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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
-#define BT_DISCRETE_DYNAMICS_WORLD_MT_H
-
-#include "btDiscreteDynamicsWorld.h"
-#include "btSimulationIslandManagerMt.h"
-#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-
-///
-/// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
-///
-/// Each solver in the pool is protected by a mutex. When solveGroup is called from a thread,
-/// the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
-/// call to the solver.
-/// So long as there are at least as many solvers as there are hardware threads, it should never need to
-/// spin wait.
-///
-class btConstraintSolverPoolMt : public btConstraintSolver
-{
-public:
- // create the solvers for me
- explicit btConstraintSolverPoolMt(int numSolvers);
-
- // pass in fully constructed solvers (destructor will delete them)
- btConstraintSolverPoolMt(btConstraintSolver** solvers, int numSolvers);
-
- virtual ~btConstraintSolverPoolMt();
-
- ///solve a group of constraints
- virtual btScalar solveGroup(btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& info,
- btIDebugDraw* debugDrawer,
- btDispatcher* dispatcher) BT_OVERRIDE;
-
- virtual void reset() BT_OVERRIDE;
- virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
-
-private:
- const static size_t kCacheLineSize = 128;
- struct ThreadSolver
- {
- btConstraintSolver* solver;
- btSpinMutex mutex;
- char _cachelinePadding[kCacheLineSize - sizeof(btSpinMutex) - sizeof(void*)]; // keep mutexes from sharing a cache line
- };
- btAlignedObjectArray<ThreadSolver> m_solvers;
- btConstraintSolverType m_solverType;
-
- ThreadSolver* getAndLockThreadSolver();
- void init(btConstraintSolver** solvers, int numSolvers);
-};
-
-///
-/// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
-/// solving simulation islands on multiple threads.
-///
-/// Should function exactly like btDiscreteDynamicsWorld.
-/// Also 3 methods that iterate over all of the rigidbodies can run in parallel:
-/// - predictUnconstraintMotion
-/// - integrateTransforms
-/// - createPredictiveContacts
-///
-ATTRIBUTE_ALIGNED16(class)
-btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
-{
-protected:
- btConstraintSolver* m_constraintSolverMt;
-
- virtual void solveConstraints(btContactSolverInfo & solverInfo) BT_OVERRIDE;
-
- virtual void predictUnconstraintMotion(btScalar timeStep) BT_OVERRIDE;
-
- struct UpdaterCreatePredictiveContacts : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
- {
- world->createPredictiveContactsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
- }
- };
- virtual void createPredictiveContacts(btScalar timeStep) BT_OVERRIDE;
-
- struct UpdaterIntegrateTransforms : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
- {
- world->integrateTransformsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
- }
- };
- virtual void integrateTransforms(btScalar timeStep) BT_OVERRIDE;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btDiscreteDynamicsWorldMt(btDispatcher * dispatcher,
- btBroadphaseInterface * pairCache,
- btConstraintSolverPoolMt * solverPool, // Note this should be a solver-pool for multi-threading
- btConstraintSolver * constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
- btCollisionConfiguration * collisionConfiguration);
- virtual ~btDiscreteDynamicsWorldMt();
-
- virtual int stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) BT_OVERRIDE;
-};
-
-#endif //BT_DISCRETE_DYNAMICS_WORLD_H