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diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
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--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-//#define COMPUTE_IMPULSE_DENOM 1
-#ifdef BT_DEBUG
-# define BT_ADDITIONAL_DEBUG
-#endif
-
-//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-
-#include "btSequentialImpulseConstraintSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btCpuFeatureUtility.h"
-
-//#include "btJacobianEntry.h"
-#include "LinearMath/btMinMax.h"
-#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-#include <new>
-#include "LinearMath/btStackAlloc.h"
-#include "LinearMath/btQuickprof.h"
-//#include "btSolverBody.h"
-//#include "btSolverConstraint.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include <string.h> //for memset
-
-int gNumSplitImpulseRecoveries = 0;
-
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-//#define VERBOSE_RESIDUAL_PRINTF 1
-///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
-///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
-static btScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
-
- // const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
-
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else if (sum > c.m_upperLimit)
- {
- deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_upperLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
-
- bodyA.internalApplyImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- bodyB.internalApplyImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
-
- return deltaImpulse * (1. / c.m_jacDiagABInv);
-}
-
-static btScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
-
- deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
- c.m_appliedImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedImpulse = sum;
- }
- bodyA.internalApplyImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- bodyB.internalApplyImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
-
- return deltaImpulse * (1. / c.m_jacDiagABInv);
-}
-
-#ifdef USE_SIMD
-#include <emmintrin.h>
-
-#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e, e, e, e))
-static inline __m128 btSimdDot3(__m128 vec0, __m128 vec1)
-{
- __m128 result = _mm_mul_ps(vec0, vec1);
- return _mm_add_ps(btVecSplat(result, 0), _mm_add_ps(btVecSplat(result, 1), btVecSplat(result, 2)));
-}
-
-#if defined(BT_ALLOW_SSE4)
-#include <intrin.h>
-
-#define USE_FMA 1
-#define USE_FMA3_INSTEAD_FMA4 1
-#define USE_SSE4_DOT 1
-
-#define SSE4_DP(a, b) _mm_dp_ps(a, b, 0x7f)
-#define SSE4_DP_FP(a, b) _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
-
-#if USE_SSE4_DOT
-#define DOT_PRODUCT(a, b) SSE4_DP(a, b)
-#else
-#define DOT_PRODUCT(a, b) btSimdDot3(a, b)
-#endif
-
-#if USE_FMA
-#if USE_FMA3_INSTEAD_FMA4
-// a*b + c
-#define FMADD(a, b, c) _mm_fmadd_ps(a, b, c)
-// -(a*b) + c
-#define FMNADD(a, b, c) _mm_fnmadd_ps(a, b, c)
-#else // USE_FMA3
-// a*b + c
-#define FMADD(a, b, c) _mm_macc_ps(a, b, c)
-// -(a*b) + c
-#define FMNADD(a, b, c) _mm_nmacc_ps(a, b, c)
-#endif
-#else // USE_FMA
-// c + a*b
-#define FMADD(a, b, c) _mm_add_ps(c, _mm_mul_ps(a, b))
-// c - a*b
-#define FMNADD(a, b, c) _mm_sub_ps(c, _mm_mul_ps(a, b))
-#endif
-#endif
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-static btScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
- btSimdScalar resultLowerLess, resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
- deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
- c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
- __m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
- deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
- c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, bodyB.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
- bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
- bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
- bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse.m_floats[0] / c.m_jacDiagABInv;
-}
-
-// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
-#if defined(BT_ALLOW_SSE4)
- __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
- __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm);
- const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
- const __m128 upperLimit = _mm_set_ps1(c.m_upperLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
- deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
- tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
- const __m128 maskLower = _mm_cmpgt_ps(tmp, lowerLimit);
- const __m128 maskUpper = _mm_cmpgt_ps(upperLimit, tmp);
- deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
- c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
- bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
- bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
- bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
- bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
- btSimdScalar deltaImp = deltaImpulse;
- return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
-#else
- return gResolveSingleConstraintRowGeneric_sse2(bodyA, bodyB, c);
-#endif
-}
-
-static btScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
- btSimdScalar resultLowerLess, resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
- deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
- c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
- bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
- bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
- bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse.m_floats[0] / c.m_jacDiagABInv;
-}
-
-// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
-#ifdef BT_ALLOW_SSE4
- __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
- __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm);
- const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
- deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
- tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
- const __m128 mask = _mm_cmpgt_ps(tmp, lowerLimit);
- deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
- c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, tmp, mask);
- bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
- bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
- bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
- bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
- btSimdScalar deltaImp = deltaImpulse;
- return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
-#else
- return gResolveSingleConstraintRowLowerLimit_sse2(bodyA, bodyB, c);
-#endif //BT_ALLOW_SSE4
-}
-
-#endif //USE_SIMD
-
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
-}
-
-// Project Gauss Seidel or the equivalent Sequential Impulse
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
-}
-
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
-}
-
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
- return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
-}
-
-static btScalar gResolveSplitPenetrationImpulse_scalar_reference(
- btSolverBody& bodyA,
- btSolverBody& bodyB,
- const btSolverConstraint& c)
-{
- btScalar deltaImpulse = 0.f;
-
- if (c.m_rhsPenetration)
- {
- gNumSplitImpulseRecoveries++;
- deltaImpulse = c.m_rhsPenetration - btScalar(c.m_appliedPushImpulse) * c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetTurnVelocity());
-
- deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- bodyA.internalApplyPushImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- bodyB.internalApplyPushImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
- }
- return deltaImpulse * (1. / c.m_jacDiagABInv);
-}
-
-static btScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
-{
-#ifdef USE_SIMD
- if (!c.m_rhsPenetration)
- return 0.f;
-
- gNumSplitImpulseRecoveries++;
-
- __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse), _mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetTurnVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
- btSimdScalar resultLowerLess, resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
- deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
- c.m_appliedPushImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
- __m128 impulseMagnitude = deltaImpulse;
- bodyA.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyA.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
- bodyA.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyA.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
- bodyB.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyB.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
- bodyB.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyB.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- btSimdScalar deltaImp = deltaImpulse;
- return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
-#else
- return gResolveSplitPenetrationImpulse_scalar_reference(bodyA, bodyB, c);
-#endif
-}
-
-btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-{
- m_btSeed2 = 0;
- m_cachedSolverMode = 0;
- setupSolverFunctions(false);
-}
-
-void btSequentialImpulseConstraintSolver::setupSolverFunctions(bool useSimd)
-{
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_scalar_reference;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_scalar_reference;
- m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_scalar_reference;
-
- if (useSimd)
- {
-#ifdef USE_SIMD
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse2;
- m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_sse2;
-
-#ifdef BT_ALLOW_SSE4
- int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
- if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
- {
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
- }
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
- }
-}
-
-btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
-{
-}
-
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
-{
- return gResolveSingleConstraintRowGeneric_scalar_reference;
-}
-
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
-{
- return gResolveSingleConstraintRowLowerLimit_scalar_reference;
-}
-
-#ifdef USE_SIMD
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
-{
- return gResolveSingleConstraintRowGeneric_sse2;
-}
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
-{
- return gResolveSingleConstraintRowLowerLimit_sse2;
-}
-#ifdef BT_ALLOW_SSE4
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
-{
- return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
-}
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
-{
- return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
-}
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
-
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
-{
- m_btSeed2 = (1664525L * m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
-}
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2(int n)
-{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
-
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL)
- {
- r ^= (r >> 16);
- if (un <= 0x00000100UL)
- {
- r ^= (r >> 8);
- if (un <= 0x00000010UL)
- {
- r ^= (r >> 4);
- if (un <= 0x00000004UL)
- {
- r ^= (r >> 2);
- if (un <= 0x00000002UL)
- {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
-
- return (int)(r % un);
-}
-
-void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
-{
- btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
-
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
-
- if (rb)
- {
- solverBody->m_worldTransform = rb->getWorldTransform();
- solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- solverBody->m_linearFactor = rb->getLinearFactor();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_angularVelocity = rb->getAngularVelocity();
- solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
- solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
- }
- else
- {
- solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(btVector3(0, 0, 0));
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1, 1, 1);
- solverBody->m_linearFactor.setValue(1, 1, 1);
- solverBody->m_linearVelocity.setValue(0, 0, 0);
- solverBody->m_angularVelocity.setValue(0, 0, 0);
- solverBody->m_externalForceImpulse.setValue(0, 0, 0);
- solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
- }
- }
-
-btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
-{
- //printf("rel_vel =%f\n", rel_vel);
- if (btFabs(rel_vel) < velocityThreshold)
- return 0.;
-
- btScalar rest = restitution * -rel_vel;
