summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h')
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h244
1 files changed, 244 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
new file mode 100644
index 0000000000..01828e5843
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
@@ -0,0 +1,244 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MULTIBODY_LINK_H
+#define BT_MULTIBODY_LINK_H
+
+#include "LinearMath/btQuaternion.h"
+#include "LinearMath/btVector3.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+
+enum btMultiBodyLinkFlags
+{
+ BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1,
+ BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION = 2,
+};
+
+//both defines are now permanently enabled
+#define BT_MULTIBODYLINK_INCLUDE_PLANAR_JOINTS
+#define TEST_SPATIAL_ALGEBRA_LAYER
+
+//
+// Various spatial helper functions
+//
+
+//namespace {
+
+
+#include "LinearMath/btSpatialAlgebra.h"
+
+//}
+
+//
+// Link struct
+//
+
+struct btMultibodyLink
+{
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btScalar m_mass; // mass of link
+ btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
+
+ int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
+
+ btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
+
+ btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
+ //this is set to zero for planar joint (see also m_eVector comment)
+
+ // m_eVector is constant, but depends on the joint type:
+ // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
+ // planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
+ // todo: fix the planar so it is consistent with the other joints
+
+ btVector3 m_eVector;
+
+ btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
+
+ enum eFeatherstoneJointType
+ {
+ eRevolute = 0,
+ ePrismatic = 1,
+ eSpherical = 2,
+ ePlanar = 3,
+ eFixed = 4,
+ eInvalid
+ };
+
+
+
+ // "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
+ // for prismatic: m_axesTop[0] = zero;
+ // m_axesBottom[0] = unit vector along the joint axis.
+ // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
+ // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
+ //
+ // for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
+ // m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
+ //
+ // for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
+ // m_axesTop[1][2] = zero
+ // m_axesBottom[0] = zero
+ // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
+ btSpatialMotionVector m_axes[6];
+ void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
+ void setAxisBottom(int dof, const btVector3 &axis)
+ {
+ m_axes[dof].m_bottomVec = axis;
+ }
+ void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ {
+ m_axes[dof].m_topVec.setValue(x, y, z);
+ }
+ void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ {
+ m_axes[dof].m_bottomVec.setValue(x, y, z);
+ }
+ const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
+ const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
+
+ int m_dofOffset, m_cfgOffset;
+
+ btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
+ btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
+
+ btVector3 m_appliedForce; // In WORLD frame
+ btVector3 m_appliedTorque; // In WORLD frame
+
+btVector3 m_appliedConstraintForce; // In WORLD frame
+ btVector3 m_appliedConstraintTorque; // In WORLD frame
+
+ btScalar m_jointPos[7];
+
+ //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
+ //It gets set to zero after each internal stepSimulation call
+ btScalar m_jointTorque[6];
+
+ class btMultiBodyLinkCollider* m_collider;
+ int m_flags;
+
+
+ int m_dofCount, m_posVarCount; //redundant but handy
+
+ eFeatherstoneJointType m_jointType;
+
+ struct btMultiBodyJointFeedback* m_jointFeedback;
+
+ btTransform m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
+
+ const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
+ const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
+ const void* m_userPtr;//m_userPtr ptr needs to be managed by the developer/user!
+
+ btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
+ btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
+ btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxVelocity;//todo: implement this internally. It is unused for now, it is set by a URDF loader.
+
+ // ctor: set some sensible defaults
+ btMultibodyLink()
+ : m_mass(1),
+ m_parent(-1),
+ m_zeroRotParentToThis(0, 0, 0, 1),
+ m_cachedRotParentToThis(0, 0, 0, 1),
+ m_collider(0),
+ m_flags(0),
+ m_dofCount(0),
+ m_posVarCount(0),
+ m_jointType(btMultibodyLink::eInvalid),
+ m_jointFeedback(0),
+ m_linkName(0),
+ m_jointName(0),
+ m_userPtr(0),
+ m_jointDamping(0),
+ m_jointFriction(0),
+ m_jointLowerLimit(0),
+ m_jointUpperLimit(0),
+ m_jointMaxForce(0),
+ m_jointMaxVelocity(0)
+ {
+
+ m_inertiaLocal.setValue(1, 1, 1);
+ setAxisTop(0, 0., 0., 0.);
+ setAxisBottom(0, 1., 0., 0.);
+ m_dVector.setValue(0, 0, 0);
+ m_eVector.setValue(0, 0, 0);
+ m_cachedRVector.setValue(0, 0, 0);
+ m_appliedForce.setValue( 0, 0, 0);
+ m_appliedTorque.setValue(0, 0, 0);
+ //
+ m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
+ m_jointPos[3] = 1.f; //"quat.w"
+ m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
+ m_cachedWorldTransform.setIdentity();
+ }
+
+ // routine to update m_cachedRotParentToThis and m_cachedRVector
+ void updateCacheMultiDof(btScalar *pq = 0)
+ {
+ btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
+
+ switch(m_jointType)
+ {
+ case eRevolute:
+ {
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+
+ break;
+ }
+ case ePrismatic:
+ {
+ // m_cachedRotParentToThis never changes, so no need to update
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
+
+ break;
+ }
+ case eSpherical:
+ {
+ m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+
+ break;
+ }
+ case ePlanar:
+ {
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);
+
+ break;
+ }
+ case eFixed:
+ {
+ m_cachedRotParentToThis = m_zeroRotParentToThis;
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+
+ break;
+ }
+ default:
+ {
+ //invalid type
+ btAssert(0);
+ }
+ }
+ }
+};
+
+
+#endif //BT_MULTIBODY_LINK_H