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-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
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+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btFixedConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+#include <new>
+
+
+btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
+:btGeneric6DofSpring2Constraint(rbA,rbB,frameInA,frameInB)
+{
+ setAngularLowerLimit(btVector3(0,0,0));
+ setAngularUpperLimit(btVector3(0,0,0));
+ setLinearLowerLimit(btVector3(0,0,0));
+ setLinearUpperLimit(btVector3(0,0,0));
+}
+
+
+
+
+btFixedConstraint::~btFixedConstraint ()
+{
+}