef BT_MULTIBODY_POINT2POINT_H
+#define BT_MULTIBODY_POINT2POINT_H
+
+#include "btMultiBodyConstraint.h"
+
+//#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
+
+ATTRIBUTE_ALIGNED16(class) btMultiBodyPoint2Point : public btMultiBodyConstraint
+{
+protected:
+
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
+
+ virtual ~btMultiBodyPoint2Point();
+
+ virtual void finalizeMultiDof();
+
+ virtual int getIslandIdA() const;
+ virtual int getIslandIdB() const;
+
+ virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInB() const
+ {
+ return m_pivotInB;
+ }
+
+ virtual void setPivotInB(const btVector3& pivotInB)
+ {
+ m_pivotInB = pivotInB;
+ }
+
+
+ virtual void debugDraw(class btIDebugDraw* drawer);
+
+};
+
+#endif //BT_MULTIBODY_POINT2POINT_H