- return rest;
-}
-
-void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj, btVector3& frictionDirection, int frictionMode)
-{
- if (colObj && colObj->hasAnisotropicFriction(frictionMode))
- {
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
- }
-}
-
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
-
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_originalContactPoint = 0;
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- if (body0)
- {
- solverConstraint.m_contactNormal1 = normalAxis;
- btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
- solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld() * ftorqueAxis1 * body0->getAngularFactor();
- }
- else
- {
- solverConstraint.m_contactNormal1.setZero();
- solverConstraint.m_relpos1CrossNormal.setZero();
- solverConstraint.m_angularComponentA.setZero();
- }
-
- if (bodyA)
- {
- solverConstraint.m_contactNormal2 = -normalAxis;
- btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
- solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = bodyA->getInvInertiaTensorWorld() * ftorqueAxis1 * bodyA->getAngularFactor();
- }
- else
- {
- solverConstraint.m_contactNormal2.setZero();
- solverConstraint.m_relpos2CrossNormal.setZero();
- solverConstraint.m_angularComponentB.setZero();
- }
-
- {
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (body0)
- {
- vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = body0->getInvMass() + normalAxis.dot(vec);
- }
- if (bodyA)
- {
- vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = bodyA->getInvMass() + normalAxis.dot(vec);
- }
- btScalar denom = relaxation / (denom0 + denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- {
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0 ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : btVector3(0, 0, 0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(bodyA ? solverBodyB.m_angularVelocity : btVector3(0, 0, 0));
-
- rel_vel = vel1Dotn + vel2Dotn;
-
- // btScalar positionalError = 0.f;
-
- btScalar velocityError = desiredVelocity - rel_vel;
- btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
-
- btScalar penetrationImpulse = btScalar(0);
-
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
- {
- btScalar distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(normalAxis);
- btScalar positionalError = -distance * infoGlobal.m_frictionERP / infoGlobal.m_timeStep;
- penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
- }
-
- solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
- solverConstraint.m_cfm = cfmSlip;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
- }
-}
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
- return solverConstraint;
-}
-
-void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity, btScalar cfmSlip)
-
-{
- btVector3 normalAxis(0, 0, 0);
-
- solverConstraint.m_contactNormal1 = normalAxis;
- solverConstraint.m_contactNormal2 = -normalAxis;
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
-
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
-
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
- solverConstraint.m_friction = combinedTorsionalFriction;
- solverConstraint.m_originalContactPoint = 0;
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
- btVector3 ftorqueAxis1 = -normalAxis1;
- solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld() * ftorqueAxis1 * body0->getAngularFactor() : btVector3(0, 0, 0);
- }
- {
- btVector3 ftorqueAxis1 = normalAxis1;
- solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = bodyA ? bodyA->getInvInertiaTensorWorld() * ftorqueAxis1 * bodyA->getAngularFactor() : btVector3(0, 0, 0);
- }
-
- {
- btVector3 iMJaA = body0 ? body0->getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3(0, 0, 0);
- btVector3 iMJaB = bodyA ? bodyA->getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3(0, 0, 0);
- btScalar sum = 0;
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- solverConstraint.m_jacDiagABInv = btScalar(1.) / sum;
- }
-
- {
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0 ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : btVector3(0, 0, 0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(bodyA ? solverBodyB.m_angularVelocity : btVector3(0, 0, 0));
-
- rel_vel = vel1Dotn + vel2Dotn;
-
- // btScalar positionalError = 0.f;
-
- btSimdScalar velocityError = desiredVelocity - rel_vel;
- btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_cfm = cfmSlip;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
- }
-}
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupTorsionalFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
- return solverConstraint;
-}
-
-int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body, btScalar timeStep)
-{
-#if BT_THREADSAFE
- int solverBodyId = -1;
- const bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
- const bool isStaticOrKinematic = body.isStaticOrKinematicObject();
- const bool isKinematic = body.isKinematicObject();
- if (isRigidBodyType && !isStaticOrKinematic)
- {
- // dynamic body
- // Dynamic bodies can only be in one island, so it's safe to write to the companionId
- solverBodyId = body.getCompanionId();
- if (solverBodyId < 0)
- {
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- body.setCompanionId(solverBodyId);
- }
- }
- else if (isRigidBodyType && isKinematic)
- {
- //
- // NOTE: must test for kinematic before static because some kinematic objects also
- // identify as "static"
- //
- // Kinematic bodies can be in multiple islands at once, so it is a
- // race condition to write to them, so we use an alternate method
- // to record the solverBodyId
- int uniqueId = body.getWorldArrayIndex();
- const int INVALID_SOLVER_BODY_ID = -1;
- if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
- {
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
- }
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
- // if no table entry yet,
- if (solverBodyId == INVALID_SOLVER_BODY_ID)
- {
- // create a table entry for this body
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
- }
- }
- else
- {
- bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
- // Incorrectly set collision object flags can degrade performance in various ways.
