diff options
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp | 2058 |
1 files changed, 1034 insertions, 1024 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index 0e85b55728..53fc48d4b9 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -21,7 +21,6 @@ */ - #include "btMultiBody.h" #include "btMultiBodyLink.h" #include "btMultiBodyLinkCollider.h" @@ -29,28 +28,29 @@ #include "LinearMath/btTransformUtil.h" #include "LinearMath/btSerializer.h" //#include "Bullet3Common/b3Logging.h" -// #define INCLUDE_GYRO_TERM +// #define INCLUDE_GYRO_TERM -///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals -bool gJointFeedbackInWorldSpace = false; -bool gJointFeedbackInJointFrame = false; -namespace { - const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2) - const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds +namespace +{ +const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2) +const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds +} // namespace + +void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame + const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates + const btVector3 &top_in, // top part of input vector + const btVector3 &bottom_in, // bottom part of input vector + btVector3 &top_out, // top part of output vector + btVector3 &bottom_out) // bottom part of output vector +{ + top_out = rotation_matrix * top_in; + bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; } -namespace { - void SpatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame - const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates - const btVector3 &top_in, // top part of input vector - const btVector3 &bottom_in, // bottom part of input vector - btVector3 &top_out, // top part of output vector - btVector3 &bottom_out) // bottom part of output vector - { - top_out = rotation_matrix * top_in; - bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; - } +namespace +{ + #if 0 void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix, @@ -83,60 +83,58 @@ namespace { bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom); } #endif - -} +} // namespace // // Implementation of class btMultiBody // btMultiBody::btMultiBody(int n_links, - btScalar mass, - const btVector3 &inertia, - bool fixedBase, - bool canSleep, - bool /*deprecatedUseMultiDof*/) - : - m_baseCollider(0), - m_baseName(0), - m_basePos(0,0,0), - m_baseQuat(0, 0, 0, 1), - m_baseMass(mass), - m_baseInertia(inertia), - - m_fixedBase(fixedBase), - m_awake(true), - m_canSleep(canSleep), - m_sleepTimer(0), - m_userObjectPointer(0), - m_userIndex2(-1), - m_userIndex(-1), - m_companionId(-1), - m_linearDamping(0.04f), - m_angularDamping(0.04f), - m_useGyroTerm(true), - m_maxAppliedImpulse(1000.f), - m_maxCoordinateVelocity(100.f), - m_hasSelfCollision(true), - __posUpdated(false), - m_dofCount(0), - m_posVarCnt(0), - m_useRK4(false), - m_useGlobalVelocities(false), - m_internalNeedsJointFeedback(false) -{ - m_cachedInertiaTopLeft.setValue(0,0,0,0,0,0,0,0,0); - m_cachedInertiaTopRight.setValue(0,0,0,0,0,0,0,0,0); - m_cachedInertiaLowerLeft.setValue(0,0,0,0,0,0,0,0,0); - m_cachedInertiaLowerRight.setValue(0,0,0,0,0,0,0,0,0); - m_cachedInertiaValid=false; + btScalar mass, + const btVector3 &inertia, + bool fixedBase, + bool canSleep, + bool /*deprecatedUseMultiDof*/) + : m_baseCollider(0), + m_baseName(0), + m_basePos(0, 0, 0), + m_baseQuat(0, 0, 0, 1), + m_baseMass(mass), + m_baseInertia(inertia), + + m_fixedBase(fixedBase), + m_awake(true), + m_canSleep(canSleep), + m_sleepTimer(0), + m_userObjectPointer(0), + m_userIndex2(-1), + m_userIndex(-1), + m_companionId(-1), + m_linearDamping(0.04f), + m_angularDamping(0.04f), + m_useGyroTerm(true), + m_maxAppliedImpulse(1000.f), + m_maxCoordinateVelocity(100.f), + m_hasSelfCollision(true), + __posUpdated(false), + m_dofCount(0), + m_posVarCnt(0), + m_useRK4(false), + m_useGlobalVelocities(false), + m_internalNeedsJointFeedback(false) +{ + m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); + m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); + m_cachedInertiaLowerLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); + m_cachedInertiaLowerRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); + m_cachedInertiaValid = false; m_links.resize(n_links); m_matrixBuf.resize(n_links + 1); - m_baseForce.setValue(0, 0, 0); - m_baseTorque.setValue(0, 0, 0); + m_baseForce.setValue(0, 0, 0); + m_baseTorque.setValue(0, 0, 0); clearConstraintForces(); clearForcesAndTorques(); @@ -147,131 +145,125 @@ btMultiBody::~btMultiBody() } void btMultiBody::setupFixed(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rotParentToThis, - const btVector3 &parentComToThisPivotOffset, - const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/) -{ - + btScalar mass, + const btVector3 &inertia, + int parent, + const btQuaternion &rotParentToThis, + const btVector3 &parentComToThisPivotOffset, + const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/) +{ m_links[i].m_mass = mass; - m_links[i].m_inertiaLocal = inertia; - m_links[i].m_parent = parent; - m_links[i].setAxisTop(0, 0., 0., 0.); - m_links[i].setAxisBottom(0, btVector3(0,0,0)); - m_links[i].m_zeroRotParentToThis = rotParentToThis; + m_links[i].m_inertiaLocal = inertia; + m_links[i].m_parent = parent; + m_links[i].setAxisTop(0, 0., 0., 0.); + m_links[i].setAxisBottom(0, btVector3(0, 0, 0)); + m_links[i].m_zeroRotParentToThis = rotParentToThis; m_links[i].m_dVector = thisPivotToThisComOffset; - m_links[i].m_eVector = parentComToThisPivotOffset; + m_links[i].m_eVector = parentComToThisPivotOffset; m_links[i].m_jointType = btMultibodyLink::eFixed; m_links[i].m_dofCount = 0; m_links[i].m_posVarCount = 0; - m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; - + m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; + m_links[i].updateCacheMultiDof(); updateLinksDofOffsets(); - } - void btMultiBody::setupPrismatic(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rotParentToThis, - const btVector3 &jointAxis, - const btVector3 &parentComToThisPivotOffset, - const btVector3 &thisPivotToThisComOffset, - bool disableParentCollision) + btScalar mass, + const btVector3 &inertia, + int parent, + const btQuaternion &rotParentToThis, + const btVector3 &jointAxis, + const btVector3 &parentComToThisPivotOffset, + const btVector3 &thisPivotToThisComOffset, + bool disableParentCollision) { m_dofCount += 1; m_posVarCnt += 1; - - m_links[i].m_mass = mass; - m_links[i].m_inertiaLocal = inertia; - m_links[i].m_parent = parent; - m_links[i].m_zeroRotParentToThis = rotParentToThis; - m_links[i].setAxisTop(0, 0., 0., 0.); - m_links[i].setAxisBottom(0, jointAxis); - m_links[i].m_eVector = parentComToThisPivotOffset; + + m_links[i].m_mass = mass; + m_links[i].m_inertiaLocal = inertia; + m_links[i].m_parent = parent; + m_links[i].m_zeroRotParentToThis = rotParentToThis; + m_links[i].setAxisTop(0, 0., 0., 0.); + m_links[i].setAxisBottom(0, jointAxis); + m_links[i].m_eVector = parentComToThisPivotOffset; m_links[i].m_dVector = thisPivotToThisComOffset; - m_links[i].m_cachedRotParentToThis = rotParentToThis; + m_links[i].m_cachedRotParentToThis = rotParentToThis; m_links[i].m_jointType = btMultibodyLink::ePrismatic; m_links[i].m_dofCount = 1; - m_links[i].m_posVarCount = 1; + m_links[i].m_posVarCount = 1; m_links[i].m_jointPos[0] = 0.f; m_links[i].m_jointTorque[0] = 0.f; if (disableParentCollision) - m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; + m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; // - + m_links[i].updateCacheMultiDof(); - + updateLinksDofOffsets(); } void btMultiBody::setupRevolute(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rotParentToThis, - const btVector3 &jointAxis, - const btVector3 &parentComToThisPivotOffset, - const btVector3 &thisPivotToThisComOffset, - bool disableParentCollision) + btScalar mass, + const btVector3 &inertia, + int parent, + const btQuaternion &rotParentToThis, + const btVector3 &jointAxis, + const btVector3 &parentComToThisPivotOffset, + const btVector3 &thisPivotToThisComOffset, + bool disableParentCollision) { m_dofCount += 1; m_posVarCnt += 1; - - m_links[i].m_mass = mass; - m_links[i].m_inertiaLocal = inertia; - m_links[i].m_parent = parent; - m_links[i].m_zeroRotParentToThis = rotParentToThis; - m_links[i].setAxisTop(0, jointAxis); - m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset)); - m_links[i].m_dVector = thisPivotToThisComOffset; - m_links[i].m_eVector = parentComToThisPivotOffset; + + m_links[i].m_mass = mass; + m_links[i].m_inertiaLocal = inertia; + m_links[i].m_parent = parent; + m_links[i].m_zeroRotParentToThis = rotParentToThis; + m_links[i].setAxisTop(0, jointAxis); + m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset)); + m_links[i].m_dVector = thisPivotToThisComOffset; + m_links[i].m_eVector = parentComToThisPivotOffset; m_links[i].m_jointType = btMultibodyLink::eRevolute; m_links[i].m_dofCount = 1; - m_links[i].m_posVarCount = 1; + m_links[i].m_posVarCount = 1; m_links[i].m_jointPos[0] = 0.f; m_links[i].m_jointTorque[0] = 0.f; if (disableParentCollision) - m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; - // + m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; + // m_links[i].updateCacheMultiDof(); // updateLinksDofOffsets(); } - - void btMultiBody::setupSpherical(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rotParentToThis, - const btVector3 &parentComToThisPivotOffset, - const btVector3 &thisPivotToThisComOffset, - bool disableParentCollision) -{ - + btScalar mass, + const btVector3 &inertia, + int parent, + const btQuaternion &rotParentToThis, + const btVector3 &parentComToThisPivotOffset, + const btVector3 &thisPivotToThisComOffset, + bool disableParentCollision) +{ m_dofCount += 3; m_posVarCnt += 4; m_links[i].m_mass = mass; - m_links[i].m_inertiaLocal = inertia; - m_links[i].m_parent = parent; - m_links[i].m_zeroRotParentToThis = rotParentToThis; - m_links[i].m_dVector = thisPivotToThisComOffset; - m_links[i].m_eVector = parentComToThisPivotOffset; + m_links[i].m_inertiaLocal = inertia; + m_links[i].m_parent = parent; + m_links[i].m_zeroRotParentToThis = rotParentToThis; + m_links[i].m_dVector = thisPivotToThisComOffset; + m_links[i].m_eVector = parentComToThisPivotOffset; m_links[i].m_jointType = btMultibodyLink::eSpherical; m_links[i].m_dofCount = 3; @@ -282,281 +274,297 @@ void btMultiBody::setupSpherical(int i, m_links[i].setAxisBottom(0, m_links[i].getAxisTop(0).cross(thisPivotToThisComOffset)); m_links[i].setAxisBottom(1, m_links[i].getAxisTop(1).cross(thisPivotToThisComOffset)); m_links[i].setAxisBottom(2, m_links[i].getAxisTop(2).cross(thisPivotToThisComOffset)); - m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; m_links[i].m_jointPos[3] = 1.f; + m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; + m_links[i].m_jointPos[3] = 1.f; m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f; - if (disableParentCollision) - m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; + m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; // - m_links[i].updateCacheMultiDof(); + m_links[i].updateCacheMultiDof(); // updateLinksDofOffsets(); } void btMultiBody::setupPlanar(int i, - btScalar mass, - const btVector3 &inertia, - int parent, - const btQuaternion &rotParentToThis, - const btVector3 &rotationAxis, - const btVector3 &parentComToThisComOffset, - bool disableParentCollision) -{ - + btScalar mass, + const btVector3 &inertia, + int parent, + const btQuaternion &rotParentToThis, + const btVector3 &rotationAxis, + const btVector3 &parentComToThisComOffset, + bool