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-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp895
1 files changed, 0 insertions, 895 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
deleted file mode 100644
index e7af332eb3..0000000000
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ /dev/null
@@ -1,895 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btMultiBodyDynamicsWorld.h"
-#include "btMultiBodyConstraintSolver.h"
-#include "btMultiBody.h"
-#include "btMultiBodyLinkCollider.h"
-#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
-#include "LinearMath/btQuickprof.h"
-#include "btMultiBodyConstraint.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btSerializer.h"
-
-void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
-{
- m_multiBodies.push_back(body);
-}
-
-void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
-{
- m_multiBodies.remove(body);
-}
-
-void btMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
- btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
- predictMultiBodyTransforms(timeStep);
-
-}
-void btMultiBodyDynamicsWorld::calculateSimulationIslands()
-{
- BT_PROFILE("calculateSimulationIslands");
-
- getSimulationIslandManager()->updateActivationState(getCollisionWorld(), getCollisionWorld()->getDispatcher());
-
- {
- //merge islands based on speculative contact manifolds too
- for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
- {
- btPersistentManifold* manifold = m_predictiveManifolds[i];
-
- const btCollisionObject* colObj0 = manifold->getBody0();
- const btCollisionObject* colObj1 = manifold->getBody1();
-
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
- {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
- }
- }
- }
-
- {
- int i;
- int numConstraints = int(m_constraints.size());
- for (i = 0; i < numConstraints; i++)
- {
- btTypedConstraint* constraint = m_constraints[i];
- if (constraint->isEnabled())
- {
- const btRigidBody* colObj0 = &constraint->getRigidBodyA();
- const btRigidBody* colObj1 = &constraint->getRigidBodyB();
-
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
- {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
- }
- }
- }
- }
-
- //merge islands linked by Featherstone link colliders
- for (int i = 0; i < m_multiBodies.size(); i++)
- {
- btMultiBody* body = m_multiBodies[i];
- {
- btMultiBodyLinkCollider* prev = body->getBaseCollider();
-
- for (int b = 0; b < body->getNumLinks(); b++)
- {
- btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
-
- if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
- ((prev) && (!(prev)->isStaticOrKinematicObject())))
- {
- int tagPrev = prev->getIslandTag();
- int tagCur = cur->getIslandTag();
- getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
- }
- if (cur && !cur->isStaticOrKinematicObject())
- prev = cur;
- }
- }
- }
-
- //merge islands linked by multibody constraints
- {
- for (int i = 0; i < this->m_multiBodyConstraints.size(); i++)
- {
- btMultiBodyConstraint* c = m_multiBodyConstraints[i];
- int tagA = c->getIslandIdA();
- int tagB = c->getIslandIdB();
- if (tagA >= 0 && tagB >= 0)
- getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
- }
- }
-
- //Store the island id in each body
- getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-}
-
-void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
-{
- BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
-
- for (int i = 0; i < m_multiBodies.size(); i++)
- {
- btMultiBody* body = m_multiBodies[i];
- if (body)
- {
- body->checkMotionAndSleepIfRequired(timeStep);
- if (!body->isAwake())
- {
- btMultiBodyLinkCollider* col = body->getBaseCollider();
- if (col && col->getActivationState() == ACTIVE_TAG)
- {
- if (body->hasFixedBase())
- {
- col->setActivationState(FIXED_BASE_MULTI_BODY);
- } else
- {
- col->setActivationState(WANTS_DEACTIVATION);
- }
-
- col->setDeactivationTime(0.f);
- }
- for (int b = 0; b < body->getNumLinks(); b++)
- {
- btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
- if (col && col->getActivationState() == ACTIVE_TAG)
- {
- col->setActivationState(WANTS_DEACTIVATION);
- col->setDeactivationTime(0.f);
- }
- }
- }
