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-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp991
1 files changed, 991 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
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index 0000000000..9eacc22647
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+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
@@ -0,0 +1,991 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btMultiBodyDynamicsWorld.h"
+#include "btMultiBodyConstraintSolver.h"
+#include "btMultiBody.h"
+#include "btMultiBodyLinkCollider.h"
+#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
+#include "LinearMath/btQuickprof.h"
+#include "btMultiBodyConstraint.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btSerializer.h"
+
+
+void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
+{
+ m_multiBodies.push_back(body);
+
+}
+
+void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
+{
+ m_multiBodies.remove(body);
+}
+
+void btMultiBodyDynamicsWorld::calculateSimulationIslands()
+{
+ BT_PROFILE("calculateSimulationIslands");
+
+ getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
+
+ {
+ //merge islands based on speculative contact manifolds too
+ for (int i=0;i<this->m_predictiveManifolds.size();i++)
+ {
+ btPersistentManifold* manifold = m_predictiveManifolds[i];
+
+ const btCollisionObject* colObj0 = manifold->getBody0();
+ const btCollisionObject* colObj1 = manifold->getBody1();
+
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ {
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
+ }
+ }
+ }
+
+ {
+ int i;
+ int numConstraints = int(m_constraints.size());
+ for (i=0;i< numConstraints ; i++ )
+ {
+ btTypedConstraint* constraint = m_constraints[i];
+ if (constraint->isEnabled())
+ {
+ const btRigidBody* colObj0 = &constraint->getRigidBodyA();
+ const btRigidBody* colObj1 = &constraint->getRigidBodyB();
+
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ {
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
+ }
+ }
+ }
+ }
+
+ //merge islands linked by Featherstone link colliders
+ for (int i=0;i<m_multiBodies.size();i++)
+ {
+ btMultiBody* body = m_multiBodies[i];
+ {
+ btMultiBodyLinkCollider* prev = body->getBaseCollider();
+
+ for (int b=0;b<body->getNumLinks();b++)
+ {
+ btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
+
+ if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
+ ((prev) && (!(prev)->isStaticOrKinematicObject())))
+ {
+ int tagPrev = prev->getIslandTag();
+ int tagCur = cur->getIslandTag();
+ getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
+ }
+ if (cur && !cur->isStaticOrKinematicObject())
+ prev = cur;
+
+ }
+ }
+ }
+
+ //merge islands linked by multibody constraints
+ {
+ for (int i=0;i<this->m_multiBodyConstraints.size();i++)
+ {
+ btMultiBodyConstraint* c = m_multiBodyConstraints[i];
+ int tagA = c->getIslandIdA();
+ int tagB = c->getIslandIdB();
+ if (tagA>=0 && tagB>=0)
+ getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
+ }
+ }
+
+ //Store the island id in each body
+ getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
+
+}
+
+
+void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
+{
+ BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
+
+
+
+ for ( int i=0;i<m_multiBodies.size();i++)
+ {
+ btMultiBody* body = m_multiBodies[i];
+ if (body)
+ {
+ body->checkMotionAndSleepIfRequired(timeStep);
+ if (!body->isAwake())
+ {
+ btMultiBodyLinkCollider* col = body->getBaseCollider();
+ if (col && col->getActivationState() == ACTIVE_TAG)
+ {
+ col->setActivationState( WANTS_DEACTIVATION);
+ col->setDeactivationTime(0.f);
+ }
+ for (int b=0;b<body->getNumLinks();b++)
+ {
+ btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
+ if (col && col->getActivationState() == ACTIVE_TAG)
+ {
+ col->setActivationState( WANTS_DEACTIVATION);
+ col->setDeactivationTime(0.f);
+ }
+ }
+ } else
+ {
+ btMultiBodyLinkCollider* col = body->getBaseCollider();
+ if (col && col->getActivationState() != DISABLE_DEACTIVATION)
+ col->setActivationState( ACTIVE_TAG );
+
+ for (int b=0;b<body->getNumLinks();b++)
+ {
+ btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
+ if (col && col->getActivationState() != DISABLE_DEACTIVATION)
+ col->setActivationState( ACTIVE_TAG );
+ }
+ }
+
+ }
+ }
+
