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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp | 1116 |
1 files changed, 0 insertions, 1116 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp deleted file mode 100644 index ac046aa6ea..0000000000 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp +++ /dev/null @@ -1,1116 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -Written by: Marcus Hennix -*/ - -#include "btConeTwistConstraint.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "LinearMath/btTransformUtil.h" -#include "LinearMath/btMinMax.h" -#include <cmath> -#include <new> - -//#define CONETWIST_USE_OBSOLETE_SOLVER true -#define CONETWIST_USE_OBSOLETE_SOLVER false -#define CONETWIST_DEF_FIX_THRESH btScalar(.05f) - -SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld) -{ - btVector3 vec = axis * invInertiaWorld; - return axis.dot(vec); -} - -btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA, btRigidBody& rbB, - const btTransform& rbAFrame, const btTransform& rbBFrame) - : btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA, rbB), m_rbAFrame(rbAFrame), m_rbBFrame(rbBFrame), m_angularOnly(false), m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER) -{ - init(); -} - -btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA, const btTransform& rbAFrame) - : btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA), m_rbAFrame(rbAFrame), m_angularOnly(false), m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER) -{ - m_rbBFrame = m_rbAFrame; - m_rbBFrame.setOrigin(btVector3(0., 0., 0.)); - init(); -} - -void btConeTwistConstraint::init() -{ - m_angularOnly = false; - m_solveTwistLimit = false; - m_solveSwingLimit = false; - m_bMotorEnabled = false; - m_maxMotorImpulse = btScalar(-1); - - setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)); - m_damping = btScalar(0.01); - m_fixThresh = CONETWIST_DEF_FIX_THRESH; - m_flags = 0; - m_linCFM = btScalar(0.f); - m_linERP = btScalar(0.7f); - m_angCFM = btScalar(0.f); -} - -void btConeTwistConstraint::getInfo1(btConstraintInfo1* info) -{ - if (m_useSolveConstraintObsolete) - { - info->m_numConstraintRows = 0; - info->nub = 0; - } - else - { - info->m_numConstraintRows = 3; - info->nub = 3; - calcAngleInfo2(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld()); - if (m_solveSwingLimit) - { - info->m_numConstraintRows++; - info->nub--; - if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - if (m_solveTwistLimit) - { - info->m_numConstraintRows++; - info->nub--; - } - } -} - -void btConeTwistConstraint::getInfo1NonVirtual(btConstraintInfo1* info) -{ - //always reserve 6 rows: object transform is not available on SPU - info->m_numConstraintRows = 6; - info->nub = 0; -} - -void btConeTwistConstraint::getInfo2(btConstraintInfo2* info) -{ - getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld()); -} - -void btConeTwistConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB) -{ - calcAngleInfo2(transA, transB, invInertiaWorldA, invInertiaWorldB); - - btAssert(!m_useSolveConstraintObsolete); - // set jacobian - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[info->rowskip + 1] = 1; - info->m_J1linearAxis[2 * info->rowskip + 2] = 1; - btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * info->rowskip); - btVector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2); - } - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[info->rowskip + 1] = -1; - info->m_J2linearAxis[2 * info->rowskip + 2] = -1; - btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin(); - { - btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); - btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + info->rowskip); - btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * info->rowskip); - a2.getSkewSymmetricMatrix(angular0, angular1, angular2); - } - // set right hand side - btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp; - btScalar k = info->fps * linERP; - int j; - for (j = 0; j < 3; j++) - { - info->m_constraintError[j * info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]); - info->m_lowerLimit[j * info->rowskip] = -SIMD_INFINITY; - info->m_upperLimit[j * info->rowskip] = SIMD_INFINITY; - if (m_flags & BT_CONETWIST_FLAGS_LIN_CFM) - { - info->cfm[j * info->rowskip] = m_linCFM; - } - } - int row = 3; - int srow = row * info->rowskip; - btVector3 ax1; - // angular limits - if (m_solveSwingLimit) - { - btScalar* J1 = info->m_J1angularAxis; - btScalar* J2 = info->m_J2angularAxis; - if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { - btTransform trA = transA * m_rbAFrame; - btVector3 p = trA.getBasis().getColumn(1); - btVector3 q = trA.getBasis().getColumn(2); - int srow1 = srow + info->rowskip; - J1[srow + 0] = p[0]; - J1[srow + 1] = p[1]; - J1[srow + 2] = p[2]; - J1[srow1 + 0] = q[0]; - J1[srow1 + 1] = q[1]; - J1[srow1 + 2] = q[2]; - J2[srow + 0] = -p[0]; - J2[srow + 1] = -p[1]; - J2[srow + 2] = -p[2]; - J2[srow1 + 0] = -q[0]; - J2[srow1 + 1] = -q[1]; - J2[srow1 + 2] = -q[2]; - btScalar fact = info->fps * m_relaxationFactor; - info->m_constraintError[srow] = fact * m_swingAxis.dot(p); - info->m_constraintError[srow1] = fact * m_swingAxis.dot(q); - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - info->m_lowerLimit[srow1] = -SIMD_INFINITY; - info->m_upperLimit[srow1] = SIMD_INFINITY; - srow = srow1 + info->rowskip; - } - else - { - ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor; - J1[srow + 0] = ax1[0]; - J1[srow + 1] = ax1[1]; - J1[srow + 2] = ax1[2]; - J2[srow + 0] = -ax1[0]; - J2[srow + 1] = -ax1[1]; - J2[srow + 2] = -ax1[2]; - btScalar k = info->fps * m_biasFactor; - - info->m_constraintError[srow] = k * m_swingCorrection; - if (m_flags & BT_CONETWIST_FLAGS_ANG_CFM) - { - info->cfm[srow] = m_angCFM; - } - // m_swingCorrection is always positive or 0 - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = (m_bMotorEnabled && m_maxMotorImpulse >= 0.0f) ? m_maxMotorImpulse : SIMD_INFINITY; - srow += info->rowskip; - } - } - if (m_solveTwistLimit) - { - ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor; - btScalar* J1 = info->m_J1angularAxis; - btScalar* J2 = info->m_J2angularAxis; - J1[srow + 0] = ax1[0]; - J1[srow + 1] = ax1[1]; - J1[srow + 2] = ax1[2]; - J2[srow + 0] = -ax1[0]; - J2[srow + 1] = -ax1[1]; - J2[srow + 2] = -ax1[2]; - btScalar k = info->fps * m_biasFactor; - info->m_constraintError[srow] = k * m_twistCorrection; - if (m_flags & BT_CONETWIST_FLAGS_ANG_CFM) - { - info->cfm[srow] = m_angCFM; - } - if (m_twistSpan > 0.0f) - { - if (m_twistCorrection > 0.0f) - { - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - else - { - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = 0; - } - } - else - { - info->m_lowerLimit[srow] = -SIMD_INFINITY; - info->m_upperLimit[srow] = SIMD_INFINITY; - } - srow += info->rowskip; - } -} - -void btConeTwistConstraint::buildJacobian() -{ - if (m_useSolveConstraintObsolete) - { - m_appliedImpulse = btScalar(0.); - m_accTwistLimitImpulse = btScalar(0.); - m_accSwingLimitImpulse = btScalar(0.); - m_accMotorImpulse = btVector3(0., 0., 0.); - - if (!m_angularOnly) - { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_rbAFrame.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_rbBFrame.getOrigin(); - btVector3 relPos = pivotBInW - pivotAInW; - - btVector3 normal[3]; - if (relPos.length2() > SIMD_EPSILON) - { - normal[0] = relPos.normalized(); - } - else - { - normal[0].setValue(btScalar(1.0), 0, 0); - } - - btPlaneSpace1(normal[0], normal[1], normal[2]); - - for (int i = 0; i < 3; i++) - { - new (&m_jac[i]) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - pivotAInW - m_rbA.getCenterOfMassPosition(), - pivotBInW - m_rbB.getCenterOfMassPosition(), - normal[i], - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); - } - } - - calcAngleInfo2(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld()); - } -} - -void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA, btSolverBody& bodyB, btScalar timeStep) -{ -#ifndef __SPU__ - if (m_useSolveConstraintObsolete) - { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_rbAFrame.