- if (!isMultiBodyType)
- {
- btAssert(body.isStaticOrKinematicObject());
- }
- //it could be a multibody link collider
- // all fixed bodies (inf mass) get mapped to a single solver id
- if (m_fixedBodyId < 0)
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody, 0, timeStep);
- }
- solverBodyId = m_fixedBodyId;
- }
- btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
- return solverBodyId;
-#else // BT_THREADSAFE
-
- int solverBodyIdA = -1;
-
- if (body.getCompanionId() >= 0)
- {
- //body has already been converted
- solverBodyIdA = body.getCompanionId();
- btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
- }
- else
- {
- btRigidBody* rb = btRigidBody::upcast(&body);
- //convert both active and kinematic objects (for their velocity)
- if (rb && (rb->getInvMass() || rb->isKinematicObject()))
- {
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- body.setCompanionId(solverBodyIdA);
- }
- else
- {
- if (m_fixedBodyId < 0)
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody, 0, timeStep);
- }
- return m_fixedBodyId;
- // return 0;//assume first one is a fixed solver body
- }
- }
-
- return solverBodyIdA;
-#endif // BT_THREADSAFE
-}
-#include <stdio.h>
-
-void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- const btVector3& rel_pos1, const btVector3& rel_pos2)
-{
- // const btVector3& pos1 = cp.getPositionWorldOnA();
- // const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
- btRigidBody* rb0 = bodyA->m_originalBody;
- btRigidBody* rb1 = bodyB->m_originalBody;
-
- // btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- // btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
- relaxation = infoGlobal.m_sor;
- btScalar invTimeStep = btScalar(1) / infoGlobal.m_timeStep;
-
- //cfm = 1 / ( dt * kp + kd )
- //erp = dt * kp / ( dt * kp + kd )
-
- btScalar cfm = infoGlobal.m_globalCfm;
- btScalar erp = infoGlobal.m_erp2;
-
- if ((cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP))
- {
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM)
- cfm = cp.m_contactCFM;
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP)
- erp = cp.m_contactERP;
- }
- else
- {
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
- {
- btScalar denom = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1);
- if (denom < SIMD_EPSILON)
- {
- denom = SIMD_EPSILON;
- }
- cfm = btScalar(1) / denom;
- erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
- }
- }
-
- cfm *= invTimeStep;
-
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
-
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1, cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2, cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation / (denom0 + denom1 + cfm);
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- if (rb0)
- {
- solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- }
- else
- {
- solverConstraint.m_contactNormal1.setZero();
- solverConstraint.m_relpos1CrossNormal.setZero();
- }
- if (rb1)
- {
- solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- }
- else
- {
- solverConstraint.m_contactNormal2.setZero();
- solverConstraint.m_relpos2CrossNormal.setZero();
- }
-
- btScalar restitution = 0.f;
- btScalar penetration = cp.getDistance() + infoGlobal.m_linearSlop;
-
- {
- btVector3 vel1, vel2;
-
- vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0, 0, 0);
- vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0);
-
- // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- solverConstraint.m_friction = cp.m_combinedFriction;
-
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- };
- }
-
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1 * bodyA->internalGetInvMass(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2 * bodyB->internalGetInvMass(), -solverConstraint.m_angularComponentB, -(btScalar)solverConstraint.m_appliedImpulse);
- }
- else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
-
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
- btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse : btVector3(0, 0, 0);
- btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse : btVector3(0, 0, 0);
- btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse : btVector3(0, 0, 0);
- btVector3 externalTorqueImpulseB = bodyB->m_originalBody ? bodyB->m_externalTorqueImpulse : btVector3(0, 0, 0);
-
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity + externalForceImpulseA) + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity + externalTorqueImpulseA);
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity + externalForceImpulseB) + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity + externalTorqueImpulseB);
- btScalar rel_vel = vel1Dotn + vel2Dotn;
-
- btScalar positionalError = 0.f;
- btScalar velocityError = restitution - rel_vel; // * damping;
-
- if (penetration > 0)
- {
- positionalError = 0;
-
- velocityError -= penetration * invTimeStep;
- }
- else
- {
- positionalError = -penetration * erp * invTimeStep;
- }
-
- btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
-
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse + velocityImpulse; //-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhsPenetration = 0.f;
- }
- else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = cfm * solverConstraint.m_jacDiagABInv;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
-}
-
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
-{
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
-