+ btDiscreteDynamicsWorld::updateActivationState(timeStep);
+}
+
+
+SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
+{
+ int islandId;
+
+ const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
+ const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
+ islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
+ return islandId;
+
+}
+
+
+class btSortConstraintOnIslandPredicate2
+{
+ public:
+
+ bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
+ {
+ int rIslandId0,lIslandId0;
+ rIslandId0 = btGetConstraintIslandId2(rhs);
+ lIslandId0 = btGetConstraintIslandId2(lhs);
+ return lIslandId0 < rIslandId0;
+ }
+};
+
+
+
+SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
+{
+ int islandId;
+
+ int islandTagA = lhs->getIslandIdA();
+ int islandTagB = lhs->getIslandIdB();
+ islandId= islandTagA>=0?islandTagA:islandTagB;
+ return islandId;
+
+}
+
+
+class btSortMultiBodyConstraintOnIslandPredicate
+{
+ public:
+
+ bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
+ {
+ int rIslandId0,lIslandId0;
+ rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
+ lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
+ return lIslandId0 < rIslandId0;
+ }
+};
+
+struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
+{
+ btContactSolverInfo* m_solverInfo;
+ btMultiBodyConstraintSolver* m_solver;
+ btMultiBodyConstraint** m_multiBodySortedConstraints;
+ int m_numMultiBodyConstraints;
+
+ btTypedConstraint** m_sortedConstraints;
+ int m_numConstraints;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
+
+ btAlignedObjectArray<btCollisionObject*> m_bodies;
+ btAlignedObjectArray<btPersistentManifold*> m_manifolds;
+ btAlignedObjectArray<btTypedConstraint*> m_constraints;
+ btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
+
+
+ MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
+ btDispatcher* dispatcher)
+ :m_solverInfo(NULL),
+ m_solver(solver),
+ m_multiBodySortedConstraints(NULL),
+ m_numConstraints(0),
+ m_debugDrawer(NULL),
+ m_dispatcher(dispatcher)
+ {
+
+ }
+
+ MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
+ {
+ btAssert(0);
+ (void)other;
+ return *this;
+ }
+
+ SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
+ {
+ btAssert(solverInfo);
+ m_solverInfo = solverInfo;
+
+ m_multiBodySortedConstraints = sortedMultiBodyConstraints;
+ m_numMultiBodyConstraints = numMultiBodyConstraints;
+ m_sortedConstraints = sortedConstraints;
+ m_numConstraints = numConstraints;
+
+ m_debugDrawer = debugDrawer;
+ m_bodies.resize (0);
+ m_manifolds.resize (0);
+ m_constraints.resize (0);
+ m_multiBodyConstraints.resize(0);
+ }
+
+
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
+ {
+ if (islandId<0)
+ {
+ ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
+ m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
+ } else
+ {
+ //also add all non-contact constraints/joints for this island
+ btTypedConstraint** startConstraint = 0;
+ btMultiBodyConstraint** startMultiBodyConstraint = 0;
+
+ int numCurConstraints = 0;
+ int numCurMultiBodyConstraints = 0;
+
+ int i;
+
+ //find the first constraint for this island
+
+ for (i=0;i<m_numConstraints;i++)
+ {
+ if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
+ {
+ startConstraint = &m_sortedConstraints[i];
+ break;
+ }
+ }
+ //count the number of constraints in this island
+ for (;i<m_numConstraints;i++)
+ {
+ if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
+ {
+ numCurConstraints++;
+ }
+ }
+
+ for (i=0;i<m_numMultiBodyConstraints;i++)
+ {
+ if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
+ {
+
+ startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
+ break;
+ }
+ }
+ //count the number of multi body constraints in this island
+ for (;i<m_numMultiBodyConstraints;i++)
+ {
+ if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
+ {
+ numCurMultiBodyConstraints++;
+ }
+ }
+
+ //if (m_solverInfo->m_minimumSolverBatchSize<=1)
+ //{
+ // m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
+ //} else
+ {
+
+ for (i=0;i<numBodies;i++)
+ m_bodies.push_back(bodies[i]);
+ for (i=0;i<numManifolds;i++)
+ m_manifolds.push_back(manifolds[i]);
+ for (i=0;i<numCurConstraints;i++)
+ m_constraints.push_back(startConstraint[i]);
+
+ for (i=0;i<numCurMultiBodyConstraints;i++)
+ m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
+
