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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h new file mode 100644 index 0000000000..a300929cd5 --- /dev/null +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h @@ -0,0 +1,64 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_NNCG_CONSTRAINT_SOLVER_H +#define BT_NNCG_CONSTRAINT_SOLVER_H + +#include "btSequentialImpulseConstraintSolver.h" + +ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver +{ +protected: + + btScalar m_deltafLengthSqrPrev; + + btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints + btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints + btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints + btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints + + //These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration. + btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints + btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints + btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints + btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints + + +protected: + + virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal); + virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); + + virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer); + +public: + + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {} + + virtual btConstraintSolverType getSolverType() const + { + return BT_NNCG_SOLVER; + } + + bool m_onlyForNoneContact; +}; + + + + +#endif //BT_NNCG_CONSTRAINT_SOLVER_H + |