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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp851
1 files changed, 159 insertions, 692 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index d3b71e4583..e4da468299 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -394,18 +394,6 @@ btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstr
return gResolveSingleConstraintRowLowerLimit_scalar_reference;
}
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarSplitPenetrationImpulseGeneric()
-{
- return gResolveSplitPenetrationImpulse_scalar_reference;
-}
-
-btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2SplitPenetrationImpulseGeneric()
-{
- return gResolveSplitPenetrationImpulse_sse2;
-}
-
-
-
#ifdef USE_SIMD
btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
{
@@ -433,11 +421,6 @@ unsigned long btSequentialImpulseConstraintSolver::btRand2()
return m_btSeed2;
}
-unsigned long btSequentialImpulseConstraintSolver::btRand2a(unsigned long& seed)
-{
- seed = (1664525L * seed + 1013904223L) & 0xffffffff;
- return seed;
-}
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
int btSequentialImpulseConstraintSolver::btRandInt2(int n)
{
@@ -471,44 +454,42 @@ int btSequentialImpulseConstraintSolver::btRandInt2(int n)
return (int)(r % un);
}
-int btSequentialImpulseConstraintSolver::btRandInt2a(int n, unsigned long& seed)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btSequentialImpulseConstraintSolver::btRand2a(seed);
+ btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL)
+ solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+
+ if (rb)
{
- r ^= (r >> 16);
- if (un <= 0x00000100UL)
+ solverBody->m_worldTransform = rb->getWorldTransform();
+ solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
+ solverBody->m_originalBody = rb;
+ solverBody->m_angularFactor = rb->getAngularFactor();
+ solverBody->m_linearFactor = rb->getLinearFactor();
+ solverBody->m_linearVelocity = rb->getLinearVelocity();
+ solverBody->m_angularVelocity = rb->getAngularVelocity();
+ solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
+ solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
+ }
+ else
{
- r ^= (r >> 8);
- if (un <= 0x00000010UL)
- {
- r ^= (r >> 4);
- if (un <= 0x00000004UL)
- {
- r ^= (r >> 2);
- if (un <= 0x00000002UL)
- {
- r ^= (r >> 1);
+ solverBody->m_worldTransform.setIdentity();
+ solverBody->internalSetInvMass(btVector3(0, 0, 0));
+ solverBody->m_originalBody = 0;
+ solverBody->m_angularFactor.setValue(1, 1, 1);
+ solverBody->m_linearFactor.setValue(1, 1, 1);
+ solverBody->m_linearVelocity.setValue(0, 0, 0);
+ solverBody->m_angularVelocity.setValue(0, 0, 0);
+ solverBody->m_externalForceImpulse.setValue(0, 0, 0);
+ solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
}
}
- }
- }
- }
- return (int)(r % un);
-}
-
-void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
-{
- btSISolverSingleIterationData::initSolverBody(solverBody, collisionObject, timeStep);
-}
-
-btScalar btSequentialImpulseConstraintSolver::restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
+btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
{
//printf("rel_vel =%f\n", rel_vel);
if (btFabs(rel_vel) < velocityThreshold)
@@ -517,10 +498,6 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurveInternal(btScalar
btScalar rest = restitution * -rel_vel;
return rest;
}
-btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
-{
- return btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, restitution, velocityThreshold);
-}
void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj, btVector3& frictionDirection, int frictionMode)
{
@@ -536,13 +513,13 @@ void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionOb
}
}
-void btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
- btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -628,22 +605,6 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(btAlig
}
}
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
-}
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverConstraint& solverConstraint = tmpSolverContactFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
- return solverConstraint;
-}
-
-
-
btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
@@ -653,8 +614,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
return solverConstraint;
}
-
-void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
btScalar desiredVelocity, btScalar cfmSlip)
@@ -664,11 +624,11 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraintIntern
solverConstraint.m_contactNormal1 = normalAxis;
solverConstraint.m_contactNormal2 = -normalAxis;
- btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -717,30 +677,6 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraintIntern
}
}
-
-void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity, btScalar cfmSlip)
-
-{
- setupTorsionalFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis1, solverBodyIdA, solverBodyIdB,
- cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation,
- desiredVelocity, cfmSlip);
-
-}
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btSolverConstraint& solverConstraint = tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
- solverConstraint.m_frictionIndex = frictionIndex;
- setupTorsionalFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
- return solverConstraint;
-}
-
-
btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
@@ -750,217 +686,6 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionCon
return solverConstraint;
}
-int btSISolverSingleIterationData::getOrInitSolverBody(btCollisionObject & body, btScalar timeStep)
-{
-#if BT_THREADSAFE
- int solverBodyId = -1;
- bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
- if (isRigidBodyType && !body.isStaticOrKinematicObject())
- {
- // dynamic body
- // Dynamic bodies can only be in one island, so it's safe to write to the companionId
- solverBodyId = body.getCompanionId();
- if (solverBodyId < 0)
- {
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- body.setCompanionId(solverBodyId);
- }
- }
- else if (isRigidBodyType && body.isKinematicObject())
- {
- //
- // NOTE: must test for kinematic before static because some kinematic objects also
- // identify as "static"
- //
- // Kinematic bodies can be in multiple islands at once, so it is a
- // race condition to write to them, so we use an alternate method
- // to record the solverBodyId
- int uniqueId = body.getWorldArrayIndex();
- const int INVALID_SOLVER_BODY_ID = -1;
- if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
- {
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
- }
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
- // if no table entry yet,
- if (solverBodyId == INVALID_SOLVER_BODY_ID)
- {
- // create a table entry for this body
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
- }
- }
- else
- {
- bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
- // Incorrectly set collision object flags can degrade performance in various ways.
- if (!isMultiBodyType)
- {
- btAssert(body.isStaticOrKinematicObject());
- }
- //it could be a multibody link collider
- // all fixed bodies (inf mass) get mapped to a single solver id
- if (m_fixedBodyId < 0)
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody, 0, timeStep);
- }
- solverBodyId = m_fixedBodyId;
- }
- btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
- return solverBodyId;
-#else // BT_THREADSAFE
-
- int solverBodyIdA = -1;
-
- if (body.getCompanionId() >= 0)
- {
- //body has already been converted
- solverBodyIdA = body.getCompanionId();
- btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
- }
- else
- {
- btRigidBody* rb = btRigidBody::upcast(&body);
- //convert both active and kinematic objects (for their velocity)
- if (rb && (rb->getInvMass() || rb->isKinematicObject()))
- {
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody, &body, timeStep);
- body.setCompanionId(solverBodyIdA);
- }
- else
- {
- if (m_fixedBodyId < 0)
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody, 0, timeStep);
- }
- return m_fixedBodyId;
- // return 0;//assume first one is a fixed solver body
- }
- }
-
- return solverBodyIdA;
-#endif // BT_THREADSAFE
-}
-void btSISolverSingleIterationData::initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep)
-{
- btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
-
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
-
- if (rb)
- {
- solverBody->m_worldTransform = rb->getWorldTransform();
- solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- solverBody->m_linearFactor = rb->getLinearFactor();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_angularVelocity = rb->getAngularVelocity();
- solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
- solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
- }
- else
- {
- solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(btVector3(0, 0, 0));
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1, 1, 1);
- solverBody->m_linearFactor.setValue(1, 1, 1);
- solverBody->m_linearVelocity.setValue(0, 0, 0);
- solverBody->m_angularVelocity.setValue(0, 0, 0);
- solverBody->m_externalForceImpulse.setValue(0, 0, 0);
- solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
- }
-}
-
-int btSISolverSingleIterationData::getSolverBody(btCollisionObject& body) const
-{
-#if BT_THREADSAFE
- int solverBodyId = -1;
- bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
- if (isRigidBodyType && !body.isStaticOrKinematicObject())
- {
- // dynamic body
- // Dynamic bodies can only be in one island, so it's safe to write to the companionId
- solverBodyId = body.getCompanionId();
- btAssert(solverBodyId >= 0);
- }
- else if (isRigidBodyType && body.isKinematicObject())
- {
- //
- // NOTE: must test for kinematic before static because some kinematic objects also
- // identify as "static"
- //
- // Kinematic bodies can be in multiple islands at once, so it is a
- // race condition to write to them, so we use an alternate method
- // to record the solverBodyId
- int uniqueId = body.getWorldArrayIndex();
- const int INVALID_SOLVER_BODY_ID = -1;
- if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
- {
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
- }
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
- btAssert(solverBodyId != INVALID_SOLVER_BODY_ID);
- }
- else
- {
- bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
- // Incorrectly set collision object flags can degrade performance in various ways.