+ if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+ {
+ processConstraints();
+ } else
+ {
+ //printf("deferred\n");
+ }
+ }
+ }
+ }
+ void processConstraints()
+ {
+
+ btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
+ btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
+ btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
+ btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
+
+ //printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
+
+ m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
+ m_multiBodyConstraints.resize(0);
+ }
+
+};
+
+
+
+btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
+ :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
+ m_multiBodyConstraintSolver(constraintSolver)
+{
+ //split impulse is not yet supported for Featherstone hierarchies
+// getSolverInfo().m_splitImpulse = false;
+ getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
+ m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
+}
+
+btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
+{
+ delete m_solverMultiBodyIslandCallback;
+}
+
+void btMultiBodyDynamicsWorld::forwardKinematics()
+{
+
+ for (int b=0;b<m_multiBodies.size();b++)
+ {
+ btMultiBody* bod = m_multiBodies[b];
+ bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
+ }
+}
+void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
+{
+ forwardKinematics();
+
+
+
+ BT_PROFILE("solveConstraints");
+
+ m_sortedConstraints.resize( m_constraints.size());
+ int i;
+ for (i=0;i<getNumConstraints();i++)
+ {
+ m_sortedConstraints[i] = m_constraints[i];
+ }
+ m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
+ btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
+
+ m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
+ for (i=0;i<m_multiBodyConstraints.size();i++)
+ {
+ m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
+ }
+ m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
+
+ btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
+
+
+ m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
+ m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
+
+ /// solve all the constraints for this island
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
+
+#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ {
+ BT_PROFILE("btMultiBody addForce");
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks()+1);
+ m_scratch_m.resize(bod->getNumLinks()+1);
+
+ bod->addBaseForce(m_gravity * bod->getBaseMass());
+
+ for (int j = 0; j < bod->getNumLinks(); ++j)
+ {
+ bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
+ }
+ }//if (!isSleeping)
+ }
+ }
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+
+
+ {
+ BT_PROFILE("btMultiBody stepVelocities");
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks()+1);
+ m_scratch_m.resize(bod->getNumLinks()+1);
+ bool doNotUpdatePos = false;
+
+ {
+ if(!bod->isUsingRK4Integration())
+ {
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
+ }
+ else
+ {
+ //
+ int numDofs = bod->getNumDofs() + 6;
+ int numPosVars = bod->getNumPosVars() + 7;
+ btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
+ //convenience
+ btScalar *pMem = &scratch_r2[0];
+ btScalar *scratch_q0 = pMem; pMem += numPosVars;
+ btScalar *scratch_qx = pMem; pMem += numPosVars;
+ btScalar *scratch_qd0 = pMem; pMem += numDofs;
+ btScalar *scratch_qd1 = pMem; pMem += numDofs;
+ btScalar *scratch_qd2 = pMem; pMem += numDofs;
+ btScalar *scratch_qd3 = pMem; pMem += numDofs;
+ btScalar *scratch_qdd0 = pMem; pMem += numDofs;
+ btScalar *scratch_qdd1 = pMem; pMem += numDofs;
+ btScalar *scratch_qdd2 = pMem; pMem += numDofs;
+ btScalar *scratch_qdd3 = pMem; pMem += numDofs;
+ btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
+
+ /////
+ //copy q0 to scratch_q0 and qd0 to scratch_qd0
+ scratch_q0[0] = bod->getWorldToBaseRot().x();
+ scratch_q0[1] = bod->getWorldToBaseRot().y();
+ scratch_q0[2] = bod->getWorldToBaseRot().z();
+ scratch_q0[3] = bod->getWorldToBaseRot().w();
+ scratch_q0[4] = bod->getBasePos().x();
+ scratch_q0[5] = bod->getBasePos().y();
+ scratch_q0[6] = bod->getBasePos().z();
+ //
+ for(int link = 0; link < bod->getNumLinks(); ++link)
+ {
+ for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
+ scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
+ }
+ //
+ for(int dof = 0; dof < numDofs; ++dof)