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_rbBFrame.getOrigin(); - - btScalar tau = btScalar(0.3); - - //linear part - if (!m_angularOnly) - { - btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - btVector3 vel1; - bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1, vel1); - btVector3 vel2; - bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2, vel2); - btVector3 vel = vel1 - vel2; - - for (int i = 0; i < 3; i++) - { - const btVector3& normal = m_jac[i].m_linearJointAxis; - btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); - - btScalar rel_vel; - rel_vel = normal.dot(vel); - //positional error (zeroth order error) - btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - btScalar impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv; - m_appliedImpulse += impulse; - - btVector3 ftorqueAxis1 = rel_pos1.cross(normal); - btVector3 ftorqueAxis2 = rel_pos2.cross(normal); - bodyA.internalApplyImpulse(normal * m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld() * ftorqueAxis1, impulse); - bodyB.internalApplyImpulse(normal * m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld() * ftorqueAxis2, -impulse); - } - } - - // apply motor - if (m_bMotorEnabled) - { - // compute current and predicted transforms - btTransform trACur = m_rbA.getCenterOfMassTransform(); - btTransform trBCur = m_rbB.getCenterOfMassTransform(); - btVector3 omegaA; - bodyA.internalGetAngularVelocity(omegaA); - btVector3 omegaB; - bodyB.internalGetAngularVelocity(omegaB); - btTransform trAPred; - trAPred.setIdentity(); - btVector3 zerovec(0, 0, 0); - btTransformUtil::integrateTransform( - trACur, zerovec, omegaA, timeStep, trAPred); - btTransform trBPred; - trBPred.setIdentity(); - btTransformUtil::integrateTransform( - trBCur, zerovec, omegaB, timeStep, trBPred); - - // compute desired transforms in world - btTransform trPose(m_qTarget); - btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse(); - btTransform trADes = trBPred * trABDes; - btTransform trBDes = trAPred * trABDes.inverse(); - - // compute desired omegas in world - btVector3 omegaADes, omegaBDes; - - btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes); - btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes); - - // compute delta omegas - btVector3 dOmegaA = omegaADes - omegaA; - btVector3 dOmegaB = omegaBDes - omegaB; - - // compute weighted avg axis of dOmega (weighting based on inertias) - btVector3 axisA, axisB; - btScalar kAxisAInv = 0, kAxisBInv = 0; - - if (dOmegaA.length2() > SIMD_EPSILON) - { - axisA = dOmegaA.normalized(); - kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA); - } - - if (dOmegaB.length2() > SIMD_EPSILON) - { - axisB = dOmegaB.normalized(); - kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB); - } - - btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB; - - static bool bDoTorque = true; - if (bDoTorque && avgAxis.length2() > SIMD_EPSILON) - { - avgAxis.normalize(); - kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis); - kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis); - btScalar kInvCombined = kAxisAInv + kAxisBInv; - - btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) / - (kInvCombined * kInvCombined); - - if (m_maxMotorImpulse >= 0) - { - btScalar fMaxImpulse = m_maxMotorImpulse; - if (m_bNormalizedMotorStrength) - fMaxImpulse = fMaxImpulse / kAxisAInv; - - btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse; - btScalar newUnclampedMag = newUnclampedAccImpulse.length(); - if (newUnclampedMag > fMaxImpulse) - { - newUnclampedAccImpulse.normalize(); - newUnclampedAccImpulse *= fMaxImpulse; - impulse = newUnclampedAccImpulse - m_accMotorImpulse; - } - m_accMotorImpulse += impulse; - } - - btScalar impulseMag = impulse.length(); - btVector3 impulseAxis = impulse / impulseMag; - - bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * impulseAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * impulseAxis, -impulseMag); - } - } - else if (m_damping > SIMD_EPSILON) // no motor: do a little damping - { - btVector3 angVelA; - bodyA.internalGetAngularVelocity(angVelA); - btVector3 