- if (!isMultiBodyType)
- {
- btAssert(body.isStaticOrKinematicObject());
- }
- btAssert(m_fixedBodyId >= 0);
- solverBodyId = m_fixedBodyId;
- }
- btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
- return solverBodyId;
-#else // BT_THREADSAFE
- int solverBodyIdA = -1;
-
- if (body.getCompanionId() >= 0)
- {
- //body has already been converted
- solverBodyIdA = body.getCompanionId();
- btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
- }
- else
- {
- btRigidBody* rb = btRigidBody::upcast(&body);
- //convert both active and kinematic objects (for their velocity)
- if (rb && (rb->getInvMass() || rb->isKinematicObject()))
- {
- btAssert(0);
- }
- else
- {
- if (m_fixedBodyId < 0)
- {
- btAssert(0);
- }
- return m_fixedBodyId;
- // return 0;//assume first one is a fixed solver body
- }
- }
-
- return solverBodyIdA;
-#endif // BT_THREADSAFE
-}
-
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body, btScalar timeStep)
{
#if BT_THREADSAFE
@@ -1064,10 +789,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
}
#include <stdio.h>
-
-
-void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISolverSingleIterationData& siData,
- btSolverConstraint& solverConstraint,
+void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
@@ -1076,8 +798,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISol
// const btVector3& pos1 = cp.getPositionWorldOnA();
// const btVector3& pos2 = cp.getPositionWorldOnB();
- btSolverBody* bodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
btRigidBody* rb0 = bodyA->m_originalBody;
btRigidBody* rb1 = bodyB->m_originalBody;
@@ -1184,7 +906,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISol
solverConstraint.m_friction = cp.m_combinedFriction;
- restitution = btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
@@ -1252,109 +974,39 @@ void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISol
}
}
-void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- const btVector3& rel_pos1, const btVector3& rel_pos2)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations
- );
-
-
- setupContactConstraintInternal(siData, solverConstraint,
- solverBodyIdA, solverBodyIdB,
- cp, infoGlobal,
- relaxation,
- rel_pos1, rel_pos2);
-}
-
-
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
- btSolverConstraint& solverConstraint,
+void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
{
- btSolverBody* bodyA = &tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &tmpSolverBodyPool[solverBodyIdB];
-
- btRigidBody* rb0 = bodyA->m_originalBody;
- btRigidBody* rb1 = bodyB->m_originalBody;
-
{
- btSolverConstraint& frictionConstraint1 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1 * rb0->getInvMass(), frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2 * rb1->getInvMass(), -frictionConstraint1.m_angularComponentB, -(btScalar)frictionConstraint1.m_appliedImpulse);
- }
- else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+
+ frictionConstraint1.m_appliedImpulse = 0.f;
}
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- btSolverConstraint& frictionConstraint2 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1 * rb0->getInvMass(), frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2 * rb1->getInvMass(), -frictionConstraint2.m_angularComponentB, -(btScalar)frictionConstraint2.m_appliedImpulse);
- }
- else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
+
+ frictionConstraint2.m_appliedImpulse = 0.f;
}
}
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
-{
- setFrictionConstraintImpulseInternal(m_tmpSolverBodyPool, m_tmpSolverContactFrictionConstraintPool,
- solverConstraint,
- solverBodyIdA, solverBodyIdB,
- cp, infoGlobal);
-
-}
-void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
btCollisionObject *colObj0 = 0, *colObj1 = 0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = siData.getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
- int solverBodyIdB = siData.getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+ int solverBodyIdA = getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
// btRigidBody* bodyA = btRigidBody::upcast(colObj0);
// btRigidBody* bodyB = btRigidBody::upcast(colObj1);
- btSolverBody* solverBodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* solverBodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
///avoid collision response between two static objects
if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
@@ -1371,8 +1023,8 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
btVector3 rel_pos2;
btScalar relaxation;
- int frictionIndex = siData.m_tmpSolverContactConstraintPool.size();
- btSolverConstraint& solverConstraint = siData.m_tmpSolverContactConstraintPool.expandNonInitializing();
