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diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
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--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONTACT_CONSTRAINT_H
-#define BT_CONTACT_CONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btJacobianEntry.h"
-#include "btTypedConstraint.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
-ATTRIBUTE_ALIGNED16(class)
-btContactConstraint : public btTypedConstraint
-{
-protected:
- btPersistentManifold m_contactManifold;
-
-protected:
- btContactConstraint(btPersistentManifold * contactManifold, btRigidBody & rbA, btRigidBody & rbB);
-
-public:
- void setContactManifold(btPersistentManifold * contactManifold);
-
- btPersistentManifold* getContactManifold()
- {
- return &m_contactManifold;
- }
-
- const btPersistentManifold* getContactManifold() const
- {
- return &m_contactManifold;
- }
-
- virtual ~btContactConstraint();
-
- virtual void getInfo1(btConstraintInfo1 * info);
-
- virtual void getInfo2(btConstraintInfo2 * info);
-
- ///obsolete methods
- virtual void buildJacobian();
-};
-
-///very basic collision resolution without friction
-btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld, const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo, btScalar distance);
-
-///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep);
-
-#endif //BT_CONTACT_CONSTRAINT_H