angVelB; - bodyB.internalGetAngularVelocity(angVelB); - btVector3 relVel = angVelB - angVelA; - if (relVel.length2() > SIMD_EPSILON) - { - btVector3 relVelAxis = relVel.normalized(); - btScalar m_kDamping = btScalar(1.) / - (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) + - getRigidBodyB().computeAngularImpulseDenominator(relVelAxis)); - btVector3 impulse = m_damping * m_kDamping * relVel; - - btScalar impulseMag = impulse.length(); - btVector3 impulseAxis = impulse / impulseMag; - bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * impulseAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * impulseAxis, -impulseMag); - } - } - - // joint limits - { - ///solve angular part - btVector3 angVelA; - bodyA.internalGetAngularVelocity(angVelA); - btVector3 angVelB; - bodyB.internalGetAngularVelocity(angVelB); - - // solve swing limit - if (m_solveSwingLimit) - { - btScalar amplitude = m_swingLimitRatio * m_swingCorrection * m_biasFactor / timeStep; - btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis); - if (relSwingVel > 0) - amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor; - btScalar impulseMag = amplitude * m_kSwing; - - // Clamp the accumulated impulse - btScalar temp = m_accSwingLimitImpulse; - m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0)); - impulseMag = m_accSwingLimitImpulse - temp; - - btVector3 impulse = m_swingAxis * impulseMag; - - // don't let cone response affect twist - // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit) - { - btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA; - btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple; - impulse = impulseNoTwistCouple; - } - - impulseMag = impulse.length(); - btVector3 noTwistSwingAxis = impulse / impulseMag; - - bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * noTwistSwingAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * noTwistSwingAxis, -impulseMag); - } - - // solve twist limit - if (m_solveTwistLimit) - { - btScalar amplitude = m_twistLimitRatio * m_twistCorrection * m_biasFactor / timeStep; - btScalar relTwistVel = (angVelB - angVelA).dot(m_twistAxis); - if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important) - amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor; - btScalar impulseMag = amplitude * m_kTwist; - - // Clamp the accumulated impulse - btScalar temp = m_accTwistLimitImpulse; - m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0)); - impulseMag = m_accTwistLimitImpulse - temp; - - // btVector3 impulse = m_twistAxis * impulseMag; - - bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * m_twistAxis, impulseMag); - bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * m_twistAxis, -impulseMag); - } - } - } -#else - btAssert(0); -#endif //__SPU__ -} - -void btConeTwistConstraint::updateRHS(btScalar timeStep) -{ - (void)timeStep; -} - -#ifndef __SPU__ -void btConeTwistConstraint::calcAngleInfo() -{ - m_swingCorrection = btScalar(0.); - m_twistLimitSign = btScalar(0.); - m_solveTwistLimit = false; - m_solveSwingLimit = false; - - btVector3 b1Axis1(0, 0, 0), b1Axis2(0, 0, 0), b1Axis3(0, 0, 0); - btVector3 b2Axis1(0, 0, 0), b2Axis2(0, 0, 0); - - b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0); - b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0); - - btScalar swing1 = btScalar(0.), swing2 = btScalar(0.); - - btScalar swx = btScalar(0.), swy = btScalar(0.); - btScalar thresh = btScalar(10.); - btScalar fact; - - // Get Frame into world space - if (m_swingSpan1 >= btScalar(0.05f)) - { - b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); - swx = b2Axis1.dot(b1Axis1); - swy = b2Axis1.dot(b1Axis2); - swing1 = btAtan2Fast(swy, swx); - fact = (swy * swy + swx * swx) * thresh * thresh; - fact = fact / (fact + btScalar(1.0)); - swing1 *= fact; - } - - if (m_swingSpan2 >= btScalar(0.05f)) - { - b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); - swx = b2Axis1.dot(b1Axis1); - swy = b2Axis1.dot(b1Axis3); - swing2 = btAtan2Fast(swy, swx); - fact = (swy * swy + swx * swx) * thresh * thresh; - fact = fact / (fact + btScalar(1.0)); - swing2 *= fact; - } - - btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1); - btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2); - btScalar EllipseAngle = btFabs(swing1 * swing1) * RMaxAngle1Sq + btFabs(swing2 * swing2) * RMaxAngle2Sq; - - if (EllipseAngle > 1.0f) - { - m_swingCorrection = EllipseAngle - 1.0f; - m_solveSwingLimit = true; - // Calculate necessary axis & factors - m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3)); - m_swingAxis.normalize(); - btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f; - m_swingAxis *= swingAxisSign; - } - - // Twist limits - if (m_twistSpan >= btScalar(0.)) - { - btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1); - btQuaternion rotationArc = shortestArcQuat(b2Axis1, b1Axis1); - btVector3 TwistRef = quatRotate(rotationArc, b2Axis2); - btScalar twist = btAtan2Fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2)); - m_twistAngle = twist; - - // btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.); - btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.); - if (twist <= -m_twistSpan * lockedFreeFactor) - { - m_twistCorrection = -(twist + m_twistSpan); - m_solveTwistLimit = true; - m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; - m_twistAxis.normalize(); - m_twistAxis *= -1.0f; - } - else if (twist > m_twistSpan * lockedFreeFactor) - { - m_twistCorrection = (twist - m_twistSpan); - m_solveTwistLimit = true; - m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; - m_twistAxis.normalize(); - } - } -} -#endif //__SPU__ - -static btVector3 vTwist(1, 0, 0); // twist axis in constraint's space - -void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB) -{ - m_swingCorrection = btScalar(0.); - m_twistLimitSign = btScalar(0.); - m_solveTwistLimit = false; - m_solveSwingLimit = false; - // compute rotation of A wrt B (in constraint space) - if (m_bMotorEnabled && (!m_useSolveConstraintObsolete)) - { // it is assumed that setMotorTarget() was alredy called - // and motor target m_qTarget is within constraint limits - // TODO : split rotation to pure swing and pure twist - // compute desired transforms in world - btTransform trPose(m_qTarget); - btTransform trA = transA * m_rbAFrame; - btTransform trB = transB * m_rbBFrame; - btTransform trDeltaAB = trB * trPose * trA.inverse(); - btQuaternion qDeltaAB = trDeltaAB.getRotation(); - btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z()); - btScalar swingAxisLen2 = swingAxis.length2(); - if (btFuzzyZero(swingAxisLen2)) - { - return; - } - m_swingAxis = swingAxis; - m_swingAxis.normalize(); - m_swingCorrection = qDeltaAB.getAngle(); - if (!btFuzzyZero(m_swingCorrection)) - { - m_solveSwingLimit = true; - } - return; - } - - { - // compute rotation of A wrt B (in constraint space) - btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation(); - btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation(); - btQuaternion qAB = qB.inverse() * qA; - // split rotation into cone and twist - // (all this is done from B's perspective. Maybe I should be averaging axes...) - btVector3 vConeNoTwist = quatRotate(qAB, vTwist); - vConeNoTwist.normalize(); - btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); - qABCone.normalize(); - btQuaternion qABTwist = qABCone.inverse() * qAB; - qABTwist.normalize(); - - if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh) - { - btScalar swingAngle, swingLimit = 0; - btVector3 swingAxis; - computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit); - - if (swingAngle > swingLimit * m_limitSoftness) - { - m_solveSwingLimit = true; - - // compute limit ratio: 0->1, where - // 0 == beginning of soft limit - // 1 == hard/real limit - m_swingLimitRatio = 1.f; - if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON) - { - m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness) / - (swingLimit - swingLimit * m_limitSoftness); - } - - // swing correction tries to get back to soft limit - m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness); - - // adjustment of swing axis (based on ellipse normal) - adjustSwingAxisToUseEllipseNormal(swingAxis); - - // Calculate