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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+2014 May: btGeneric6DofSpring2Constraint is created from the original (2.82.2712) btGeneric6DofConstraint by Gabor Puhr and Tamas Umenhoffer
+Pros:
+- Much more accurate and stable in a lot of situation. (Especially when a sleeping chain of RBs connected with 6dof2 is pulled)
+- Stable and accurate spring with minimal energy loss that works with all of the solvers. (latter is not true for the original 6dof spring)
+- Servo motor functionality
+- Much more accurate bouncing. 0 really means zero bouncing (not true for the original 6odf) and there is only a minimal energy loss when the value is 1 (because of the solvers' precision)
+- Rotation order for the Euler system can be set. (One axis' freedom is still limited to pi/2)
+
+Cons:
+- It is slower than the original 6dof. There is no exact ratio, but half speed is a good estimation.
+- At bouncing the correct velocity is calculated, but not the correct position. (it is because of the solver can correct position or velocity, but not both.)
+*/
+
+/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
+/// Added support for generic constraint solver through getInfo1/getInfo2 methods
+
+/*
+2007-09-09
+btGeneric6DofConstraint Refactored by Francisco Le?n
+email: projectileman@yahoo.com
+http://gimpact.sf.net
+*/
+
+
+#ifndef BT_GENERIC_6DOF_CONSTRAINT2_H
+#define BT_GENERIC_6DOF_CONSTRAINT2_H
+
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+
+class btRigidBody;
+
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintDoubleData2
+#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintDoubleData2"
+#else
+#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintData
+#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+enum RotateOrder
+{
+ RO_XYZ=0,
+ RO_XZY,
+ RO_YXZ,
+ RO_YZX,
+ RO_ZXY,
+ RO_ZYX
+};
+
+class btRotationalLimitMotor2
+{
+public:
+// upper < lower means free
+// upper == lower means locked
+// upper > lower means limited
+ btScalar m_loLimit;
+ btScalar m_hiLimit;
+ btScalar m_bounce;
+ btScalar m_stopERP;
+ btScalar m_stopCFM;
+ btScalar m_motorERP;
+ btScalar m_motorCFM;
+ bool m_enableMotor;
+ btScalar m_targetVelocity;
+ btScalar m_maxMotorForce;
+ bool m_servoMotor;
+ btScalar m_servoTarget;
+ bool m_enableSpring;
+ btScalar m_springStiffness;
+ bool m_springStiffnessLimited;
+ btScalar m_springDamping;
+ bool m_springDampingLimited;
+ btScalar m_equilibriumPoint;
+
+ btScalar m_currentLimitError;
+ btScalar m_currentLimitErrorHi;
+ btScalar m_currentPosition;
+ int m_currentLimit;
+
+ btRotationalLimitMotor2()
+ {
+ m_loLimit = 1.0f;
+ m_hiLimit = -1.0f;
+ m_bounce = 0.0f;
+ m_stopERP = 0.2f;
+ m_stopCFM = 0.f;
+ m_motorERP = 0.9f;
+ m_motorCFM = 0.f;
+ m_enableMotor = false;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 0.1f;
+ m_servoMotor = false;
+ m_servoTarget = 0;
+ m_enableSpring = false;
+ m_springStiffness = 0;
+ m_springStiffnessLimited = false;
+ m_springDamping = 0;
+ m_springDampingLimited = false;
+ m_equilibriumPoint = 0;
+
+ m_currentLimitError = 0;
+ m_currentLimitErrorHi = 0;
+ m_currentPosition = 0;
+ m_currentLimit = 0;
+ }
+
+ btRotationalLimitMotor2(const btRotationalLimitMotor2 & limot)
+ {
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
+ m_bounce = limot.m_bounce;
+ m_stopERP = limot.m_stopERP;
+ m_stopCFM = limot.m_stopCFM;
+ m_motorERP = limot.m_motorERP;
+ m_motorCFM = limot.m_motorCFM;
+ m_enableMotor = limot.m_enableMotor;
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_servoMotor = limot.m_servoMotor;
+ m_servoTarget = limot.m_servoTarget;