+ scratch_qd0[dof] = bod->getVelocityVector()[dof];
+ ////
+ struct
+ {
+ btMultiBody *bod;
+ btScalar *scratch_qx, *scratch_q0;
+
+ void operator()()
+ {
+ for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
+ scratch_qx[dof] = scratch_q0[dof];
+ }
+ } pResetQx = {bod, scratch_qx, scratch_q0};
+ //
+ struct
+ {
+ void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
+ {
+ for(int i = 0; i < size; ++i)
+ pVal[i] = pCurVal[i] + dt * pDer[i];
+ }
+
+ } pEulerIntegrate;
+ //
+ struct
+ {
+ void operator()(btMultiBody *pBody, const btScalar *pData)
+ {
+ btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
+
+ for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
+ pVel[i] = pData[i];
+
+ }
+ } pCopyToVelocityVector;
+ //
+ struct
+ {
+ void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
+ {
+ for(int i = 0; i < size; ++i)
+ pDst[i] = pSrc[start + i];
+ }
+ } pCopy;
+ //
+
+ btScalar h = solverInfo.m_timeStep;
+ #define output &m_scratch_r[bod->getNumDofs()]
+ //calc qdd0 from: q0 & qd0
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ pCopy(output, scratch_qdd0, 0, numDofs);
+ //calc q1 = q0 + h/2 * qd0
+ pResetQx();
+ bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
+ //calc qd1 = qd0 + h/2 * qdd0
+ pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
+ //
+ //calc qdd1 from: q1 & qd1
+ pCopyToVelocityVector(bod, scratch_qd1);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ pCopy(output, scratch_qdd1, 0, numDofs);
+ //calc q2 = q0 + h/2 * qd1
+ pResetQx();
+ bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
+ //calc qd2 = qd0 + h/2 * qdd1
+ pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
+ //
+ //calc qdd2 from: q2 & qd2
+ pCopyToVelocityVector(bod, scratch_qd2);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ pCopy(output, scratch_qdd2, 0, numDofs);
+ //calc q3 = q0 + h * qd2
+ pResetQx();
+ bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
+ //calc qd3 = qd0 + h * qdd2
+ pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
+ //
+ //calc qdd3 from: q3 & qd3
+ pCopyToVelocityVector(bod, scratch_qd3);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ pCopy(output, scratch_qdd3, 0, numDofs);
+
+ //
+ //calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
+ //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
+ btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
+ btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
+ for(int i = 0; i < numDofs; ++i)
+ {
+ delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
+ delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);
+ //delta_q[i] = h*scratch_qd0[i];
+ //delta_qd[i] = h*scratch_qdd0[i];
+ }
+ //
+ pCopyToVelocityVector(bod, scratch_qd0);
+ bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
+ //
+ if(!doNotUpdatePos)
+ {
+ btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+
+ for(int i = 0; i < numDofs; ++i)
+ pRealBuf[i] = delta_q[i];
+
+ //bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
+ bod->setPosUpdated(true);
+ }
+
+ //ugly hack which resets the cached data to t0 (needed for constraint solver)
+ {
+ for(int link = 0; link < bod->getNumLinks(); ++link)
+ bod->getLink(link).updateCacheMultiDof();
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
+ }
+
+ }
+ }
+
+#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ bod->clearForcesAndTorques();
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ }//if (!isSleeping)
+ }
+ }
+
+ clearMultiBodyConstraintForces();
+
+ m_solverMultiBodyIslandCallback->processConstraints();
+
+ m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
+
+ {
+ BT_PROFILE("btMultiBody stepVelocities");
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks()+1);
+ m_scratch_m.resize(bod->getNumLinks()+1);
+
+
+ {
+ if(!bod->isUsingRK4Integration())
+ {
+ bool isConstraintPass = true;
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
+ }
+ }
+ }
+ }
+ }
+
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->processDeltaVeeMultiDof2();
+ }
+
+}
+
+void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
+{
+ btDiscreteDynamicsWorld::integrateTransforms(timeStep);
+
+ {
+ BT_PROFILE("btMultiBody stepPositions");
+ //integrate and update the Featherstone hierarchies
+
+ for (int b=0;b<m_multiBodies.size();b++)
+ {