- else
- {
- btMultiBodyLinkCollider* col = body->getBaseCollider();
- if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState(ACTIVE_TAG);
-
- for (int b = 0; b < body->getNumLinks(); b++)
- {
- btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
- if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState(ACTIVE_TAG);
- }
- }
- }
- }
-
- btDiscreteDynamicsWorld::updateActivationState(timeStep);
-}
-
-void btMultiBodyDynamicsWorld::getAnalyticsData(btAlignedObjectArray<btSolverAnalyticsData>& islandAnalyticsData) const
-{
- islandAnalyticsData = m_solverMultiBodyIslandCallback->m_islandAnalyticsData;
-}
-
-btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
- : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
- m_multiBodyConstraintSolver(constraintSolver)
-{
- //split impulse is not yet supported for Featherstone hierarchies
- // getSolverInfo().m_splitImpulse = false;
- getSolverInfo().m_solverMode |= SOLVER_USE_2_FRICTION_DIRECTIONS;
- m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
-}
-
-btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld()
-{
- delete m_solverMultiBodyIslandCallback;
-}
-
-void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
-{
- m_multiBodyConstraintSolver = solver;
- m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
-}
-
-void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
-{
- if (solver->getSolverType() == BT_MULTIBODY_SOLVER)
- {
- m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
- }
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
-}
-
-void btMultiBodyDynamicsWorld::forwardKinematics()
-{
- for (int b = 0; b < m_multiBodies.size(); b++)
- {
- btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin);
- }
-}
-void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
-{
- solveExternalForces(solverInfo);
- buildIslands();
- solveInternalConstraints(solverInfo);
-}
-
-void btMultiBodyDynamicsWorld::buildIslands()
-{
- m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
-}
-
-void btMultiBodyDynamicsWorld::solveInternalConstraints(btContactSolverInfo& solverInfo)
-{
- /// solve all the constraints for this island
- m_solverMultiBodyIslandCallback->processConstraints();
- m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
- {
- BT_PROFILE("btMultiBody stepVelocities");
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks() + 1);
- m_scratch_m.resize(bod->getNumLinks() + 1);
-
- if (bod->internalNeedsJointFeedback())
- {
- if (!bod->isUsingRK4Integration())
- {
- if (bod->internalNeedsJointFeedback())
- {
- bool isConstraintPass = true;
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
- getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- }
- }
- }
- }
- }
- }
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->processDeltaVeeMultiDof2();
- }
-}
-
-void btMultiBodyDynamicsWorld::solveExternalForces(btContactSolverInfo& solverInfo)
-{
- forwardKinematics();
-
- BT_PROFILE("solveConstraints");
-
- clearMultiBodyConstraintForces();
-
- m_sortedConstraints.resize(m_constraints.size());
- int i;
- for (i = 0; i < getNumConstraints(); i++)
- {
- m_sortedConstraints[i] = m_constraints[i];
- }
- m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
- btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
-
- m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
- for (i = 0; i < m_multiBodyConstraints.size(); i++)
- {
- m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
- }
- m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
-
- btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
-
- m_solverMultiBodyIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
- m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
-
-#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- {
- BT_PROFILE("btMultiBody addForce");
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks() + 1);
- m_scratch_m.resize(bod->getNumLinks() + 1);
-
- bod->addBaseForce(m_gravity * bod->getBaseMass());
-
- for (int j = 0; j < bod->getNumLinks(); ++j)
- {
- bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
- }
- } //if (!isSleeping)
- }
- }
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-