+ m_enableSpring = limot.m_enableSpring;
+ m_springStiffness = limot.m_springStiffness;
+ m_springStiffnessLimited = limot.m_springStiffnessLimited;
+ m_springDamping = limot.m_springDamping;
+ m_springDampingLimited = limot.m_springDampingLimited;
+ m_equilibriumPoint = limot.m_equilibriumPoint;
+
+ m_currentLimitError = limot.m_currentLimitError;
+ m_currentLimitErrorHi = limot.m_currentLimitErrorHi;
+ m_currentPosition = limot.m_currentPosition;
+ m_currentLimit = limot.m_currentLimit;
+ }
+
+
+ bool isLimited()
+ {
+ if(m_loLimit > m_hiLimit) return false;
+ return true;
+ }
+
+ void testLimitValue(btScalar test_value);
+};
+
+
+
+class btTranslationalLimitMotor2
+{
+public:
+// upper < lower means free
+// upper == lower means locked
+// upper > lower means limited
+ btVector3 m_lowerLimit;
+ btVector3 m_upperLimit;
+ btVector3 m_bounce;
+ btVector3 m_stopERP;
+ btVector3 m_stopCFM;
+ btVector3 m_motorERP;
+ btVector3 m_motorCFM;
+ bool m_enableMotor[3];
+ bool m_servoMotor[3];
+ bool m_enableSpring[3];
+ btVector3 m_servoTarget;
+ btVector3 m_springStiffness;
+ bool m_springStiffnessLimited[3];
+ btVector3 m_springDamping;
+ bool m_springDampingLimited[3];
+ btVector3 m_equilibriumPoint;
+ btVector3 m_targetVelocity;
+ btVector3 m_maxMotorForce;
+
+ btVector3 m_currentLimitError;
+ btVector3 m_currentLimitErrorHi;
+ btVector3 m_currentLinearDiff;
+ int m_currentLimit[3];
+
+ btTranslationalLimitMotor2()
+ {
+ m_lowerLimit .setValue(0.f , 0.f , 0.f );
+ m_upperLimit .setValue(0.f , 0.f , 0.f );
+ m_bounce .setValue(0.f , 0.f , 0.f );
+ m_stopERP .setValue(0.2f, 0.2f, 0.2f);
+ m_stopCFM .setValue(0.f , 0.f , 0.f );
+ m_motorERP .setValue(0.9f, 0.9f, 0.9f);
+ m_motorCFM .setValue(0.f , 0.f , 0.f );
+
+ m_currentLimitError .setValue(0.f , 0.f , 0.f );
+ m_currentLimitErrorHi.setValue(0.f , 0.f , 0.f );
+ m_currentLinearDiff .setValue(0.f , 0.f , 0.f );
+
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = false;
+ m_servoMotor[i] = false;
+ m_enableSpring[i] = false;
+ m_servoTarget[i] = btScalar(0.f);
+ m_springStiffness[i] = btScalar(0.f);
+ m_springStiffnessLimited[i] = false;
+ m_springDamping[i] = btScalar(0.f);
+ m_springDampingLimited[i] = false;
+ m_equilibriumPoint[i] = btScalar(0.f);
+ m_targetVelocity[i] = btScalar(0.f);
+ m_maxMotorForce[i] = btScalar(0.f);
+
+ m_currentLimit[i] = 0;
+ }
+ }
+
+ btTranslationalLimitMotor2(const btTranslationalLimitMotor2 & other )
+ {
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_bounce = other.m_bounce;
+ m_stopERP = other.m_stopERP;
+ m_stopCFM = other.m_stopCFM;
+ m_motorERP = other.m_motorERP;
+ m_motorCFM = other.m_motorCFM;
+
+ m_currentLimitError = other.m_currentLimitError;
+ m_currentLimitErrorHi = other.m_currentLimitErrorHi;
+ m_currentLinearDiff = other.m_currentLinearDiff;
+
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = other.m_enableMotor[i];
+ m_servoMotor[i] = other.m_servoMotor[i];
+ m_enableSpring[i] = other.m_enableSpring[i];
+ m_servoTarget[i] = other.m_servoTarget[i];
+ m_springStiffness[i] = other.m_springStiffness[i];
+ m_springStiffnessLimited[i] = other.m_springStiffnessLimited[i];
+ m_springDamping[i] = other.m_springDamping[i];
+ m_springDampingLimited[i] = other.m_springDampingLimited[i];
+ m_equilibriumPoint[i] = other.m_equilibriumPoint[i];
+ m_targetVelocity[i] = other.m_targetVelocity[i];
+ m_maxMotorForce[i] = other.m_maxMotorForce[i];
+
+ m_currentLimit[i] = other.m_currentLimit[i];
+ }
+ }
+
+ inline bool isLimited(int limitIndex)
+ {
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
+ }
+
+ void testLimitValue(int limitIndex, btScalar test_value);
+};
+
+enum bt6DofFlags2