+ btMultiBody* bod = m_multiBodies[b];
+ bool isSleeping = false;
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+
+ if (!isSleeping)
+ {
+ int nLinks = bod->getNumLinks();
+
+ ///base + num m_links
+
+
+ {
+ if(!bod->isPosUpdated())
+ bod->stepPositionsMultiDof(timeStep);
+ else
+ {
+ btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+
+ bod->stepPositionsMultiDof(1, 0, pRealBuf);
+ bod->setPosUpdated(false);
+ }
+ }
+
+ m_scratch_world_to_local.resize(nLinks+1);
+ m_scratch_local_origin.resize(nLinks+1);
+
+ bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
+
+ } else
+ {
+ bod->clearVelocities();
+ }
+ }
+ }
+}
+
+
+
+void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
+{
+ m_multiBodyConstraints.push_back(constraint);
+}
+
+void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
+{
+ m_multiBodyConstraints.remove(constraint);
+}
+
+void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
+{
+ constraint->debugDraw(getDebugDrawer());
+}
+
+
+void btMultiBodyDynamicsWorld::debugDrawWorld()
+{
+ BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
+
+ btDiscreteDynamicsWorld::debugDrawWorld();
+
+ bool drawConstraints = false;
+ if (getDebugDrawer())
+ {
+ int mode = getDebugDrawer()->getDebugMode();
+ if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
+ {
+ drawConstraints = true;
+ }
+
+ if (drawConstraints)
+ {
+ BT_PROFILE("btMultiBody debugDrawWorld");
+
+
+ for (int c=0;c<m_multiBodyConstraints.size();c++)
+ {
+ btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
+ debugDrawMultiBodyConstraint(constraint);
+ }
+
+ for (int b = 0; b<m_multiBodies.size(); b++)
+ {
+ btMultiBody* bod = m_multiBodies[b];
+ bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
+
+ getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
+
+
+ for (int m = 0; m<bod->getNumLinks(); m++)
+ {
+
+ const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
+
+ getDebugDrawer()->drawTransform(tr, 0.1);
+
+ //draw the joint axis
+ if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
+ {
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
+
+ btVector4 color(0,0,0,1);//1,1,1);
+ btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from,to,color);
+ }
+ if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
+ {
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
+
+ btVector4 color(0,0,0,1);//1,1,1);
+ btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from,to,color);
+ }
+ if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
+ {
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
+
+ btVector4 color(0,0,0,1);//1,1,1);
+ btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from,to,color);
+ }
+
+ }
+ }
+ }
+ }
+
+
+}
+
+
+
+void btMultiBodyDynamicsWorld::applyGravity()
+{
+ btDiscreteDynamicsWorld::applyGravity();
+#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ BT_PROFILE("btMultiBody addGravity");
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ bod->addBaseForce(m_gravity * bod->getBaseMass());
+
+ for (int j = 0; j < bod->getNumLinks(); ++j)
+ {
+ bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
+ }
+ }//if (!isSleeping)
+ }
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+}
+
+void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
+{
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearConstraintForces();
+ }
+}
+void btMultiBodyDynamicsWorld::clearMultiBodyForces()
+{
+ {
+ // BT_PROFILE("clearMultiBodyForces");
+ for (int i=0;i<this->m_multiBodies.size();i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b=0;b<bod->getNumLinks();b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearForcesAndTorques();
+ }
+ }
+ }
+
+}
+void btMultiBodyDynamicsWorld::clearForces()
+{
+ btDiscreteDynamicsWorld::clearForces();
+
+#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ clearMultiBodyForces();
+#endif
+}
+
+
+
+
+void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeDynamicsWorldInfo( serializer);
+
+ serializeMultiBodies(serializer);
+
+ serializeRigidBodies(serializer);
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+
+void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_multiBodies.size();i++)
+ {
+ btMultiBody* mb = m_multiBodies[i];
+ {
+ int len = mb->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
+ }
+ }
+
+} \ No newline at end of file