+ int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -1393,20 +1045,16 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
btVector3 vel = vel1 - vel2;
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
- setupContactConstraintInternal(siData, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
+ setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
/////setup the friction constraints
- solverConstraint.m_frictionIndex = siData.m_tmpSolverContactFrictionConstraintPool.size();
+ solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
{
{
-
- btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
- siData.m_tmpSolverContactRollingFrictionConstraintPool,
- cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
-
+ addTorsionalFrictionConstraint(cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
btVector3 axis0, axis1;
btPlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
axis0.normalize();
@@ -1417,19 +1065,13 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
applyAnisotropicFriction(colObj0, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
if (axis0.length() > 0.001)
- {
- btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
- siData.m_tmpSolverContactRollingFrictionConstraintPool, axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ addTorsionalFrictionConstraint(axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
- }
if (axis1.length() > 0.001)
- {
- btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
- siData.m_tmpSolverContactRollingFrictionConstraintPool, axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ addTorsionalFrictionConstraint(axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
}
- }
///Bullet has several options to set the friction directions
///By default, each contact has only a single friction direction that is recomputed automatically very frame
@@ -1456,8 +1098,7 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
@@ -1465,8 +1106,7 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
cp.m_lateralFrictionDir2.normalize(); //??
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
}
else
@@ -1475,15 +1115,13 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
@@ -1494,43 +1132,15 @@ void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingl
}
else
{
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
}
+ setFrictionConstraintImpulse(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
- btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal(
- siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
- solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
}
-}
-
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- btSequentialImpulseConstraintSolver::convertContactInternal(siData, manifold, infoGlobal);
-}
void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
@@ -1545,9 +1155,7 @@ void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold**
}
}
-void btSequentialImpulseConstraintSolver::convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
- int& maxOverrideNumSolverIterations,
- btSolverConstraint* currentConstraintRow,
+void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
btTypedConstraint* constraint,
const btTypedConstraint::btConstraintInfo1& info1,
int solverBodyIdA,
@@ -1557,12 +1165,12 @@ void btSequentialImpulseConstraintSolver::convertJointInternal(btAlignedObjectAr
const btRigidBody& rbA = constraint->getRigidBodyA();
const btRigidBody& rbB = constraint->getRigidBodyB();
- const btSolverBody* bodyAPtr = &tmpSolverBodyPool[solverBodyIdA];
- const btSolverBody* bodyBPtr = &tmpSolverBodyPool[solverBodyIdB];
+ const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations > maxOverrideNumSolverIterations)
- maxOverrideNumSolverIterations = overrideNumSolverIterations;
+ if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
+ m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
for (int j = 0; j < info1.m_numConstraintRows; j++)
{
@@ -1679,16 +1287,7 @@ void btSequentialImpulseConstraintSolver::convertJointInternal(btAlignedObjectAr
}
}
-void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
- btTypedConstraint* constraint,
- const btTypedConstraint::btConstraintInfo1& info1,
- int solverBodyIdA,
- int solverBodyIdB,
- const btContactSolverInfo& infoGlobal)
-{
-}
-
-void btSequentialImpulseConstraintSolver::convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("convertJoints");
for (int j = 0; j < numConstraints; j++)
@@ -1700,11 +1299,11 @@ void btSequentialImpulseConstraintSolver::convertJointsInternal(btSISolverSingle
int totalNumRows = 0;
- siData.m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
+ m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
for (int i = 0; i < numConstraints; i++)
{
- btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i];
+ btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