+{
+ BT_6DOF_FLAGS_CFM_STOP2 = 1,
+ BT_6DOF_FLAGS_ERP_STOP2 = 2,
+ BT_6DOF_FLAGS_CFM_MOTO2 = 4,
+ BT_6DOF_FLAGS_ERP_MOTO2 = 8
+};
+#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
+
+
+ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpring2Constraint : public btTypedConstraint
+{
+protected:
+
+ btTransform m_frameInA;
+ btTransform m_frameInB;
+
+ btJacobianEntry m_jacLinear[3];
+ btJacobianEntry m_jacAng[3];
+
+ btTranslationalLimitMotor2 m_linearLimits;
+ btRotationalLimitMotor2 m_angularLimits[3];
+
+ RotateOrder m_rotateOrder;
+
+protected:
+
+ btTransform m_calculatedTransformA;
+ btTransform m_calculatedTransformB;
+ btVector3 m_calculatedAxisAngleDiff;
+ btVector3 m_calculatedAxis[3];
+ btVector3 m_calculatedLinearDiff;
+ btScalar m_factA;
+ btScalar m_factB;
+ bool m_hasStaticBody;
+ int m_flags;
+
+ btGeneric6DofSpring2Constraint& operator=(btGeneric6DofSpring2Constraint&)
+ {
+ btAssert(0);
+ return *this;
+ }
+
+ int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+ int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+
+ void calculateLinearInfo();
+ void calculateAngleInfo();
+ void testAngularLimitMotor(int axis_index);
+
+ void calculateJacobi(btRotationalLimitMotor2* limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
+ int get_limit_motor_info2(btRotationalLimitMotor2* limot,
+ const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
+ btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
+ btGeneric6DofSpring2Constraint(btRigidBody& rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
+
+ virtual void buildJacobian() {}
+ virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo2 (btConstraintInfo2* info);
+ virtual int calculateSerializeBufferSize() const;
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ btRotationalLimitMotor2* getRotationalLimitMotor(int index) { return &m_angularLimits[index]; }
+ btTranslationalLimitMotor2* getTranslationalLimitMotor() { return &m_linearLimits; }
+
+ // Calculates the global transform for the joint offset for body A an B, and also calculates the angle differences between the bodies.
+ void calculateTransforms(const btTransform& transA,const btTransform& transB);
+ void calculateTransforms();
+
+ // Gets the global transform of the offset for body A
+ const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
+ // Gets the global transform of the offset for body B
+ const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
+
+ const btTransform & getFrameOffsetA() const { return m_frameInA; }
+ const btTransform & getFrameOffsetB() const { return m_frameInB; }
+
+ btTransform & getFrameOffsetA() { return m_frameInA; }
+ btTransform & getFrameOffsetB() { return m_frameInB; }
+
+ // Get the rotation axis in global coordinates ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
+ btVector3 getAxis(int axis_index) const { return m_calculatedAxis[axis_index]; }
+
+ // Get the relative Euler angle ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
+ btScalar getAngle(int axis_index) const { return m_calculatedAxisAngleDiff[axis_index]; }
+
+ // Get the relative position of the constraint pivot ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
+ btScalar getRelativePivotPosition(int axis_index) const { return m_calculatedLinearDiff[axis_index]; }
+
+ void setFrames(const btTransform & frameA, const btTransform & frameB);
+
+ void setLinearLowerLimit(const btVector3& linearLower) { m_linearLimits.m_lowerLimit = linearLower; }
+ void getLinearLowerLimit(btVector3& linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
+ void setLinearUpperLimit(const btVector3& linearUpper) { m_linearLimits.m_upperLimit = linearUpper; }