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
-
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
-}
-
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
-{
- btCollisionObject *colObj0 = 0, *colObj1 = 0;
-
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
- int solverBodyIdA = getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
-
- // btRigidBody* bodyA = btRigidBody::upcast(colObj0);
- // btRigidBody* bodyB = btRigidBody::upcast(colObj1);
-
- btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
- ///avoid collision response between two static objects
- if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
- return;
-
- int rollingFriction = 1;
- for (int j = 0; j < manifold->getNumContacts(); j++)
- {
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= manifold->getContactProcessingThreshold())
- {
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
-
- int frictionIndex = m_tmpSolverContactConstraintPool.size();
- btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
- solverConstraint.m_originalContactPoint = &cp;
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
- btVector3 vel1;
- btVector3 vel2;
-
- solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1, vel1);
- solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2, vel2);
-
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
-
- /////setup the friction constraints
-
- solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
-
- if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
- {
- {
- addTorsionalFrictionConstraint(cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
- btVector3 axis0, axis1;
- btPlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
- axis0.normalize();
- axis1.normalize();
-
- applyAnisotropicFriction(colObj0, axis0, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1, axis0, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj0, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- if (axis0.length() > 0.001)
- addTorsionalFrictionConstraint(axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
- cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
- if (axis1.length() > 0.001)
- addTorsionalFrictionConstraint(axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
- cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
- }
- }
-
- ///Bullet has several options to set the friction directions
- ///By default, each contact has only a single friction direction that is recomputed automatically very frame
- ///based on the relative linear velocity.
- ///If the relative velocity it zero, it will automatically compute a friction direction.
-
- ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
- ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
- ///
- ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
- ///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
- ///and use contactPoint.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED
- ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
- ///this will give a conveyor belt effect
- ///
-
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
- if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
- {
- cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
- applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize(); //??
- applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
- }
- }
- else
- {
- btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
-
- applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
- }
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
- {
- cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
- }
- }
- }
- else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
-
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
- }
- setFrictionConstraintImpulse(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
- }
- }
- }
-
-void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
-{
- int i;
- btPersistentManifold* manifold = 0;
- // btCollisionObject* colObj0=0,*colObj1=0;
-
- for (i = 0; i < numManifolds; i++)
- {
- manifold = manifoldPtr[i];
- convertContact(manifold, infoGlobal);
- }
-}
-
-void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
- btTypedConstraint* constraint,
- const btTypedConstraint::btConstraintInfo1& info1,
- int solverBodyIdA,
- int solverBodyIdB,
- const btContactSolverInfo& infoGlobal)
-{
- const btRigidBody& rbA = constraint->getRigidBodyA();
- const btRigidBody& rbB = constraint->getRigidBodyB();
-
- const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
- int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
- m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
- for (int j = 0; j < info1.m_numConstraintRows; j++)
- {
- memset(&currentConstraintRow[j], 0, sizeof(btSolverConstraint));
- currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
- currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
- currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
- currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
- }
-
- // these vectors are already cleared in initSolverBody, no need to redundantly clear again
- btAssert(bodyAPtr->getDeltaLinearVelocity().isZero());
- btAssert(bodyAPtr->getDeltaAngularVelocity().isZero());
- btAssert(bodyAPtr->getPushVelocity().isZero());
- btAssert(bodyAPtr->getTurnVelocity().isZero());
- btAssert(bodyBPtr->getDeltaLinearVelocity().isZero());
- btAssert(bodyBPtr->getDeltaAngularVelocity().isZero());
- btAssert(bodyBPtr->getPushVelocity().isZero());
