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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-#define BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-
-class btIDebugDraw;
-class btPersistentManifold;
-class btDispatcher;
-class btCollisionObject;
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
-#include "BulletDynamics/ConstraintSolver/btSolverConstraint.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-
-typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
-
-struct btSolverAnalyticsData
-{
- btSolverAnalyticsData()
- {
- m_numSolverCalls = 0;
- m_numIterationsUsed = -1;
- m_remainingLeastSquaresResidual = -1;
- m_islandId = -2;
- }
- int m_islandId;
- int m_numBodies;
- int m_numContactManifolds;
- int m_numSolverCalls;
- int m_numIterationsUsed;
- double m_remainingLeastSquaresResidual;
-};
-
-///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
-ATTRIBUTE_ALIGNED16(class)
-btSequentialImpulseConstraintSolver : public btConstraintSolver
-{
-
-
-protected:
- btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
- btConstraintArray m_tmpSolverContactConstraintPool;
- btConstraintArray m_tmpSolverNonContactConstraintPool;
- btConstraintArray m_tmpSolverContactFrictionConstraintPool;
- btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
-
- btAlignedObjectArray<int> m_orderTmpConstraintPool;
- btAlignedObjectArray<int> m_orderNonContactConstraintPool;
- btAlignedObjectArray<int> m_orderFrictionConstraintPool;
- btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
- int m_maxOverrideNumSolverIterations;
- int m_fixedBodyId;
- // When running solvers on multiple threads, a race condition exists for Kinematic objects that
- // participate in more than one solver.
- // The getOrInitSolverBody() function writes the companionId of each body (storing the index of the solver body
- // for the current solver). For normal dynamic bodies it isn't an issue because they can only be in one island
- // (and therefore one thread) at a time. But kinematic bodies can be in multiple islands at once.
- // To avoid this race condition, this solver does not write the companionId, instead it stores the solver body
- // index in this solver-local table, indexed by the uniqueId of the body.
- btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
-
- btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
- btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
- btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
- int m_cachedSolverMode; // used to check if SOLVER_SIMD flag has been changed
- void setupSolverFunctions(bool useSimd);
-
- btScalar m_leastSquaresResidual;
-
- void setupFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
- const btContactSolverInfo& infoGlobal,
- btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
-
- void setupTorsionalFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
-
- btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
- btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar torsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.f);
-
- void setupContactConstraint(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
- const btContactSolverInfo& infoGlobal, btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
-
- static void applyAnisotropicFriction(btCollisionObject * colObj, btVector3 & frictionDirection, int frictionMode);
-
- void setFrictionConstraintImpulse(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
-
- ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
- unsigned long m_btSeed2;
-
- btScalar restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
-
- virtual void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
-
- void convertContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
-
- virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
- void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
-
- virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
-
- btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
- }
-
- btScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
- }
-
- //internal method
- int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
- void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
-
- btScalar resolveSingleConstraintRowGeneric(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowGenericSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowLowerLimit(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
- btScalar resolveSplitPenetrationImpulse(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
- }
-
-protected:
- void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
-
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btSequentialImpulseConstraintSolver();
- virtual ~btSequentialImpulseConstraintSolver();
-
- virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
-
- ///clear internal cached data and reset random seed
- virtual void reset();
-
- unsigned long btRand2();
-
- int btRandInt2(int n);
-
- void setRandSeed(unsigned long seed)
- {
- m_btSeed2 = seed;
- }
- unsigned long getRandSeed() const
- {
- return m_btSeed2;
- }
-
- virtual btConstraintSolverType getSolverType() const
- {
- return BT_SEQUENTIAL_IMPULSE_SOLVER;
- }
-
- btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric()
- {
- return m_resolveSingleConstraintRowGeneric;
- }
- void setConstraintRowSolverGeneric(btSingleConstraintRowSolver rowSolver)
- {
- m_resolveSingleConstraintRowGeneric = rowSolver;
- }
- btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit()
- {
- return m_resolveSingleConstraintRowLowerLimit;
- }
- void setConstraintRowSolverLowerLimit(btSingleConstraintRowSolver rowSolver)
- {
- m_resolveSingleConstraintRowLowerLimit = rowSolver;
- }
-
-
-
- ///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
-
- ///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
- btSolverAnalyticsData m_analyticsData;
-};
-
-#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H