+ void getLinearUpperLimit(btVector3& linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
+
+ void setAngularLowerLimit(const btVector3& angularLower)
+ {
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
+ }
+
+ void setAngularLowerLimitReversed(const btVector3& angularLower)
+ {
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_hiLimit = btNormalizeAngle(-angularLower[i]);
+ }
+
+ void getAngularLowerLimit(btVector3& angularLower)
+ {
+ for(int i = 0; i < 3; i++)
+ angularLower[i] = m_angularLimits[i].m_loLimit;
+ }
+
+ void getAngularLowerLimitReversed(btVector3& angularLower)
+ {
+ for(int i = 0; i < 3; i++)
+ angularLower[i] = -m_angularLimits[i].m_hiLimit;
+ }
+
+ void setAngularUpperLimit(const btVector3& angularUpper)
+ {
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
+ }
+
+ void setAngularUpperLimitReversed(const btVector3& angularUpper)
+ {
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_loLimit = btNormalizeAngle(-angularUpper[i]);
+ }
+
+ void getAngularUpperLimit(btVector3& angularUpper)
+ {
+ for(int i = 0; i < 3; i++)
+ angularUpper[i] = m_angularLimits[i].m_hiLimit;
+ }
+
+ void getAngularUpperLimitReversed(btVector3& angularUpper)
+ {
+ for(int i = 0; i < 3; i++)
+ angularUpper[i] = -m_angularLimits[i].m_loLimit;
+ }
+
+ //first 3 are linear, next 3 are angular
+
+ void setLimit(int axis, btScalar lo, btScalar hi)
+ {
+ if(axis<3)
+ {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ }
+ else
+ {
+ lo = btNormalizeAngle(lo);
+ hi = btNormalizeAngle(hi);
+ m_angularLimits[axis-3].m_loLimit = lo;
+ m_angularLimits[axis-3].m_hiLimit = hi;
+ }
+ }
+
+ void setLimitReversed(int axis, btScalar lo, btScalar hi)
+ {
+ if(axis<3)
+ {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ }
+ else
+ {
+ lo = btNormalizeAngle(lo);
+ hi = btNormalizeAngle(hi);
+ m_angularLimits[axis-3].m_hiLimit = -lo;
+ m_angularLimits[axis-3].m_loLimit = -hi;
+ }
+ }
+
+ bool isLimited(int limitIndex)
+ {
+ if(limitIndex<3)
+ {
+ return m_linearLimits.isLimited(limitIndex);
+ }
+ return m_angularLimits[limitIndex-3].isLimited();
+ }
+
+ void setRotationOrder(RotateOrder order) { m_rotateOrder = order; }
+ RotateOrder getRotationOrder() { return m_rotateOrder; }
+
+ void setAxis( const btVector3& axis1, const btVector3& axis2);
+
+ void setBounce(int index, btScalar bounce);
+
+ void enableMotor(int index, bool onOff);
+ void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
+ void setTargetVelocity(int index, btScalar velocity);
+ void setServoTarget(int index, btScalar target);
+ void setMaxMotorForce(int index, btScalar force);
+
+ void enableSpring(int index, bool onOff);
+ void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
+ void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
+ void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
+ void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
+ void setEquilibriumPoint(int index, btScalar val);
+
+ //override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ //If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
+ static bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
+ static bool matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz);
+ static bool matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz);
+ static bool matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz);
+ static bool matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz);
+ static bool matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz);
+};
+
+
+struct btGeneric6DofSpring2ConstraintData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+
