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diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMPLE_DYNAMICS_WORLD_H
-#define BT_SIMPLE_DYNAMICS_WORLD_H
-
-#include "btDynamicsWorld.h"
-
-class btDispatcher;
-class btOverlappingPairCache;
-class btConstraintSolver;
-
-///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
-///Please use btDiscreteDynamicsWorld instead
-class btSimpleDynamicsWorld : public btDynamicsWorld
-{
-protected:
- btConstraintSolver* m_constraintSolver;
-
- bool m_ownsConstraintSolver;
-
- void predictUnconstraintMotion(btScalar timeStep);
-
- void integrateTransforms(btScalar timeStep);
-
- btVector3 m_gravity;
-
-public:
- ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
- btSimpleDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btSimpleDynamicsWorld();
-
- ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
- virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
-
- virtual void setGravity(const btVector3& gravity);
-
- virtual btVector3 getGravity() const;
-
- virtual void addRigidBody(btRigidBody* body);
-
- virtual void addRigidBody(btRigidBody* body, int group, int mask);
-
- virtual void removeRigidBody(btRigidBody* body);
-
- virtual void debugDrawWorld();
-
- virtual void addAction(btActionInterface* action);
-
- virtual void removeAction(btActionInterface* action);
-
- ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- virtual void updateAabbs();
-
- virtual void synchronizeMotionStates();
-
- virtual void setConstraintSolver(btConstraintSolver* solver);
-
- virtual btConstraintSolver* getConstraintSolver();
-
- virtual btDynamicsWorldType getWorldType() const
- {
- return BT_SIMPLE_DYNAMICS_WORLD;
- }
-
- virtual void clearForces();
-};
-
-#endif //BT_SIMPLE_DYNAMICS_WORLD_H