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-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h143
1 files changed, 69 insertions, 74 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
index 667fe5800e..dccf35d7a7 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
#define BT_DISCRETE_DYNAMICS_WORLD_MT_H
@@ -21,7 +20,6 @@ subject to the following restrictions:
#include "btSimulationIslandManagerMt.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-
///
/// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
///
@@ -34,46 +32,43 @@ subject to the following restrictions:
class btConstraintSolverPoolMt : public btConstraintSolver
{
public:
- // create the solvers for me
- explicit btConstraintSolverPoolMt( int numSolvers );
+ // create the solvers for me
+ explicit btConstraintSolverPoolMt(int numSolvers);
- // pass in fully constructed solvers (destructor will delete them)
- btConstraintSolverPoolMt( btConstraintSolver** solvers, int numSolvers );
+ // pass in fully constructed solvers (destructor will delete them)
+ btConstraintSolverPoolMt(btConstraintSolver** solvers, int numSolvers);
- virtual ~btConstraintSolverPoolMt();
+ virtual ~btConstraintSolverPoolMt();
- ///solve a group of constraints
- virtual btScalar solveGroup( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& info,
- btIDebugDraw* debugDrawer,
- btDispatcher* dispatcher
- ) BT_OVERRIDE;
+ ///solve a group of constraints
+ virtual btScalar solveGroup(btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifolds,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& info,
+ btIDebugDraw* debugDrawer,
+ btDispatcher* dispatcher) BT_OVERRIDE;
- virtual void reset() BT_OVERRIDE;
- virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
+ virtual void reset() BT_OVERRIDE;
+ virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
private:
- const static size_t kCacheLineSize = 128;
- struct ThreadSolver
- {
- btConstraintSolver* solver;
- btSpinMutex mutex;
- char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ]; // keep mutexes from sharing a cache line
- };
- btAlignedObjectArray<ThreadSolver> m_solvers;
- btConstraintSolverType m_solverType;
-
- ThreadSolver* getAndLockThreadSolver();
- void init( btConstraintSolver** solvers, int numSolvers );
+ const static size_t kCacheLineSize = 128;
+ struct ThreadSolver
+ {
+ btConstraintSolver* solver;
+ btSpinMutex mutex;
+ char _cachelinePadding[kCacheLineSize - sizeof(btSpinMutex) - sizeof(void*)]; // keep mutexes from sharing a cache line
+ };
+ btAlignedObjectArray<ThreadSolver> m_solvers;
+ btConstraintSolverType m_solverType;
+
+ ThreadSolver* getAndLockThreadSolver();
+ void init(btConstraintSolver** solvers, int numSolvers);
};
-
-
///
/// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
/// solving simulation islands on multiple threads.
@@ -84,53 +79,53 @@ private:
/// - integrateTransforms
/// - createPredictiveContacts
///
-ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
+ATTRIBUTE_ALIGNED16(class)
+btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
{
protected:
- btConstraintSolver* m_constraintSolverMt;
-
- virtual void solveConstraints(btContactSolverInfo& solverInfo) BT_OVERRIDE;
-
- virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE;
-
- struct UpdaterCreatePredictiveContacts : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
- }
- };
- virtual void createPredictiveContacts( btScalar timeStep ) BT_OVERRIDE;
-
- struct UpdaterIntegrateTransforms : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
- }
- };
- virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE;
+ btConstraintSolver* m_constraintSolverMt;
+
+ virtual void solveConstraints(btContactSolverInfo & solverInfo) BT_OVERRIDE;
+
+ virtual void predictUnconstraintMotion(btScalar timeStep) BT_OVERRIDE;
+
+ struct UpdaterCreatePredictiveContacts : public btIParallelForBody
+ {
+ btScalar timeStep;
+ btRigidBody** rigidBodies;
+ btDiscreteDynamicsWorldMt* world;
+
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ world->createPredictiveContactsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
+ }
+ };
+ virtual void createPredictiveContacts(btScalar timeStep) BT_OVERRIDE;
+
+ struct UpdaterIntegrateTransforms : public btIParallelForBody
+ {
+ btScalar timeStep;
+ btRigidBody** rigidBodies;
+ btDiscreteDynamicsWorldMt* world;
+
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ world->integrateTransformsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
+ }
+ };
+ virtual void integrateTransforms(btScalar timeStep) BT_OVERRIDE;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
- btBroadphaseInterface* pairCache,
- btConstraintSolverPoolMt* constraintSolver, // Note this should be a solver-pool for multi-threading
- btConstraintSolver* constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
- btCollisionConfiguration* collisionConfiguration
- );
+ btDiscreteDynamicsWorldMt(btDispatcher * dispatcher,
+ btBroadphaseInterface * pairCache,
+ btConstraintSolverPoolMt * solverPool, // Note this should be a solver-pool for multi-threading
+ btConstraintSolver * constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
+ btCollisionConfiguration * collisionConfiguration);
virtual ~btDiscreteDynamicsWorldMt();
- virtual int stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep ) BT_OVERRIDE;
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) BT_OVERRIDE;
};
-#endif //BT_DISCRETE_DYNAMICS_WORLD_H
+#endif //BT_DISCRETE_DYNAMICS_WORLD_H