- btAssert(bodyBPtr->getTurnVelocity().isZero());
- //bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- //bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- //bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- //bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- //bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- //bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- //bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- //bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
- btTypedConstraint::btConstraintInfo2 info2;
- info2.fps = 1.f / infoGlobal.m_timeStep;
- info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
- info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
- info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(btSolverConstraint) / sizeof(btScalar); //check this
- ///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip * sizeof(btScalar) == sizeof(btSolverConstraint));
- info2.m_constraintError = &currentConstraintRow->m_rhs;
- currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
- info2.m_damping = infoGlobal.m_damping;
- info2.cfm = &currentConstraintRow->m_cfm;
- info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
- info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
- info2.m_numIterations = infoGlobal.m_numIterations;
- constraint->getInfo2(&info2);
-
- ///finalize the constraint setup
- for (int j = 0; j < info1.m_numConstraintRows; j++)
- {
- btSolverConstraint& solverConstraint = currentConstraintRow[j];
-
- if (solverConstraint.m_upperLimit >= constraint->getBreakingImpulseThreshold())
- {
- solverConstraint.m_upperLimit = constraint->getBreakingImpulseThreshold();
- }
-
- if (solverConstraint.m_lowerLimit <= -constraint->getBreakingImpulseThreshold())
- {
- solverConstraint.m_lowerLimit = -constraint->getBreakingImpulseThreshold();
- }
-
- solverConstraint.m_originalContactPoint = constraint;
-
- {
- const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld() * ftorqueAxis1 * constraint->getRigidBodyA().getAngularFactor();
- }
- {
- const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld() * ftorqueAxis2 * constraint->getRigidBodyB().getAngularFactor();
- }
-
- {
- btVector3 iMJlA = solverConstraint.m_contactNormal1 * rbA.getInvMass();
- btVector3 iMJaA = rbA.getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal2 * rbB.getInvMass(); //sign of normal?
- btVector3 iMJaB = rbB.getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal;
-
- btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal2);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- btScalar fsum = btFabs(sum);
- btAssert(fsum > SIMD_EPSILON);
- btScalar sorRelaxation = 1.f; //todo: get from globalInfo?
- solverConstraint.m_jacDiagABInv = fsum > SIMD_EPSILON ? sorRelaxation / sum : 0.f;
- }
-
- {
- btScalar rel_vel;
- btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0, 0, 0);
- btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0, 0, 0);
-
- btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0, 0, 0);
- btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalTorqueImpulse : btVector3(0, 0, 0);
-
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity() + externalForceImpulseA) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity() + externalTorqueImpulseA);
-
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity() + externalForceImpulseB) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity() + externalTorqueImpulseB);
-
- rel_vel = vel1Dotn + vel2Dotn;
- btScalar restitution = 0.f;
- btScalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel * info2.m_damping;
- btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
- solverConstraint.m_appliedImpulse = 0.f;
- }
- }
-}
-
-void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
-{
- BT_PROFILE("convertJoints");
- for (int j = 0; j < numConstraints; j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- constraint->internalSetAppliedImpulse(0.0f);
- }
-
- int totalNumRows = 0;
-
- m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
- //calculate the total number of contraint rows
- for (int i = 0; i < numConstraints; i++)
- {
- btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
- btJointFeedback* fb = constraints[i]->getJointFeedback();
- if (fb)
- {
- fb->m_appliedForceBodyA.setZero();
- fb->m_appliedTorqueBodyA.setZero();
- fb->m_appliedForceBodyB.setZero();
- fb->m_appliedTorqueBodyB.setZero();
- }
-
- if (constraints[i]->isEnabled())
- {
- constraints[i]->getInfo1(&info1);
- }
- else
- {
- info1.m_numConstraintRows = 0;
- info1.nub = 0;
- }
- totalNumRows += info1.m_numConstraintRows;
- }
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
- ///setup the btSolverConstraints
- int currentRow = 0;
-
- for (int i = 0; i < numConstraints; i++)
- {
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
- if (info1.m_numConstraintRows)
- {
- btAssert(currentRow < totalNumRows);
-
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
- btTypedConstraint* constraint = constraints[i];
- btRigidBody& rbA = constraint->getRigidBodyA();
- btRigidBody& rbB = constraint->getRigidBodyB();
-
- int solverBodyIdA = getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
-
- convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
- }
- currentRow += info1.m_numConstraintRows;
- }
-}
-
-void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
-{
- BT_PROFILE("convertBodies");
- for (int i = 0; i < numBodies; i++)