necessary axis & factors - m_swingAxis = quatRotate(qB, -swingAxis); - - m_twistAxisA.setValue(0, 0, 0); - - m_kSwing = btScalar(1.) / - (computeAngularImpulseDenominator(m_swingAxis, invInertiaWorldA) + - computeAngularImpulseDenominator(m_swingAxis, invInertiaWorldB)); - } - } - else - { - // you haven't set any limits; - // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?) - // anyway, we have either hinge or fixed joint - btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0); - btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1); - btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2); - btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0); - btVector3 target; - btScalar x = ivB.dot(ivA); - btScalar y = ivB.dot(jvA); - btScalar z = ivB.dot(kvA); - if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) - { // fixed. We'll need to add one more row to constraint - if ((!btFuzzyZero(y)) || (!(btFuzzyZero(z)))) - { - m_solveSwingLimit = true; - m_swingAxis = -ivB.cross(ivA); - } - } - else - { - if (m_swingSpan1 < m_fixThresh) - { // hinge around Y axis - // if(!(btFuzzyZero(y))) - if ((!(btFuzzyZero(x))) || (!(btFuzzyZero(z)))) - { - m_solveSwingLimit = true; - if (m_swingSpan2 >= m_fixThresh) - { - y = btScalar(0.f); - btScalar span2 = btAtan2(z, x); - if (span2 > m_swingSpan2) - { - x = btCos(m_swingSpan2); - z = btSin(m_swingSpan2); - } - else if (span2 < -m_swingSpan2) - { - x = btCos(m_swingSpan2); - z = -btSin(m_swingSpan2); - } - } - } - } - else - { // hinge around Z axis - // if(!btFuzzyZero(z)) - if ((!(btFuzzyZero(x))) || (!(btFuzzyZero(y)))) - { - m_solveSwingLimit = true; - if (m_swingSpan1 >= m_fixThresh) - { - z = btScalar(0.f); - btScalar span1 = btAtan2(y, x); - if (span1 > m_swingSpan1) - { - x = btCos(m_swingSpan1); - y = btSin(m_swingSpan1); - } - else if (span1 < -m_swingSpan1) - { - x = btCos(m_swingSpan1); - y = -btSin(m_swingSpan1); - } - } - } - } - target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0]; - target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1]; - target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2]; - target.normalize(); - m_swingAxis = -ivB.cross(target); - m_swingCorrection = m_swingAxis.length(); - - if (!btFuzzyZero(m_swingCorrection)) - m_swingAxis.normalize(); - } - } - - if (m_twistSpan >= btScalar(0.f)) - { - btVector3 twistAxis; - computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis); - - if (m_twistAngle > m_twistSpan * m_limitSoftness) - { - m_solveTwistLimit = true; - - m_twistLimitRatio = 1.f; - if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON) - { - m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness) / - (m_twistSpan - m_twistSpan * m_limitSoftness); - } - - // twist correction tries to get back to soft limit - m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness); - - m_twistAxis = quatRotate(qB, -twistAxis); - - m_kTwist = btScalar(1.) / - (computeAngularImpulseDenominator(m_twistAxis, invInertiaWorldA) + - computeAngularImpulseDenominator(m_twistAxis, invInertiaWorldB)); - } - - if (m_solveSwingLimit) - m_twistAxisA = quatRotate(qA, -twistAxis); - } - else - { - m_twistAngle = btScalar(0.f); - } - } -} - -// given a cone rotation in constraint space, (pre: twist must already be removed) -// this method computes its corresponding swing angle and axis. -// more interestingly, it computes the cone/swing limit (angle) for this cone "pose". -void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone, - btScalar& swingAngle, // out - btVector3& vSwingAxis, // out - btScalar& swingLimit) // out -{ - swingAngle = qCone.getAngle(); - if (swingAngle > SIMD_EPSILON) - { - vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z()); - vSwingAxis.normalize(); -#if 0 - // non-zero twist?! this should never happen. - btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON)); -#endif - - // Compute limit for given swing. tricky: - // Given a swing axis, we're looking for the intersection with the bounding cone