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-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
deleted file mode 100644
index bba102d905..0000000000
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btFixedConstraint.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "LinearMath/btTransformUtil.h"
-#include <new>
-
-btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
- : btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
-{
- setAngularLowerLimit(btVector3(0, 0, 0));
- setAngularUpperLimit(btVector3(0, 0, 0));
- setLinearLowerLimit(btVector3(0, 0, 0));
- setLinearUpperLimit(btVector3(0, 0, 0));
-}
-
-btFixedConstraint::~btFixedConstraint()
-{
-}