- {
- bodies[i]->setCompanionId(-1);
- }
-#if BT_THREADSAFE
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
-#endif // BT_THREADSAFE
-
- m_tmpSolverBodyPool.reserve(numBodies + 1);
- m_tmpSolverBodyPool.resize(0);
-
- //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- //initSolverBody(&fixedBody,0);
-
- for (int i = 0; i < numBodies; i++)
- {
- int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
-
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body && body->getInvMass())
- {
- btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
- btVector3 gyroForce(0, 0, 0);
- if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
- {
- gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
- solverBody.m_externalTorqueImpulse -= gyroForce * body->getInvInertiaTensorWorld() * infoGlobal.m_timeStep;
- }
- if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
- {
- gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
- solverBody.m_externalTorqueImpulse += gyroForce;
- }
- if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
- {
- gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
- solverBody.m_externalTorqueImpulse += gyroForce;
- }
- }
- }
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
-{
- m_fixedBodyId = -1;
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)debugDrawer;
-
- // if solver mode has changed,
- if (infoGlobal.m_solverMode != m_cachedSolverMode)
- {
- // update solver functions to use SIMD or non-SIMD
- bool useSimd = !!(infoGlobal.m_solverMode & SOLVER_SIMD);
- setupSolverFunctions(useSimd);
- m_cachedSolverMode = infoGlobal.m_solverMode;
- }
- m_maxOverrideNumSolverIterations = 0;
-
-#ifdef BT_ADDITIONAL_DEBUG
- //make sure that dynamic bodies exist for all (enabled) constraints
- for (int i = 0; i < numConstraints; i++)
- {
- btTypedConstraint* constraint = constraints[i];
- if (constraint->isEnabled())
- {
- if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
- {
- bool found = false;
- for (int b = 0; b < numBodies; b++)
- {
- if (&constraint->getRigidBodyA() == bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
- {
- bool found = false;
- for (int b = 0; b < numBodies; b++)
- {
- if (&constraint->getRigidBodyB() == bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- }
- }
- //make sure that dynamic bodies exist for all contact manifolds
- for (int i = 0; i < numManifolds; i++)
- {
- if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
- {
- bool found = false;
- for (int b = 0; b < numBodies; b++)
- {
- if (manifoldPtr[i]->getBody0() == bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
- {
- bool found = false;
- for (int b = 0; b < numBodies; b++)
- {
- if (manifoldPtr[i]->getBody1() == bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- }
-#endif //BT_ADDITIONAL_DEBUG
-
- //convert all bodies
- convertBodies(bodies, numBodies, infoGlobal);
-
- convertJoints(constraints, numConstraints, infoGlobal);
-
- convertContacts(manifoldPtr, numManifolds, infoGlobal);
-
- // btContactSolverInfo info = infoGlobal;
-
- int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
- m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
- else
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
-
- m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
- {
- int i;
- for (i = 0; i < numNonContactPool; i++)
- {
- m_orderNonContactConstraintPool[i] = i;
- }
- for (i = 0; i < numConstraintPool; i++)
- {
- m_orderTmpConstraintPool[i] = i;
- }
- for (i = 0; i < numFrictionPool; i++)
- {
- m_orderFrictionConstraintPool[i] = i;
- }
- }
-
- return 0.f;
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
-{
- BT_PROFILE("solveSingleIteration");
- btScalar leastSquaresResidual = 0.f;
-
- int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
- {
- for (int j = 0; j < numNonContactPool; ++j)
- {
- int tmp = m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
- m_orderNonContactConstraintPool[swapi] = tmp;
- }
-
- //contact/friction constraints are not solved more than
- if (iteration < infoGlobal.m_numIterations)
- {
- for (int j = 0; j < numConstraintPool; ++j)
- {
- int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
- m_orderTmpConstraintPool[swapi] = tmp;
- }
-
- for (int j = 0; j < numFrictionPool; ++j)
- {
- int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
- m_orderFrictionConstraintPool[swapi] = tmp;
- }
- }
- }
- }
-
- ///solve all joint constraints
- for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
- {
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
-
- if (iteration < infoGlobal.m_numIterations)
- {
- for (int j = 0; j < numConstraints; j++)
- {
- if (constraints[j]->isEnabled())
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
- }
- }
-
- ///solve all contact constraints
- if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
-
- for (int c = 0; c < numPoolConstraints; c++)
- {
- btScalar totalImpulse = 0;
-
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
-
- totalImpulse = solveManifold.m_appliedImpulse;
- }
- bool applyFriction = true;
- if (applyFriction)
- {
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
-
- if (totalImpulse > btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
-
- if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
-
- if (totalImpulse > btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
- }
- }
- }
- else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
- {
- //solve the friction constraints after all contact constraints, don't interleave them
