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-rw-r--r--thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h46
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diff --git a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
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--- a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
-#define BT_CHARACTER_CONTROLLER_INTERFACE_H
-
-#include "LinearMath/btVector3.h"
-#include "BulletDynamics/Dynamics/btActionInterface.h"
-
-class btCollisionShape;
-class btRigidBody;
-class btCollisionWorld;
-
-class btCharacterControllerInterface : public btActionInterface
-{
-public:
- btCharacterControllerInterface(){};
- virtual ~btCharacterControllerInterface(){};
-
- virtual void setWalkDirection(const btVector3& walkDirection) = 0;
- virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
- virtual void reset(btCollisionWorld* collisionWorld) = 0;
- virtual void warp(const btVector3& origin) = 0;
-
- virtual void preStep(btCollisionWorld* collisionWorld) = 0;
- virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0;
- virtual bool canJump() const = 0;
- virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
-
- virtual bool onGround() const = 0;
- virtual void setUpInterpolate(bool value) = 0;
-};
-
-#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H