btJointFeedback* fb = constraints[i]->getJointFeedback();
if (fb)
{
@@ -1725,58 +1324,34 @@ void btSequentialImpulseConstraintSolver::convertJointsInternal(btSISolverSingle
}
totalNumRows += info1.m_numConstraintRows;
}
- siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
///setup the btSolverConstraints
int currentRow = 0;
for (int i = 0; i < numConstraints; i++)
{
- const btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i];
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
if (info1.m_numConstraintRows)
{
btAssert(currentRow < totalNumRows);
- btSolverConstraint* currentConstraintRow = &siData.m_tmpSolverNonContactConstraintPool[currentRow];
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
btTypedConstraint* constraint = constraints[i];
btRigidBody& rbA = constraint->getRigidBodyA();
btRigidBody& rbB = constraint->getRigidBodyB();
- int solverBodyIdA = siData.getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
- int solverBodyIdB = siData.getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
+ int solverBodyIdA = getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
- convertJointInternal(siData.m_tmpSolverBodyPool, siData.m_maxOverrideNumSolverIterations,
- currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
+ convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
}
currentRow += info1.m_numConstraintRows;
}
}
-void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- convertJointsInternal(siData, constraints, numConstraints, infoGlobal);
-}
-
-
-void btSequentialImpulseConstraintSolver::convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("convertBodies");
for (int i = 0; i < numBodies; i++)
@@ -1784,23 +1359,23 @@ void btSequentialImpulseConstraintSolver::convertBodiesInternal(btSISolverSingle
bodies[i]->setCompanionId(-1);
}
#if BT_THREADSAFE
- siData.m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
#endif // BT_THREADSAFE
- siData.m_tmpSolverBodyPool.reserve(numBodies + 1);
- siData.m_tmpSolverBodyPool.resize(0);
+ m_tmpSolverBodyPool.reserve(numBodies + 1);
+ m_tmpSolverBodyPool.resize(0);
//btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
//initSolverBody(&fixedBody,0);
for (int i = 0; i < numBodies; i++)
{
- int bodyId = siData.getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
+ int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
btRigidBody* body = btRigidBody::upcast(bodies[i]);
if (body && body->getInvMass())
{
- btSolverBody& solverBody = siData.m_tmpSolverBodyPool[bodyId];
+ btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
btVector3 gyroForce(0, 0, 0);
if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
{
@@ -1821,29 +1396,6 @@ void btSequentialImpulseConstraintSolver::convertBodiesInternal(btSISolverSingle
}
}
-
-void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- convertBodiesInternal(siData, bodies, numBodies, infoGlobal);
-}
-
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
m_fixedBodyId = -1;
@@ -1967,14 +1519,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
{
BT_PROFILE("solveSingleIteration");
btScalar leastSquaresResidual = 0.f;
- int numNonContactPool = siData.m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = siData.m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = siData.m_tmpSolverContactFrictionConstraintPool.size();
+ int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
@@ -1982,10 +1534,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
{
for (int j = 0; j < numNonContactPool; ++j)
{
- int tmp = siData.m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2a(j + 1, siData.m_seed);
- siData.m_orderNonContactConstraintPool[j] = siData.m_orderNonContactConstraintPool[swapi];
- siData.m_orderNonContactConstraintPool[swapi] = tmp;
+ int tmp = m_orderNonContactConstraintPool[j];
+ int swapi = btRandInt2(j + 1);
+ m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
+ m_orderNonContactConstraintPool[swapi] = tmp;
}
//contact/friction constraints are not solved more than
@@ -1993,30 +1545,30 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
{
for (int j = 0; j < numConstraintPool; ++j)
{
- int tmp = siData.m_orderTmpConstraintPool[j];
- int swapi = btRandInt2a(j + 1, siData.m_seed);
- siData.m_orderTmpConstraintPool[j] = siData.m_orderTmpConstraintPool[swapi];
- siData.m_orderTmpConstraintPool[swapi] = tmp;
+ int tmp = m_orderTmpConstraintPool[j];
+ int swapi = btRandInt2(j + 1);
+ m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
+ m_orderTmpConstraintPool[swapi] = tmp;
}
for (int j = 0; j < numFrictionPool; ++j)
{
- int tmp = siData.m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2a(j + 1, siData.m_seed);
- siData.m_orderFrictionConstraintPool[j] = siData.m_orderFrictionConstraintPool[swapi];