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
-
- for (j = 0; j < numPoolConstraints; j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
-
- ///solve all friction constraints
-
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j = 0; j < numFrictionPoolConstraints; j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
- if (totalImpulse > btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
- }
-
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse > btScalar(0))
- {
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
- if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
- }
- return leastSquaresResidual;
-}
-
-void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
-{
- BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
- int iteration;
- if (infoGlobal.m_splitImpulse)
- {
- {
- for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
- {
- btScalar leastSquaresResidual = 0.f;
- {
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
- for (j = 0; j < numPoolConstraints; j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
-
- btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
- }
- }
- if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
- {
-#ifdef VERBOSE_RESIDUAL_PRINTF
- printf("residual = %f at iteration #%d\n", leastSquaresResidual, iteration);
-#endif
- break;
- }
- }
- }
- }
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
-{
- BT_PROFILE("solveGroupCacheFriendlyIterations");
-
- {
- ///this is a special step to resolve penetrations (just for contacts)
- solveGroupCacheFriendlySplitImpulseIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
-
- int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
-
- for (int iteration = 0; iteration < maxIterations; iteration++)
- //for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
- {
- m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
-
- if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
- {
-#ifdef VERBOSE_RESIDUAL_PRINTF
- printf("residual = %f at iteration #%d\n", m_leastSquaresResidual, iteration);
-#endif
- m_analyticsData.m_numSolverCalls++;
- m_analyticsData.m_numIterationsUsed = iteration+1;
- m_analyticsData.m_islandId = -2;
- if (numBodies>0)
- m_analyticsData.m_islandId = bodies[0]->getCompanionId();
- m_analyticsData.m_numBodies = numBodies;
- m_analyticsData.m_numContactManifolds = numManifolds;
- m_analyticsData.m_remainingLeastSquaresResidual = m_leastSquaresResidual;
- break;
- }
- }
- }
- return 0.f;
-}
-
-void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
- for (int j = iBegin; j < iEnd; j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- btManifoldPoint* pt = (btManifoldPoint*)solveManifold.m_originalContactPoint;
- btAssert(pt);
- pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
- pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
- }
- //do a callback here?
- }
-}
-
-void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
- for (int j = iBegin; j < iEnd; j++)
- {
- const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
- btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
- btJointFeedback* fb = constr->getJointFeedback();
- if (fb)
- {
- fb->m_appliedForceBodyA += solverConstr.m_contactNormal1 * solverConstr.m_appliedImpulse * constr->getRigidBodyA().getLinearFactor() / infoGlobal.m_timeStep;
- fb->m_appliedForceBodyB += solverConstr.m_contactNormal2 * solverConstr.m_appliedImpulse * constr->getRigidBodyB().getLinearFactor() / infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * constr->getRigidBodyA().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal * constr->getRigidBodyB().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; /*RGM ???? */
- }
-
- constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
- if (btFabs(solverConstr.m_appliedImpulse) >= constr->getBreakingImpulseThreshold())
- {
- constr->setEnabled(false);
- }
- }
-}
-
-void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
- for (int i = iBegin; i < iEnd; i++)
- {
- btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
- if (body)
- {
- if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
- else
- m_tmpSolverBodyPool[i].writebackVelocity();
-
- m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
- m_tmpSolverBodyPool[i].m_linearVelocity +
- m_tmpSolverBodyPool[i].m_externalForceImpulse);
-
- m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
- m_tmpSolverBodyPool[i].m_angularVelocity +
- m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
-
- if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
-
- m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
- }
- }
-}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
-{
- BT_PROFILE("solveGroupCacheFriendlyFinish");
-
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
- }
-
- writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
- writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
-
- m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
-
- m_tmpSolverBodyPool.resizeNoInitialize(0);
- return 0.f;
-}
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer, btDispatcher* /*dispatcher*/)
-{
- BT_PROFILE("solveGroup");
- //you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
-
- solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
-
- solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
-
- return 0.f;
-}
-
-void btSequentialImpulseConstraintSolver::reset()
-{
- m_btSeed2 = 0;
-}