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-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
index bdaa473476..a1d5bb9ca8 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -583,52 +583,6 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
}
}
-btScalar btMultiBody::getKineticEnergy() const
-{
- int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;
- omega.resize(num_links + 1);
- btAlignedObjectArray<btVector3> vel;
- vel.resize(num_links + 1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- // we will do the factor of 0.5 at the end
- btScalar result = m_baseMass * vel[0].dot(vel[0]);
- result += omega[0].dot(m_baseInertia * omega[0]);
-
- for (int i = 0; i < num_links; ++i)
- {
- result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]);
- result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]);
- }
-
- return 0.5f * result;
-}
-
-btVector3 btMultiBody::getAngularMomentum() const
-{
- int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;
- omega.resize(num_links + 1);
- btAlignedObjectArray<btVector3> vel;
- vel.resize(num_links + 1);
- btAlignedObjectArray<btQuaternion> rot_from_world;
- rot_from_world.resize(num_links + 1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- rot_from_world[0] = m_baseQuat;
- btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0]));
-
- for (int i = 0; i < num_links; ++i)
- {
- rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1];
- result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1])));
- }
-
- return result;
-}
void btMultiBody::clearConstraintForces()
{