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Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h deleted file mode 100644 index 2ccf317b92..0000000000 --- a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +++ /dev/null @@ -1,46 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H -#define BT_CHARACTER_CONTROLLER_INTERFACE_H - -#include "LinearMath/btVector3.h" -#include "BulletDynamics/Dynamics/btActionInterface.h" - -class btCollisionShape; -class btRigidBody; -class btCollisionWorld; - -class btCharacterControllerInterface : public btActionInterface -{ -public: - btCharacterControllerInterface(){}; - virtual ~btCharacterControllerInterface(){}; - - virtual void setWalkDirection(const btVector3& walkDirection) = 0; - virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; - virtual void reset(btCollisionWorld* collisionWorld) = 0; - virtual void warp(const btVector3& origin) = 0; - - virtual void preStep(btCollisionWorld* collisionWorld) = 0; - virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0; - virtual bool canJump() const = 0; - virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0; - - virtual bool onGround() const = 0; - virtual void setUpInterpolate(bool value) = 0; -}; - -#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H |