- siData.m_orderFrictionConstraintPool[swapi] = tmp;
+ int tmp = m_orderFrictionConstraintPool[j];
+ int swapi = btRandInt2(j + 1);
+ m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
+ m_orderFrictionConstraintPool[swapi] = tmp;
}
}
}
}
///solve all joint constraints
- for (int j = 0; j < siData.m_tmpSolverNonContactConstraintPool.size(); j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
- btSolverConstraint& constraint = siData.m_tmpSolverNonContactConstraintPool[siData.m_orderNonContactConstraintPool[j]];
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
{
- btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -2027,10 +1579,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
{
if (constraints[j]->isEnabled())
{
- int bodyAid = siData.getSolverBody(constraints[j]->getRigidBodyA());
- int bodyBid = siData.getSolverBody(constraints[j]->getRigidBodyB());
- btSolverBody& bodyA = siData.m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = siData.m_tmpSolverBodyPool[bodyBid];
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
}
}
@@ -2038,7 +1590,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
///solve all contact constraints
if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
- int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
for (int c = 0; c < numPoolConstraints; c++)
@@ -2046,8 +1598,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
btScalar totalImpulse = 0;
{
- const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[c]];
- btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
totalImpulse = solveManifold.m_appliedImpulse;
@@ -2056,28 +1608,28 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
if (applyFriction)
{
{
- btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier]];
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
{
- btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier + 1]];
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -2087,40 +1639,40 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
//solve the friction constraints after all contact constraints, don't interleave them
- int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
for (j = 0; j < numPoolConstraints; j++)
{
- const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]];
- btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
///solve all friction constraints
- int numFrictionPoolConstraints = siData.m_tmpSolverContactFrictionConstraintPool.size();
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
for (j = 0; j < numFrictionPoolConstraints; j++)
{
- btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
}
- int numRollingFrictionPoolConstraints = siData.m_tmpSolverContactRollingFrictionConstraintPool.size();
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
{
- btSolverConstraint& rollingFrictionConstraint = siData.m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
if (totalImpulse > btScalar(0))
{
btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
@@ -2130,7 +1682,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -2138,56 +1690,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSIS
return leastSquaresResidual;
}
-
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- btScalar leastSquaresResidual = btSequentialImpulseConstraintSolver::solveSingleIterationInternal(siData,
- iteration, constraints, numConstraints, infoGlobal);
- return leastSquaresResidual;
-}
-
void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- solveGroupCacheFriendlySplitImpulseIterationsInternal(siData,
- bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
-
-}
-void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
-{
BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
int iteration;
if (infoGlobal.m_splitImpulse)
@@ -2197,13 +1701,13 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte
{
btScalar leastSquaresResidual = 0.f;
{
- int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
for (j = 0; j < numPoolConstraints; j++)
{
- const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar residual = siData.m_resolveSplitPenetrationImpulse(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -2254,42 +1758,31 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
return 0.f;
}
-void btSequentialImpulseConstraintSolver::writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
for (int j = iBegin; j < iEnd; j++)
{
- const btSolverConstraint& solveManifold = tmpSolverContactConstraintPool[j];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*)solveManifold.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
// float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
// printf("pt->m_appliedImpulseLateral1 = %f\n", f);
- pt->m_appliedImpulseLateral1 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
}
//do a callback here?