disableParentCollision) +{ m_dofCount += 3; m_posVarCnt += 3; m_links[i].m_mass = mass; - m_links[i].m_inertiaLocal = inertia; - m_links[i].m_parent = parent; - m_links[i].m_zeroRotParentToThis = rotParentToThis; + m_links[i].m_inertiaLocal = inertia; + m_links[i].m_parent = parent; + m_links[i].m_zeroRotParentToThis = rotParentToThis; m_links[i].m_dVector.setZero(); - m_links[i].m_eVector = parentComToThisComOffset; + m_links[i].m_eVector = parentComToThisComOffset; // btVector3 vecNonParallelToRotAxis(1, 0, 0); - if(rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999) + if (rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999) vecNonParallelToRotAxis.setValue(0, 1, 0); // m_links[i].m_jointType = btMultibodyLink::ePlanar; m_links[i].m_dofCount = 3; m_links[i].m_posVarCount = 3; - btVector3 n=rotationAxis.normalized(); - m_links[i].setAxisTop(0, n[0],n[1],n[2]); - m_links[i].setAxisTop(1,0,0,0); - m_links[i].setAxisTop(2,0,0,0); - m_links[i].setAxisBottom(0,0,0,0); + btVector3 n = rotationAxis.normalized(); + m_links[i].setAxisTop(0, n[0], n[1], n[2]); + m_links[i].setAxisTop(1, 0, 0, 0); + m_links[i].setAxisTop(2, 0, 0, 0); + m_links[i].setAxisBottom(0, 0, 0, 0); btVector3 cr = m_links[i].getAxisTop(0).cross(vecNonParallelToRotAxis); - m_links[i].setAxisBottom(1,cr[0],cr[1],cr[2]); + m_links[i].setAxisBottom(1, cr[0], cr[1], cr[2]); cr = m_links[i].getAxisBottom(1).cross(m_links[i].getAxisTop(0)); - m_links[i].setAxisBottom(2,cr[0],cr[1],cr[2]); + m_links[i].setAxisBottom(2, cr[0], cr[1], cr[2]); m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f; if (disableParentCollision) - m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; - // + m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION; + // m_links[i].updateCacheMultiDof(); // updateLinksDofOffsets(); + + m_links[i].setAxisBottom(1, m_links[i].getAxisBottom(1).normalized()); + m_links[i].setAxisBottom(2, m_links[i].getAxisBottom(2).normalized()); } void btMultiBody::finalizeMultiDof() { m_deltaV.resize(0); m_deltaV.resize(6 + m_dofCount); - m_realBuf.resize(6 + m_dofCount + m_dofCount*m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels") - m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices) - for (int i=0;i<m_vectorBuf.size();i++) + m_realBuf.resize(6 + m_dofCount + m_dofCount * m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels") + m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices) + for (int i = 0; i < m_vectorBuf.size(); i++) { - m_vectorBuf[i].setValue(0,0,0); + m_vectorBuf[i].setValue(0, 0, 0); } updateLinksDofOffsets(); } - + int btMultiBody::getParent(int i) const { - return m_links[i].m_parent; + return m_links[i].m_parent; } btScalar btMultiBody::getLinkMass(int i) const { - return m_links[i].m_mass; + return m_links[i].m_mass; } -const btVector3 & btMultiBody::getLinkInertia(int i) const +const btVector3 &btMultiBody::getLinkInertia(int i) const { - return m_links[i].m_inertiaLocal; + return m_links[i].m_inertiaLocal; } btScalar btMultiBody::getJointPos(int i) const { - return m_links[i].m_jointPos[0]; + return m_links[i].m_jointPos[0]; } btScalar btMultiBody::getJointVel(int i) const { - return m_realBuf[6 + m_links[i].m_dofOffset]; + return m_realBuf[6 + m_links[i].m_dofOffset]; } -btScalar * btMultiBody::getJointPosMultiDof(int i) +btScalar *btMultiBody::getJointPosMultiDof(int i) { return &m_links[i].m_jointPos[0]; } -btScalar * btMultiBody::getJointVelMultiDof(int i) +btScalar *btMultiBody::getJointVelMultiDof(int i) { return &m_realBuf[6 + m_links[i].m_dofOffset]; } -const btScalar * btMultiBody::getJointPosMultiDof(int i) const +const btScalar *btMultiBody::getJointPosMultiDof(int i) const { return &m_links[i].m_jointPos[0]; } -const btScalar * btMultiBody::getJointVelMultiDof(int i) const +const btScalar *btMultiBody::getJointVelMultiDof(int i) const { return &m_realBuf[6 + m_links[i].m_dofOffset]; } - void btMultiBody::setJointPos(int i, btScalar q) { - m_links[i].m_jointPos[0] = q; - m_links[i].updateCacheMultiDof(); + m_links[i].m_jointPos[0] = q; + m_links[i].updateCacheMultiDof(); +} + + +void btMultiBody::setJointPosMultiDof(int i, const double *q) +{ + for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos) + m_links[i].m_jointPos[pos] = (btScalar)q[pos]; + + m_links[i].updateCacheMultiDof(); } -void btMultiBody::setJointPosMultiDof(int i, btScalar *q) +void btMultiBody::setJointPosMultiDof(int i, const float *q) { - for(int pos = 0; pos < m_links[i].m_posVarCount; ++pos) - m_links[i].m_jointPos[pos] = q[pos]; + for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos) + m_links[i].m_jointPos[pos] = (btScalar)q[pos]; - m_links[i].updateCacheMultiDof(); + m_links[i].updateCacheMultiDof(); } + + void btMultiBody::setJointVel(int i, btScalar qdot) { - m_realBuf[6 + m_links[i].m_dofOffset] = qdot; + m_realBuf[6 + m_links[i].m_dofOffset] = qdot; } -void btMultiBody::setJointVelMultiDof(int i, btScalar *qdot) +void btMultiBody::setJointVelMultiDof(int i, const double *qdot) { - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - m_realBuf[6 + m_links[i].m_dofOffset + dof] = qdot[dof]; + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof]; } -const btVector3 & btMultiBody::getRVector(int i) const +void btMultiBody::setJointVelMultiDof(int i, const float* qdot) { - return m_links[i].m_cachedRVector; + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof]; } -const btQuaternion & btMultiBody::getParentToLocalRot(int i) const +const btVector3 &btMultiBody::getRVector(int i) const { - return m_links[i].m_cachedRotParentToThis; + return m_links[i].m_cachedRVector; +} + +const btQuaternion &btMultiBody::getParentToLocalRot(int i) const +{ + return m_links[i].m_cachedRotParentToThis; } btVector3 btMultiBody::localPosToWorld(int i, const btVector3 &local_pos) const { - btAssert(i>=-1); - btAssert(i<m_links.size()); - if ((i<-1) || (i>=m_links.size())) + btAssert(i >= -1); + btAssert(i < m_links.size()); + if ((i < -1) || (i >= m_links.size())) { - return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY); + return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY); } - btVector3 result = local_pos; - while (i != -1) { - // 'result' is in frame i. transform it to frame parent(i) - result += getRVector(i); - result = quatRotate(getParentToLocalRot(i).inverse(),result); - i = getParent(i); - } + btVector3 result = local_pos; + while (i != -1) + { + // 'result' is in frame i. transform it to frame parent(i) + result += getRVector(i); + result = quatRotate(getParentToLocalRot(i).inverse(), result); + i = getParent(i); + } - // 'result' is now in the base frame. transform it to world frame - result = quatRotate(getWorldToBaseRot().inverse() ,result); - result += getBasePos(); + // 'result' is now in the base frame. transform it to world frame + result = quatRotate(getWorldToBaseRot().inverse(), result); + result += getBasePos(); - return result; + return result; } btVector3 btMultiBody::worldPosToLocal(int i, const btVector3 &world_pos) const { - btAssert(i>=-1); - btAssert(i<m_links.size()); - if ((i<-1) || (i>=m_links.size())) + btAssert(i >= -1); + btAssert(i < m_links.size()); + if ((i < -1) || (i >= m_links.size())) { - return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY); + return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY); } - if (i == -1) { - // world to base - return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos())); - } else { - // find position in parent frame, then transform to current frame - return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i); - } + if (i == -1) + { + // world to base + return quatRotate(getWorldToBaseRot(), (world_pos - getBasePos())); + } + else + { + // find position in parent frame, then transform to current frame + return quatRotate(getParentToLocalRot(i), worldPosToLocal(getParent(i), world_pos)) - getRVector(i); + } } btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const { - btAssert(i>=-1); - btAssert(i<m_links.size()); - if ((i<-1) || (i>=m_links.size())) + btAssert(i >= -1); + btAssert(i < m_links.size()); + if ((i < -1) || (i >= m_links.size())) { - return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY); + return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY); } - - btVector3 result = local_dir; - while (i != -1) { - result = quatRotate(getParentToLocalRot(i).inverse() , result); - i = getParent(i); - } - result = quatRotate(getWorldToBaseRot().inverse() , result); - return result; + btVector3 result = local_dir; + while (i != -1) + { + result = quatRotate(getParentToLocalRot(i).inverse(), result); + i = getParent(i); + } + result = quatRotate(getWorldToBaseRot().inverse(), result); + return result; } btVector3 btMultiBody::worldDirToLocal(int i, const btVector3 &world_dir) const { - btAssert(i>=-1); - btAssert(i<m_links.size()); - if ((i<-1) || (i>=m_links.size())) + btAssert(i >= -1); + btAssert(i < m_links.size()); + if ((i < -1) || (i >= m_links.size())) { - return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY); + return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY); } - if (i == -1) { - return quatRotate(getWorldToBaseRot(), world_dir); - } else { - return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir)); - } + if (i == -1) + { + return quatRotate(getWorldToBaseRot(), world_dir); + } + else + { + return quatRotate(getParentToLocalRot(i), worldDirToLocal(getParent(i), world_dir)); + } } btMatrix3x3 btMultiBody::localFrameToWorld(int i, const btMatrix3x3 &local_frame) const { - btMatrix3x3 result = local_frame; - btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); - btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); - btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); - result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]); - return result; + btMatrix3x3 result = local_frame; + btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); + btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); + btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); + result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]); + return result; } void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const { int num_links = getNumLinks(); - // Calculates the velocities of each link (and the base) in its local frame - omega[0] = quatRotate(m_baseQuat ,getBaseOmega()); - vel[0] = quatRotate(m_baseQuat ,getBaseVel()); - - for (int i = 0; i < num_links; ++i) + // Calculates the velocities of each link (and the base) in its local frame + const btQuaternion& base_rot = getWorldToBaseRot(); + omega[0] = quatRotate(base_rot, getBaseOmega()); + vel[0] = quatRotate(base_rot, getBaseVel()); + + for (int i = 0; i < num_links; ++i) { - const int parent = m_links[i].m_parent; + const btMultibodyLink& link = getLink(i); + const int parent = link.m_parent; - // transform parent vel into this frame, store in omega[i+1], vel[i+1] - SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector, - omega[parent+1], vel[parent+1], - omega[i+1], vel[i+1]); + // transform parent vel into this frame, store in omega[i+1], vel[i+1] + spatialTransform(btMatrix3x3(link.m_cachedRotParentToThis), link.m_cachedRVector, + omega[parent + 1], vel[parent + 1], + omega[i + 1], vel[i + 1]); - // now add qidot * shat_i - //only supported for revolute/prismatic joints, todo: spherical and planar joints - switch(m_links[i].m_jointType) + // now add qidot * shat_i + const btScalar* jointVel = getJointVelMultiDof(i); + for (int dof = 0; dof < link.m_dofCount; ++dof) { - case btMultibodyLink::ePrismatic: - case