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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp deleted file mode 100644 index f51e69deb1..0000000000 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp +++ /dev/null @@ -1,216 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2013 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///This file was written by Erwin Coumans - -#include "btMultiBodyPoint2Point.h" -#include "btMultiBodyLinkCollider.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btIDebugDraw.h" - -#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST -#define BTMBP2PCONSTRAINT_DIM 3 -#else -#define BTMBP2PCONSTRAINT_DIM 6 -#endif - -btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB) - : btMultiBodyConstraint(body, 0, link, -1, BTMBP2PCONSTRAINT_DIM, false, MULTIBODY_CONSTRAINT_POINT_TO_POINT), - m_rigidBodyA(0), - m_rigidBodyB(bodyB), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB) -{ - m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses -} - -btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB) - : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBP2PCONSTRAINT_DIM, false, MULTIBODY_CONSTRAINT_POINT_TO_POINT), - m_rigidBodyA(0), - m_rigidBodyB(0), - m_pivotInA(pivotInA), - m_pivotInB(pivotInB) -{ - m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses -} - -void btMultiBodyPoint2Point::finalizeMultiDof() -{ - //not implemented yet - btAssert(0); -} - -btMultiBodyPoint2Point::~btMultiBodyPoint2Point() -{ -} - -int btMultiBodyPoint2Point::getIslandIdA() const -{ - if (m_rigidBodyA) - return m_rigidBodyA->getIslandTag(); - - if (m_bodyA) - { - if (m_linkA < 0) - { - btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider(); - if (col) - return col->getIslandTag(); - } - else - { - if (m_bodyA->getLink(m_linkA).m_collider) - return m_bodyA->getLink(m_linkA).m_collider->getIslandTag(); - } - } - return -1; -} - -int btMultiBodyPoint2Point::getIslandIdB() const -{ - if (m_rigidBodyB) - return m_rigidBodyB->getIslandTag(); - if (m_bodyB) - { - if (m_linkB < 0) - { - btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); - if (col) - return col->getIslandTag(); - } - else - { - if (m_bodyB->getLink(m_linkB).m_collider) - return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); - } - } - return -1; -} - -void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows, - btMultiBodyJacobianData& data, - const btContactSolverInfo& infoGlobal) -{ - // int i=1; - int numDim = BTMBP2PCONSTRAINT_DIM; - for (int i = 0; i < numDim; i++) - { - btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing(); - //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint)); - constraintRow.m_orgConstraint = this; - constraintRow.m_orgDofIndex = i; - constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0); - constraintRow.m_contactNormal1.setValue(0, 0, 0); - constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0); - constraintRow.m_contactNormal2.setValue(0, 0, 0); - constraintRow.m_angularComponentA.setValue(0, 0, 0); - constraintRow.m_angularComponentB.setValue(0, 0, 0); - - constraintRow.m_solverBodyIdA = data.m_fixedBodyId; - constraintRow.m_solverBodyIdB = data.m_fixedBodyId; - - btVector3 contactNormalOnB(0, 0, 0); -#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST - contactNormalOnB[i] = -1; -#else - contactNormalOnB[i % 3] = -1; -#endif - - // Convert local points back to world - btVector3 pivotAworld = m_pivotInA; - if (m_rigidBodyA) - { - constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId(); - pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; - } - else - { - if (m_bodyA) - pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); - } - btVector3 pivotBworld = m_pivotInB; - if (m_rigidBodyB) - { - constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId(); - pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; - } - else - { - if (m_bodyB) - pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); - } - - btScalar posError = i < 3 ? (pivotAworld - pivotBworld).dot(contactNormalOnB) : 0; - -#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST - - fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0, 0, 0), - contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being" - posError, - infoGlobal, - -m_maxAppliedImpulse, m_maxAppliedImpulse); - //@todo: support the case of btMultiBody versus btRigidBody, - //see btPoint2PointConstraint::getInfo2NonVirtual -#else - const btVector3 dummy(0, 0, 0); - - btAssert(m_bodyA->isMultiDof()); - - btScalar* jac1 = jacobianA(i); - const btVector3& normalAng = i >= 3 ? contactNormalOnB : dummy; - const btVector3& normalLin = i < 3 ? contactNormalOnB : dummy; - - m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m); - - fillMultiBodyConstraint(constraintRow, data, jac1, 0, - dummy, dummy, dummy, //sucks but let it be this way "for the time being" - posError, - infoGlobal, - -m_maxAppliedImpulse, m_maxAppliedImpulse); -#endif - } -} - -void btMultiBodyPoint2Point::debugDraw(class btIDebugDraw* drawer) -{ - btTransform tr; - tr.setIdentity(); - - if (m_rigidBodyA) - { - btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA; - tr.setOrigin(pivot); - drawer->drawTransform(tr, 0.1); - } - if (m_bodyA) - { - btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); - tr.setOrigin(pivotAworld); - drawer->drawTransform(tr, 0.1); - } - if (m_rigidBodyB) - { - // that ideally should draw the same frame - btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB; - tr.setOrigin(pivot); - drawer->drawTransform(tr, 0.1); - } - if (m_bodyB) - { - btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); - tr.setOrigin(pivotBworld); - drawer->drawTransform(tr, 0.1); - } -} |