- {
- BT_PROFILE("btMultiBody stepVelocities");
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks() + 1);
- m_scratch_m.resize(bod->getNumLinks() + 1);
- bool doNotUpdatePos = false;
- bool isConstraintPass = false;
- {
- if (!bod->isUsingRK4Integration())
- {
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep,
- m_scratch_r, m_scratch_v, m_scratch_m,isConstraintPass,
- getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- }
- else
- {
- //
- int numDofs = bod->getNumDofs() + 6;
- int numPosVars = bod->getNumPosVars() + 7;
- btAlignedObjectArray<btScalar> scratch_r2;
- scratch_r2.resize(2 * numPosVars + 8 * numDofs);
- //convenience
- btScalar* pMem = &scratch_r2[0];
- btScalar* scratch_q0 = pMem;
- pMem += numPosVars;
- btScalar* scratch_qx = pMem;
- pMem += numPosVars;
- btScalar* scratch_qd0 = pMem;
- pMem += numDofs;
- btScalar* scratch_qd1 = pMem;
- pMem += numDofs;
- btScalar* scratch_qd2 = pMem;
- pMem += numDofs;
- btScalar* scratch_qd3 = pMem;
- pMem += numDofs;
- btScalar* scratch_qdd0 = pMem;
- pMem += numDofs;
- btScalar* scratch_qdd1 = pMem;
- pMem += numDofs;
- btScalar* scratch_qdd2 = pMem;
- pMem += numDofs;
- btScalar* scratch_qdd3 = pMem;
- pMem += numDofs;
- btAssert((pMem - (2 * numPosVars + 8 * numDofs)) == &scratch_r2[0]);
-
- /////
- //copy q0 to scratch_q0 and qd0 to scratch_qd0
- scratch_q0[0] = bod->getWorldToBaseRot().x();
- scratch_q0[1] = bod->getWorldToBaseRot().y();
- scratch_q0[2] = bod->getWorldToBaseRot().z();
- scratch_q0[3] = bod->getWorldToBaseRot().w();
- scratch_q0[4] = bod->getBasePos().x();
- scratch_q0[5] = bod->getBasePos().y();
- scratch_q0[6] = bod->getBasePos().z();
- //
- for (int link = 0; link < bod->getNumLinks(); ++link)
- {
- for (int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
- scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
- }
- //
- for (int dof = 0; dof < numDofs; ++dof)
- scratch_qd0[dof] = bod->getVelocityVector()[dof];
- ////
- struct
- {
- btMultiBody* bod;
- btScalar *scratch_qx, *scratch_q0;
-
- void operator()()
- {
- for (int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
- scratch_qx[dof] = scratch_q0[dof];
- }
- } pResetQx = {bod, scratch_qx, scratch_q0};
- //
- struct
- {
- void operator()(btScalar dt, const btScalar* pDer, const btScalar* pCurVal, btScalar* pVal, int size)
- {
- for (int i = 0; i < size; ++i)
- pVal[i] = pCurVal[i] + dt * pDer[i];
- }
-
- } pEulerIntegrate;
- //
- struct
- {
- void operator()(btMultiBody* pBody, const btScalar* pData)
- {
- btScalar* pVel = const_cast<btScalar*>(pBody->getVelocityVector());
-
- for (int i = 0; i < pBody->getNumDofs() + 6; ++i)
- pVel[i] = pData[i];
- }
- } pCopyToVelocityVector;
- //
- struct
- {
- void operator()(const btScalar* pSrc, btScalar* pDst, int start, int size)
- {
- for (int i = 0; i < size; ++i)
- pDst[i] = pSrc[start + i];
- }
- } pCopy;
- //
-
- btScalar h = solverInfo.m_timeStep;
-#define output &m_scratch_r[bod->getNumDofs()]
- //calc qdd0 from: q0 & qd0
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
- isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- pCopy(output, scratch_qdd0, 0, numDofs);
- //calc q1 = q0 + h/2 * qd0
- pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd0);
- //calc qd1 = qd0 + h/2 * qdd0
- pEulerIntegrate(btScalar(.5) * h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
- //
- //calc qdd1 from: q1 & qd1
- pCopyToVelocityVector(bod, scratch_qd1);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
- isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- pCopy(output, scratch_qdd1, 0, numDofs);
- //calc q2 = q0 + h/2 * qd1
- pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd1);
- //calc qd2 = qd0 + h/2 * qdd1
- pEulerIntegrate(btScalar(.5) * h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
- //
- //calc qdd2 from: q2 & qd2
- pCopyToVelocityVector(bod, scratch_qd2);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
- isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- pCopy(output, scratch_qdd2, 0, numDofs);
- //calc q3 = q0 + h * qd2
- pResetQx();
- bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
- //calc qd3 = qd0 + h * qdd2
- pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
- //
- //calc qdd3 from: q3 & qd3
- pCopyToVelocityVector(bod, scratch_qd3);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
- isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- pCopy(output, scratch_qdd3, 0, numDofs);
-
- //
- //calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
- //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
- btAlignedObjectArray<btScalar> delta_q;
- delta_q.resize(numDofs);
- btAlignedObjectArray<btScalar> delta_qd;
- delta_qd.resize(numDofs);
- for (int i = 0; i < numDofs; ++i)
- {
- delta_q[i] = h / btScalar(6.) * (scratch_qd0[i] + 2 * scratch_qd1[i] + 2 * scratch_qd2[i] + scratch_qd3[i]);
- delta_qd[i] = h / btScalar(6.) * (scratch_qdd0[i] + 2 * scratch_qdd1[i] + 2 * scratch_qdd2[i] + scratch_qdd3[i]);
- //delta_q[i] = h*scratch_qd0[i];
- //delta_qd[i] = h*scratch_qdd0[i];
- }
- //
- pCopyToVelocityVector(bod, scratch_qd0);
- bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
- //
- if (!doNotUpdatePos)
- {
- btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
-
- for (int i = 0; i < numDofs; ++i)
- pRealBuf[i] = delta_q[i];
-
- //bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
- bod->setPosUpdated(true);
- }
-
- //ugly hack which resets the cached data to t0 (needed for constraint solver)
- {
- for (int link = 0; link < bod->getNumLinks(); ++link)
- bod->getLink(link).updateCacheMultiDof();
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m,
- isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
- getSolverInfo().m_jointFeedbackInJointFrame);
- }
- }
- }
-
-#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- bod->clearForcesAndTorques();
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- } //if (!isSleeping)
- }
- }
-}
-
-
-void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
- btDiscreteDynamicsWorld::integrateTransforms(timeStep);
- integrateMultiBodyTransforms(timeStep);
-}
-
-void btMultiBodyDynamicsWorld::integrateMultiBodyTransforms(btScalar timeStep)
-{
- BT_PROFILE("btMultiBody stepPositions");
- //integrate and update the Featherstone hierarchies
-
- for (int b = 0; b < m_multiBodies.size(); b++)
- {
- btMultiBody* bod = m_multiBodies[b];
- bool isSleeping = false;
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- bod->addSplitV();
- int nLinks = bod->getNumLinks();
-
- ///base + num m_links
- if (!bod->isPosUpdated())
- bod->stepPositionsMultiDof(timeStep);
- else
- {
- btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
-
- bod->stepPositionsMultiDof(1, 0, pRealBuf);
- bod->setPosUpdated(false);
- }
-
-
- m_scratch_world_to_local.resize(nLinks + 1);
- m_scratch_local_origin.resize(nLinks + 1);
- bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
- bod->substractSplitV();
- }
- else
- {
- bod->clearVelocities();
- }
- }
-}
-
-void btMultiBodyDynamicsWorld::predictMultiBodyTransforms(btScalar timeStep)
-{
- BT_PROFILE("btMultiBody stepPositions");
- //integrate and update the Featherstone hierarchies
-
- for (int b = 0; b < m_multiBodies.size(); b++)
- {
- btMultiBody* bod = m_multiBodies[b];
- bool isSleeping = false;
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- int nLinks = bod->getNumLinks();
- bod->predictPositionsMultiDof(timeStep);
- m_scratch_world_to_local.resize(nLinks + 1);
- m_scratch_local_origin.resize(nLinks + 1);
- bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
- }
- else
- {
- bod->clearVelocities();
- }
- }
-}
-
-void btMultiBodyDynamicsWorld::addMultiBodyConstraint(btMultiBodyConstraint* constraint)
-{
- m_multiBodyConstraints.push_back(constraint);
-}
-
-void btMultiBodyDynamicsWorld::removeMultiBodyConstraint(btMultiBodyConstraint* constraint)
-{
- m_multiBodyConstraints.remove(constraint);
-}
-
-void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
-{
- constraint->debugDraw(getDebugDrawer());
-}
-
-void btMultiBodyDynamicsWorld::debugDrawWorld()
-{
- BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
-
- btDiscreteDynamicsWorld::debugDrawWorld();
-
- bool drawConstraints = false;
- if (getDebugDrawer())
- {
- int mode = getDebugDrawer()->getDebugMode();