btMultibodyLink::eRevolute: - { - btVector3 axisTop = m_links[i].getAxisTop(0); - btVector3 axisBottom = m_links[i].getAxisBottom(0); - btScalar jointVel = getJointVel(i); - omega[i+1] += jointVel * axisTop; - vel[i+1] += jointVel * axisBottom; - break; - } - default: - { - } + omega[i + 1] += jointVel[dof] * link.getAxisTop(dof); + vel[i + 1] += jointVel[dof] * link.getAxisBottom(dof); } } } @@ -564,41 +572,48 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const btScalar btMultiBody::getKineticEnergy() const { int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1); - btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - // we will do the factor of 0.5 at the end - btScalar result = m_baseMass * vel[0].dot(vel[0]); - result += omega[0].dot(m_baseInertia * omega[0]); - - for (int i = 0; i < num_links; ++i) { - result += m_links[i].m_mass * vel[i+1].dot(vel[i+1]); - result += omega[i+1].dot(m_links[i].m_inertiaLocal * omega[i+1]); - } + // TODO: would be better not to allocate memory here + btAlignedObjectArray<btVector3> omega; + omega.resize(num_links + 1); + btAlignedObjectArray<btVector3> vel; + vel.resize(num_links + 1); + compTreeLinkVelocities(&omega[0], &vel[0]); + + // we will do the factor of 0.5 at the end + btScalar result = m_baseMass * vel[0].dot(vel[0]); + result += omega[0].dot(m_baseInertia * omega[0]); + + for (int i = 0; i < num_links; ++i) + { + result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]); + result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]); + } - return 0.5f * result; + return 0.5f * result; } btVector3 btMultiBody::getAngularMomentum() const { int num_links = getNumLinks(); - // TODO: would be better not to allocate memory here - btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1); - btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1); - btAlignedObjectArray<btQuaternion> rot_from_world;rot_from_world.resize(num_links+1); - compTreeLinkVelocities(&omega[0], &vel[0]); - - rot_from_world[0] = m_baseQuat; - btVector3 result = quatRotate(rot_from_world[0].inverse() , (m_baseInertia * omega[0])); - - for (int i = 0; i < num_links; ++i) { - rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1]; - result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertiaLocal * omega[i+1]))); - } + // TODO: would be better not to allocate memory here + btAlignedObjectArray<btVector3> omega; + omega.resize(num_links + 1); + btAlignedObjectArray<btVector3> vel; + vel.resize(num_links + 1); + btAlignedObjectArray<btQuaternion> rot_from_world; + rot_from_world.resize(num_links + 1); + compTreeLinkVelocities(&omega[0], &vel[0]); + + rot_from_world[0] = m_baseQuat; + btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0])); + + for (int i = 0; i < num_links; ++i) + { + rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1]; + result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1]))); + } - return result; + return result; } void btMultiBody::clearConstraintForces() @@ -606,57 +621,55 @@ void btMultiBody::clearConstraintForces() m_baseConstraintForce.setValue(0, 0, 0); m_baseConstraintTorque.setValue(0, 0, 0); - - for (int i = 0; i < getNumLinks(); ++i) { - m_links[i].m_appliedConstraintForce.setValue(0, 0, 0); - m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0); - } + for (int i = 0; i < getNumLinks(); ++i) + { + m_links[i].m_appliedConstraintForce.setValue(0, 0, 0); + m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0); + } } void btMultiBody::clearForcesAndTorques() { - m_baseForce.setValue(0, 0, 0); - m_baseTorque.setValue(0, 0, 0); + m_baseForce.setValue(0, 0, 0); + m_baseTorque.setValue(0, 0, 0); - - for (int i = 0; i < getNumLinks(); ++i) { - m_links[i].m_appliedForce.setValue(0, 0, 0); - m_links[i].m_appliedTorque.setValue(0, 0, 0); + for (int i = 0; i < getNumLinks(); ++i) + { + m_links[i].m_appliedForce.setValue(0, 0, 0); + m_links[i].m_appliedTorque.setValue(0, 0, 0); m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = m_links[i].m_jointTorque[3] = m_links[i].m_jointTorque[4] = m_links[i].m_jointTorque[5] = 0.f; - } + } } void btMultiBody::clearVelocities() { - for (int i = 0; i < 6 + getNumDofs(); ++i) + for (int i = 0; i < 6 + getNumDofs(); ++i) { m_realBuf[i] = 0.f; } } void btMultiBody::addLinkForce(int i, const btVector3 &f) { - m_links[i].m_appliedForce += f; + m_links[i].m_appliedForce += f; } void btMultiBody::addLinkTorque(int i, const btVector3 &t) { - m_links[i].m_appliedTorque += t; + m_links[i].m_appliedTorque += t; } void btMultiBody::addLinkConstraintForce(int i, const btVector3 &f) { - m_links[i].m_appliedConstraintForce += f; + m_links[i].m_appliedConstraintForce += f; } void btMultiBody::addLinkConstraintTorque(int i, const btVector3 &t) { - m_links[i].m_appliedConstraintTorque += t; + m_links[i].m_appliedConstraintTorque += t; } - - void btMultiBody::addJointTorque(int i, btScalar Q) { - m_links[i].m_jointTorque[0] += Q; + m_links[i].m_jointTorque[0] += Q; } void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q) @@ -666,70 +679,72 @@ void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q) void btMultiBody::addJointTorqueMultiDof(int i, const btScalar *Q) { - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) m_links[i].m_jointTorque[dof] = Q[dof]; } -const btVector3 & btMultiBody::getLinkForce(int i) const +const btVector3 &btMultiBody::getLinkForce(int i) const { - return m_links[i].m_appliedForce; + return m_links[i].m_appliedForce; } -const btVector3 & btMultiBody::getLinkTorque(int i) const +const btVector3 &btMultiBody::getLinkTorque(int i) const { - return m_links[i].m_appliedTorque; + return m_links[i].m_appliedTorque; } btScalar btMultiBody::getJointTorque(int i) const { - return m_links[i].m_jointTorque[0]; + return m_links[i].m_jointTorque[0]; } -btScalar * btMultiBody::getJointTorqueMultiDof(int i) +btScalar *btMultiBody::getJointTorqueMultiDof(int i) { - return &m_links[i].m_jointTorque[0]; + return &m_links[i].m_jointTorque[0]; } -inline btMatrix3x3 outerProduct(const btVector3& v0, const btVector3& v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross? -{ - btVector3 row0 = btVector3( - v0.x() * v1.x(), - v0.x() * v1.y(), - v0.x() * v1.z()); - btVector3 row1 = btVector3( - v0.y() * v1.x(), - v0.y() * v1.y(), - v0.y() * v1.z()); - btVector3 row2 = btVector3( - v0.z() * v1.x(), - v0.z() * v1.y(), - v0.z() * v1.z()); - - btMatrix3x3 m(row0[0],row0[1],row0[2], - row1[0],row1[1],row1[2], - row2[0],row2[1],row2[2]); - return m; +inline btMatrix3x3 outerProduct(const btVector3 &v0, const btVector3 &v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross? +{ + btVector3 row0 = btVector3( + v0.x() * v1.x(), + v0.x() * v1.y(), + v0.x() * v1.z()); + btVector3 row1 = btVector3( + v0.y() * v1.x(), + v0.y() * v1.y(), + v0.y() * v1.z()); + btVector3 row2 = btVector3( + v0.z() * v1.x(), + v0.z() * v1.y(), + v0.z() * v1.z()); + + btMatrix3x3 m(row0[0], row0[1], row0[2], + row1[0], row1[1], row1[2], + row2[0], row2[1], row2[2]); + return m; } #define vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed) // void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt, - btAlignedObjectArray<btScalar> &scratch_r, - btAlignedObjectArray<btVector3> &scratch_v, - btAlignedObjectArray<btMatrix3x3> &scratch_m, - bool isConstraintPass) + btAlignedObjectArray<btScalar> &scratch_r, + btAlignedObjectArray<btVector3> &scratch_v, + btAlignedObjectArray<btMatrix3x3> &scratch_m, + bool isConstraintPass, + bool jointFeedbackInWorldSpace, + bool jointFeedbackInJointFrame) { - // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot) - // and the base linear & angular accelerations. + // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot) + // and the base linear & angular accelerations. - // We apply damping forces in this routine as well as any external forces specified by the - // caller (via addBaseForce etc). + // We apply damping forces in this routine as well as any external forces specified by the + // caller (via addBaseForce etc). + + // output should point to an array of 6 + num_links reals. + // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame), + // num_links joint acceleration values. - // output should point to an array of 6 + num_links reals. - // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame), - // num_links joint acceleration values. - // We added support for multi degree of freedom (multi dof) joints. // In addition we also can compute the joint reaction forces. This is performed in a second pass, // so that we can include the effect of the constraint solver forces (computed in the PGS LCP solver) @@ -738,96 +753,96 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar int num_links = getNumLinks(); - const btScalar DAMPING_K1_LINEAR = m_linearDamping; + const btScalar DAMPING_K1_LINEAR = m_linearDamping; const btScalar DAMPING_K2_LINEAR = m_linearDamping; const btScalar DAMPING_K1_ANGULAR = m_angularDamping; - const btScalar DAMPING_K2_ANGULAR= m_angularDamping; + const btScalar DAMPING_K2_ANGULAR = m_angularDamping; const btVector3 base_vel = getBaseVel(); const btVector3 base_omega = getBaseOmega(); - // Temporary matrices/vectors -- use scratch space from caller - // so that we don't have to keep reallocating every frame + // Temporary matrices/vectors -- use scratch space from caller + // so that we don't have to keep reallocating every frame - scratch_r.resize(2*m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount - scratch_v.resize(8*num_links + 6); - scratch_m.resize(4*num_links + 4); + scratch_r.resize(2 * m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount + scratch_v.resize(8 * num_links + 6); + scratch_m.resize(4 * num_links + 4); //btScalar * r_ptr = &scratch_r[0]; - btScalar * output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results - btVector3 * v_ptr = &scratch_v[0]; - - // vhat_i (top = angular, bottom = linear part) + btScalar *output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results + btVector3 *v_ptr = &scratch_v[0]; + + // vhat_i (top = angular, bottom = linear part) btSpatialMotionVector *spatVel = (btSpatialMotionVector *)v_ptr; v_ptr += num_links * 2 + 2; // - // zhat_i^A - btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr; + // zhat_i^A + btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr; v_ptr += num_links * 2 + 2; // - // chat_i (note NOT defined for the base) - btSpatialMotionVector * spatCoriolisAcc = (btSpatialMotionVector *)v_ptr; + // chat_i (note NOT defined for the base) + btSpatialMotionVector *spatCoriolisAcc = (btSpatialMotionVector *)v_ptr; v_ptr += num_links * 2; // - // Ihat_i^A. - btSymmetricSpatialDyad * spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1]; - - // Cached 3x3 rotation matrices from parent frame to this frame. - btMatrix3x3 * rot_from_parent = &m_matrixBuf[0]; - btMatrix3x3 * rot_from_world = &scratch_m[0]; - - // hhat_i, ahat_i - // hhat is NOT stored for the base (but ahat is) - btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0); - btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr; - v_ptr += num_links * 2 + 2; + // Ihat_i^A. + btSymmetricSpatialDyad *spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1]; + + // Cached 3x3 rotation matrices from parent frame to this frame. + btMatrix3x3 *rot_from_parent = &m_matrixBuf[0]; + btMatrix3x3 *rot_from_world = &scratch_m[0]; + + // hhat_i, ahat_i + // hhat is NOT stored for the base (but ahat is) + btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0); + btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr; + v_ptr += num_links * 2 + 2; // - // Y_i, invD_i - btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0; - btScalar * Y = &scratch_r[0]; + // Y_i, invD_i + btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0; + btScalar *Y = &scratch_r[0]; // - //aux variables - btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence) - btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do - btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies - btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel) - btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough - btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors - btSpatialTransformationMatrix fromParent; //spatial transform from parent to child - btSymmetricSpatialDyad dyadTemp; //inertia matrix temp + //aux variables + btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence) + btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do + btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies + btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel) + btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough + btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors + btSpatialTransformationMatrix fromParent; //spatial transform from parent to child + btSymmetricSpatialDyad dyadTemp; //inertia matrix temp btSpatialTransformationMatrix fromWorld; fromWorld.m_trnVec.setZero(); ///////////////// - // ptr to the joint accel part of the output - btScalar * joint_accel = output + 6; + // ptr to the joint accel part of the output + btScalar *joint_accel = output + 6; - // Start of the algorithm proper. - - // First 'upward' loop. - // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. + // Start of the algorithm proper. + + // First 'upward' loop. + // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. - rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!? + rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!? //create the vector of spatial velocity of the base by transforming global-coor linear and angular velocities into base-local coordinates spatVel[0].setVector(rot_from_parent[0] * base_omega, rot_from_parent[0] * base_vel); - if (m_fixedBase) - { + if (m_fixedBase) + { zeroAccSpatFrc[0].setZero(); - } - else + } + else { - const btVector3& baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce; - const btVector3& baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque; - //external forces - zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce)); + const btVector3 &baseForce = isConstraintPass ? m_baseConstraintForce : m_baseForce; + const btVector3 &baseTorque = isConstraintPass ? m_baseConstraintTorque : m_baseTorque; + //external forces + zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce)); //adding damping terms (only) const btScalar linDampMult = 1., angDampMult = 1.; zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().safeNorm()), - linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm())); + linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm())); // //p += vhat x Ihat vhat - done in a simpler way @@ -835,67 +850,66 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular())); // zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear())); - } - + } //init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs) - spatInertia[0].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0), - // - btMatrix3x3(m_baseMass, 0, 0, - 0, m_baseMass, 0, - 0, 0, m_baseMass), - // - btMatrix3x3(m_baseInertia[0], 0, 0, - 0, m_baseInertia[1], 0, - 0, 0, m_baseInertia[2]) - ); - - rot_from_world[0] = rot_from_parent[0]; + spatInertia[0].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0), + // + btMatrix3x3(m_baseMass, 0, 0, + 0, m_baseMass, 0, + 0, 0, m_baseMass), + // + btMatrix3x3(m_baseInertia[0], 0, 0, + 0, m_baseInertia[1], 0, + 0, 0, m_baseInertia[2])); + + rot_from_world[0] = rot_from_parent[0]; // - for (int i = 0; i < num_links; ++i) { - const int parent = m_links[i].m_parent; - rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); - rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1]; + for (int i = 0; i < num_links; ++i) + { + const int parent = m_links[i].m_parent; + rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); + rot_from_world[i + 1] = rot_from_parent[i + 1] * rot_from_world[parent + 1]; - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; - fromWorld.m_rotMat = rot_from_world[i+1]; - fromParent.transform(spatVel[parent+1], spatVel[i+1]); + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; + fromWorld.m_rotMat = rot_from_world[i + 1]; + fromParent.transform(spatVel[parent + 1], spatVel[i + 1]); // now set vhat_i to its true value by doing - // vhat_i += qidot * shat_i - if(!m_useGlobalVelocities) + // vhat_i += qidot * shat_i + if (!m_useGlobalVelocities) { spatJointVel.setZero(); - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof]; // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint - spatVel[i+1] += spatJointVel; + spatVel[i + 1] += spatJointVel; // // vhat_i is vhat_p(i) transformed to local coors + the velocity across the i-th inboard joint //spatVel[i+1] = fromParent * spatVel[parent+1] + spatJointVel; - } else { - fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i+1]); + fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i + 1]); fromWorld.transformRotationOnly(m_links[i].m_absFrameLocVelocity, spatJointVel); } - // we can now calculate chat_i - spatVel[i+1].cross(spatJointVel, spatCoriolisAcc[i]); + // we can now calculate chat_i + spatVel[i + 1].cross(spatJointVel, spatCoriolisAcc[i]); - // calculate zhat_i^A + // calculate zhat_i^A // - //external forces - btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce; - btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque; - - zeroAccSpatFrc[i+1].setVector(-(rot_from_world[i+1] * linkAppliedTorque), -(rot_from_world[i+1] * linkAppliedForce )); - + //external forces + btVector3 linkAppliedForce = isConstraintPass ? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce; + btVector3 linkAppliedTorque = isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque; + + zeroAccSpatFrc[i + 1].setVector(-(rot_from_world[i + 1] * linkAppliedTorque), -(rot_from_world[i + 1] * linkAppliedForce)); + #if 0 { @@ -913,27 +927,26 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar // //adding damping terms (only) btScalar linDampMult = 1., angDampMult = 1.; - zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().safeNorm()), - linDampMult * m_links[i].m_mass * spatVel[i+1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i+1].getLinear().safeNorm())); - - // calculate Ihat_i^A + zeroAccSpatFrc[i + 1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i + 1].getAngular().safeNorm()), + linDampMult * m_links[i].m_mass * spatVel[i + 1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i + 1].getLinear().safeNorm())); + + // calculate Ihat_i^A //init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs) - spatInertia[i+1].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0), - // - btMatrix3x3(m_links[i].m_mass, 0, 0, - 0, m_links[i].m_mass, 0, - 0, 0, m_links[i].m_mass), - // - btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0, - 0, m_links[i].m_inertiaLocal[1], 0, - 0, 0, m_links[i].m_inertiaLocal[2]) - ); + spatInertia[i + 1].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0), + // + btMatrix3x3(m_links[i].m_mass, 0, 0, + 0, m_links[i].m_mass, 0, + 0, 0, m_links[i].m_mass), + // + btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0, + 0, m_links[i].m_inertiaLocal[1], 0, + 0, 0, m_links[i].m_inertiaLocal[2])); // //p += vhat x Ihat vhat - done in a simpler way - if(m_useGyroTerm) - zeroAccSpatFrc[i+1].addAngular(spatVel[i+1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i+1].getAngular())); - // - zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear())); + if (m_useGyroTerm) + zeroAccSpatFrc[i + 1].addAngular(spatVel[i + 1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular())); + // + zeroAccSpatFrc[i + 1].addLinear(m_links[i].m_mass * spatVel[i + 1].getAngular().cross(spatVel[i + 1].getLinear())); //btVector3 temp = m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear()); ////clamp parent's omega //btScalar parOmegaMod = temp.length(); @@ -944,52 +957,49 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar //printf("|zeroAccSpatFrc[%d]| = %.4f\n", i+1, temp.length()); //temp = spatCoriolisAcc[i].getLinear(); //printf("|spatCoriolisAcc[%d]| = %.4f\n", i+1, temp.length()); - - //printf("w[%d] = [%.4f %.4f %.4f]\n", i, vel_top_angular[i+1].x(), vel_top_angular[i+1].y(), vel_top_angular[i+1].z()); - //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z()); + //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z()); //printf("c[%d] = [%.4f %.4f %.4f]\n", i, coriolis_bottom_linear[i].x(), coriolis_bottom_linear[i].y(), coriolis_bottom_linear[i].z()); - } - - // 'Downward' loop. - // (part of TreeForwardDynamics in Mirtich.) - for (int i = num_links - 1; i >= 0; --i) + } + + // 'Downward' loop. + // (part of TreeForwardDynamics in Mirtich.) + for (int i = num_links - 1; i >= 0; --i) { const int parent = m_links[i].m_parent; - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; // - hDof = spatInertia[i+1] * m_links[i].m_axes[dof]; + hDof = spatInertia[i + 1] * m_links[i].m_axes[dof]; // - Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof] - - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1]) - - spatCoriolisAcc[i].dot(hDof); - + Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]) - spatCoriolisAcc[i].dot(hDof); } - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - { + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + { btScalar *D_row = &D[dof * m_links[i].m_dofCount]; - for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) + for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) { const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2]; D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2); } } - btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset]; - switch(m_links[i].m_jointType) + btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset]; + switch (m_links[i].m_jointType) { case btMultibodyLink::ePrismatic: case btMultibodyLink::eRevolute: { - if (D[0]>=SIMD_EPSILON) + if (D[0] >= SIMD_EPSILON) { invDi[0] = 1.0f / D[0]; - } else + } + else { invDi[0] = 0; } @@ -1002,10 +1012,10 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar const btMatrix3x3 invD3x3(D3x3.inverse()); //unroll the loop? - for(int row = 0; row < 3; ++row) + for (int row = 0; row < 3; ++row) { - for(int col = 0; col < 3; ++col) - { + for (int col = 0; col < 3; ++col) + { invDi[row * 3 + col] = invD3x3[row][col]; } } @@ -1014,86 +1024,82 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar } default: { - } } //determine h*D^{-1} - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { spatForceVecTemps[dof].setZero(); - for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) - { + for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) + { const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2]; - // + // spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof]; } } - dyadTemp = spatInertia[i+1]; + dyadTemp = spatInertia[i + 1]; //determine (h*D^{-1}) * h^{T} - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - { + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + { const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; // dyadTemp -= symmetricSpatialOuterProduct(hDof, spatForceVecTemps[dof]); } - fromParent.transformInverse(dyadTemp, spatInertia[parent+1], btSpatialTransformationMatrix::Add); - - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + fromParent.transformInverse(dyadTemp, spatInertia[parent + 1], btSpatialTransformationMatrix::Add); + + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { invD_times_Y[dof] = 0.f; - for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) + for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) { - invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2]; - } + invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2]; + } } - - spatForceVecTemps[0] = zeroAccSpatFrc[i+1] + spatInertia[i+1] * spatCoriolisAcc[i]; - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - { + spatForceVecTemps[0] = zeroAccSpatFrc[i + 1] + spatInertia[i + 1] * spatCoriolisAcc[i]; + + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + { const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; // - spatForceVecTemps[0] += hDof * invD_times_Y[dof]; + spatForceVecTemps[0] += hDof * invD_times_Y[dof]; } - + fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]); - - zeroAccSpatFrc[parent+1] += spatForceVecTemps[1]; - } + zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1]; + } - // Second 'upward' loop - // (part of TreeForwardDynamics in Mirtich) + // Second 'upward' loop + // (part of TreeForwardDynamics in Mirtich) - if (m_fixedBase) + if (m_fixedBase) { - spatAcc[0].setZero(); - } - else + spatAcc[0].setZero(); + } + else { - if (num_links > 0) + if (num_links > 0) { m_cachedInertiaValid = true; m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat; m_cachedInertiaTopRight = spatInertia[0].m_topRightMat; m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat; - m_cachedInertiaLowerRight= spatInertia[0].m_topLeftMat.transpose(); + m_cachedInertiaLowerRight = spatInertia[0].m_topLeftMat.transpose(); + } - } - solveImatrix(zeroAccSpatFrc[0], result); spatAcc[0] = -result; - } - - - // now do the loop over the m_links - for (int i = 0; i < num_links; ++i) + } + + // now do the loop over the m_links + for (int i = 0; i < num_links; ++i) { // qdd = D^{-1} * (Y - h^{T}*apar) = (S^{T}*I*S)^{-1} * (tau - S^{T}*I*cor - S^{T}*zeroAccFrc - S^{T}*I*apar) // a = apar + cor + Sqdd @@ -1101,73 +1107,73 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar // qdd = D^{-1} * (Y - h^{T}*(apar+cor)) // a = apar + Sqdd - const int parent = m_links[i].m_parent; - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; + const int parent = m_links[i].m_parent; + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; + + fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]); - fromParent.transform(spatAcc[parent+1], spatAcc[i+1]); - - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; - // - Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof); + // + Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof); } - btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset]; + btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset]; //D^{-1} * (Y - h^{T}*apar) mulMatrix(invDi, Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]); - spatAcc[i+1] += spatCoriolisAcc[i]; + spatAcc[i + 1] += spatCoriolisAcc[i]; - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof]; + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof]; if (m_links[i].m_jointFeedback) { m_internalNeedsJointFeedback = true; - btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec; - btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec; + btVector3 angularBotVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_bottomVec; + btVector3 linearTopVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_topVec; - if (gJointFeedbackInJointFrame) + if (jointFeedbackInJointFrame) { //shift the reaction forces to the joint frame //linear (force) component is the same //shift the angular (torque, moment) component using the relative position, m_links[i].m_dVector - angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector); + angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector); } - - if (gJointFeedbackInWorldSpace) + if (jointFeedbackInWorldSpace) { if (isConstraintPass) { - m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; - m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec; - } else + m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec; + m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec; + } + else { - m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; - m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec; + m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec; + m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec; } - } else + } + else { if (isConstraintPass) { - m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec; - m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec; - + m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec; + m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec; } else { - m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec; - m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec; - } - } + m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec; + m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec; + } + } + } } - } - - // transform base accelerations back to the world frame. + // transform base accelerations back to the world frame. const btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular(); output[0] = omegadot_out[0]; output[1] = omegadot_out[1]; @@ -1196,26 +1202,25 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar //printf("]\n"); ///////////////// - // Final step: add the accelerations (times dt) to the velocities. + // Final step: add the accelerations (times dt) to the velocities. if (!isConstraintPass) { - if(dt > 0.) - applyDeltaVeeMultiDof(output, dt); - + if (dt > 0.) + applyDeltaVeeMultiDof(output, dt); } ///// //btScalar angularThres = 1; - //btScalar maxAngVel = 0.; + //btScalar maxAngVel = 0.; //bool scaleDown = 1.; //for(int link = 0; link < m_links.size(); ++link) - //{ + //{ // if(spatVel[link+1].getAngular().length() > maxAngVel) // { // maxAngVel = spatVel[link+1].getAngular().length(); // scaleDown = angularThres / spatVel[link+1].getAngular().length(); // break; - // } + // } //} //if(scaleDown != 1.) @@ -1232,77 +1237,77 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar ///// ///////////////////// - if(m_useGlobalVelocities) + if (m_useGlobalVelocities) { - for (int i = 0; i < num_links; ++i) + for (int i = 0; i < num_links; ++i) { const int parent = m_links[i].m_parent; //rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); /// <- done //rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1]; /// <- done - - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; - fromWorld.m_rotMat = rot_from_world[i+1]; - - // vhat_i = i_xhat_p(i) * vhat_p(i) - fromParent.transform(spatVel[parent+1], spatVel[i+1]); + + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; + fromWorld.m_rotMat = rot_from_world[i + 1]; + + // vhat_i = i_xhat_p(i) * vhat_p(i) + fromParent.transform(spatVel[parent + 1], spatVel[i + 1]); //nice alternative below (using operator *) but it generates temps ///////////////////////////////////////////////////////////// // now set vhat_i to its true value by doing - // vhat_i += qidot * shat_i + // vhat_i += qidot * shat_i spatJointVel.setZero(); - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof]; - - // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint - spatVel[i+1] += spatJointVel; + // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint + spatVel[i + 1] += spatJointVel; - fromWorld.transformInverseRotationOnly(spatVel[i+1], m_links[i].m_absFrameTotVelocity); + fromWorld.transformInverseRotationOnly(spatVel[i + 1], m_links[i].m_absFrameTotVelocity); fromWorld.transformInverseRotationOnly(spatJointVel, m_links[i].m_absFrameLocVelocity); } } - } - - -void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const +void btMultiBody::solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const { int num_links = getNumLinks(); ///solve I * x = rhs, so the result = invI * rhs - if (num_links == 0) + if (num_links == 0) { // in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier - - if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON)) - { - result[0] = rhs_bot[0] / m_baseInertia[0]; - result[1] = rhs_bot[1] / m_baseInertia[1]; - result[2] = rhs_bot[2] / m_baseInertia[2]; - } else - { - result[0] = 0; - result[1] = 0; - result[2] = 0; - } - if (m_baseMass>=SIMD_EPSILON) - { - result[3] = rhs_top[0] / m_baseMass; - result[4] = rhs_top[1] / m_baseMass; - result[5] = rhs_top[2] / m_baseMass; - } else - { - result[3] = 0; - result[4] = 0; - result[5] = 0; + + if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON)) + { + result[0] = rhs_bot[0] / m_baseInertia[0]; + result[1] = rhs_bot[1] / m_baseInertia[1]; + result[2] = rhs_bot[2] / m_baseInertia[2]; + } + else + { + result[0] = 0; + result[1] = 0; + result[2] = 0; + } + if (m_baseMass >= SIMD_EPSILON) + { + result[3] = rhs_top[0] / m_baseMass; + result[4] = rhs_top[1] / m_baseMass; + result[5] = rhs_top[2] / m_baseMass; + } + else + { + result[3] = 0; + result[4] = 0; + result[5] = 0; + } } - } else + else { if (!m_cachedInertiaValid) { - for (int i=0;i<6;i++) + for (int i = 0; i < 6; i++) { result[i] = 0.f; } @@ -1310,94 +1315,95 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo } /// Special routine for calculating the inverse of a spatial inertia matrix ///the 6x6 matrix is stored as 4 blocks of 3x3 matrices - btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f; + btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f; btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv; btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse(); tmp = invIupper_right * m_cachedInertiaLowerRight; btMatrix3x3 invI_upper_left = (tmp * Binv); btMatrix3x3 invI_lower_right = (invI_upper_left).transpose(); - tmp = m_cachedInertiaTopLeft * invI_upper_left; - tmp[0][0]-= 1.0; - tmp[1][1]-= 1.0; - tmp[2][2]-= 1.0; + tmp = m_cachedInertiaTopLeft * invI_upper_left; + tmp[0][0] -= 1.0; + tmp[1][1] -= 1.0; + tmp[2][2] -= 1.0; btMatrix3x3 invI_lower_left = (Binv * tmp); //multiply result = invI * rhs { - btVector3 vtop = invI_upper_left*rhs_top; - btVector3 tmp; - tmp = invIupper_right * rhs_bot; - vtop += tmp; - btVector3 vbot = invI_lower_left*rhs_top; - tmp = invI_lower_right * rhs_bot; - vbot += tmp; - result[0] = vtop[0]; - result[1] = vtop[1]; - result[2] = vtop[2]; - result[3] = vbot[0]; - result[4] = vbot[1]; - result[5] = vbot[2]; + btVector3 vtop = invI_upper_left * rhs_top; + btVector3 tmp; + tmp = invIupper_right * rhs_bot; + vtop += tmp; + btVector3 vbot = invI_lower_left * rhs_top; + tmp = invI_lower_right * rhs_bot; + vbot += tmp; + result[0] = vtop[0]; + result[1] = vtop[1]; + result[2] = vtop[2]; + result[3] = vbot[0]; + result[4] = vbot[1]; + result[5] = vbot[2]; } - - } + } } void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const { int num_links = getNumLinks(); ///solve I * x = rhs, so the result = invI * rhs - if (num_links == 0) + if (num_links == 0) { // in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON)) - { - result.setAngular(rhs.getAngular() / m_baseInertia); - } else - { - result.setAngular(btVector3(0,0,0)); - } - if (m_baseMass>=SIMD_EPSILON) - { - result.setLinear(rhs.getLinear() / m_baseMass); - } else - { - result.setLinear(btVector3(0,0,0)); - } - } else + { + result.setAngular(rhs.getAngular() / m_baseInertia); + } + else + { + result.setAngular(btVector3(0, 0, 0)); + } + if (m_baseMass >= SIMD_EPSILON) + { + result.setLinear(rhs.getLinear() / m_baseMass); + } + else + { + result.setLinear(btVector3(0, 0, 0)); + } + } + else { /// Special routine for calculating the inverse of a spatial inertia matrix ///the 6x6 matrix is stored as 4 blocks of 3x3 matrices if (!m_cachedInertiaValid) { - result.setLinear(btVector3(0,0,0)); - result.setAngular(btVector3(0,0,0)); - result.setVector(btVector3(0,0,0),btVector3(0,0,0)); + result.setLinear(btVector3(0, 0, 0)); + result.setAngular(btVector3(0, 0, 0)); + result.setVector(btVector3(0, 0, 0), btVector3(0, 0, 0)); return; } - btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f; + btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f; btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv; btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse(); tmp = invIupper_right * m_cachedInertiaLowerRight; btMatrix3x3 invI_upper_left = (tmp * Binv); btMatrix3x3 invI_lower_right = (invI_upper_left).transpose(); - tmp = m_cachedInertiaTopLeft * invI_upper_left; - tmp[0][0]-= 1.0; - tmp[1][1]-= 1.0; - tmp[2][2]-= 1.0; + tmp = m_cachedInertiaTopLeft * invI_upper_left; + tmp[0][0] -= 1.0; + tmp[1][1] -= 1.0; + tmp[2][2] -= 1.0; btMatrix3x3 invI_lower_left = (Binv * tmp); //multiply result = invI * rhs { - btVector3 vtop = invI_upper_left*rhs.getLinear(); - btVector3 tmp; - tmp = invIupper_right * rhs.getAngular(); - vtop += tmp; - btVector3 vbot = invI_lower_left*rhs.getLinear(); - tmp = invI_lower_right * rhs.getAngular(); - vbot += tmp; - result.setVector(vtop, vbot); + btVector3 vtop = invI_upper_left * rhs.getLinear(); + btVector3 tmp; + tmp = invIupper_right * rhs.getAngular(); + vtop += tmp; + btVector3 vbot = invI_lower_left * rhs.getLinear(); + tmp = invI_lower_right * rhs.getAngular(); + vbot += tmp; + result.setVector(vtop, vbot); } - - } + } } void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const @@ -1416,155 +1422,152 @@ void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, in } void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output, - btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const + btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const { - // Temporary matrices/vectors -- use scratch space from caller - // so that we don't have to keep reallocating every frame + // Temporary matrices/vectors -- use scratch space from caller + // so that we don't have to keep reallocating every frame - - int num_links = getNumLinks(); - scratch_r.resize(m_dofCount); - scratch_v.resize(4*num_links + 4); + int num_links = getNumLinks(); + scratch_r.resize(m_dofCount); + scratch_v.resize(4 * num_links + 4); - btScalar * r_ptr = m_dofCount ? &scratch_r[0] : 0; - btVector3 * v_ptr = &scratch_v[0]; + btScalar *r_ptr = m_dofCount ? &scratch_r[0] : 0; + btVector3 *v_ptr = &scratch_v[0]; - // zhat_i^A (scratch space) - btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr; + // zhat_i^A (scratch space) + btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr; v_ptr += num_links * 2 + 2; - // rot_from_parent (cached from calcAccelerations) - const btMatrix3x3 * rot_from_parent = &m_matrixBuf[0]; + // rot_from_parent (cached from calcAccelerations) + const btMatrix3x3 *rot_from_parent = &m_matrixBuf[0]; - // hhat (cached), accel (scratch) - // hhat is NOT stored for the base (but ahat is) - const btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0); - btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr; + // hhat (cached), accel (scratch) + // hhat is NOT stored for the base (but ahat is) + const btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0); + btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr; v_ptr += num_links * 2 + 2; - // Y_i (scratch), invD_i (cached) - const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0; - btScalar * Y = r_ptr; + // Y_i (scratch), invD_i (cached) + const btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0; + btScalar *Y = r_ptr; //////////////// //aux variables - btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies - btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel) - btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough - btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors - btSpatialTransformationMatrix fromParent; + btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies + btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel) + btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough + btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors + btSpatialTransformationMatrix fromParent; ///////////////// - // First 'upward' loop. - // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. - + // First 'upward' loop. + // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich. + // Fill in zero_acc - // -- set to force/torque on the base, zero otherwise - if (m_fixedBase) + // -- set to force/torque on the base, zero otherwise + if (m_fixedBase) + { + zeroAccSpatFrc[0].setZero(); + } + else { - zeroAccSpatFrc[0].setZero(); - } else - { //test forces fromParent.m_rotMat = rot_from_parent[0]; - fromParent.transformRotationOnly(btSpatialForceVector(-force[0],-force[1],-force[2], -force[3],-force[4],-force[5]), zeroAccSpatFrc[0]); - } - for (int i = 0; i < num_links; ++i) + fromParent.transformRotationOnly(btSpatialForceVector(-force[0], -force[1], -force[2], -force[3], -force[4], -force[5]), zeroAccSpatFrc[0]); + } + for (int i = 0; i < num_links; ++i) { - zeroAccSpatFrc[i+1].setZero(); - } + zeroAccSpatFrc[i + 1].setZero(); + } // 'Downward' loop. - // (part of TreeForwardDynamics in Mirtich.) - for (int i = num_links - 1; i >= 0; --i) + // (part of TreeForwardDynamics in Mirtich.) + for (int i = num_links - 1; i >= 0; --i) { const int parent = m_links[i].m_parent; - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { - Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof] - - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1]) - ; + Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]); } btVector3 in_top, in_bottom, out_top, out_bottom; - const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset]; - - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset]; + + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { invD_times_Y[dof] = 0.f; - for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) + for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2) { - invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2]; - } + invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2]; + } } - - // Zp += pXi * (Zi + hi*Yi/Di) - spatForceVecTemps[0] = zeroAccSpatFrc[i+1]; - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + // Zp += pXi * (Zi + hi*Yi/Di) + spatForceVecTemps[0] = zeroAccSpatFrc[i + 1]; + + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; // - spatForceVecTemps[0] += hDof * invD_times_Y[dof]; + spatForceVecTemps[0] += hDof * invD_times_Y[dof]; } - fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]); - - zeroAccSpatFrc[parent+1] += spatForceVecTemps[1]; - } - - // ptr to the joint accel part of the output - btScalar * joint_accel = output + 6; + zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1]; + } - // Second 'upward' loop - // (part of TreeForwardDynamics in Mirtich) + // ptr to the joint accel part of the output + btScalar *joint_accel = output + 6; - if (m_fixedBase) + // Second 'upward' loop + // (part of TreeForwardDynamics in Mirtich) + + if (m_fixedBase) { - spatAcc[0].setZero(); - } - else + spatAcc[0].setZero(); + } + else { solveImatrix(zeroAccSpatFrc[0], result); spatAcc[0] = -result; + } - } - - // now do the loop over the m_links - for (int i = 0; i < num_links; ++i) + // now do the loop over the m_links + for (int i = 0; i < num_links; ++i) { - const int parent = m_links[i].m_parent; - fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector; + const int parent = m_links[i].m_parent; + fromParent.m_rotMat = rot_from_parent[i + 1]; + fromParent.m_trnVec = m_links[i].m_cachedRVector; - fromParent.transform(spatAcc[parent+1], spatAcc[i+1]); - - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) + fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]); + + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) { const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof]; - // - Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof); + // + Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof); } - const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset]; - mulMatrix(const_cast<btScalar*>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]); + const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset]; + mulMatrix(const_cast<btScalar *>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]); - for(int dof = 0; dof < m_links[i].m_dofCount; ++dof) - spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof]; - } + for (int dof = 0; dof < m_links[i].m_dofCount; ++dof) + spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof]; + } - // transform base accelerations back to the world frame. - btVector3 omegadot_out; - omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular(); + // transform base accelerations back to the world frame. + btVector3 omegadot_out; + omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular(); output[0] = omegadot_out[0]; output[1] = omegadot_out[1]; output[2] = omegadot_out[2]; - btVector3 vdot_out; - vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear(); + btVector3 vdot_out; + vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear(); output[3] = vdot_out[0]; output[4] = vdot_out[1]; output[5] = vdot_out[2]; @@ -1577,19 +1580,16 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar ///////////////// } - - - void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd) -{ +{ int num_links = getNumLinks(); - // step position by adding dt * velocity - //btVector3 v = getBaseVel(); - //m_basePos += dt * v; + // step position by adding dt * velocity + //btVector3 v = getBaseVel(); + //m_basePos += dt * v; // btScalar *pBasePos = (pq ? &pq[4] : m_basePos); - btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety) - // + btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety) + // pBasePos[0] += dt * pBaseVel[0]; pBasePos[1] += dt * pBaseVel[1]; pBasePos[2] += dt * pBaseVel[2]; @@ -1599,92 +1599,98 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd struct { //"exponential map" based on btTransformUtil::integrateTransform(..) - void operator() (const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt) + void operator()(const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt) { //baseBody => quat is alias and omega is global coor - //!baseBody => quat is alibi and omega is local coor - + //!baseBody => quat is alibi and omega is local coor + btVector3 axis; btVector3 angvel; - if(!baseBody) - angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok + if (!baseBody) + angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok else angvel = omega; - - btScalar fAngle = angvel.length(); + + btScalar fAngle = angvel.length(); //limit the angular motion if (fAngle * dt > ANGULAR_MOTION_THRESHOLD) { - fAngle = btScalar(0.5)*SIMD_HALF_PI / dt; + fAngle = btScalar(0.5) * SIMD_HALF_PI / dt; } - if ( fAngle < btScalar(0.001) ) + if (fAngle < btScalar(0.001)) { // use Taylor's expansions of sync function - axis = angvel*( btScalar(0.5)*dt-(dt*dt*dt)*(btScalar(0.020833333333))*fAngle*fAngle ); + axis = angvel * (btScalar(0.5) * dt - (dt * dt * dt) * (btScalar(0.020833333333)) * fAngle * fAngle); } else { // sync(fAngle) = sin(c*fAngle)/t - axis = angvel*( btSin(btScalar(0.5)*fAngle*dt)/fAngle ); + axis = angvel * (btSin(btScalar(0.5) * fAngle * dt) / fAngle); } - - if(!baseBody) - quat = btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat; - else - quat = quat * btQuaternion(-axis.x(),-axis.y(),-axis.z(),btCos( fAngle*dt*btScalar(0.5) )); - //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse(); - + + if (!baseBody) + quat = btQuaternion(axis.x(), axis.y(), axis.z(), btCos(fAngle * dt * btScalar(0.5))) * quat; + else + quat = quat * btQuaternion(-axis.x(), -axis.y(), -axis.z(), btCos(fAngle * dt * btScalar(0.5))); + //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse(); + quat.normalize(); } } pQuatUpdateFun; /////////////////////////////// //pQuatUpdateFun(getBaseOmega(), m_baseQuat, true, dt); - // - btScalar *pBaseQuat = pq ? pq : m_baseQuat; - btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety) // - btQuaternion baseQuat; baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]); - btVector3 baseOmega; baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]); + btScalar *pBaseQuat = pq ? pq : m_baseQuat; + btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety) + // + btQuaternion baseQuat; + baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]); + btVector3 baseOmega; + baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]); pQuatUpdateFun(baseOmega, baseQuat, true, dt); pBaseQuat[0] = baseQuat.x(); pBaseQuat[1] = baseQuat.y(); pBaseQuat[2] = baseQuat.z(); pBaseQuat[3] = baseQuat.w(); - //printf("pBaseOmega = %.4f %.4f %.4f\n", pBaseOmega->x(), pBaseOmega->y(), pBaseOmega->z()); //printf("pBaseVel = %.4f %.4f %.4f\n", pBaseVel->x(), pBaseVel->y(), pBaseVel->z()); //printf("baseQuat = %.4f %.4f %.4f %.4f\n", pBaseQuat->x(), pBaseQuat->y(), pBaseQuat->z(), pBaseQuat->w()); - if(pq) + if (pq) pq += 7; - if(pqd) + if (pqd) pqd += 6; // Finally we can update m_jointPos for each of the m_links - for (int i = 0; i < num_links; ++i) + for (int i = 0; i < num_links; ++i) { - btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]); + btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]); btScalar *pJointVel = (pqd ? pqd : getJointVelMultiDof(i)); - switch(m_links[i].m_jointType) + switch (m_links[i].m_jointType) { case btMultibodyLink::ePrismatic: case btMultibodyLink::eRevolute: { - btScalar jointVel = pJointVel[0]; + btScalar jointVel = pJointVel[0]; pJointPos[0] += dt * jointVel; break; } case btMultibodyLink::eSpherical: { - btVector3 jointVel; jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]); - btQuaternion jointOri; jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]); + btVector3 jointVel; + jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]); + btQuaternion jointOri; + jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]); pQuatUpdateFun(jointVel, jointOri, false, dt); - pJointPos[0] = jointOri.x(); pJointPos[1] = jointOri.y(); pJointPos[2] = jointOri.z(); pJointPos[3] = jointOri.w(); + pJointPos[0] = jointOri.x(); + pJointPos[1] = jointOri.y(); + pJointPos[2] = jointOri.z(); + pJointPos[3] = jointOri.w(); break; } case btMultibodyLink::ePlanar: @@ -1701,122 +1707,135 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd default: { } - } m_links[i].updateCacheMultiDof(pq); - if(pq) + if (pq) pq += m_links[i].m_posVarCount; - if(pqd) + if (pqd) pqd += m_links[i].m_dofCount; - } + } } void btMultiBody::fillConstraintJacobianMultiDof(int link, - const btVector3 &contact_point, - const btVector3 &normal_ang, - const btVector3 &normal_lin, - btScalar *jac, - btAlignedObjectArray<btScalar> &scratch_r, - btAlignedObjectArray<btVector3> &scratch_v, - btAlignedObjectArray<btMatrix3x3> &scratch_m) const -{ - // temporary space + const btVector3 &contact_point, + const btVector3 &normal_ang, + const btVector3 &normal_lin, + btScalar *jac, + btAlignedObjectArray<btScalar> &scratch_r1, + btAlignedObjectArray<btVector3> &scratch_v, + btAlignedObjectArray<btMatrix3x3> &scratch_m) const +{ + // temporary space int num_links = getNumLinks(); int m_dofCount = getNumDofs(); - scratch_v.resize(3*num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang - scratch_m.resize(num_links + 1); - - btVector3 * v_ptr = &scratch_v[0]; - btVector3 * p_minus_com_local = v_ptr; v_ptr += num_links + 1; - btVector3 * n_local_lin = v_ptr; v_ptr += num_links + 1; - btVector3 * n_local_ang = v_ptr; v_ptr += num_links + 1; - btAssert(v_ptr - &scratch_v[0] == scratch_v.size()); - - scratch_r.resize(m_dofCount); - btScalar * results = m_dofCount > 0 ? &scratch_r[0] : 0; - - btMatrix3x3 * rot_from_world = &scratch_m[0]; + scratch_v.resize(3 * num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang + scratch_m.resize(num_links + 1); + + btVector3 *v_ptr = &scratch_v[0]; + btVector3 *p_minus_com_local = v_ptr; + v_ptr += num_links + 1; + btVector3 *n_local_lin = v_ptr; + v_ptr += num_links + 1; + btVector3 *n_local_ang = v_ptr; + v_ptr += num_links + 1; + btAssert(v_ptr - &scratch_v[0] == scratch_v.size()); + + //scratch_r.resize(m_dofCount); + //btScalar *results = m_dofCount > 0 ? &scratch_r[0] : 0; + + scratch_r1.resize(m_dofCount+num_links); + btScalar * results = m_dofCount > 0 ? &scratch_r1[0] : 0; + btScalar* links = num_links? &scratch_r1[m_dofCount] : 0; + int numLinksChildToRoot=0; + int l = link; + while (l != -1) + { + links[numLinksChildToRoot++]=l; + l = m_links[l].m_parent; + } + + btMatrix3x3 *rot_from_world = &scratch_m[0]; - const btVector3 p_minus_com_world = contact_point - m_basePos; - const btVector3 &normal_lin_world = normal_lin; //convenience + const btVector3 p_minus_com_world = contact_point - m_basePos; + const btVector3 &normal_lin_world = normal_lin; //convenience const btVector3 &normal_ang_world = normal_ang; - rot_from_world[0] = btMatrix3x3(m_baseQuat); - - // omega coeffients first. - btVector3 omega_coeffs_world; - omega_coeffs_world = p_minus_com_world.cross(normal_lin_world); + rot_from_world[0] = btMatrix3x3(m_baseQuat); + + // omega coeffients first. + btVector3 omega_coeffs_world; + omega_coeffs_world = p_minus_com_world.cross(normal_lin_world); jac[0] = omega_coeffs_world[0] + normal_ang_world[0]; jac[1] = omega_coeffs_world[1] + normal_ang_world[1]; jac[2] = omega_coeffs_world[2] + normal_ang_world[2]; - // then v coefficients - jac[3] = normal_lin_world[0]; - jac[4] = normal_lin_world[1]; - jac[5] = normal_lin_world[2]; + // then v coefficients + jac[3] = normal_lin_world[0]; + jac[4] = normal_lin_world[1]; + jac[5] = normal_lin_world[2]; //create link-local versions of p_minus_com and normal p_minus_com_local[0] = rot_from_world[0] * p_minus_com_world; - n_local_lin[0] = rot_from_world[0] * normal_lin_world; + n_local_lin[0] = rot_from_world[0] * normal_lin_world; n_local_ang[0] = rot_from_world[0] * normal_ang_world; - // Set remaining jac values to zero for now. - for (int i = 6; i < 6 + m_dofCount; ++i) + // Set remaining jac values to zero for now. + for (int i = 6; i < 6 + m_dofCount; ++i) { - jac[i] = 0; - } - - // Qdot coefficients, if necessary. - if (num_links > 0 && link > -1) { - - // TODO: speed this up -- don't calculate for m_links we don't need. - // (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions, - // which is resulting in repeated work being done...) - - // calculate required normals & positions in the local frames. - for (int i = 0; i < num_links; ++i) { + jac[i] = 0; + } - // transform to local frame - const int parent = m_links[i].m_parent; - const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis); - rot_from_world[i+1] = mtx * rot_from_world[parent+1]; + // Qdot coefficients, if necessary. + if (num_links > 0 && link > -1) + { + // TODO: (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions, + // which is resulting in repeated work being done...) + + // calculate required normals & positions in the local frames. + for (int a = 0; a < numLinksChildToRoot; a++) + { + int i = links[numLinksChildToRoot-1-a]; + // transform to local frame + const int parent = m_links[i].m_parent; + const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis); + rot_from_world[i + 1] = mtx * rot_from_world[parent + 1]; - n_local_lin[i+1] = mtx * n_local_lin[parent+1]; - n_local_ang[i+1] = mtx * n_local_ang[parent+1]; - p_minus_com_local[i+1] = mtx * p_minus_com_local[parent+1] - m_links[i].m_cachedRVector; + n_local_lin[i + 1] = mtx * n_local_lin[parent + 1]; + n_local_ang[i + 1] = mtx * n_local_ang[parent + 1]; + p_minus_com_local[i + 1] = mtx * p_minus_com_local[parent + 1] - m_links[i].m_cachedRVector; // calculate the jacobian entry - switch(m_links[i].m_jointType) + switch (m_links[i].m_jointType) { case btMultibodyLink::eRevolute: { - results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0)); - results[m_links[i].m_dofOffset] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0)); + results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0)); + results[m_links[i].m_dofOffset] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0)); break; } case btMultibodyLink::ePrismatic: { - results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(0)); + results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(0)); break; } case btMultibodyLink::eSpherical: { - results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0)); - results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(1)); - results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(2)); - - results[m_links[i].m_dofOffset + 0] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0)); - results[m_links[i].m_dofOffset + 1] += n_local_ang[i+1].dot(m_links[i].getAxisTop(1)); - results[m_links[i].m_dofOffset + 2] += n_local_ang[i+1].dot(m_links[i].getAxisTop(2)); + results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0)); + results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(1)); + results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(2)); + + results[m_links[i].m_dofOffset + 0] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0)); + results[m_links[i].m_dofOffset + 1] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(1)); + results[m_links[i].m_dofOffset + 2] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(2)); break; } case btMultibodyLink::ePlanar: { - results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]));// + m_links[i].getAxisBottom(0)); - results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(1)); - results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(2)); + results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1])); // + m_links[i].getAxisBottom(0)); + results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(1)); + results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(2)); break; } @@ -1824,269 +1843,260 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link, { } } - - } + } - // Now copy through to output. + // Now copy through to output. //printf("jac[%d] = ", link); - while (link != -1) + while (link != -1) { - for(int dof = 0; dof < m_links[link].m_dofCount; ++dof) + for (int dof = 0; dof < m_links[link].m_dofCount; ++dof) { jac[6 + m_links[link].m_dofOffset + dof] = results[m_links[link].m_dofOffset + dof]; //printf("%.2f\t", jac[6 + m_links[link].m_dofOffset + dof]); } - + link = m_links[link].m_parent; - } + } //printf("]\n"); - } + } } - void btMultiBody::wakeUp() { m_sleepTimer = 0; - m_awake = true; + m_awake = true; } void btMultiBody::goToSleep() { - m_awake = false; + m_awake = false; } void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep) { extern bool gDisableDeactivation; - if (!m_canSleep || gDisableDeactivation) + if (!m_canSleep || gDisableDeactivation) { m_awake = true; m_sleepTimer = 