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-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
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+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
@@ -0,0 +1,184 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#include "btMultiBodyGearConstraint.h"
+#include "btMultiBody.h"
+#include "btMultiBodyLinkCollider.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+
+btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
+ :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
+ m_gearRatio(1),
+ m_gearAuxLink(-1),
+ m_erp(0),
+ m_relativePositionTarget(0)
+{
+
+}
+
+void btMultiBodyGearConstraint::finalizeMultiDof()
+{
+
+ allocateJacobiansMultiDof();
+
+ m_numDofsFinalized = m_jacSizeBoth;
+}
+
+btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
+{
+}
+
+
+int btMultiBodyGearConstraint::getIslandIdA() const
+{
+
+ if (m_bodyA)
+ {
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ for (int i=0;i<m_bodyA->getNumLinks();i++)
+ {
+ if (m_bodyA->getLink(i).m_collider)
+ return m_bodyA->getLink(i).m_collider->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+int btMultiBodyGearConstraint::getIslandIdB() const
+{
+ if (m_bodyB)
+ {
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+
+ for (int i=0;i<m_bodyB->getNumLinks();i++)
+ {
+ col = m_bodyB->getLink(i).m_collider;
+ if (col)
+ return col->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+
+void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
+{
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ {
+ finalizeMultiDof();
+ }
+
+ //don't crash
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ return;
+
+
+ if (m_maxAppliedImpulse==0.f)
+ return;
+
+ // note: we rely on the fact that data.m_jacobians are
+ // always initialized to zero by the Constraint ctor
+ int linkDoF = 0;
+ unsigned int offsetA = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
+ unsigned int offsetB = 6 + (m_bodyB->getLink(m_linkB).m_dofOffset + linkDoF);
+
+ // row 0: the lower bound
+ jacobianA(0)[offsetA] = 1;
+ jacobianB(0)[offsetB] = m_gearRatio;
+
+ btScalar posError = 0;
+ const btVector3 dummy(0, 0, 0);
+
+ btScalar kp = 1;
+ btScalar kd = 1;
+ int numRows = getNumRows();
+
+ for (int row=0;row<numRows;row++)
+ {
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+
+
+ int dof = 0;
+ btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ btScalar auxVel = 0;
+
+ if (m_gearAuxLink>=0)
+ {
+ auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof];
+ }
+ currentVelocity += auxVel;
+ if (m_erp!=0)
+ {
+ btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
+ btScalar diff = currentPositionB+currentPositionA;
+ btScalar desiredPositionDiff = this->m_relativePositionTarget;
+ posError = -m_erp*(desiredPositionDiff - diff);
+ }
+
+ btScalar desiredRelativeVelocity = auxVel;
+
+ fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
+
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = row;
+ {
+ //expect either prismatic or revolute joint type for now
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ switch (m_bodyA->getLink(m_linkA).m_jointType)
+ {
+ case btMultibodyLink::eRevolute:
+ {
+ constraintRow.m_contactNormal1.setZero();
+ constraintRow.m_contactNormal2.setZero();
+ btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
+
+ break;
+ }
+ case btMultibodyLink::ePrismatic:
+ {
+ btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1=prismaticAxisInWorld;
+ constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ constraintRow.m_relpos1CrossNormal.setZero();
+ constraintRow.m_relpos2CrossNormal.setZero();
+ break;
+ }
+ default:
+ {
+ btAssert(0);
+ }
+ };
+
+ }
+
+ }
+
+}
+