}
}
-void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
- writeBackContactsInternal(m_tmpSolverContactConstraintPool, m_tmpSolverContactFrictionConstraintPool, iBegin, iEnd, infoGlobal);
-
-}
-
void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- writeBackJointsInternal(m_tmpSolverNonContactConstraintPool, iBegin, iEnd, infoGlobal);
-}
-
-void btSequentialImpulseConstraintSolver::writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
for (int j = iBegin; j < iEnd; j++)
{
- const btSolverConstraint& solverConstr = tmpSolverNonContactConstraintPool[j];
+ const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
btJointFeedback* fb = constr->getJointFeedback();
if (fb)
@@ -2310,79 +1803,53 @@ void btSequentialImpulseConstraintSolver::writeBackJointsInternal(btConstraintAr
void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- writeBackBodiesInternal(m_tmpSolverBodyPool, iBegin, iEnd, infoGlobal);
-}
-void btSequentialImpulseConstraintSolver::writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
-{
for (int i = iBegin; i < iEnd; i++)
{
- btRigidBody* body = tmpSolverBodyPool[i].m_originalBody;
+ btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
if (body)
{
if (infoGlobal.m_splitImpulse)
- tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
+ m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
else
- tmpSolverBodyPool[i].writebackVelocity();
+ m_tmpSolverBodyPool[i].writebackVelocity();
- tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
- tmpSolverBodyPool[i].m_linearVelocity +
- tmpSolverBodyPool[i].m_externalForceImpulse);
+ m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
+ m_tmpSolverBodyPool[i].m_linearVelocity +
+ m_tmpSolverBodyPool[i].m_externalForceImpulse);
- tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
- tmpSolverBodyPool[i].m_angularVelocity +
- tmpSolverBodyPool[i].m_externalTorqueImpulse);
+ m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
+ m_tmpSolverBodyPool[i].m_angularVelocity +
+ m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
if (infoGlobal.m_splitImpulse)
- tmpSolverBodyPool[i].m_originalBody->setWorldTransform(tmpSolverBodyPool[i].m_worldTransform);
+ m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
- tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
+ m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
}
}
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveGroupCacheFriendlyFinish");
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
- writeBackContactsInternal(siData.m_tmpSolverContactConstraintPool, siData.m_tmpSolverContactFrictionConstraintPool, 0, siData.m_tmpSolverContactConstraintPool.size(), infoGlobal);
+ writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
}
- writeBackJointsInternal(siData.m_tmpSolverNonContactConstraintPool, 0, siData.m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
- writeBackBodiesInternal(siData.m_tmpSolverBodyPool, 0, siData.m_tmpSolverBodyPool.size(), infoGlobal);
+ writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
+ writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
- siData.m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
- siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
- siData.m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
- siData.m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
- siData.m_tmpSolverBodyPool.resizeNoInitialize(0);
+ m_tmpSolverBodyPool.resizeNoInitialize(0);
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
-{
- btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
- m_tmpSolverContactConstraintPool,
- m_tmpSolverNonContactConstraintPool,
- m_tmpSolverContactFrictionConstraintPool,
- m_tmpSolverContactRollingFrictionConstraintPool,
- m_orderTmpConstraintPool,
- m_orderNonContactConstraintPool,
- m_orderFrictionConstraintPool,
- m_tmpConstraintSizesPool,
- m_resolveSingleConstraintRowGeneric,
- m_resolveSingleConstraintRowLowerLimit,
- m_resolveSplitPenetrationImpulse,
- m_kinematicBodyUniqueIdToSolverBodyTable,
- m_btSeed2,
- m_fixedBodyId,
- m_maxOverrideNumSolverIterations);
-
- return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(siData, bodies, numBodies, infoGlobal);
-}
-
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer, btDispatcher* /*dispatcher*/)
{
@@ -2401,4 +1868,4 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
void btSequentialImpulseConstraintSolver::reset()
{
m_btSeed2 = 0;
-} \ No newline at end of file
+}