+ btVector3FloatData m_linearUpperLimit;
+ btVector3FloatData m_linearLowerLimit;
+ btVector3FloatData m_linearBounce;
+ btVector3FloatData m_linearStopERP;
+ btVector3FloatData m_linearStopCFM;
+ btVector3FloatData m_linearMotorERP;
+ btVector3FloatData m_linearMotorCFM;
+ btVector3FloatData m_linearTargetVelocity;
+ btVector3FloatData m_linearMaxMotorForce;
+ btVector3FloatData m_linearServoTarget;
+ btVector3FloatData m_linearSpringStiffness;
+ btVector3FloatData m_linearSpringDamping;
+ btVector3FloatData m_linearEquilibriumPoint;
+ char m_linearEnableMotor[4];
+ char m_linearServoMotor[4];
+ char m_linearEnableSpring[4];
+ char m_linearSpringStiffnessLimited[4];
+ char m_linearSpringDampingLimited[4];
+ char m_padding1[4];
+
+ btVector3FloatData m_angularUpperLimit;
+ btVector3FloatData m_angularLowerLimit;
+ btVector3FloatData m_angularBounce;
+ btVector3FloatData m_angularStopERP;
+ btVector3FloatData m_angularStopCFM;
+ btVector3FloatData m_angularMotorERP;
+ btVector3FloatData m_angularMotorCFM;
+ btVector3FloatData m_angularTargetVelocity;
+ btVector3FloatData m_angularMaxMotorForce;
+ btVector3FloatData m_angularServoTarget;
+ btVector3FloatData m_angularSpringStiffness;
+ btVector3FloatData m_angularSpringDamping;
+ btVector3FloatData m_angularEquilibriumPoint;
+ char m_angularEnableMotor[4];
+ char m_angularServoMotor[4];
+ char m_angularEnableSpring[4];
+ char m_angularSpringStiffnessLimited[4];
+ char m_angularSpringDampingLimited[4];
+
+ int m_rotateOrder;
+};
+
+struct btGeneric6DofSpring2ConstraintDoubleData2
+{
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+
+ btVector3DoubleData m_linearUpperLimit;
+ btVector3DoubleData m_linearLowerLimit;
+ btVector3DoubleData m_linearBounce;
+ btVector3DoubleData m_linearStopERP;
+ btVector3DoubleData m_linearStopCFM;
+ btVector3DoubleData m_linearMotorERP;
+ btVector3DoubleData m_linearMotorCFM;
+ btVector3DoubleData m_linearTargetVelocity;
+ btVector3DoubleData m_linearMaxMotorForce;
+ btVector3DoubleData m_linearServoTarget;
+ btVector3DoubleData m_linearSpringStiffness;
+ btVector3DoubleData m_linearSpringDamping;
+ btVector3DoubleData m_linearEquilibriumPoint;
+ char m_linearEnableMotor[4];
+ char m_linearServoMotor[4];
+ char m_linearEnableSpring[4];
+ char m_linearSpringStiffnessLimited[4];
+ char m_linearSpringDampingLimited[4];
+ char m_padding1[4];
+
+ btVector3DoubleData m_angularUpperLimit;
+ btVector3DoubleData m_angularLowerLimit;
+ btVector3DoubleData m_angularBounce;
+ btVector3DoubleData m_angularStopERP;
+ btVector3DoubleData m_angularStopCFM;
+ btVector3DoubleData m_angularMotorERP;
+ btVector3DoubleData m_angularMotorCFM;
+ btVector3DoubleData m_angularTargetVelocity;
+ btVector3DoubleData m_angularMaxMotorForce;
+ btVector3DoubleData m_angularServoTarget;
+ btVector3DoubleData m_angularSpringStiffness;
+ btVector3DoubleData m_angularSpringDamping;
+ btVector3DoubleData m_angularEquilibriumPoint;
+ char m_angularEnableMotor[4];
+ char m_angularServoMotor[4];
+ char m_angularEnableSpring[4];
+ char m_angularSpringStiffnessLimited[4];
+ char m_angularSpringDampingLimited[4];
+
+ int m_rotateOrder;
+};
+
+SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btGeneric6DofSpring2ConstraintData2);
+}
+
+SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btGeneric6DofSpring2ConstraintData2* dof = (btGeneric6DofSpring2ConstraintData2*)dataBuffer;
+ btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
+
+ m_frameInA.serialize(dof->m_rbAFrame);
+ m_frameInB.serialize(dof->m_rbBFrame);
+
+ int i;
+ for (i=0;i<3;i++)
+ {
+ dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
+ dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
+ dof->m_angularBounce.m_floats[i] = m_angularLimits[i].m_bounce;
+ dof->m_angularStopERP.m_floats[i] = m_angularLimits[i].m_stopERP;
+ dof->m_angularStopCFM.m_floats[i] = m_angularLimits[i].m_stopCFM;
+ dof->m_angularMotorERP.m_floats[i] = m_angularLimits[i].m_motorERP;
+ dof->m_angularMotorCFM.m_floats[i] = m_angularLimits[i].m_motorCFM;
+ dof->m_angularTargetVelocity.m_floats[i] = m_angularLimits[i].m_targetVelocity;
+ dof->m_angularMaxMotorForce.m_floats[i] = m_angularLimits[i].m_maxMotorForce;
+ dof->m_angularServoTarget.m_floats[i] = m_angularLimits[i].m_servoTarget;
+ dof->m_angularSpringStiffness.m_floats[i] = m_angularLimits[i].m_springStiffness;
+ dof->m_angularSpringDamping.m_floats[i] = m_angularLimits[i].m_springDamping;
+ dof->m_angularEquilibriumPoint.m_floats[i] = m_angularLimits[i].m_equilibriumPoint;
+ }
+ dof->m_angularLowerLimit.m_floats[3] = 0;
+ dof->m_angularUpperLimit.m_floats[3] = 0;
+ dof->m_angularBounce.m_floats[3] = 0;
+ dof->m_angularStopERP.m_floats[3] = 0;
+ dof->m_angularStopCFM.m_floats[3] = 0;
+ dof->m_angularMotorERP.m_floats[3] = 0;
+ dof->m_angularMotorCFM.m_floats[3] = 0;
+ dof->m_angularTargetVelocity.m_floats[3] = 0;
+ dof->m_angularMaxMotorForce.m_floats[3] = 0;
+ dof->m_angularServoTarget.m_floats[3] = 0;
+ dof->m_angularSpringStiffness.m_floats[3] = 0;
+ dof->m_angularSpringDamping.m_floats[3] = 0;
+ dof->m_angularEquilibriumPoint.m_floats[3] = 0;
+ for (i=0;i<4;i++)
+ {
+ dof->m_angularEnableMotor[i] = i < 3 ? ( m_angularLimits[i].m_enableMotor ? 1 : 0 ) : 0;
+ dof->m_angularServoMotor[i] = i < 3 ? ( m_angularLimits[i].m_servoMotor ? 1 : 0 ) : 0;
+ dof->m_angularEnableSpring[i] = i < 3 ? ( m_angularLimits[i].m_enableSpring ? 1 : 0 ) : 0;
+ dof->m_angularSpringStiffnessLimited[i] = i < 3 ? ( m_angularLimits[i].m_springStiffnessLimited ? 1 : 0 ) : 0;
+ dof->m_angularSpringDampingLimited[i] = i < 3 ? ( m_angularLimits[i].m_springDampingLimited ? 1 : 0 ) : 0;
+ }
+
+ m_linearLimits.m_lowerLimit.serialize( dof->m_linearLowerLimit );
+ m_linearLimits.m_upperLimit.serialize( dof->m_linearUpperLimit );
+ m_linearLimits.m_bounce.serialize( dof->m_linearBounce );
+ m_linearLimits.m_stopERP.serialize( dof->m_linearStopERP );
+ m_linearLimits.m_stopCFM.serialize( dof->m_linearStopCFM );
+ m_linearLimits.m_motorERP.serialize( dof->m_linearMotorERP );
+ m_linearLimits.m_motorCFM.serialize( dof->m_linearMotorCFM );
+ m_linearLimits.m_targetVelocity.serialize( dof->m_linearTargetVelocity );
+ m_linearLimits.m_maxMotorForce.serialize( dof->m_linearMaxMotorForce );
+ m_linearLimits.m_servoTarget.serialize( dof->m_linearServoTarget );
+ m_linearLimits.m_springStiffness.serialize( dof->m_linearSpringStiffness );
+ m_linearLimits.m_springDamping.serialize( dof->m_linearSpringDamping );
+ m_linearLimits.m_equilibriumPoint.serialize( dof->m_linearEquilibriumPoint );
+ for (i=0;i<4;i++)
+ {
+ dof->m_linearEnableMotor[i] = i < 3 ? ( m_linearLimits.m_enableMotor[i] ? 1 : 0 ) : 0;
+ dof->m_linearServoMotor[i] = i < 3 ? ( m_linearLimits.m_servoMotor[i] ? 1 : 0 ) : 0;
+ dof->m_linearEnableSpring[i] = i < 3 ? ( m_linearLimits.m_enableSpring[i] ? 1 : 0 ) : 0;
+ dof->m_linearSpringStiffnessLimited[i] = i < 3 ? ( m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0 ) : 0;
+ dof->m_linearSpringDampingLimited[i] = i < 3 ? ( m_linearLimits.m_springDampingLimited[i] ? 1 : 0 ) : 0;
+ }
+
+ dof->m_rotateOrder = m_rotateOrder;
+
+ dof->m_padding1[0] = 0;
+ dof->m_padding1[1] = 0;
+ dof->m_padding1[2] = 0;
+ dof->m_padding1[3] = 0;
+
+ return btGeneric6DofSpring2ConstraintDataName;
+}
+
+
+
+
+
+#endif //BT_GENERIC_6DOF_CONSTRAINT_H