0; return; } - // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities) - btScalar motion = 0; + // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities) + btScalar motion = 0; { - for (int i = 0; i < 6 + m_dofCount; ++i) + for (int i = 0; i < 6 + m_dofCount; ++i) motion += m_realBuf[i] * m_realBuf[i]; } - - - if (motion < SLEEP_EPSILON) { - m_sleepTimer += timestep; - if (m_sleepTimer > SLEEP_TIMEOUT) { - goToSleep(); - } - } else { - m_sleepTimer = 0; + + if (motion < SLEEP_EPSILON) + { + m_sleepTimer += timestep; + if (m_sleepTimer > SLEEP_TIMEOUT) + { + goToSleep(); + } + } + else + { + m_sleepTimer = 0; if (!m_awake) wakeUp(); - } + } } - -void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin) +void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin) { - int num_links = getNumLinks(); // Cached 3x3 rotation matrices from parent frame to this frame. - btMatrix3x3* rot_from_parent =(btMatrix3x3 *) &m_matrixBuf[0]; + btMatrix3x3 *rot_from_parent = (btMatrix3x3 *)&m_matrixBuf[0]; - rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!? - - for (int i = 0; i < num_links; ++i) + rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!? + + for (int i = 0; i < num_links; ++i) { - rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); + rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); } - + int nLinks = getNumLinks(); ///base + num m_links - world_to_local.resize(nLinks+1); - local_origin.resize(nLinks+1); + world_to_local.resize(nLinks + 1); + local_origin.resize(nLinks + 1); world_to_local[0] = getWorldToBaseRot(); local_origin[0] = getBasePos(); - - for (int k=0;k<getNumLinks();k++) + + for (int k = 0; k < getNumLinks(); k++) { const int parent = getParent(k); - world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1]; - local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k))); + world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1]; + local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k))); } - for (int link=0;link<getNumLinks();link++) + for (int link = 0; link < getNumLinks(); link++) { - int index = link+1; + int index = link + 1; btVector3 posr = local_origin[index]; - btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()}; + btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()}; btTransform tr; tr.setIdentity(); tr.setOrigin(posr); - tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); + tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3])); getLink(link).m_cachedWorldTransform = tr; - } - } -void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin) +void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin) { - world_to_local.resize(getNumLinks()+1); - local_origin.resize(getNumLinks()+1); - + world_to_local.resize(getNumLinks() + 1); + local_origin.resize(getNumLinks() + 1); + world_to_local[0] = getWorldToBaseRot(); local_origin[0] = getBasePos(); - + if (getBaseCollider()) { btVector3 posr = local_origin[0]; // float pos[4]={posr.x(),posr.y(),posr.z(),1}; - btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()}; + btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()}; btTransform tr; tr.setIdentity(); tr.setOrigin(posr); - tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); - + tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3])); + getBaseCollider()->setWorldTransform(tr); - } - - for (int k=0;k<getNumLinks();k++) + + for (int k = 0; k < getNumLinks(); k++) { const int parent = getParent(k); - world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1]; - local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k))); + world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1]; + local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k))); } - - - for (int m=0;m<getNumLinks();m++) + + for (int m = 0; m < getNumLinks(); m++) { - btMultiBodyLinkCollider* col = getLink(m).m_collider; + btMultiBodyLinkCollider *col = getLink(m).m_collider; if (col) { int link = col->m_link; btAssert(link == m); - - int index = link+1; - + + int index = link + 1; + btVector3 posr = local_origin[index]; // float pos[4]={posr.x(),posr.y(),posr.z(),1}; - btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()}; + btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()}; btTransform tr; tr.setIdentity(); tr.setOrigin(posr); - tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); - + tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3])); + col->setWorldTransform(tr); } } } -int btMultiBody::calculateSerializeBufferSize() const +int btMultiBody::calculateSerializeBufferSize() const { int sz = sizeof(btMultiBodyData); return sz; } - ///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const +///fills the dataBuffer and returns the struct name (and 0 on failure) +const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *serializer) const { - btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer; - getBasePos().serialize(mbd->m_baseWorldPosition); - getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation); - getBaseVel().serialize(mbd->m_baseLinearVelocity); - getBaseOmega().serialize(mbd->m_baseAngularVelocity); - - mbd->m_baseMass = this->getBaseMass(); - getBaseInertia().serialize(mbd->m_baseInertia); + btMultiBodyData *mbd = (btMultiBodyData *)dataBuffer; + getBasePos().serialize(mbd->m_baseWorldPosition); + getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation); + getBaseVel().serialize(mbd->m_baseLinearVelocity); + getBaseOmega().serialize(mbd->m_baseAngularVelocity); + + mbd->m_baseMass = this->getBaseMass(); + getBaseInertia().serialize(mbd->m_baseInertia); + { + char *name = (char *)serializer->findNameForPointer(m_baseName); + mbd->m_baseName = (char *)serializer->getUniquePointer(name); + if (mbd->m_baseName) { - char* name = (char*) serializer->findNameForPointer(m_baseName); - mbd->m_baseName = (char*)serializer->getUniquePointer(name); - if (mbd->m_baseName) - { - serializer->serializeName(name); - } + serializer->serializeName(name); } - mbd->m_numLinks = this->getNumLinks(); - if (mbd->m_numLinks) + } + mbd->m_numLinks = this->getNumLinks(); + if (mbd->m_numLinks) + { + int sz = sizeof(btMultiBodyLinkData); + int numElem = mbd->m_numLinks; + btChunk *chunk = serializer->allocate(sz, numElem); + btMultiBodyLinkData *memPtr = (btMultiBodyLinkData *)chunk->m_oldPtr; + for (int i = 0; i < numElem; i++, memPtr++) { - int sz = sizeof(btMultiBodyLinkData); - int numElem = mbd->m_numLinks; - btChunk* chunk = serializer->allocate(sz,numElem); - btMultiBodyLinkData* memPtr = (btMultiBodyLinkData*)chunk->m_oldPtr; - for (int i=0;i<numElem;i++,memPtr++) + memPtr->m_jointType = getLink(i).m_jointType; + memPtr->m_dofCount = getLink(i).m_dofCount; + memPtr->m_posVarCount = getLink(i).m_posVarCount; + + getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia); + + getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop); + getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom); + getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop); + getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom); + + memPtr->m_linkMass = getLink(i).m_mass; + memPtr->m_parentIndex = getLink(i).m_parent; + memPtr->m_jointDamping = getLink(i).m_jointDamping; + memPtr->m_jointFriction = getLink(i).m_jointFriction; + memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit; + memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit; + memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce; + memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity; + + getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset); + getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset); + getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis); + btAssert(memPtr->m_dofCount <= 3); + for (int dof = 0; dof < getLink(i).m_dofCount; dof++) { + getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]); + getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]); - memPtr->m_jointType = getLink(i).m_jointType; - memPtr->m_dofCount = getLink(i).m_dofCount; - memPtr->m_posVarCount = getLink(i).m_posVarCount; - - getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia); - - getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop); - getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom); - getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop); - getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom); - - memPtr->m_linkMass = getLink(i).m_mass; - memPtr->m_parentIndex = getLink(i).m_parent; - memPtr->m_jointDamping = getLink(i).m_jointDamping; - memPtr->m_jointFriction = getLink(i).m_jointFriction; - memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit; - memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit; - memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce; - memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity; - - getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset); - getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset); - getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis); - btAssert(memPtr->m_dofCount<=3); - for (int dof = 0;dof<getLink(i).m_dofCount;dof++) - { - getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]); - getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]); - - memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof]; - memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof]; + memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof]; + memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof]; + } + int numPosVar = getLink(i).m_posVarCount; + for (int posvar = 0; posvar < numPosVar; posvar++) + { + memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar]; + } - } - int numPosVar = getLink(i).m_posVarCount; - for (int posvar = 0; posvar < numPosVar;posvar++) - { - memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar]; - } - - + { + char *name = (char *)serializer->findNameForPointer(m_links[i].m_linkName); + memPtr->m_linkName = (char *)serializer->getUniquePointer(name); + if (memPtr->m_linkName) { - char* name = (char*) serializer->findNameForPointer(m_links[i].m_linkName); - memPtr->m_linkName = (char*)serializer->getUniquePointer(name); - if (memPtr->m_linkName) - { - serializer->serializeName(name); - } + serializer->serializeName(name); } + } + { + char *name = (char *)serializer->findNameForPointer(m_links[i].m_jointName); + memPtr->m_jointName = (char *)serializer->getUniquePointer(name); + if (memPtr->m_jointName) { - char* name = (char*) serializer->findNameForPointer(m_links[i].m_jointName); - memPtr->m_jointName = (char*)serializer->getUniquePointer(name); - if (memPtr->m_jointName) - { - serializer->serializeName(name); - } + serializer->serializeName(name); } - memPtr->m_linkCollider = (btCollisionObjectData*)serializer->getUniquePointer(getLink(i).m_collider); - } - serializer->finalizeChunk(chunk,btMultiBodyLinkDataName,BT_ARRAY_CODE,(void*) &m_links[0]); + memPtr->m_linkCollider = (btCollisionObjectData *)serializer->getUniquePointer(getLink(i).m_collider); } - mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0; + serializer->finalizeChunk(chunk, btMultiBodyLinkDataName, BT_ARRAY_CODE, (void *)&m_links[0]); + } + mbd->m_links = mbd->m_numLinks ? (btMultiBodyLinkData *)serializer->getUniquePointer((void *)&m_links[0]) : 0; - // Fill padding with zeros to appease msan. + // Fill padding with zeros to appease msan. #ifdef BT_USE_DOUBLE_PRECISION - memset(mbd->m_padding, 0, sizeof(mbd->m_padding)); + memset(mbd->m_padding, 0, sizeof(mbd->m_padding)); #endif - return btMultiBodyDataName; + return btMultiBodyDataName; } |