ellipse. - // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.) - - // For starters, compute the direction from center to surface of ellipse. - // This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis. - // (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.) - btScalar xEllipse = vSwingAxis.y(); - btScalar yEllipse = -vSwingAxis.z(); - - // Now, we use the slope of the vector (using x/yEllipse) and find the length - // of the line that intersects the ellipse: - // x^2 y^2 - // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits) - // a^2 b^2 - // Do the math and it should be clear. - - swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1 - if (fabs(xEllipse) > SIMD_EPSILON) - { - btScalar surfaceSlope2 = (yEllipse * yEllipse) / (xEllipse * xEllipse); - btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2); - norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1); - btScalar swingLimit2 = (1 + surfaceSlope2) / norm; - swingLimit = std::sqrt(swingLimit2); - } - - // test! - /*swingLimit = m_swingSpan2; - if (fabs(vSwingAxis.z()) > SIMD_EPSILON) - { - btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2; - btScalar sinphi = m_swingSpan2 / sqrt(mag_2); - btScalar phi = asin(sinphi); - btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z())); - btScalar alpha = 3.14159f - theta - phi; - btScalar sinalpha = sin(alpha); - swingLimit = m_swingSpan1 * sinphi/sinalpha; - }*/ - } - else if (swingAngle < 0) - { - // this should never happen! -#if 0 - btAssert(0); -#endif - } -} - -btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const -{ - // compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone) - btScalar xEllipse = btCos(fAngleInRadians); - btScalar yEllipse = btSin(fAngleInRadians); - - // Use the slope of the vector (using x/yEllipse) and find the length - // of the line that intersects the ellipse: - // x^2 y^2 - // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits) - // a^2 b^2 - // Do the math and it should be clear. - - btScalar swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1) - if (fabs(xEllipse) > SIMD_EPSILON) - { - btScalar surfaceSlope2 = (yEllipse * yEllipse) / (xEllipse * xEllipse); - btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2); - norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1); - btScalar swingLimit2 = (1 + surfaceSlope2) / norm; - swingLimit = std::sqrt(swingLimit2); - } - - // convert into point in constraint space: - // note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively - btVector3 vSwingAxis(0, xEllipse, -yEllipse); - btQuaternion qSwing(vSwingAxis, swingLimit); - btVector3 vPointInConstraintSpace(fLength, 0, 0); - return quatRotate(qSwing, vPointInConstraintSpace); -} - -// given a twist rotation in constraint space, (pre: cone must already be removed) -// this method computes its corresponding angle and axis. -void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist, - btScalar& twistAngle, // out - btVector3& vTwistAxis) // out -{ - btQuaternion qMinTwist = qTwist; - twistAngle = qTwist.getAngle(); - - if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate. - { - qMinTwist = -(qTwist); - twistAngle = qMinTwist.getAngle(); - } - if (twistAngle < 0) - { - // this should never happen -#if 0 - btAssert(0); -#endif - } - - vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z()); - if (twistAngle > SIMD_EPSILON) - vTwistAxis.normalize(); -} - -void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const -{ - // the swing axis is computed as the "twist-free" cone rotation, - // but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2). - // so, if we're outside the limits, the closest way back inside the cone isn't - // along the vector back to the center. better (and more stable) to use the ellipse normal. - - // convert swing axis to direction from center to surface of ellipse - // (ie. rotate 2D vector by PI/2) - btScalar y = -vSwingAxis.z(); - btScalar z = vSwingAxis.y(); - - // do the math... - if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0. - { - // compute gradient/normal of ellipse surface