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-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
index 9e8705b001..27fdead761 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -136,8 +136,13 @@ void btRigidBody::setGravity(const btVector3& acceleration)
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
- m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+#ifdef BT_USE_OLD_DAMPING_METHOD
+ m_linearDamping = btMax(lin_damping, btScalar(0.0));
+ m_angularDamping = btMax(ang_damping, btScalar(0.0));
+#else
+ m_linearDamping = btClamped(lin_damping, btScalar(0.0), btScalar(1.0));
+ m_angularDamping = btClamped(ang_damping, btScalar(0.0), btScalar(1.0));
+#endif
}
///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
@@ -146,10 +151,9 @@ void btRigidBody::applyDamping(btScalar timeStep)
//On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
//todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
-//#define USE_OLD_DAMPING_METHOD 1
-#ifdef USE_OLD_DAMPING_METHOD
- m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+#ifdef BT_USE_OLD_DAMPING_METHOD
+ m_linearVelocity *= btMax((btScalar(1.0) - timeStep * m_linearDamping), btScalar(0.0));
+ m_angularVelocity *= btMax((btScalar(1.0) - timeStep * m_angularDamping), btScalar(0.0));
#else
m_linearVelocity *= btPow(btScalar(1) - m_linearDamping, timeStep);
m_angularVelocity *= btPow(btScalar(1) - m_angularDamping, timeStep);
@@ -380,6 +384,9 @@ void btRigidBody::integrateVelocities(btScalar step)
{
m_angularVelocity *= (MAX_ANGVEL / step) / angvel;
}
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_angularVelocity);
+ #endif
}
btQuaternion btRigidBody::getOrientation() const