- if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
- {
- drawConstraints = true;
- }
-
- if (drawConstraints)
- {
- BT_PROFILE("btMultiBody debugDrawWorld");
-
- for (int c = 0; c < m_multiBodyConstraints.size(); c++)
- {
- btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
- debugDrawMultiBodyConstraint(constraint);
- }
-
- for (int b = 0; b < m_multiBodies.size(); b++)
- {
- btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local1, m_scratch_local_origin1);
-
- if (mode & btIDebugDraw::DBG_DrawFrames)
- {
- getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
- }
-
- for (int m = 0; m < bod->getNumLinks(); m++)
- {
- const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
- if (mode & btIDebugDraw::DBG_DrawFrames)
- {
- getDebugDrawer()->drawTransform(tr, 0.1);
- }
- //draw the joint axis
- if (bod->getLink(m).m_jointType == btMultibodyLink::eRevolute)
- {
- btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_topVec) * 0.1;
-
- btVector4 color(0, 0, 0, 1); //1,1,1);
- btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from, to, color);
- }
- if (bod->getLink(m).m_jointType == btMultibodyLink::eFixed)
- {
- btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
-
- btVector4 color(0, 0, 0, 1); //1,1,1);
- btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from, to, color);
- }
- if (bod->getLink(m).m_jointType == btMultibodyLink::ePrismatic)
- {
- btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
-
- btVector4 color(0, 0, 0, 1); //1,1,1);
- btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from, to, color);
- }
- }
- }
- }
- }
-}
-
-void btMultiBodyDynamicsWorld::applyGravity()
-{
- btDiscreteDynamicsWorld::applyGravity();
-#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- BT_PROFILE("btMultiBody addGravity");
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- bod->addBaseForce(m_gravity * bod->getBaseMass());
-
- for (int j = 0; j < bod->getNumLinks(); ++j)
- {
- bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
- }
- } //if (!isSleeping)
- }
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-}
-
-void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
-{
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearConstraintForces();
- }
-}
-void btMultiBodyDynamicsWorld::clearMultiBodyForces()
-{
- {
- // BT_PROFILE("clearMultiBodyForces");
- for (int i = 0; i < this->m_multiBodies.size(); i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b = 0; b < bod->getNumLinks(); b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearForcesAndTorques();
- }
- }
- }
-}
-void btMultiBodyDynamicsWorld::clearForces()
-{
- btDiscreteDynamicsWorld::clearForces();
-
-#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- clearMultiBodyForces();
-#endif
-}
-
-void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
-{
- serializer->startSerialization();
-
- serializeDynamicsWorldInfo(serializer);
-
- serializeMultiBodies(serializer);
-
- serializeRigidBodies(serializer);
-
- serializeCollisionObjects(serializer);
-
- serializeContactManifolds(serializer);
-
- serializer->finishSerialization();
-}
-
-void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
-{
- int i;
- //serialize all collision objects
- for (i = 0; i < m_multiBodies.size(); i++)
- {
- btMultiBody* mb = m_multiBodies[i];
- {
- int len = mb->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len, 1);
- const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk, structType, BT_MULTIBODY_CODE, mb);
- }
- }
-
- //serialize all multibody links (collision objects)
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len, 1);
- const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk, structType, BT_MB_LINKCOLLIDER_CODE, colObj);
- }
- }
-}
-
-void btMultiBodyDynamicsWorld::saveKinematicState(btScalar timeStep)
-{
- btDiscreteDynamicsWorld::saveKinematicState(timeStep);
- for(int i = 0; i < m_multiBodies.size(); i++)
- {
- btMultiBody* body = m_multiBodies[i];
- if(body->isBaseKinematic())
- body->saveKinematicState(timeStep);
- }
-}
-
-//
-//void btMultiBodyDynamicsWorld::setSplitIslands(bool split)
-//{
-// m_islandManager->setSplitIslands(split);
-//}