at current "point" - btScalar grad = y / z; - grad *= m_swingSpan2 / m_swingSpan1; - - // adjust y/z to represent normal at point (instead of vector to point) - if (y > 0) - y = fabs(grad * z); - else - y = -fabs(grad * z); - - // convert ellipse direction back to swing axis - vSwingAxis.setZ(-y); - vSwingAxis.setY(z); - vSwingAxis.normalize(); - } -} - -void btConeTwistConstraint::setMotorTarget(const btQuaternion& q) -{ - //btTransform trACur = m_rbA.getCenterOfMassTransform(); - //btTransform trBCur = m_rbB.getCenterOfMassTransform(); - // btTransform trABCur = trBCur.inverse() * trACur; - // btQuaternion qABCur = trABCur.getRotation(); - // btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame); - //btQuaternion qConstraintCur = trConstraintCur.getRotation(); - - btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation(); - setMotorTargetInConstraintSpace(qConstraint); -} - -void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion& q) -{ - m_qTarget = q; - - // clamp motor target to within limits - { - btScalar softness = 1.f; //m_limitSoftness; - - // split into twist and cone - btVector3 vTwisted = quatRotate(m_qTarget, vTwist); - btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); - qTargetCone.normalize(); - btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; - qTargetTwist.normalize(); - - // clamp cone - if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f)) - { - btScalar swingAngle, swingLimit; - btVector3 swingAxis; - computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit); - - if (fabs(swingAngle) > SIMD_EPSILON) - { - if (swingAngle > swingLimit * softness) - swingAngle = swingLimit * softness; - else if (swingAngle < -swingLimit * softness) - swingAngle = -swingLimit * softness; - qTargetCone = btQuaternion(swingAxis, swingAngle); - } - } - - // clamp twist - if (m_twistSpan >= btScalar(0.05f)) - { - btScalar twistAngle; - btVector3 twistAxis; - computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis); - - if (fabs(twistAngle) > SIMD_EPSILON) - { - // eddy todo: limitSoftness used here??? - if (twistAngle > m_twistSpan * softness) - twistAngle = m_twistSpan * softness; - else if (twistAngle < -m_twistSpan * softness) - twistAngle = -m_twistSpan * softness; - qTargetTwist = btQuaternion(twistAxis, twistAngle); - } - } - - m_qTarget = qTargetCone * qTargetTwist; - } -} - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void btConeTwistConstraint::setParam(int num, btScalar value, int axis) -{ - switch (num) - { - case BT_CONSTRAINT_ERP: - case BT_CONSTRAINT_STOP_ERP: - if ((axis >= 0) && (axis < 3)) - { - m_linERP = value; - m_flags |= BT_CONETWIST_FLAGS_LIN_ERP; - } - else - { - m_biasFactor = value; - } - break; - case BT_CONSTRAINT_CFM: - case BT_CONSTRAINT_STOP_CFM: - if ((axis >= 0) && (axis < 3)) - { - m_linCFM = value; - m_flags |= BT_CONETWIST_FLAGS_LIN_CFM; - } - else - { - m_angCFM = value; - m_flags |= BT_CONETWIST_FLAGS_ANG_CFM; - } - break; - default: - btAssertConstrParams(0); - break; - } -} - -///return the local value of parameter -btScalar btConeTwistConstraint::getParam(int num, int axis) const -{ - btScalar retVal = 0; - switch (num) - { - case BT_CONSTRAINT_ERP: - case BT_CONSTRAINT_STOP_ERP: - if ((axis >= 0) && (axis < 3)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP); - retVal = m_linERP; - } - else if ((axis >= 3) && (axis < 6)) - { - retVal = m_biasFactor; - } - else - { - btAssertConstrParams(0); - } - break; - case BT_CONSTRAINT_CFM: - case BT_CONSTRAINT_STOP_CFM: - if ((axis >= 0) && (axis < 3)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM); - retVal = m_linCFM; - } - else if ((axis >= 3) && (axis < 6)) - { - btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM); - retVal = m_angCFM; - } - else - { - btAssertConstrParams(0); - } - break; - default: - btAssertConstrParams(0); - } - return retVal; -} - -void btConeTwistConstraint::setFrames(const btTransform& frameA, const btTransform& frameB) -{ - m_rbAFrame = frameA; - m_rbBFrame = frameB; - buildJacobian(); - //calculateTransforms(); -} |